NeoIllusions United States. November 13 2012 04:27. Posts 17815 | Profile Blog # |
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.
There is no new champion for this patch.
Patch 1.0.0.151: Live on Nov. 12th, 2012 + Show Spoiler [Patch Notes] +Season 2 has officially ended!
Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately Summoner Icons will be distributed over the next week Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset. Placement matches must be completed before Elo will be visible again. Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.
Brand
Pyroclasm can no longer bounce more than 5 times.
Elise
Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2% Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2% Cocoon Missile speed increased to 1450 from 1300 Now reveals the target if it hits Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2
Kassadin
Nether Blade Ability Power ratio increased to 0.3 from 0.15 Bonus damage no longer hits inhibitors or the Nexus
Katarina
Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200 Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200
LeBlanc
Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120
Lux
Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map
Renekton
Slice and Dice no longer reduces Dragon's Armor
Soraka
Infuse tooltip now states the correct Ability Power ratio at 0.6
Twisted Fate
Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration
Twitch
Deadly Venom now has a new particle for maximum stacks Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility
Veigar
Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing
Volibear
Majestic Roar now fears minions and monsters for 3 seconds instead of 2
Xin Zhao
Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)
Yorick
Omen of War now works properly with Life Steal
Ziggs
Short Fuse now deals 150% damage to structures
Zilean
Time Bomb now breaks Recall immediately when cast on an enemy champion.
Items
Blackfire Torch New Recipe: Kage's Lucky Pick + Haunting Guise Total Gold Cost: 2950 (combine cost: 700) +70 Ability Power +250 Health Unique Passive: +15% Cooldown Reduction Unique Passive: +20 Magic Penetration Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second. Now available on Twisted Treeline and Crystal Scar. Hextech Sweeper New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem Total Gold Cost: 1920 (combine cost: 200) +50 Ability Power +300 Health Unique Passive: +10% Cooldown Reduction Unique Passive: +10% Movement Speed Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown). Lord Van Damm's Pillager Reduced health by 50 Reduced armor penetration by 5 Wooglet's Witchcap New Recipe: Needlessly Large Rod + Chain Mail Total Gold Cost: 3500 (combine cost: 1200) +100 Ability Power +50 Armor Unique Passive: Increases Ability Power by 25% Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown) Now available on Twisted Treeline and Crystal Scar Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar Removed Rabadon's Deathcap from Crystal Scar
General
Ignite is now only castable on enemy champions Champion passives will now have their cooldowns represented on their passive icon
Co-op vs. AI
Twisted Treeline bots should now favor defending their base over taking altars. Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack. Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit) Battle Training bots should no longer get stuck during the tutorial
Twisted Treeline
Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling Slightly tweaked walkable space in several areas to allow Flashing over walls Brush beside altars removed Altars now unlock at 3:00 minutes instead of 2:00 Altars now grant a 3 gold bonus per kill, down from 4 Minion base gold rewards increased by 1 to compensate Jungle monster gold and health values rebalanced Removed Thornmail from the purchasable item list
Crystal Scar
Reduced passive mana regeneration Increased mana gained from Health Relics Changed windmill rotation speed so gears no longer clip
+ Show Spoiler [Previous GD Threads & Patch Notes] +Last edit: 2012-11-13 04:38:21 |
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| zulu_nation8 China. November 13 2012 04:28. Posts 18687 | Profile Blog # |
| Do we know when the patch will be applied? |
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| Sermokala United States. November 13 2012 04:29. Posts 4722 | Profile Blog # |
does veigars mana regen stack on top of a chalice?
Omen of War now works properly with Life Steal
yorick fans rejoice!
A pretty large collection of qol changes and small buffs here and there to more under used champs. not a bad patch going into preseason I guess. Last edit: 2012-11-13 04:34:45 |
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| gtrsrs United States. November 13 2012 04:30. Posts 4401 | Profile # |
On November 13 2012 04:28 zulu_nation8 wrote: Do we know when the patch will be applied?
2.5 hours from now, i believe |
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| Craton United States. November 13 2012 04:30. Posts 10142 | Profile Blog # |
| Pretty underwhelming as far as balance changes go. |
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| Requizen United States. November 13 2012 04:32. Posts 7264 | Profile Blog # |
Said it in last thread, but closed now.
I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her. |
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TheKefka Croatia. November 13 2012 04:32. Posts 8111 | Profile Blog # |
| My heart skipped a beat for a second when I saw Brands icon on the balance patch notes but no cigar:< |
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| Eiii United States. November 13 2012 04:32. Posts 1532 | Profile Blog # |
| Alright, time to start taking bets: how long until we actually start to see the jungle changes/item changes that've been promised for s3? |
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| thenexusp United States. November 13 2012 04:32. Posts 1283 | Profile # |
| Regarding Tibbers vs turrets, now I'm pretty sure it's tibbers's autoattack showing up as magic damage on the tower for some reason. Not sure if it's actually magic damage or just a visual bug but it probably doesn't matter either way. |
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| Teliko Ireland. November 13 2012 04:33. Posts 989 | Profile # |
On November 13 2012 04:29 Sermokala wrote: does veigars mana regen stack on top of a chalice?
Yes it does. |
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| wei2coolman United States. November 13 2012 04:33. Posts 9634 | Profile # |
On November 13 2012 04:32 Requizen wrote: Said it in last thread, but closed now.
I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.
release rengar sucked......... |
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| WaveofShadow Canada. November 13 2012 04:33. Posts 5086 | Profile Blog # |
On November 13 2012 04:30 gtrsrs wrote: Show nested quote +On November 13 2012 04:28 zulu_nation8 wrote: Do we know when the patch will be applied?
2.5 hours from now, i believe
That's only for EUW/NE I think. NA time hasn't been announced yet, but I assume it's going to be 10 PM PST like it was for Europe. |
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| overt United States. November 13 2012 04:35. Posts 3963 | Profile Blog # |
On November 13 2012 04:32 Eiii wrote: Alright, time to start taking bets: how long until we actually start to see the jungle changes/item changes that've been promised for s3?
Not this patch but the next one imo. This patch ends S2 and brings on Preseason 3 which is when these changes are supposed to be implemented and tested. If this patch is any indication though your guess is as good as mine as to when it comes out. Optimistically I'd say two weeks but more realistically probably like three weeks or more. |
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| Requizen United States. November 13 2012 04:37. Posts 7264 | Profile Blog # |
On November 13 2012 04:33 wei2coolman wrote: Show nested quote +On November 13 2012 04:32 Requizen wrote: Said it in last thread, but closed now.
I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.
release rengar sucked.........
Oh right, that was the World Championship patch where he got buffed, right? I didn't really play him that much in the early days, was still spamming Jayce. |
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| Dusty United States. November 13 2012 04:38. Posts 1320 | Profile Blog # |
On November 13 2012 04:37 Requizen wrote: Show nested quote +On November 13 2012 04:33 wei2coolman wrote: On November 13 2012 04:32 Requizen wrote: Said it in last thread, but closed now.
I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.
release rengar sucked.........
Oh right, that was the World Championship patch where he got buffed, right? I didn't really play him that much in the early days, was still spamming Jayce.
he got buffed about 4 weeks after his release which fixed the stuff that made him so shit in the first place. Then once people could actually play him without fighting his bugs everyone realized how stupid his numbers were. |
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| thenexusp United States. November 13 2012 04:40. Posts 1283 | Profile # |
On November 13 2012 04:32 Eiii wrote: Alright, time to start taking bets: how long until we actually start to see the jungle changes/item changes that've been promised for s3?
My personal guess is that they're going to say the changes are coming out early december, then the day before that patch target they'll say that there are some game-breaking bugs and the patch will be pushed to mid-january. |
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| onlywonderboy United States. November 13 2012 04:40. Posts 3647 | Profile # |
On November 13 2012 04:32 Requizen wrote: Said it in last thread, but closed now.
I don't think Elise was weak enough to warrant buffs. She's not as strong as release Rengar or Jayce, but I've seen plenty do well with her.
I would assume Riot is just angry people aren't playing her mid so they are buffing here AP ratios, but all this will do is still make AP-Bruiser Elise stronger. |
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| GettingIt November 13 2012 04:40. Posts 629 | Profile # |
| Wow its seems very idiotic to make ignite only usable on enemy champs. Was there a reason for that? I stole many a dragon and buff with ignite... |
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| onlywonderboy United States. November 13 2012 04:42. Posts 3647 | Profile # |
On November 13 2012 04:40 GettingIt wrote: Wow its seems very idiotic to make ignite only usable on enemy champs. Was there a reason for that? I stole many a dragon and buff with ignite...
A lot of people were complaining about accidentally igniting Elise's spiderlings, so I figure the change is in response to that. |
| | Curse or Die / Wolves or Die / MoonBear's Tea Slave / content writer NA / @onlywonderboy |
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| Agnosthar Wales. November 13 2012 04:42. Posts 465 | Profile # |
Bittersweet feeling seeing Katarina get nerfed. Although maybe I'll try out Elise now.
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