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Call to Action: Balance Testing (2012/11/20)

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94
 
 juicyjames  *   United States. November 21 2012 11:07. Posts 1012
Profile # 

We'd like to thank everyone who participated in testing these tweaks with us. Those who played on the map repeatedly were of great help.

Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

2012/11/27 UPDATE: http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474


We’ve recently published a custom version of Antiga Shipyard, called "Antiga Shipyard (1.5.3 Balance)," in which we’re testing small balance changes to StarCraft II. Our plan is to first consider these, and then potentially test additional changes. Here’s the situation:
  • We've heard plenty of feedback recently from pro players and the community about powerful Zerg strategies.
  • Globally, at both the pro and non-pro levels, we’re not seeing significant balance issues.
  • We don't think there’s a large problem here, but we do agree that it’s worth trying to make things better by allowing some different options for players facing Zerg opponents.
  • As always, we want to make minor changes that open up tactical play, if possible.
Here’s what we’re testing:

Fungal Growth no longer affects Psionic units. (Sentry, High / Dark Templar, Archon, Warp Prism, Mothership, Ghost, Queen, Infestor)
  • By making Psionic units immune to Fungal Growth, Infestors will need to be better protected by supporting units and will become somewhat more vulnerable to High Templar and Ghosts.
Raven Seeker Missile no longer requires an upgrade.
  • We’ve been discussing the design of the Seeker Missile for a while, and want to see it reach its potential. However, we don’t want to go overboard with the Raven. This change, if we settle on it, is something that will promote slightly more Raven usage, but shouldn’t completely rework the Terran late game.
We’re considering some other changes, but we want to tackle these first. They feel suitable for testing, and in particular, we’re looking for higher level players to playtest with us.

In addressing the metagame in the near future, we’re taking the time to fully determine which changes will work best together, and we're not looking for first impressions. Please playtest the new map thoroughly and join us in this discussion thread with your feedback.

http://us.battle.net/sc2/en/blog/7922533/Call_to_Action_Balance_Testing-11_20_2012
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Last edit: 2012-11-28 09:11:08
Need to catch up? Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Old Post

 
 SarcasmMonster   November 21 2012 11:08. Posts 2897
Profile # 
That was quick.

Here are some polls to see public impression.

Poll: First impressions of the Fungal change?

Thumbs up (1898)
 
57%

Thumbs down (1239)
 
37%

No thumbs (215)
 
6%

3352 total votes

Your vote: First impressions of the Fungal change?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs



Poll: First impressions of the Seeker Missile change?

Thumbs up (2287)
 
80%

Thumbs down (410)
 
14%

No thumbs (153)
 
5%

2850 total votes

Your vote: First impressions of the Seeker Missile change?

(Vote): Thumbs up
(Vote): Thumbs down
(Vote): No thumbs


Last edit: 2012-11-21 11:13:00
MMA: The true King of Wings
Old Post

 
 monkybone   November 21 2012 11:11. Posts 2871
Profile # 
Sweet.
Old Post

 
 Torte de Lini   Canada. November 21 2012 11:12. Posts 26995
Profile Blog # 
I like the HSM upgrade, might be a bit too much to be honest.
But the Infestor change is pretty neat, but I wish they improved neural parasite instead.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Old Post

 
 PiQLiQ   Sweden. November 21 2012 11:12. Posts 696
Profile # 
Really nice
http://twitter.com/PiQLiQ
Old Post

 
 DaveVAH   Canada. November 21 2012 11:12. Posts 159
Profile Blog # 
Good change to fungal but blizzard you MUST delist some psionic units to make this change stick. otherwise this change is just a show piece that will be removed once Zerg's start QQing about wrap prisms and sentries. REMOVE the psionic tags of unrelated units to this balance change and consider adding raven to psionic.

Raven change is ok for testing. it is still too expensive and its spells cost too much energy to become mainstream so more changes are needed down the road.
Last edit: 2012-11-21 12:39:44
Old Post

 
 Shiori   November 21 2012 11:14. Posts 2815
Profile Blog # 
Thank god.
Old Post

 
 TaKeTV_SC2Pro   Germany. November 21 2012 11:15. Posts 9
Profile # 
Antiga Ladder with Gold? WP Blizzard.
 
Old Post

 
 DarkPlasmaBall   United States. November 21 2012 11:15. Posts 19998
Profile Blog # 
I think the Raven change is a good idea; I don't think the Infestor change is enough.

But what the hell do I know; I'm primarily Protoss.

Still gonna check it out though and listen to the experts' feedback
"Those who can, teach. Those who can't, whine about teachers." ~Me
Old Post

 
 desarrisc   Canada. November 21 2012 11:16. Posts 225
Profile Blog # 
I think this psionic fungal resistance change might work.

1) Ghosts are viable again to certain degree. Cloak/snipe them infestors much easier due to resistance to fungals.
2) Raven is NOT resistant to fungal, but seeker missiles just became more viable. (forgot ravens are not psionic)
3) HTs can work better now (see point 5).
4) DTs/Archons can't be fungaled now either. A couple of dts against infestors without overseers. This might be good. Chargelot-archon all ins off two base just got buffed even more vs infestor ling compositions.
5) Sentries/Warp prism are resistent to fungal?! Warp prism them HT for feedback drops! This is actually possible now. :D


Last edit: 2012-11-21 11:22:11
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
Old Post

 
 Morbidius   Brazil. November 21 2012 11:16. Posts 405
Profile # 
Raven Seeker Missile no longer requires an upgrade.
Just took them 2 years... Off to finding raven timing attacks.
 
Old Post

 
 monkybone   November 21 2012 11:18. Posts 2871
Profile # 

On November 21 2012 11:15 TaKeTV_SC2Pro wrote:
Antiga Ladder with Gold? WP Blizzard.


Probably the map that goes to the lategame the most or something.

Gotta be a reason why they keep using this map.
Old Post

 
 Laryleprakon   New Zealand. November 21 2012 11:18. Posts 6800
Profile # 
That was quick!!

I like the raven change.

Sentries immune to fungal will be interesting.
 
Old Post

 
 phodacbiet   United States. November 21 2012 11:18. Posts 924
Profile # 
Not damage, does that mean no damage + root or just no root?
 
Old Post

 
 Sub40APM   November 21 2012 11:19. Posts 2013
Profile # 
Thats all fine and good but how is this going to help in late game for protoss? Isnt their complaint based on that, that if they dont kill the Zerg by minute 18-20 there will be a wall of broodlings between their archons and the infestor? I guess they want to see more base trade scenarios where the protoss just goes mass archons and moves around the brood lords
Old Post

 
 Lunareste   United States. November 21 2012 11:19. Posts 1263
Profile # 
I like the fungal change simply because it gives more options for other players to get in there and kill the infestors, without the infestors being completely self reliant by being able to negate things like cloak by themselves.
Mvp I Flash I Jaedong I Soulkey I Bisu I PartinG
Old Post

 
 Yorbon   Netherlands. November 21 2012 11:20. Posts 1364
Profile # 
i think it's pretty big that sentries aren't affected by fungal anymore (http://sc2armory.com/game/protoss/units/sentry, it's psionic)
i sometimes see protoss pushes thwarted by infestors fungaling a group of sentries, so this may mean that infestors become a less good defence to sentry heavy pushes.

At first sight i agree with both changes, let's see how this turns out.
On the infestor: any nerf is all right with me, at least to try out.


On November 21 2012 11:20 blade55555 wrote:

Show nested quote +



I don't think you realize just how much of a nerf that is.

Fungal no longer effects sentry, templar and warp prisms off the top of my head. That's actually really huge for the sentry/warp prism ones, templar I don't think matters that much.
Holy crap, WP's too? that opens up a lot of harass possibility, especially against non-muta play.
Last edit: 2012-11-21 11:23:58
I just like starcraft.
Old Post

 
 blade55555   United States. November 21 2012 11:20. Posts 14069
Profile Blog # 

On November 21 2012 11:15 DarkPlasmaBall wrote:
I think the Raven change is a good idea; I don't think the Infestor change is enough.

But what the hell do I know; I'm primarily Protoss.

Still gonna check it out though and listen to the experts' feedback


I don't think you realize just how much of a nerf that is.

Fungal no longer effects sentry, templar and warp prisms off the top of my head. That's actually really huge for the sentry/warp prism ones, templar I don't think matters that much.
When I think of something else, something will go here
Old Post

 
 Zoku   November 21 2012 11:21. Posts 227
Profile # 
What exactly is the point of making psionic units immune to fungal. HT's and ghosts still can't get close enough to to feedback/emp infestors because of broodlords. All they've done it make midgame protoss stronger, while leave lategame zerg as still an issue. Seriously, do these guys even play or watch the game?
Old Post

 
 Wafflelisk   Canada. November 21 2012 11:21. Posts 931
Profile # 
Infestors themselves are psionic aren't they? Hmmm..
Waffles > Pancakes
Old Post

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