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Dustin Browder On the Infestor

Forum Index > Closed 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 All
 
 geokilla   Canada. November 08 2012 09:11. Posts 1473
Profile # 
Either I'm blind or I don't see any posts on this.. http://eu.battle.net/sc2/en/forum/topic/5847956061?page=1#3


We are seeing what you are seeing. Obviously Infestors are seeing a lot of use right now. Will it change? Is this forever?

The community's ability to develop new strategies is worthy of respect. The Infestor has not changed in months and it is now appears over powered in some games. What will be overpowered next month? Maybe something new, maybe the Infestor. We are going to discuss it, watch games and see.

I expect we will try a balance map like we have in the past to test some stuff at some point in the future depending on how games go on the ladder and how games go in the many tournaments we have remaining before the end of the year. If the Infestor (or any other unit) looks bad to us we will try some changes. If strategies develop around countering him and he gets back in line we will do nothing.
Old Post

 
 soon.Cloak   United States. November 08 2012 09:14. Posts 347
Profile Blog # 
Seems logical to me...
Old Post

 
 AnomalySC2   United States. November 08 2012 09:14. Posts 1447
Profile # 
This is a good approach to balance. Basically they're saying, we know that infestor builds have holes or weaknesses and we're just waiting for the community to find them. Please don't nerf stuff you know isn't OP. That said, fungal was changed from its original design, so it may very well be too good. Only david kim and co know for sure.
Last edit: 2012-11-08 09:15:21
Old Post

 
 Jakkerr   Netherlands. November 08 2012 09:15. Posts 2428
Profile # 
took them a while
Old Post

 
 Zeborg   November 08 2012 09:15. Posts 105
Profile # 
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.
Old Post

 
 Maxd11   United States. November 08 2012 09:15. Posts 610
Profile # 
He said nothing. Not even close. He acknowledged that infestors see a lot of use and said that blizzard will change any units that need changing. Same as always.
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Old Post

 
 multiversed   United States. November 08 2012 09:16. Posts 233
Profile # 
if we were just going off these statements out of context, i would bet the person saying these things didn't actively play starcraft.
Team Liquid is the used the tampon of the starcraft community.
Old Post

 
 Jetaap   France. November 08 2012 09:17. Posts 2437
Profile Blog # 

On November 08 2012 09:15 Zeborg wrote:
The point isn't that fungal growth is overpowered, the point is that it's boring and uninspiring to watch. Just like force fields.

Buuuut you miss the point it's all about those numbers >_<. As long as winrates are in the 45-55% range it's all good, doesn't matter if the game is terrible.
Old Post

 
 ReachTheSky   United States. November 08 2012 09:19. Posts 2340
Profile # 
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.
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Old Post

 
 SigmaoctanusIV   United States. November 08 2012 09:21. Posts 2431
Profile Blog # 
Infestors are just too good, There is never ever a situation where you wouldn't want an infestor the only time they are bad is when they have no energy. Infested Terrans are also really damn good just go see Leenock just tear apart every Terran with infested Terrans and retreat with fungals and never losing an Infestor. They have been dominate now for a long time so I would welcome a few tweaks.
I am Godzilla You are Japan
Old Post

 
 sitromit   November 08 2012 09:22. Posts 5809
Profile # 

On November 08 2012 09:19 ReachTheSky wrote:
I just think its silly that what is supposed to be a support caster is the preffered massable unit. Its not uncommon to see anywhere between 16-24 infestors at once late game.


It's also not uncommon to see 15-20 Sentries early-mid game.
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Old Post

 
 AndAgain   United States. November 08 2012 09:23. Posts 2486
Profile # 
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.


On November 08 2012 09:22 sitromit wrote:
It's also not uncommon to see 15-20 Sentries early-mid game.


Wat. What league are you watching?
Last edit: 2012-11-08 09:24:44
All your teeth should fall out and hair should grow in their place!
Old Post

 
 AnachronisticAnarchy   United States. November 08 2012 09:24. Posts 2288
Profile Blog # 
Still being patient. I guess that makes sense. The infestor is our core unit, and the community is slow to move out of its comfort zone and innovate. A prime example would be ghosts. It was blatantly obvious that they were OP as all hell against protoss, but they were never used for far too long.
I can't help but wonder, though, when does patiently waiting for change turn into delaying a much needed balance patch?
Last edit: 2012-11-08 09:24:30
"How are you?" "I am fine, because it is not normal to scream in pain."
Old Post

 
 sitromit   November 08 2012 09:26. Posts 5809
Profile # 

On November 08 2012 09:23 AndAgain wrote:
Browder and DK keep talking as if this infestor domination is a recent thing. It has been going for a pretty long time.


Show nested quote +



Wat. What league are you watching?


Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.
넥라 파이팅!!!
Old Post

 
 GGzerG   United States. November 08 2012 09:26. Posts 3515
Profile Blog # 

On November 08 2012 09:22 sitromit wrote:

Show nested quote +



It's also not uncommon to see 15-20 Sentries early-mid game.


... 15-20 sentries early - mid game? lol. Nah man, 1,500 - 2k gas early - mid game worth of sentries, not happening.

On topic : I think if they nerf fungal they should give Neural parasite a little buff like back in the beta / early release when you used to be able to neural parasite while burrowed.
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Old Post

 
 geokilla   Canada. November 08 2012 09:27. Posts 1473
Profile # 

On November 08 2012 09:22 sitromit wrote:

Show nested quote +



It's also not uncommon to see 15-20 Sentries early-mid game.

Um... when do you see 15 to 20 Sentries in the early to mid game... Never have I seen that many...
Old Post

 
 forsooth   United States. November 08 2012 09:28. Posts 2671
Profile # 
Thank goodness they waited to see how the community would respond to thors without energy, or snipe, or blue flame...
"In SC1, Dragoons were mentally retarded but SC2 stalkers are geniuses." -Woongjin_Flying
Old Post

 
 malaan   November 08 2012 09:29. Posts 339
Profile # 
It's just fungal growth that needs looking at... everything else is fine.
Old Post

 
 sitromit   November 08 2012 09:31. Posts 5809
Profile # 

On November 08 2012 09:27 geokilla wrote:

Show nested quote +


Um... when do you see 15 to 20 Sentries in the early to mid game... Never have I seen that many...


http://www.gomtv.net/2012gsls4/vod/70595

13 minutes in game clock, Finale has 17 Sentries. Kills Jaedong's entire army barely losing anything.
넥라 파이팅!!!
Old Post

 
 MrF   United States. November 08 2012 09:32. Posts 312
Profile # 

On November 08 2012 09:26 sitromit wrote:

Show nested quote +



Next time you see a Sentry/Immortal all in, count... One recent example off the top of my head, Finale vs Jaedong on Abyssal City, Finale had 17 Sentries at the time of the attack.

That doesn't mean its common to see that many, you were exaggerating, don't dig yourself a hole by trying to back up a blatantly ridiculous claim, 7-10 is common maybe a couple more 15+ sentries at one time is not common. Just because it happened once or twice doesn't mean its not uncommon.
Last edit: 2012-11-08 09:32:51
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Old Post

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