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BWMN Open Group Stage

Forum Index > Brood War Tournaments 1 2 3 4 5 6 7 8 9 Next All
 
 L3gendary   Canada. November 27 2012 03:45. Posts 1247
Profile # 

[image loading]
Graphics by: A Stand Up Guy

Welcome to the group stage of the broodwarmaps.net open! We decided to go with a different format than originally planned to accommodate all 40 players that checked in. There are 5 groups of 8 players each (randomly drawn) in a double elimination bracket with the top 3 from each group advancing to the playoffs. There will also be a wildcard spot for the 16th player.
[image loading]
Brackets: (Wiki)BWMN Open/Group Stage
*Warning: Spoilers*

Date & Time
-Every Sunday at 15:00 est[local].
-Starts December 2nd at 15:00 est.

Group Stage Format
-5 Groups of 8 players each. Top 3 from each group advance for a total of 15 + 1 wildcard. Each group is a mini double elimination tournament.
-The winner’s bracket winner (with a 3-0 score) advances as 1st seed.
-The two loser bracket finalists also advance.
-The 4th place finisher (with a 2-2 score) has a chance to advance with the wildcard spot that will be determined by map score and bo1 tiebreakers if needed.

Match Format
-Week 1-4 bo3 (groups), week 5 bo1 (wildcard matches). Predetermined maps. Map order:

Week 1: Gemlong1.0, Cross Game, DeserTec
Week 2: Melting Pot, Resonance II, Hazard Black
Week 3: Cross Game, Melting Pot, DeserTec
Week 4: Gemlong1.0, Hazard Black, Resonance II
Week 5: Hazard Black (round 1), Gemlong1.0 (round 2)

Channel
op BWMN on iCCup. Go here to find practice games as well!

Prize Pool
1st $100

2nd $50


Week 1 Matches - Dec. 2nd
Best of 3: Gemlong1.0, Cross Game, DeserTec
+ Show Spoiler [Results] +

Group A
Greenelve 0-2 Mewka
WandS 2-0 biryusky
mca64[KDV] 0-2 Arronax[kdv]
jim[bg] 2-0 ihufa

Group B
sB.Birdie w.o. gNs.i-tiLt
sas.Sziky 0-2 LRM)trutaCz
iwL-Democrat w.o. sB.LCC
pebble444 w.o. puzzle[wok]

Group C
TheMarine[BG] 2-1 KoS-Templar
CourageTerran 0-2 Radek_z_[KDV]
blapsd 0-2 dsaqwe
LRM)Bakuryu 2-1 scb]terranos

Group D
TechnicS 0-2 sas.skzlime
sas.LuMiX 2-0 Lsteel
iFU.Cryoc 2-1 LRM)Pike
NSF.Sharingan 2-0 2Pacalypse-

Group E
iFU.eOnzErG 2-1 iFU.OctZerg
Wallace[BG] 2-0 _Pucca_
Ace w.o. sGs.Click
AmatistA 0-2 LRM)Game


Week 2 Matches - Dec. 9th
Best of 3: Melting Pot, Resonance II, Hazard Black
+ Show Spoiler [Results] +

Group A
Mewka 1-2 WandS
Arronax[kdv] 0-2 jim[bg]
Greenelve 1-2 biryusky
mca64[KDV] 1-2 ihufa

Group B
sB.Birdie 0-2 LRM)trutaCz
sB.LCC 2-1 pebble444
gNs.i-tiLt w.o. sas.Sziky
iwL-Democrat 2x w.o. puzzle[wok]

Group C
TheMarine[BG] 0-2 Radek_z_[KDV]
dsaqwe 2-1 LRM)Bakuryu
KoS-Templar w.o. CourageTerran
blapsd 0-2 scb]terranos

Group D
sas.skzlime w.o. sas.LuMiX
iFU.Cryoc 2-1 NSF.Sharingan
TechnicS 2-0 Lsteel
LRM)Pike w.o. 2Pacalypse-

Group E
iFU.eOnzErG 2-0 Wallace[BG]
Ace w.o. LRM)Game
iFU.OctZerg w.o. _Pucca_
sGs.Click w.o. AmatistA


Week 3 Matches - Dec. 16th
Best of 3: Cross Game, Melting Pot, DeserTec
+ Show Spoiler [Results] +

Group A
WandS 2-1 jim[bg]
Arronax[kdv] w.o. biryusky
Mewka 2-1 ihufa

Group B
LRM)trutaCz 2-0 sB.LCC
pebble444 0-2 sas.Sziky
sB.Birdie - bye

Group C
Radek_z_[KDV] 0-2 dsaqwe
LRM)Bakuryu w.o. KoS-Templar
TheMarine[BG] 1-2 scb]terranos

Group D
sas.skzlime 0-2 iFU.Cryoc
NSF.Sharingan 1-2 TechnicS
sas.LuMiX 0-2 LRM)Pike

Group E
iFU.eOnzErG 2-1 Ace
LRM)Game w.o. iFU.OctZerg
Wallace[BG] w.o. AmatistA


Week 4 Matches - Dec. 23rd
Best of 3: Gemlong1.0, Hazard Black, Resonance II
+ Show Spoiler [Results] +

Group A
biryusky 2-0 Mewka

Group B
sas.Sziky 2-0 sB.Birdie

Group C
LRM)Bakuryu 2-0 scb]terranos

Group D
TechnicS w.o. LRM)Pike

Group E
iFU.OctZerg w.o. Wallace[BG]


Week 5 (Wildcard) - Dec. 30th
Best of 1: Hazard Black (round 1), Gemlong1.0 (round 2)
+ Show Spoiler [See Matchups] +

Round 1
biryusky vs. sB.Birdie
scb]terranos vs. iFU.OctZerg

Round 2
Winner of biryusky/ sB.Birdie vs. Winner of scb]terranos/ iFU.OctZerg


Player Contact Info
+ Show Spoiler +
iCCup ID / Teamliquid ID / Other: Races

Greenelve / greenelve
Mewka / Mewka / aka: Mewka[AoV], Fox.Mewka:
WandS / WandS:
biryusky / biryusky:
mca64[KDV] / mca64[KDV]* TEMP BANNED/ skype: mca640:
Arronax[kdv] / Arronax:
jim[bg] / Jim-RaynoR:
ihufa / ihufa:

sB.Birdie / Birdie:
gNs.i-tiLt / tiLtK:
sas.Sziky / sas.Sziky:
LRM)trutaCz / trutaCz:
iwL-Democrat / Democrat:
sB.LCC / LCC :
pebble444 / pebble444: , v
puzzle[wok] / SlowBullets: , v

TheMarine[BG] / t0ssboy* TEMP BANNED / skype: the_black_lion1:
KoS-Templar / KoS-Templar:
CourageTerran / Sterling:
Radek_z_[KDV] / radley:
blapsd / blapsd:
dsaqwe / dsaqwe. / aka: sas.LocDog:
LRM)Bakuryu / Bakuryu:
scb]terranos / [SCB]Terranos:

TechnicS[BG] / LRM)TechnicS / aka:eSu.TechnicS, LRM-TechnicS:
sas.skzlime / skzlime:
sas.LuMiX / Metal[x]:
Lsteel / Lsteel:
iFU.Cryoc / Cryoc:
LRM)Pike / PiKe:
NSF.Sharingan / yellowsmile / aka: IFU.Modesty:
2Pacalypse- / 2Pacalypse-:

iFU.eOnzErG / [sc1f]eonzerg:
iFU.OctZerg / Tarmak_mk:
Wallace[BG] / BulgarianToss:
_Pucca_ / Pucca:
Ace / nFteamAce / aka: iwl-ace, sas.Ace:
sGs.Click / .St0rm: , v
AmatistA / AmatistA / aka: aoiaoiaoi:
LRM)Game / Game: , v


[image loading]
1. Submit replays to bwmnopenreplays@gmail.com and indicate both player’s ID’s and map score in the email.
2. Winners and Losers must both submit replays by 15:00 est the next day (Monday).
3. Rescheduling is allowed if both players agree to it, but no later than the replay deadline.
4. Players must reply to PMs (or skype messages) from opponents within 48 hours to answer rescheduling requests. For players in poor timezones compromises need to be reached. These players should PM me asap.
5. 20 minutes grace for no shows (by 15:20pm EST). If there's a no show players must submit screenshots with timestamp using the /time command.
6. All games played on ICCup with LAN latency on unless agreed to by both players. Anti-hack is a must.
7. No BM in-game or out will be tolerated.
8. You must play on the ID you registered with.
9. Do not spoil results of matches.
10. No cheating/abusing..duh

[image loading]

[image loading]
Graphic by: Freakling

(2)Cross Game
+ Show Spoiler +
(Wiki)Cross Game
[image loading]

(2)Resonance II
+ Show Spoiler +
(Wiki)Resonance II
[image loading]

(3)Hazard Black
+ Show Spoiler +
(Wiki)Hazard Black
[image loading]

(4)DeserTec
+ Show Spoiler +
(Wiki)DeserTec
[image loading]

(4)Melting Pot
+ Show Spoiler +
(Wiki)Melting Pot
[image loading]

(4)Gemlong1.0
+ Show Spoiler +
(Wiki)Gemlong
[image loading]


Download Map Pack


The map pack includes a melee, observer, and training version. The melee version will be the one used for matches. The training versions allow you to set your spawning location to practice wall-offs and familiarize yourself with the maps.

[image loading]
Birdie will be casting when available. We are looking at getting more casters at this moment. If you're interested, shoot me a pm. The round of 16 onwards will be casted for sure. Casts will be done from replays and there is no set casting date or time right now.

L_master, radley, and nina will also cast some games.

[image loading]
Thanks to everyone helping with this league!

Admins: LML and L3gendary
Liquipedia: Endy and Mewka
Maps: BWMN Team and Freakling
Casters: Birdie
Community: asiantraceur

(Wiki)BWMN Open
Original Thread
Birdie's Stream
L_master's Stream
radley's Stream
Last edit: 2012-12-26 04:21:19
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Old Post

 
 L3gendary   Canada. November 27 2012 03:49. Posts 1247
Profile # 
Poll: Group of Death?

Group D (11)
 
55%

Group C (3)
 
15%

Group A (2)
 
10%

Group B (2)
 
10%

Group E (2)
 
10%

20 total votes

Your vote: Group of Death?

(Vote): Group A
(Vote): Group B
(Vote): Group C
(Vote): Group D
(Vote): Group E

Last edit: 2012-11-27 03:50:43
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Old Post

 
 thezanursic   Slovenia. November 27 2012 04:02. Posts 2909
Profile Blog # 
Hmm Group D has the most good players, but Group B has the best two players in the tour (at least in my opinion) soo. I mean both are kind of groups of death.
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

  greenelve   Germany. November 27 2012 04:35. Posts 551Profile # 
Now i have 1 full week to practice zvp on determined maps like a korean pro? 3 hatch hydra bust all in like a baws.
z0r.de for your daily madness
Old Post

 
 ne4aJIb   Russian Federation. November 27 2012 04:44. Posts 1399
Profile Blog # 
was it really random? :D
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Old Post

 
 Sinedd   Poland. November 27 2012 05:20. Posts 6496
Profile # 
god damnit i forgot to check in for this.. T_T

ehh..

oh well.. GO GO GO other poles I guess !
T H C makes ppl happy
Old Post

 
 thezanursic   Slovenia. November 27 2012 05:42. Posts 2909
Profile Blog # 

On November 27 2012 04:44 ne4aJIb wrote:
was it really random? :D

I dunno, but in a way it shouldn't be I mean IF I were setting up the brackets I would set it up so that each group has good enough race distribution to see all match ups on the maps. I mean if you know the players you know which ones will most likely advance so you can set it up so you see MU and while doing so imbalances could be revealed in practice or in actual matches.

I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

 
 thezanursic   Slovenia. November 27 2012 05:43. Posts 2909
Profile Blog # 
Of course people should be let known that it isn't random (If it isn't!) and that this tournament is centered around getting these maps out and refined.
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

 
 dsaqwe.   Croatia. November 27 2012 05:52. Posts 201
Profile # 
Group A seems the easiest, but other groups are pretty much balanced ..
Old Post

 
 thezanursic   Slovenia. November 27 2012 05:56. Posts 2909
Profile Blog # 

On November 27 2012 05:52 dsaqwe. wrote:
Group A seems the easiest, but other groups are pretty much balanced ..

The interesting thing about Group A is that IT'S STACKED AS HELL with up and coming players, but they just aren't there yet.

I think Group A will be very interesting to watch more so that a couple of other groups because the those players can really shine and show how much they have improved recently.

I'm really expected a lot from the people from Group A in the future, but as I said they have some work ahead of them!
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

 
 soujiro_   Uruguay. November 27 2012 06:22. Posts 3779
Profile # 
looking forward to watch cryoc vs pike
Last edit: 2012-11-27 07:53:26
ace hwaiting!!
Old Post

 
 CrystalDrag   Korea (South). November 27 2012 06:25. Posts 66
Profile # 

I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)


The mapmakers of BWMN would appreciate any feedback. We are confident that these are balanced playable maps (having selected them from a wide pool of our maps), but i myself would appreciate any feedback to my map Cross Game. Not speaking for be community of BWMN, but I would think they would agree
BroodWarMaps.Net- 2NE1 ♥♦♣♠
Old Post

 
 Mewka   Poland. November 27 2012 06:30. Posts 623
Profile # 

On November 27 2012 05:52 dsaqwe. wrote:
Group A seems the easiest, but other groups are pretty much balanced ..


it's group of death!
Mewka, Mewka[AoV], Fox.Mewka, Mewman
Old Post

 
 asiantraceur   United States. November 27 2012 06:31. Posts 93
Profile # 
(Wiki)Cross Game
(Wiki)Resonance II
(Wiki)Hazard Black
(Wiki)DeserTec
(Wiki)Melting Pot
(Wiki)Gemlong

Some brief info about each map ^ it gives you some notable map features that you could use/abuse/might affect your gameplay...also has a pic of scouting/army movement paths with times for how long it takes for a worker to travel them...also has a pic with where buidable terrain is and suggested walling for terran main, protoss FFE, and pylon walls for some bases...I'm not quite sure if the FFE wallins are correct I'll see if I can make them better(unless someone out there is good at walling it'd be appreciated if you could update those walls :D ) and also if I have time I'll try Zerg expo wallins...
SC:BW
Old Post

 
 Birdie   New Zealand. November 27 2012 06:34. Posts 1323
Profile Blog # 
DeserTec seems to be impossible to sim city at the nat, from my hour of trying to get it to work yesterday. And the bottom left expo of Melting Pot too, if I recall correctly.
Red classic | A butterfly dreamed he was Zhuangzi | The guy Nagisama has nightmares about.
Old Post

 
 Freakling   Germany. November 27 2012 07:22. Posts 100
Profile # 

On November 27 2012 05:42 thezanursic wrote:[...]
I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)


Any constructive feed back is welcome, and will certainly be taken seriously.
 
Old Post

 
 Freakling   Germany. November 27 2012 07:28. Posts 100
Profile # 

On November 27 2012 06:34 Birdie wrote:
DeserTec seems to be impossible to sim city at the nat, from my hour of trying to get it to work yesterday. And the bottom left expo of Melting Pot too, if I recall correctly.


Have you tried to just wall at the choke in DeserTec? All the chokes are pretty tight.

For Melting Pot, take a look at the building map.
 
Old Post

  Pucca   Singapore. November 27 2012 07:50. Posts 1224Profile Blog # 
Alright just gonna say it, Wallace I'm gonna 2-0 with minimal trouble. Szika the whole community might say your the best foreign Zergs out there. I have a news flash for ya bud! I'm gonna take you down in the finals! Meet you there.

Predictions for the whole tournament: Pucca is the Victor

100% sure about this.
Master Chief
Old Post

 
 [sc1f]eonzerg   Spain. November 27 2012 07:51. Posts 1535
Profile Blog # 

On November 27 2012 06:25 CrystalDrag wrote:

Show nested quote +
I also suggest that the players that get to the latter stages fill out a survey / or at least leave feedback about the maps after the tournament is over. (Unless the mapmakers are really really optimistic about their maps)



The mapmakers of BWMN would appreciate any feedback. We are confident that these are balanced playable maps (having selected them from a wide pool of our maps), but i myself would appreciate any feedback to my map Cross Game. Not speaking for be community of BWMN, but I would think they would agree

i find very hard to defend my expos in Cross Game. Im zerg player.
 
Old Post

 
 Birdie   New Zealand. November 27 2012 10:19. Posts 1323
Profile Blog # 

On November 27 2012 07:28 Freakling wrote:

Show nested quote +
On November 27 2012 06:34 Birdie wrote:
DeserTec seems to be impossible to sim city at the nat, from my hour of trying to get it to work yesterday. And the bottom left expo of Melting Pot too, if I recall correctly.



Have you tried to just wall at the choke in DeserTec? All the chokes are pretty tight.

For Melting Pot, take a look at the building map.


I don't want to wall the choke though, and you have to place an early creep colony to get creep up to the choke if I recall correctly anyway.
Red classic | A butterfly dreamed he was Zhuangzi | The guy Nagisama has nightmares about.
Old Post

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