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| agahamsorr0w Netherlands. November 01 2012 09:18. Posts 265 | Profile # |
EDIT: I finnally figured out how to upload images and how to use print screen. Hopefully it will make this post a bit more fun to read.
NEW: BuildingS's hydra style. A bit more aggressive than my style. http://www.teamliquid.net/forum/viewmessage.php?topic_id=388565
First a little poll
Poll: What do you think of hydras?They are bad (142) 73% They are good (52) 27% 194 total votes Your vote: What do you think of hydras? (Vote): They are good (Vote): They are bad
Intro + Show Spoiler +I'm a bit hesitant in posting this here because I don't know if it will become new metagame or not. I sure hope not cause I like having my unique playstyle. I'm a high master Eu zerg player and I recently joined the dutch clan [Knights-Gaming]. I'm also writing this because everyone I played or spoke reacted astonished after they saw me use hydras. Just opening a nice discussion here.
Concept + Show Spoiler +This strategy involves hydras because hydras deal damage fast and hard. On top of that, they kill air units, making banshees a bit useless (which is metagame right now) and drops much easier to handle. Infestors will only have to cast IT to soak tank shots, saving lots of energy for fungals in the lategame to support the broodlord army.
This style uses a combination of four units to stay alive to get that late game zerg army. Hydra ling baneling infestor. With the dmg and range, hydras can kill small marine skirmishes coming forward without suffering tank fire. Lings are there just because they are good in zvt (they are the main unit in every build so upgrading them is pretty crucial for this strat) banelings are there to kill clumped units, doesn't matter if marines, hellions, tanks or marauders. Infestors lock everything down so he can't kite.
Build Order You can ignore the build order. Just replace infestors or mutas in your current strat with hydras. + Show Spoiler +Note that I choose to keep this general because there are many ways to enter the mid game. Gas first or even 6 queen openings. The key here is to just spread the creep midgame and kill pushes as fast as possible to suffer the least ammount of damage. For the players that like build orders though: hatch 1st gas after 4th or 6th queen lair double evo speed 3rd after lair hydraden 8 hydras and at least 20 lings to defend infestation pit after hydras are out and 3rd done
If you choose to not get more queens than hatches early game, I strongly suggest adding 2 queens midgame to spread creep. This helps a ton late game and mid game against pushes and harrassment. Even spread in your base.
Alternative builds + Show Spoiler +http://drop.sc/271904 This game he goes makarax and I go gas after pool, meaning I won't have the minerals to go additional queens. Even though he delayed me, the game was played on tal darim altar, which means I will see his push coming from miles away.
In this scenario, he went for 3cc and double factory. Hydras do well vs tanks if only they are attacking. Use lings as damage tankers. He made lots of tanks so it's only logic he would be in a disadvantage once I got my bl out.
Note that I engage on creep and that I spread my units out and use IT to soak tank fire. There were no hydras lost 1st and 2nd engagement.
Extra upgrades + Show Spoiler +burrow Get this after 6 infestors. It's very helpful to deny expos and hide infestors. Also forces scans if you burrow some units around while he sees it. Overlord speed Always helpful if he decides to use the vikings to kill overlords instead of chilling and wait for the main battle. Also very helpful to scout tech switches. Get is together with burrow cause you'll forget. Overlord speed No. I don't get this because overlord drops are unneccessary. Once you drop, the units won't be able to defend and will be lost if the terran just stims in and kamikazepushes you. It's only good vs mech and even then I would still prefer teching to bl very fast. Nydus I know this is no upgrade but I still think it's kind of an upgrade. nydusing is only good late game and even then not good enough.you should do it to spread extra creep and get his army out of position. It's very difficult to pull off and not worth the apm. Since you will have 200/200 bl infestor corruptor, there won't be any units to go inside the nydus. range attack This is very helpful if you decide to help out your late game army with some hydras. Even if you don't it's still good with infested terrans. A free unit that gets upgrades.
So just get ovie speed range upgrade and burrow.
Overlord timings
+ Show Spoiler +I remember always forgetting overlords when I played the 4-6 queen openings. So I figured out when to make overlords: 9, 17, 25, 32(double) after that I go freestyle
Pros and cons on going hydras + Show Spoiler +Pros high speed on creep less apm spent on defending drops slows tank marine pushes high dps good support for broodlords extra dps on top of lings more energy on infestors late game due to no IT thrown to kill drops
cons delayed tech squishy unit (this problem can be dealt with. Just retreat and kite to slow pushes) Bad (depends on how many lings you have and if you can retreat in time) off creep
Banelings + Show Spoiler +because they are so cost effective against marines. I like cost efficiency, hence the hydras. They also do well vs hellions. Often mech players will have 20+ hellions in front of the tanks to deal with swarming. Banelings kill them pretty fast, leaving tanks unprotected.
How to play it out
Early game + Show Spoiler +after making the first hatch, saturate main for up to 16 drones (2 on each ofcourse, this takes practice, sometimes there will be 3 drones stacked on 1 mineral). rally rest to natural. After 16 drones are reached at natural, rally main hatch to main minerals.Having efficient mineral income helps.
Defending against small marine pushes (8-10) should be pretty easy since you don't have a 3rd and have 4-6 queens. Hellions shouldn't be much of a problem either. Just position the queens so he will have to risk everything if he goes in for drones.
Midgame + Show Spoiler +In the midgame just defend and after getting infestors, drop spines and spores. Against terran they only serve to delay damage dealt to economy or tech, send lings and hydras to deal with the drop. Just position the spines and spores like I do and you'll be fine. You should have infestors popping out (about 6). You can make more but as I said, going hydras frees energy to use on fungals. Always have 5-15 banelings depending on marine and tank count. I rather use the rest of my gas to tech to broods. hive and spire at the same time. 100 sec for both so you can make greater spire immediately. ![[image loading]](http://i.imgur.com/94QO8.png)
Late game + Show Spoiler +Now you should have brood lords. Secure up to 5 bases or more to mine the gas. make spines and spores and replace the drones.It's ok now to have minerals banked. Also, queens won't be needed to spawn larva so I suggest spreading creep instead and transfuse low hp broods infestors or corruptors. Bring in the queens. They help push the creep forward and transfuse. ![[image loading]](http://i.imgur.com/Zj0Ge.png) I usually don't remake hydras if I lose them. I think my gas is better invested in corruptors but having 8 hydras is always a good idea. The ones you make should be kept alive by retreating and microing.
How to engage + Show Spoiler +With hydras on creep, your army mobility is pretty fast. Having creep reaching all sides of the map is in my opinion quite handy in the midgame to deal with pushes. spread your army out and 1a into the terran army. I'm talking about flanking. You should always do that if you can. Why not? you got the creep to retreat and vision to feel safe. Vs tanks you should summon some infested terrans to soak the damage, then 1a. An infested terran egg has 100 hp so at least 2 tank shots will be wasted. If you have many lings, just select half of them, move them forward and 1a again. Spread banelings so that one tank won't splashkill all of them. Broodlord control I use ctrl to select all broods or all corruptors and my main army hotkey (1) to select all attacking units. If you see viklings just move bl back and attack with corruptors. fungal ftw. Microing big armies requires practice (although I don't think you need to practice too much to learn zerg micro, its pretty easy). ![[image loading]](http://i.imgur.com/mHVkH.png) Vs hellions, move units so they line up horizontally, fungal then 1a. ![[image loading]](http://i.imgur.com/HVkFU.png) Isolate the hellions ![[image loading]](http://i.imgur.com/n86XF.png) try to kill the rest. If outnumbered, retreat ![[image loading]](http://i.imgur.com/i2aLk.png)
vs mech + Show Spoiler +Against mech it's actually pretty easy to pull off. The hydras will remain behind the lings and tanks will naturally focus fire the lings. If he focus fires the hydras, he will lose all tanks anyways to lings because of surround. I had a game where he went 2port banshee and I just made 20 hydras. He pushed with 8 or so tanks and bf hellions and I just crushed the push losing 0 hydras. If he does not go banshee it's even better. It means you will have bl faster. You can still make 15 or so but they are mostly used for defense. http://drop.sc/273154This is the rep.
How to learn this strat + Show Spoiler +Start out with 2base hydra. Going 2base will grant you earlier hydras and earlier upgrades. Once you get better at microing them and moving them around and engaging, you can move on to the 3base hydra. This is how I learned it and I suggest you give it a try. There is no reason not to try this out.
REPLAYS + Show Spoiler +
REPLAYS VS MECH + Show Spoiler +
Will add more if I get to play some terrans on ladder. Currently lots of toss/zergs. Terrans are pretty rare nowadays.
How this style evolved + Show Spoiler +Couple of months ago, I started doing 2base fast hydra instead of fast muta. I liked that so decided to use it on ladder. It worked pretty well and now that queens can defend a lot of terran aggression, I think this is pretty safe to do. Now that creepspread isnt a problem anymore (mass queen energy) There is more option for the hydras to come into play. Don't you agree?
So I went from 2base hydra rush to 4-6 queen 2base hydra. The metagame right now allows for it. Terrans are more greedy so the pushes become defendable. They can kill some creep but it wont win the game for them. Just respread.
So here is another poll
Poll: What do you think of hydras now?Bad (61) 70% I'm afraid to use them (13) 15% Good (11) 13% Can't decide now (2) 2% 87 total votes Your vote: What do you think of hydras now? (Vote): Good (Vote): Bad (Vote): Can't decide now (Vote): I'm afraid to use them
Poll: What do you think of this guide?I think you should have included more information (26) 43% Pretty well written (13) 22% Not very good (8) 13% It's readable (7) 12% It's a masterpiece (3) 5% It's unreadable (2) 3% Unpleasant to read (1) 2% 60 total votes Your vote: What do you think of this guide? (Vote): It's readable (Vote): Pretty well written (Vote): It's a masterpiece (Vote): It's unreadable (Vote): Unpleasant to read (Vote): Not very good (Vote): I think you should have included more information
Writer comments + Show Spoiler +I've been planning to write this for a while and I think I never put so much effort into a guide before. Be sure to leave a comment and fill the polls. Got any suggestions on how to make this guide more readable/enjoyable? Should I add something? Leave a comment below. Also thanks for reading this.
Hydra vs muta vs fast infestor + Show Spoiler + I kind of listed the pros and cons above but lets get deeper into the differences between the three main choices of tech. Going mutas requires lots of apm to keep moving with your army and keeping track of his. Harrassing requires lots and lots of apm so you will have less to spend on macro and creep. I'm pretending you have limited apm so I think that's a huge deal. On some maps, you will be able to deny the 4th base just by spreading creep. Furthermore, going mutas eats gas. Tech will be delayed and if the game extends to the map mining out, you will lose most of the time just because mutalingbaneling is less cost effective than broods infestors. I have had lots of games where I go mutas and just lose my ability to play further at my 100%. This strat is way easier to use.
Going fast infestors will grant you more gas in the end but marauders will start becoming a problem. They deal a lot of damage to infestors and don't die to 2 fungals. Also, you will need more energy to deal with drops (spawn infested terrans and keep meds locked). Having hydras is quite helpful against banshee harrass (mech).
Poll: Have you watched the replay?Don't wanna (30) 56% I'm at work (9) 17% Yes (8) 15% Will later (5) 9% I'm busy (2) 4% 54 total votes Your vote: Have you watched the replay? (Vote): I'm at work (Vote): Don't wanna (Vote): I'm busy (Vote): Will later (Vote): Yes
If you like this guide check my stream out. www.twitch.tv/aGahamsorrowLast edit: 2012-12-18 03:37:31 |
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xPabt November 01 2012 09:30. Posts 226 | Profile # |
| What is the benefit of hydras over mutas? |
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| chip789 Canada. November 01 2012 09:34. Posts 198 | Profile # |
| so they make tanks... and u loose. |
| | Dude....I love Starcraft. |
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| agahamsorr0w Netherlands. November 01 2012 09:36. Posts 265 | Profile # |
mutas delay tech by more, have less dps, cost more gas and a spire by itself is already 200 gas. The only good thing about mutas is that you can harrass but terrans learn to deal with that. This style is more focussed on getting to the late game faster with a flexible army. It kind of does the same as mutas (defending drops). It just doesnt force turrets.
They both have benefits so I advise to master both of them. Going muta trains multitasking a little bit more I think. |
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| FabledIntegral United States. November 01 2012 09:37. Posts 8377 | Profile Blog # |
You don't outline the pros of it over other substitutes.
What makes your build actually better? Sure, you can say it "makes banshees useless" but hydras don't come in time when the first 1 or 2 banshees come out. At the same time, you don't elaborate on what to do with them. You make 8 hydras total then never build more? They're super expensive, they're NOT good vs hellions beyond low amounts (assuming you stick with 8), and a baneling/hydra composition would get utterly stomped by mech.
Your initial build order is a little irrelevant as well, since it's no different than the standard meta. You don't really need it, it felt tedious reading, as I was waiting for something new. You need to convince us why hydras are worth their very expensive investment, when Roaches are cheaper, their speed upgrade is cheaper, and they move much faster and are tankier. While Roaches cannot shoot banshees, queens are adequate at defending, and hydras aren't used for their offensive potential anyways. |
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| agahamsorr0w Netherlands. November 01 2012 09:38. Posts 265 | Profile # |
| To the guys who filled in that I should include more info: What should I add? Don't be afraid to say something, I won't bash you. |
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| agahamsorr0w Netherlands. November 01 2012 09:41. Posts 265 | Profile # |
+ Show Spoiler + You don't outline the pros of it over other substitutes.
What makes your build actually better? Sure, you can say it "makes banshees useless" but hydras don't come in time when the first 1 or 2 banshees come out. At the same time, you don't elaborate on what to do with them. You make 8 hydras total then never build more? They're super expensive, they're NOT good vs hellions beyond low amounts (assuming you stick with 8), and a baneling/hydra composition would get utterly stomped by mech.
Your initial build order is a little irrelevant as well, since it's no different than the standard meta. You don't really need it, it felt tedious reading, as I was waiting for something new. You need to convince us why hydras are worth their very expensive investment, when Roaches are cheaper, their speed upgrade is cheaper, and they move much faster and are tankier. While Roaches cannot shoot banshees, queens are adequate at defending, and hydras aren't used for their offensive potential anyways.
I said in the guide that you defend drops with more ease, deal with banshees (after 1rax fe with cloak) easier and they dish out a lot of damage. Plus, you will need less energy to deal with drops etc so more fungal in the late game/IT bait. I reccomend watching the replays first.
There isnt much difference I admit it but I feel safer going hydras since I have more time to creepspread and macro instead of harrassing with mutas. Going mass hydras is the same as going mass roaches. Only difference is that hydras survive more if you micro them, have more dps and have more range (also attacks air)Last edit: 2012-11-01 09:43:47 |
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| FabledIntegral United States. November 01 2012 09:52. Posts 8377 | Profile Blog # |
On November 01 2012 09:41 agahamsorr0w wrote:+ Show Spoiler + You don't outline the pros of it over other substitutes.
What makes your build actually better? Sure, you can say it "makes banshees useless" but hydras don't come in time when the first 1 or 2 banshees come out. At the same time, you don't elaborate on what to do with them. You make 8 hydras total then never build more? They're super expensive, they're NOT good vs hellions beyond low amounts (assuming you stick with 8), and a baneling/hydra composition would get utterly stomped by mech.
Your initial build order is a little irrelevant as well, since it's no different than the standard meta. You don't really need it, it felt tedious reading, as I was waiting for something new. You need to convince us why hydras are worth their very expensive investment, when Roaches are cheaper, their speed upgrade is cheaper, and they move much faster and are tankier. While Roaches cannot shoot banshees, queens are adequate at defending, and hydras aren't used for their offensive potential anyways.
I said in the guide that you defend drops with more ease, deal with banshees (after 1rax fe with cloak) easier and they dish out a lot of damage. Plus, you will need less energy to deal with drops etc so more fungal in the late game/IT bait. I reccomend watching the replays first. There isnt much difference I admit it but I feel safer going hydras since I have more time to creepspread and macro instead of harrassing with mutas. Going mass hydras is the same as going mass roaches. Only difference is that hydras survive more if you micro them, have more dps and have more range (also attacks air)
Hydras do not deal with banshees any better concerning the relative time frames. Mutas are far, far superior in that regard. They are also significantly better at dealing with drops (although not compared to infestors, which I guess you're referring to). Infestor energy is wholly irrelevant because going hydras decreases your infestor count in the first place. If anything, that's a negative effect.
I read your guide, you just didn't provide the information. You still haven't even with your post. I still don't even know how many hydras you're building and what you're accomplishing with them besides antidrop and supposedly anti banshee (because apparently your existing spores and queens can't..?).
Hydras do not come out in time for a cloakshees.Last edit: 2012-11-01 09:53:00 |
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| syriuszonito Poland. November 01 2012 09:57. Posts 291 | Profile # |
| Hm sounds interesting, I already use hydra in zvp with good results, at what time do you get the hydras out? |
| | The one || My stream http://www.teamliquid.net/video/streams/syriuszonito |
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| agahamsorr0w Netherlands. November 01 2012 10:00. Posts 265 | Profile # |
On November 01 2012 09:52 FabledIntegral wrote: Show nested quote +On November 01 2012 09:41 agahamsorr0w wrote:+ Show Spoiler + You don't outline the pros of it over other substitutes.
What makes your build actually better? Sure, you can say it "makes banshees useless" but hydras don't come in time when the first 1 or 2 banshees come out. At the same time, you don't elaborate on what to do with them. You make 8 hydras total then never build more? They're super expensive, they're NOT good vs hellions beyond low amounts (assuming you stick with 8), and a baneling/hydra composition would get utterly stomped by mech.
Your initial build order is a little irrelevant as well, since it's no different than the standard meta. You don't really need it, it felt tedious reading, as I was waiting for something new. You need to convince us why hydras are worth their very expensive investment, when Roaches are cheaper, their speed upgrade is cheaper, and they move much faster and are tankier. While Roaches cannot shoot banshees, queens are adequate at defending, and hydras aren't used for their offensive potential anyways.
I said in the guide that you defend drops with more ease, deal with banshees (after 1rax fe with cloak) easier and they dish out a lot of damage. Plus, you will need less energy to deal with drops etc so more fungal in the late game/IT bait. I reccomend watching the replays first. There isnt much difference I admit it but I feel safer going hydras since I have more time to creepspread and macro instead of harrassing with mutas. Going mass hydras is the same as going mass roaches. Only difference is that hydras survive more if you micro them, have more dps and have more range (also attacks air)
Hydras do not deal with banshees any better concerning the relative time frames. Mutas are far, far superior in that regard. They are also significantly better at dealing with drops (although not compared to infestors, which I guess you're referring to). Infestor energy is wholly irrelevant because going hydras decreases your infestor count in the first place. If anything, that's a negative effect. I read your guide, you just didn't provide the information. You still haven't even with your post. I still don't even know how many hydras you're building and what you're accomplishing with them besides antidrop and supposedly anti banshee (because apparently your existing spores and queens can't..?). Hydras do not come out in time for a cloakshees.
Hydras DO come out before cloakshees. At least, If he went 1rax fast expo and not 1base banshee. If that happens just make 2 spores. Use my build to deal with cloak banshee off two base. And again, Hydras deal DAMAGE. I know mutas do too but mutas overkill and cost twice the ammount of gas you would invest in hydras (and you also need more).
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| agahamsorr0w Netherlands. November 01 2012 10:20. Posts 265 | Profile # |
On November 01 2012 09:57 syriuszonito wrote: Hm sounds interesting, I already use hydra in zvp with good results, at what time do you get the hydras out?
I think around 8-9 minute if you execute perfectly. Just in time to deal with pushes. There are some replay links above. I reccomend checking those out.
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| Efemral Australia. November 01 2012 11:10. Posts 59 | Profile # |
| Well I've always liked Hydras. They give a nice sense of security. And when we have the muscle augmentation upgrade I'm hoping to be able to use them even more so. |
| | "A witty saying proves nothing." - Voltaire |
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| Dontkillme Korea (South). November 01 2012 11:56. Posts 620 | Profile # |
| Banelings counter Hellions? Hydras good against Hellions? Mech player sees banelings. Pulls them back while tank murk banelings. Hellion was Hydra is pretty cost efficient for Terran. |
| | Boxer, MMA, MVP, MarineKing, Bomber, NaDa, PuMa, Thorzain, Polt, Taeja, KT.Flash, FOrGG, Fantasy, Leta |
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| moskonia Israel. November 01 2012 12:34. Posts 932 | Profile # |
| I don't get the polls, they are one of the most silly ones I have ever seen, "I think hydras are bad" - great, bad vs what? I mean really the polls are too general and just silly, I suggest making new ones which are better if you really want polls. |
| | "He who learns to walk, should never crawl again" | |
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| DeCiBle United States. November 01 2012 14:12. Posts 101 | Profile Blog # |
Not going to lie. In skimming over the OP I BUSTED OUT LAUGHING.
I was hoping this would provide a counter point, but it was like a comedy schtick.
What do you think about hydras? community: THEY SUCK *blah blah blah* ...how about now? community: STILL SUCK well at least my guide is awesome, right? community: NOPE did you at least watch the replays? community: NAH
then OP was sad. (
kudos for the effort though. I've tried hydras here or there. I think they have their place as a unit to solidify a heavy lead in the old metagame's late late late game, but that's about it. |
| | "You're a Scottish Noble Ribbon, and I am William fuckn Wallace" - ROOT.CatZ |
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| padfoota Taiwan. November 01 2012 15:48. Posts 1062 | Profile Blog # |
On November 01 2012 14:12 DeCiBle wrote:Not going to lie. In skimming over the OP I BUSTED OUT LAUGHING. I was hoping this would provide a counter point, but it was like a comedy schtick. What do you think about hydras? community: THEY SUCK *blah blah blah* ...how about now? community: STILL SUCK well at least my guide is awesome, right? community: NOPE did you at least watch the replays? community: NAH then OP was sad.  ( kudos for the effort though. I've tried hydras here or there. I think they have their place as a unit to solidify a heavy lead in the old metagame's late late late game, but that's about it.
Oh god LOL
But really, I can see hydras doing ok vs hellion banshee openers DEFENSIVELY, but....they have no mapcontrol capabilities :/
"Furthermore, going mutas eat gas" What and hydras only cost minerals?
You know what, I watched the Downunder game and I must say I like the build when the terran goes triple OC or something ridiculously greedy
But really that terran's build needs a rethink over...triple OC into hellion banshee is completely pointless (shit doesnt come out until 10 minutes, which is muta timing, will die directly to any roach bane/2base bane play, did not deny creep spread did not force units, did not scout much info)
Gonna watch the other replays.
Watched the SuDDi replay - FE into marine marauder. Completely not convinced. Im looking for a standard hellion banshee timing with a hyper aggressive KR terran style.
Next replay.
Toyecas - Triple OC into hellion banshee. Jesus fucking christ.
Give me a replay of this build against a standard hellion banshee opener (3cc AFTER starport down), double eng, marine tank, and tell me how you have any map control.
Also, after thinking about it have you tried a timing push with this build? Since EU terrans are so fricken greedy, I can see the ling hydra overseer combo just outright killing them if they went triple OC into hellion banshee. They all have nothing when you had like 50 zerglings and 7-10 hydras, plus a huge creep spread due to late hellion/banshees.
If you timed the gas as tight as possible, faked the 3rd expo and simply went for the push if you scouted a 3cc you'll probably win
Last edit: 2012-11-01 16:34:47 |
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| MateShade Australia. November 01 2012 16:05. Posts 706 | Profile # |
Hmm it's a neat idea. They're certainly safer vs hellion banshee than going straight infestor or Muta. However they have no offensive potential and Muta/roach is fantastic at slowing down the Terran. If I'm playing Terran and my hellion banshee gets shut down by hydras early ill just go 'ok I guess I'm safe to take my 3rd and start my big max out'
At the end of the day I think the better decision is to get better at dealing with the harass with queens spines and Muta or infestors. Interesting thoughts though  |
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| padfoota Taiwan. November 01 2012 16:29. Posts 1062 | Profile Blog # |
On November 01 2012 16:05 MateShade wrote:Hmm it's a neat idea. They're certainly safer vs hellion banshee than going straight infestor or Muta. However they have no offensive potential and Muta/roach is fantastic at slowing down the Terran. If I'm playing Terran and my hellion banshee gets shut down by hydras early ill just go 'ok I guess I'm safe to take my 3rd and start my big max out' At the end of the day I think the better decision is to get better at dealing with the harass with queens spines and Muta or infestors. Interesting thoughts though 
This is the problem. You dont play greedy. All his replays showed terran getting a 3rd before the fact was even done, and since hes pretty confident with this build to post an extensive guide on it, I can only say that probably all the terran he meets does the same thing.
Or marine marauder. Marine marauder is actually horrible against ling hydraLast edit: 2012-11-01 16:31:58 |
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| agahamsorr0w Netherlands. November 01 2012 19:52. Posts 265 | Profile # |
| added two replays vs mech. |
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| Jermstuddog United States. November 01 2012 20:01. Posts 2054 | Profile Blog # |
Posted my build discussing basically the same things a few months back.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=351223
In my experience, hydras work just fine in ZvT, but you don't want to spend too much money on them. They allow Zerg to fight for map control just like Terran. They give Zerg options to end games in the 10-15 min window. They work great vs basically anything other than large amounts of Siege Tanks.
Hydras are fine in ZvT, but most people aren't interested in hearing that. Just keep it to yourself  Last edit: 2012-11-01 20:01:58 |
| | As it turns out, marines don't actually cost any money -Jinro | |
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