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New Bio Unit in HotS

Forum Index > Closed 1 2 3 All
  alpha01   November 08 2012 01:55. Posts 4Profile # 
Hi,Im a PLatinum Terran player in HotS,since the warhound got removed,i dont like that terran just has 1 new unit.(The hellbat isnt a new unit)I would like to have a new unit,something like T3 Bio,maybe with nice spells,i knwo terran has ghosts,but cmon,they dont have anything good for TvZ since Snipe got nerfed

OP Edited :D
Last edit: 2012-11-08 05:28:08
Old Post

 
 Probe1   United States. November 08 2012 02:01. Posts 16445
Profile Blog # 
Look at the other threads in the HotS forum and adjust your OP with a little more content like they have. It's hard for anyone to extensively care when you didn't put that much effort into it yourself.

I mean these threads rarely go anywhere great but if you really were to pursue the idea and ask for feedback on it you'd have to flesh it out and present a structured idea, not just a simple thought.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Old Post

 
 LOLItsRyann   England. November 08 2012 02:19. Posts 497
Profile # 
So... Where's the new unit I excitedly came to find? I mean you requested one, but the title says that there is a new unit? So where is it?
EG<3
Old Post

  Pokebunny   United States. November 08 2012 02:20. Posts 9582Profile Blog # 

On November 08 2012 01:55 alpha01 wrote:
Hi,Im a PLatinum Terran player in HotS,sinc the warhound got removed,i dont like that terran just has 1 new unit.(The hellbat isnt a new unit)What do u think of a T3 Bio Unit,so that Bio wont die between mech.

They have stated they have no plans to add more units for Terran to replace the warhound.
"Spirit Walk in, Spirit Vessel out." - crzytimes | Teamliquid Staff Writer
Quantic.Pokebunny | Pokebunny.703 | quanticgaming.com | twitter.com/Pokebunny | twitch.tv/Pokebunny
Old Post

 
 renaissanceMAN   United States. November 08 2012 02:40. Posts 795
Profile # 

On November 08 2012 02:20 Pokebunny wrote:

Show nested quote +


They have stated they have no plans to add more units for Terran to replace the warhound.


Crying every time I read that
can't wait to have sex with my girlfriend, then hit my GG button
Old Post

 
 Patate   Canada. November 08 2012 02:50. Posts 341
Profile # 

On November 08 2012 02:20 Pokebunny wrote:

Show nested quote +


They have stated they have no plans to add more units for Terran to replace the warhound.


Well they really have no plans and all, so no surprise there.

They just throw lots of stuff on the wall, and if it is sticks, they keep it.
Dead game.
Old Post

 
 Leviance   Germany. November 08 2012 02:53. Posts 3207
Profile # 
According to David Kim, the hellbat is the new bio unit
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Old Post

 
 LOLItsRyann   England. November 08 2012 03:01. Posts 497
Profile # 
Everyone is disappointed that Terran are only getting a new model of an old unit, and an incredibly bland and boring unit, which is almost static defense. Zerg has the best new stuff, and Protoss has improved a lot, but Terran is extremely similar to WoL. Not worth buying for Terrans imo.
EG<3
Old Post

 
 Anomi   Sweden. November 08 2012 03:22. Posts 139
Profile # 
They are looking it to redesigning the raven and voidray when they are done with the new units. They might end up redesigning other units so hots its far from done.
Old Post

 
 leova   November 08 2012 03:23. Posts 202
Profile # 
the answer is VERY SIMPLE:
Terran had THE MOST STUFF and the MOST VERSATILITY in WoL, so anybody whining about how they got no new toys needs to hush. They key to Terran is to use TACTICS (aka micro) as opposed to STRATEGY (macro), which people still struggle with.
Use the widow mine(which is OP as all hell anyway), use the Hellbat, and just be happy
Old Post

 
 Tsuki.eu   Portugal. November 08 2012 03:26. Posts 1029
Profile # 

On November 08 2012 02:40 renaissanceMAN wrote:

Show nested quote +



Crying every time I read that


I still cant belive that, how are they going to fix terran late game (or zerg late game that just got even better)? widow mine is not the anwser and firebat is just silly...
(ノ・_・)ノ
Old Post

 
 Wildmoon   Thailand. November 08 2012 03:35. Posts 2707
Profile # 

On November 08 2012 03:26 Tsuki.eu wrote:

Show nested quote +



I still cant belive that, how are they going to fix terran late game (or zerg late game that just got even better)? widow mine is not the anwser and firebat is just silly...


Hellbat is anything but silly except its name. It's a good unit but of course it was not designed to help in late game TvZ in the first place. I always think late game problem in TvZ lies with zerg side because of infestors not because terran is weak in late game.
Last edit: 2012-11-08 03:38:36
"A man is what he chooses to be"
Old Post

 
 pmp10   November 08 2012 03:45. Posts 1389
Profile # 

On November 08 2012 03:35 Wildmoon wrote:

Show nested quote +



Hellbat is anything but silly except its name. It's a good unit but of course it was not designed to help in late game TvZ in the first place. I always think late game problem in TvZ lies with zerg side because of infestors not because terran is weak in late game.


Actually hellbats could help with broodlings.
But I agree that given the changes to protoss and zerg lategame the terran focus is in all the wrong places.
Especially now that it seems that mech TvP will be staying dead.
Old Post

 
 Jokah   United Kingdom. November 08 2012 04:22. Posts 73
Profile # 

On November 08 2012 03:23 leova wrote:
the answer is VERY SIMPLE:
Terran had THE MOST STUFF and the MOST VERSATILITY in WoL, so anybody whining about how they got no new toys needs to hush. They key to Terran is to use TACTICS (aka micro) as opposed to STRATEGY (macro), which people still struggle with.
Use the widow mine(which is OP as all hell anyway), use the Hellbat, and just be happy


Someones previous point still remains. Why would a Terran player buy HotS just to play with the same units that were in WoL? I don't fancy paying money for the same game twice! Granted you get to play "against" different units but I'd rather play "with" different units if I'm going to fork out money for it.

I don't know why I bother replying to these. Your post is just ridiculous and childish.
I've been quoted as saying "I don't like quotes".
Old Post

 
 LOLItsRyann   England. November 08 2012 04:34. Posts 497
Profile # 

On November 08 2012 03:23 leova wrote:
the answer is VERY SIMPLE:
Terran had THE MOST STUFF and the MOST VERSATILITY in WoL, so anybody whining about how they got no new toys needs to hush. They key to Terran is to use TACTICS (aka micro) as opposed to STRATEGY (macro), which people still struggle with.
Use the widow mine(which is OP as all hell anyway), use the Hellbat, and just be happy


What you say is very true actually. Look at a very rough description of the 3 mirror matchups:

ZvZ - Ling/Bling play - Roach/Hydra/Infestor mid game - Muta mid game - Broodlord/Infestor/Corruptor late game (when it ever gets there).
- Occaionally the mass upgrade, Ultralisk rush melee style.

PvP - 4 Gate play - Phoenix play - Colossus core unit from mid game on wards.

TvT - Marine play - Marine, Hellion play - Banshee play - Reaper play - Marine, Tank mid game, MMM mid game, Mech (Hellion, Tank, Thor), Sky Terran late game (Boxer vs Rain).

I know there are other things like Nydus play, DT rushes, and Proxy Marauder in each match up respectively, I just wanted to focus on the most common things. TvT is by far my most entertaining match up to watch, purely because of how versatile it is. You can never predict what people do, whereas you get a PvP on Taldarim and it's like you've already seen the game.

It's an odd situation, because Blizzard have been great to get it so good first time. However, with so little holes left in the Terran race, it's like they are forcing things in because of an expansion, and don't forget, there's a third expansion too. What in gods name will they add to Terran then? At the end of the day, Starcraft has not a GREAT deal of need for new units at all, however, for retail purposes they're being added, which is perfectly reasonable. It makes a lot more sense when you think of it this way, and also helps you to see it from Blizzard's point of view. Of course everyone wants new units in an expansion, we're paying for it after all, it's just a difficult process.

What I'm trying to say, is that Starcraft is a very well made and balanced game, with not a lot of holes to fill. Yet, there are TWO expansions being released for the game, expansions meaning extra content for a smaller price than the original. For expansions to exist, they need to expand the game. Expanding an already complete game is incredibly hard to do. So as frustrating as it may be for Terran to have next to no 'new' units, it's understandable to see why.

Also, whoever hasn't seen that Boxer vs Rain TvT on Metalopolis, I'm almost certain that any Starcraft player would recommend watching it. Trust me on this. It's epic.
EG<3
Old Post

 
 renaissanceMAN   United States. November 08 2012 04:39. Posts 795
Profile # 
I really wish terran were getting at least ONE more new unit...

Maybe the re-designs will make me happy
can't wait to have sex with my girlfriend, then hit my GG button
Old Post

 
 Epishade   United States. November 08 2012 04:55. Posts 657
Profile Blog # 
Terrible Op, but a tier 3 bio unit actually would be kind of interesting.
Why do bad things happen to tasty people?
Old Post

 
 Saigon2246   Hungary. November 08 2012 05:02. Posts 23
Profile # 
I don't like the concept of the Hellbat at all. What is the point of a transform ability that doesn't change the role of a unit massively? I mean when Siege Tanks transfrom, they become an inmobile siege unit from a simple ranged unit. When Vikings transform, they become a ground unit from an air unit. How does this apply to the Hellbat? Hellbat remains an anti-light ground to ground unit no matter the transform. What changes beside the attack is the hit points and unit type.
I see this as just another painful mistake that derives from the lack of fantasy and concept. This simply doesn't fit into sc. No other unit has that feature, no other unit can have additional hps, or change its unit type. Only other ability that comes close to this is maybe stimpack as it changes hit points in a negative way, but even that doesn't change unit type. But stimpack makes sense in a way that you trade temporary dps-boost for hit points. This is logical, this feels "starcrafty", the Hellion transform ability doesn't. It's like Blizzard is breaking its own "rules" in order to achieve their goals. It just doesn't feel right.

It is just painfully obvious that it's a Firebat. There are small differences, but basically it's a Firebat from factory, without stim, but stronger AoE.

Why not let the good old Firebats coming out of barracks, so they could help help out terran bio in the late game in TvP, as chargelots together with Warpgate mechanics just seem to be too strong. As for the Hellions, I would absolutely like the idea if there weren't any transform option for Hellions, instead they could have the flame attack with the wider arc as an upgrade and maybe a new ability like the spider mine back in BW (so mech would become better vs toss) and at the same time we could also have the Firebat as a new bio unit with stim from the barracks, so playing bio vs toss would be more fair in the lategame. The more options we have, the more varied and better game we get.
Last edit: 2012-11-08 05:18:13
Old Post

 
 pmp10   November 08 2012 05:10. Posts 1389
Profile # 

On November 08 2012 05:02 Saigon2246 wrote:
I don't like the concept of the Hellbat at all. What is the point of a transform ability that doesn't change the role of a unit massively? I mean when Siege Tanks transfrom, they become an inmobile siege unit from a simple ranged unit. When Vikings transform, they become a ground unit from an air unit. How does this apply to the Hellbat? Hellbat remains an anti-light ground to ground unit no matter the transform. What changes beside the attack is the hit points and unit type.
I see this as just another painful mistake that derives from the lack of fantasy and concept. This simply doesn't fit into sc. No other unit has that feature, no other unit can have additional hps, or change its unit type.

It is just painfully obvious that it's a Firebat. There are small differences, but basically it's a Firebat from factory, without stim, but stronger AoE.

Why not let the good old Firebats coming out of barracks, so they could help help out terran bio in the late game in TvP, as chargelots together with Warpgate mechanics just seem to be too strong. As for the Hellions, I would absolutely like the idea if there weren't any transform option for Hellions, instead they could have the flame attack with the wider arc as an upgrade and maybe a new ability like the spider mine back in BW (so mech would become better vs toss) and at the same time we could also have the Firebat as a new bio unit with stim from the barracks, so playing bio vs toss would be more fair in the lategame. The more options we have, the more varied and better game we get.

Hellbat was initially never supposed to be bio.
It was meant to make mech viable by countering chargelots that hellions couldn't handle.
Now that it's failed Blizzard is looking for other ways to make it useful hence making it bio so that it could be healed by medivacs.
Last edit: 2012-11-08 05:11:00
Old Post

 
 eviltomahawk   United States. November 08 2012 05:11. Posts 8897
Profile Blog # 

On November 08 2012 03:26 Tsuki.eu wrote:

Show nested quote +



I still cant belive that, how are they going to fix terran late game (or zerg late game that just got even better)? widow mine is not the anwser and firebat is just silly...

I think the answer will lie in the Raven redesign.
<3 <3 IU Ailee Minzi Gain <3 <3 ㅇㅅㅌㅅ
Old Post

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