This weekend was a blast, wasn't it? The four best teams in Asia produced some of the best games we've seen this season, and while our title, of course, is tongue-in-cheek, to those of us who were watching the games, there was no doubt that Chinese Dota was, is and always will be of an unbelievably high quality.
Use this post then to catch up on G-1, and let us know what you thought of the tournament, of course. If anything, we hope that this update will whet your appetite for the interviews and features that are coming your way over the next few days!
The first Dota2 LAN event in China has come and gone, leaving us only with autumn leaves and memories not yet scattered by the wind. I personally have very little to do in this update but to bubble up in tears a bit as I saw the Chinese DotA I've so loved finally make it across oceans to the west, and felt proud to have contributed in even a minute way to the effort.
Sure, the event suffered from slight mixups and delays on scheduling, from ping issues, lack of LAN and human error on the part of the networking, from a forlorn promise of Large Suitcases full of money. But at the end of the day, it was one strongest online production for an event in the history of DotA. Thanks to the fantastic work of GoDz, LD, and everybody involved, a dream deferred sprang to life. It was Chinese DotA on the western stage, a glimpse into the windows of the forbidden kingdom; a window that, once opened, will not close again.
iG vs LGD The Price of Complacency, the Virtue of Diligence
This was a game between the overwhelming favorites of the tournament and an underperforming underdog who had gone an abysmal 5-16 in head to head matchups over the last 6 months. Basking in their own victories and accomplishments, iG did not seem to notice that it had become the target of every team.
明枪易躲、暗箭难防 - Chinese Proverb The Open Spear is easy to avoid; The Hidden Arrow is hard to defend
Disregarding that chill at their backs and heedless of the weaknesses so prominently displayed against Orange, iG strolled into the match tall and proud with their customary "facerush" lineup. Having rolled over LGD just a week before, iG simply banned the magnataur that had been rumored as part of the LGD secret weapon and did not think much.
But LGD had thought, and practiced, a lot.
Perhaps only iG can describe what happened to iG; luckily we have a unique window into their thoughts as to what occurred, courtesy of dota.178.com. An scene unfolding after the loss of the first game to LGD told the entire story.
Just as YYF predicted and feared, LGD would pick a lineup that turned iG's own assassin's blade against them. Without preparation and barely aware of what just occurred, iG fell in a pair of quick sets.
DK vs Orange The Price of Inconsistency, the Virtue of Fortitude
DK came into the competition reasonably confident despite a quartet of close defeats at the hand of iG, and they showed it. Their thirst for revenge came with a reevaluation of their mentality and preparation. Just as every other team had, DK's sights were fixated upon iG, and an interview two days prior showed it.
Orange just happened to be a stumbling block to what DK saw as an inevitable showdown against iG. Given the outcome of the previous group stage battle, the thrashing DK gave Orange seemed to defy even the most lofty of expectations. To defeat a team who even outclassed iG in the early game in lane is no small feat, the methodical stride towards victory against the magntaur and jakrio that LGD had shown so deadly made that lineup look utterly dismissable.
Orange's shift to a more conservative style seemed to have weakened their laning dynamics. Gone was the battlefield flooded with bloodshed that we had seen so many times before as a Mushi QoP obtained but a single kill in a game two that looked like a long, agonizing death. In 60 minutes, Orange played DotA at a Chinese tempo, on a Chinese stage, against the classical masters of the 4-1, and fell.
Orange vs iG The Price of Abandon, the Virtue of Effort
Despite having been beaten by DK and shown to still not have mastered the mid-late game decision making and slow methodical play that marked Chinese DotA, Orange had nonetheless shown amazing growth through the tournament. The players labelled gods put aside their ego (temporarily) and sat down on LAN to practice, analyze and grow stronger together.
Admitting that they deserved the reversal from iG and pushing themselves ever forward, Orange gained a remarkable mastery of how to play safely and defensively. It could be the synergies of latent talent coming to fruition or their unique understanding of iG's predictably overaggressive style, having played at that tempo for longer than any of the Chinese teams and overcome it in the early game already, but Orange was not about to throw away another set of leads.
The iG of the final day seemed dispirited, as a team who had already given up as ultimate victory eluded them. Though each player looked the same as they performed the same perfunctory maneuvers that had become routine over the past 2 and a half months, there did not seem to exist any of the magic or spark that had propelled them to victory at TI2 and had been their constant companion ever since.
The first game was a bizarre scene, a twilight zone almost identical in early game to the first iG Orange game of the playoffs. Yet it was Orange's almost foolproof lineup, steady midgame execution and (perhaps overly) conservative play that carried them to the victory they could have had a week ago. The second game also carried back memories; a similar advantage thrown, early game advantage into midgame errors into collapse, reminding us that there were still waves behind the seemingly calm seas.
Yet it was the third game that enlightened us to how far Orange had come. The safety and formation strength inherent in Chinese DotA combined with the deadliness and flair of that unique Orange brand. A sparkling utilization of defensively oriented heroes in a dazzling display of counter aggression, interluded by incessant high level plays. Against this display of Orange in their comfort zone was almost a pittance, an spiritless iG team executing a poorly constructed cheesy push strategy that didn't phase Orange in the slightest, having less effect even than a similarly cheesy push orchestrated by MUFC a week before.
Orange looked stronger than ever. iG did not look like iG.
DK vs LGD The Price of Pride, the Virtue of Humility
Pride cometh before a fall.
Perhaps it was the fact that all the preparations against iG. Perhaps it was the ease with which iceiceice's Magnus was shut down just games before. Perhaps it was some ingenious mindgame by director 8. But the DK of the grand finals was not the same DK usually embodied by the typically humble and reticent BurNIng. Suffering from all kinds of communication errors and misplays, DK themselves looked quite distant from their collected selves against Orange.
Yet LGD was non longer the LGD of two weeks ago. They had dismantled iG and planned to dismantle DK.
The humility and reticence of LGD is what allowed them to hide their strength from the eyes of the world. With their core strategies only hidden from view by the Cola-Cups against the new storm that is LGD.int, their blade was not be visible until the cold steel had already penetrated their opponents.
With DK's positions already contracted to a corner of the map, LGD would stifle them in with the map control of Director 8's Beastmaster into a corner where the full force of their aoe could be brought to bear, and the magnataur so easily shut down against Orange became a nightmare in DK's fall.
However, DK was not to just fall upon their sword.
DK's adjustment this game led to a situation where they had comparable teamfight anchored by the BurNIng Void that had met with so much overwhelming success. With the game slowly proceeding in that calculated, conservative way we've seen so many times before, a series of mistakes borne out of pride and miscommunication sealed DK's fate in perhaps the most exciting 3 minutes of the entire finals.
The games were beautifully crafted pieces from Director8. The team nobody expected to be in the finals unleashed their secret weapon. For more on that, I direct you to this fantastic piece translated by CtChocula.
In the 4th Season of G-1 League that ended recently, LGD defeated two formidable opponents, iG and DK in back-to-back games to earn the honour of lifting up the champion's trophy. This result is one that only the most fervent LGD fanboys would have predicted, because LGD's condition before the tournament wasn't very good. In groupstages, they suffered terrible maulings by iG. In playoffs, they were knocked into the losers' bracket by DK. Yet despite all this, they managed to become the champions. One person can be said to be deserving of particular praise, and that person is none other than LGD's captain xiao8.
Following The International 2, LGD entered a period of internal adjustment. DD changed his nickname and switched to the position 3 role. Director 8 moved to support and often played heroes like Keeper of the Light. However, these adjustments did not produce intended results and only further demonstrated they weren't the best team in the world.
In the Semi-Final Game 1 against iG, Director 8 played Batrider. Even though his final kill score wasn't amazing, his influence in the game was essential to LGD's victory. In every single teamfight, Director 8 managed to find the optimal timing to blink in and disable the most farmed enemy hero. It's no surprise the two English casters LD and GoDz showed great admiration for his play.
Director 8's kill score wasn't amazing, but played a key part.
Another interesting highlight worth mentioning is that following the first game, iG's players mentioned xiao8 in their post-match strategy analysis as well. 430 grumbled none of his team roamed mid causing him to get suppressed by Batrider. This caused Zhou to reply, "Didn't you solo-kill Batrider once?"
430 would only grudgingly yield, "Even after I killed him, I still couldn't outlane him." This anecdote gives another source of evidence to Director 8's superb laning and his impeccable ability to resist lane pressure.
Director 8 beyond godlike
In game 2, Director 8 got started even sooner. His performance was even more outstanding. His Night Stalker was the highlight of the match and eventually went beyond godlike. What's interesting was that NS is one of the heroes 430 is known for and 430 has received recognition as one of the top solo players in the world. In this context, Director 8's outstanding performance can be seen as a loud proclamation, "Don't forget who the director is here."
Director 8's items at 35min; you can tell he's a thoughtful player.
In the finals against DK, Director 8 maintained his peak condition. In the crucial Game 1, he used his trademark hero Beastmaster. During the early- to mid-game, he executed several key ganks to help his team make up the disadvantage they were in. His item selection and his control of the big picture are also commendable.
Director 8's items only trail that of their main carry; a Beastmaster who can amass this much gold is truly shocking.
For Game 2, Director 8 wrote an even more exciting script. Following his orders, LGD acted out a play where they first lost two lanes of barracks before coming back to win. This gave them two straight games and the championship.
Director 8 personally directs a comeback story; sweeps aside all contenders to take the crown.
A brief summary of LGD's performance at G-1 offline finals is as follows: Director 8 returned to his most comfortable position 2 role giving the air of a king returning to rule his kingdom and surveying his subjects. Perhaps it is only in this position that Director 8 can demonstrate the full extent of his talents and do the most for his team. As LGD's captain, Director 8 is undoubtedly the heart and soul of the team. As long as he can find his peak condition, LGD will once more become a team to be feared.
I don't know when it was that people began referring to xiao8 as Director 8 and to LGD as the team of actors, but their performance through G-1 League Season 4 has taken them through as many twists and turns as one might see in a feature film. Experimenting with roles during group stages and being completely out of form followed by a bumpy road to the offline finals--these factors led pundits and LGD's opponents to let down their guard. Once they got to the finals, they somehow transformed into the invincible LGD squad from legends of old. Regarding this we can only sigh, "You'll never guess what's written in Director 8's script."
Games to Watch
By TheEmulator
Big Jukes
In game 3 of iG vs Orange, we saw Mushi display some great play with Outworld Destroyer. He also displayed some amazing juke moments throughout the game, escaping from certain death more than once. The juke at 20:45 in the video is quite comical.
LGD Too Strong
In the final game of the LAN finals we witnessed LGD pick one of the scariest looking lineups of the tournament, consisting of Night Stalker, Magnus, Luna, Jakiro, and Enigma. There were some great moments in this game, such as the ancient’s gank, or the Aegis steal from Faceless. LGD also shows us the power of Magnus once again, and why he is being picked so often these days
iG Defeated?
In game 1 of iG vs LGD, we saw iG get off to a great start, which was not a surprise to anyone. By that point we had already given the win to iG, but LGD had something to say about that, quickly turning the game around in their favour and crushing iG in the end. In this game you can see some great Luna play from LGD, against the team that has popularized Luna in the last few months.
This news update was brought to you by TL's G-1 Champions League coverage team - heyoka, riptide, HawaiianPig, shiroiusagi, kupon3ss and TheEmulator. Thanks to special guest translator CountChocula for his contribution as well!
Last edit: 2012-11-22 08:10:48
RIP BROODWAR 1999 - 2012 | @riptideTL
Kipsate Netherlands. November 21 2012 22:53. Posts 17898
Small note, there's a repeat paragraph sandwiched around the g-1 league LGD interview video ^^
G-1 was an awesome tournament all in all; great games, excitement, and a surprising storyline to round out the finals weekend. A little marred by a few of the lag issues, but otherwise hopefully a good start for dota 2 events in China!
Also I doubt they'll read this, but I wanted to say once more thanks to the beyond the summit team for providing such great English coverage of the whole thing.
On November 21 2012 23:09 Asha` wrote: Very nice guys, thanks so much for this =)
Small note, there's a repeat paragraph sandwiched around the g-1 league LGD interview video ^^
G-1 was an awesome tournament all in all, great games, excitement, and a surprising storyline to round out the finals weekend. A little marred by a few of the lag issues, but otherwise hopefully a good start for dota 2 events in China!
Also I doubt they'll read this, but I wanted to say once more thanks to the beyond the summit team for providing such great English coverage of the whole thing.
Thanks! Sorry, it was a bad cut/paste.
RIP BROODWAR 1999 - 2012 | @riptideTL
Numy South Africa. November 21 2012 23:13. Posts 7322
Awesome tournament and awesome production by Beyondthesummit, they really take constructive critisism and suggestions to heart and ended up with a top notch coverage of the finals. LD has also provided us with enough director 8 references for this lifetime and the next.
Nice writeup although the example with the 430 laning grumbles is probably more of a melee heroes vs batrider issue than a xiao8's inspiring play thing
是那种想到他每天训练14个小时好辛苦就很心疼就想给他揉揉肩煲煲汤的那种爱
Fwizzz Philippines. November 22 2012 00:49. Posts 676
Seen pretty much all the matches in this tournament. This has been the best tournament after TI2 this year for sure. Thanks for a great write up yet again!
0:01 YYF: Nobody died Zhou: Both Undying and Bat died YYF: No, they didn't 0:11 430: They would have died in 5 seconds, they have 3 people on lanes and 2 jungling, they're not looking for fights 0:18 Faith: Maybe if we charged them with BKBs 430: Nobody popped BKB Faith: I mean without BKB Zhou would get instagibed as soon as he ulted 0:26 430: BKB's aren't fast enough Faith: I know, but in the early-mid game 0:33 Faith: Our three supports basically have no damage output 0:37 430: Our melee - Faith: NS slows, but also has no damage after the slow ends 0:41 YYF: Our trilane didn't work out so we didn't have the levels needed; our three supports became useless 0:46 YYF: Normally it's our NS bringing up the team rhythm, but this time they just 5-man and it becomes impossible to gank, unless we also bunch, earlier than usual 0:56 YYF: You could have ganked mid; either you with Chuan or Faith could have smoked and come mid, then it'd work out 1:04 YYF: Didn't you solo kill him? 430: What does that matter, I still can't beat him 1:08 YYF: Then didn't you go push top 430: Yeah, and then - Faith: We pushed top tower, then we pushed mid tower 1:15 430: Just come kill him, its not like anything's happening bot YYF: But without you buying smoke... 430: I was saving YYF: and the one time we smoked we couldn't find anybody 1:26 430: That's too late, the lanes had stablized by then, you should **** smoke during the laning phase, during the **** stablized phase if nobody's there it's obvious that you smoked 1:42 430: Their lineup completely countered ours, specificly anti-melee YYF: Yeah, four of our heroes 1:48 430: THD, Undying, and bat are specificly there to counter melee YYF: All tanky 430: and Engima, Engima is the best melee counter YYF: Indeed 1:57 Faith: Then maybe we should pick a more freestyle lineup 430: 4 of their heroes counter ours 2:03 YYF: To beat their lineup we might need a late game carry Everybody: mmm 430: Just ban Undying, without it we can at least fight them 2:13 YYF: I'm telling you, unless we play a different lineup; if we play this lineup we have to ban Undying, then their counter pick makes it too hard 2:18 Faith: With luna, even if we can fight it won't be easy unless we instagib her 2:21 430: Let's go, if we smoke in we can instagib one, then at least we'll have the numbers advantage 2:26 Zhou: What should we ban aside from Undying; we have first pick 2:31 YYF: They'll certainly ban our TA- 430: Not neccessarily YYF: They banned her even when they had first pick, they'll certainly do so with second pick 2:40 430: What else did they ban? DS? Zhou: We ban Undying Bat, and then first pick Rubrick, how about that? 2:50 430: They'll grab NS Mag, or... NS... Zhou: So if they don't first pick Mag, we'll grab it 3:00 430: So how do we react if they... NS BH, or NS DS? YYF: There's no DS 430: Probably NS Mag then 3:20 To keep it simple, they'll play the facerush lineup (note: heroes that run at you really fast and kill you in the face) 3:25 Faith: Maybe they'll pick something different YYF: They'll likely pick the facerush lineup, they'll use our own strategies against us is what I believe 3:36 430: They often play stuff like NS and Mag in practice 3:47 430: If they pick NS what do we do? YYF: To be honestly last time we were just countered too hard, if they had one less, like just without Undying it'd be ok 4:04 430: The THD, when bunched we can't even win in the open YYF: We had no levels, and without levels heroes are useless 4:22 YYF: Do they know how to play Rubrick? Faith: They play him support 4:39 (heavy background noise and Zhou is quiet, here they basically discuss that LGD won't have a jungle and that they can pick an offlaner that jungles for a bit) 4:55 Zhou: then we'll lose the offlane and win the safe lane, then the mid Faith: We might occassionally win a bit Zhou: As long as they're willing to fight
Xiao8 is back! I'm so impressed by Yao's ability to play so many different roles. I'm curious how they understand the idea of having a fixed position or role in the team, when they are capable of changing like this.