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[G] ZvZ - Ling/Bane Drop into Roach Inf 2-2 Timing

Forum Index > StarCraft 2 Strategy 1 2 All
 
 ImVirus   Sweden. November 28 2012 20:30. Posts 22
Profile # 
ZvZ - Ling/Bane drops into 2-2 Roach Inf timing

[image loading]


Hey! My name is Gabriel a.k.a Virus and I'm here today to talk about my newest build I've been developing. None of you might know me so just a brief introduction of myself will be available ^^. And this is also my first guide so feedback would be appreciated!

I'm also adding the guide into spoilers so you can jump over parts if you don't feel like they're important! Tell me if you think they're annoying and I'll remove them :D

Fast Introduction
+ Show Spoiler +

Who would sit down and think about a 9min ling/bane drop in ZvZ?
+ Show Spoiler +

How was it that you thought this was possible?
+ Show Spoiler +

Build Order
+ Show Spoiler +

Transition
+ Show Spoiler +

How should I execute this drop?
+ Show Spoiler +

Counters
+ Show Spoiler +

I Just held an all-in, what should I do now?
+ Show Spoiler +

How to react to different situations
+ Show Spoiler +

Replays
+ Show Spoiler +

Links
+ Show Spoiler +

That's pretty much it guys. If you have any other questions please ask them in the comments, this guide was done pretty fast but I dunno what else to write since I don't have any guide writing experience T.T Please tell me what I've missed and I'll add it!

Feel free to add me on EU (xpVirus#973)

Hopefully this guide will inspire more players to make ZvZ a bit more fun ;D

Poll
+ Show Spoiler +

I would also like to say thank you to Tang who has been my coach for a long time now and has been my inspiration to do this build Keep it up!

//Virus
Last edit: 2013-02-04 22:21:37
Old Post

 
 dynwar7   November 28 2012 22:06. Posts 1945
Profile # 
Nice to see some drops being utilized in ZvZ
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Moxi   November 28 2012 22:14. Posts 686
Profile Blog # 
Sounds like a nice build that's well thought through, keep it up.
Old Post

 
 crbox   Canada. November 28 2012 22:39. Posts 871
Profile # 
If the guy just goes standard muta on 2 base, doesn't it just blind counters it? Or also even more standard just roach on 2bases into infestor, that would destroy your build too unless he just took a risky third and droned up.

I don't know how this could work honestly
yo
Old Post

 
 CrowbarSC2   Sweden. November 28 2012 23:00. Posts 22
Profile # 
drops is very underused by Zergs in general, and using it in ZvZ will make it more dynamic and multitask intensive since most ZvZ you macro and just move around with your main army, and the only harrassive strategies that are being used today is mostly ling runbys and burrowed infestor harrass, love to see this!

And this build has an early 3rd covered since the follow up is a big 3 base roach 2-2 timing attack that will surely kill the 3rd most of the times. But i don't about mutas
Old Post

 
 ImVirus   Sweden. November 28 2012 23:03. Posts 22
Profile # 

On November 28 2012 22:39 crbox wrote:
If the guy just goes standard muta on 2 base, doesn't it just blind counters it? Or also even more standard just roach on 2bases into infestor, that would destroy your build too unless he just took a risky third and droned up.

I don't know how this could work honestly


Reallllly fast muta on 2base is good to deny drops but you will still be able to drop your first banes and lings into his base. And a roach timing won't kill you if he counters, you have a roach warren up and you SHOULD have started roach production during the drop. And since you're getting infestors soon aswell you should be in good shape. It will also make him stay defensive and most zergs I've been against started to drone again after I killed most of their drones so counters and mutas CAN be a problem if not dealt with correctly. I will add a counter section to the guide soon! Thanks for the feedback

I've added how to deal with the things you just said in the counter section! :D
And also, voidrays/phoenixes doesn't counter my ZvP drop build :D A different thing I know, but just sayin.
Last edit: 2012-11-28 23:09:39
Old Post

 
 crbox   Canada. November 28 2012 23:22. Posts 871
Profile # 

On November 28 2012 23:03 ImVirus wrote:

Show nested quote +



Reallllly fast muta on 2base is good to deny drops but you will still be able to drop your first banes and lings into his base. And a roach timing won't kill you if he counters, you have a roach warren up and you SHOULD have started roach production during the drop. And since you're getting infestors soon aswell you should be in good shape. It will also make him stay defensive and most zergs I've been against started to drone again after I killed most of their drones so counters and mutas CAN be a problem if not dealt with correctly. I will add a counter section to the guide soon! Thanks for the feedback

I've added how to deal with the things you just said in the counter section! :D
And also, voidrays/phoenixes doesn't counter my ZvP drop build :D A different thing I know, but just sayin.


2 base standard roach /w lair wouldn't kill you, but the point is you invested in a lot of useless things while he got a standard good force. If you don't do damage you're game endingly (lol) behind. He could either pressure while taking a third or just safely go infestors and some spines. Then you're timing off two bases would be irrelevant if he does defend it well enough. I'm sure it's the kind of build that catches people off guard from time to time and if you do get several drones, then you're in a good spot, but if defended correctly, you should end up pretty behind. You really shouldn't follow it with a timing unless you do critical damage. Maybe practice taking a third and teching to infestors while keeping him in his base with like 8 roaches drop.

Also, aren't muta out by 9min I'm not on my comp so I can't really check, but when you go muta I mean, you go muta, there's no like "fast" or "slow" muta build in zvz (unless you skip like ling speed -.-) I think standard just normal muta build comes out earlier, and then it's game.

EDIT: On another end, drop play in zvz is really refreshing and good in mid-late game zvz It's actually way more reliable then nydus too ^_^
Last edit: 2012-11-28 23:24:34
yo
Old Post

 
 ImVirus   Sweden. November 28 2012 23:37. Posts 22
Profile # 

On November 28 2012 23:22 crbox wrote:

Show nested quote +



2 base standard roach /w lair wouldn't kill you, but the point is you invested in a lot of useless things while he got a standard good force. If you don't do damage you're game endingly (lol) behind. He could either pressure while taking a third or just safely go infestors and some spines. Then you're timing off two bases would be irrelevant if he does defend it well enough. I'm sure it's the kind of build that catches people off guard from time to time and if you do get several drones, then you're in a good spot, but if defended correctly, you should end up pretty behind. You really shouldn't follow it with a timing unless you do critical damage. Maybe practice taking a third and teching to infestors while keeping him in his base with like 8 roaches drop.

Also, aren't muta out by 9min I'm not on my comp so I can't really check, but when you go muta I mean, you go muta, there's no like "fast" or "slow" muta build in zvz (unless you skip like ling speed -.-) I think standard just normal muta build comes out earlier, and then it's game.

EDIT: On another end, drop play in zvz is really refreshing and good in mid-late game zvz It's actually way more reliable then nydus too ^_^


Yeah you have to do some damage with it otherwise you're behind (maybe not ALWAYS game breaking but you will always be behind), but that makes the game more fun to play. Either you can get super ahead, super behind or even it out. It makes the game more fun to play and this should be a build available in every zergs arsenal imo! Hope you agree.
Old Post

  Mavvie   Canada. November 28 2012 23:43. Posts 850Profile Blog # 

This build also relies on scouting, since you will get a late baneling nest you will be very killed by speedling allins (if you don't have roaches out).

Roaches can't defend against a Speedling all in. You need a fast Baneling nest or you die to Speedling all ins 100% guaranteed.

Other than that good writeup! seems fun and interesting, i probably learn this to use in a tournament game
Mavvie.439 ~ 2500+MMR [HOTS] Masters Zerg on NA ~ part of Bronze 3v3 team uwu ~ Feel free to add me to play some games ~~ Hyunstoppable?
Old Post

  syntox   Australia. November 28 2012 23:48. Posts 26Profile # 

On November 28 2012 23:43 Mavvie wrote:
You need a fast Baneling nest or you die to Speedling all ins 100% guaranteed.



What? This is an incredibly stupid thing to say. You can hold speedling allins without banelings provided you defend correctly.
Old Post

 
 porygon361   November 28 2012 23:54. Posts 79
Profile # 
For the wall-in part, you could use my guide to Zerg wall-ins. It might be helpful against ling all-ins and baneling-busts.

A very well done writeup! I might just go try it myself
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
Old Post

 
 ImVirus   Sweden. November 28 2012 23:55. Posts 22
Profile # 

On November 28 2012 23:43 Mavvie wrote:

Show nested quote +


Roaches can't defend against a Speedling all in. You need a fast Baneling nest or you die to Speedling all ins 100% guaranteed.

Other than that good writeup! seems fun and interesting, i probably learn this to use in a tournament game


Roaches are really good to hold speedlings allins with. If the roaches get surrounded you're dead. Get a wall-off up with evos and block off the nat with evos and roaches (or queens). Roaches are actually suprisingly good vs speed all-ins.
Old Post

 
 kuehlschrank   Germany. November 28 2012 23:57. Posts 17
Profile # 
Great build and writeup. I will check it out this weekend. I would like, the idea to show rhe roachwarren in front of your expansion since it can lead your opponent to overinvest in defence when he scouts no third base :-)
Sorry for bad english :)
Old Post

 
 ImVirus   Sweden. November 29 2012 00:07. Posts 22
Profile # 

On November 28 2012 23:57 kuehlschrank wrote:
Great build and writeup. I will check it out this weekend. I would like, the idea to show rhe roachwarren in front of your expansion since it can lead your opponent to overinvest in defence when he scouts no third base :-)


Yeah I've been discussing this with my teammates, but some of them say that if they scout a roach warren that early they take a third, cause roaches are so slow and while the roaching player denies his third the ling player can deny the roaching players third cause the lings are soooo fast. But I think it's good if they take a third because then they will go for macro and that means that while you have done the ling drops and have about 16+ roaches you can kill their third while you take yours, because they will focus on getting their drone count back up
Old Post

 
 2vs2AiLillekanin   Denmark. November 29 2012 02:09. Posts 108
Profile # 
Zerg drops are good :D But under used for sure. ! This strategy might work. But following a recipe without reacting to ur scouting information is never a good idea :-). Scout'n'react is the way to go ! But using drops in ZvZ would be interesting.
2on2 stream: http://da.twitch.tv/lillekanin
Old Post

 
 ImVirus   Sweden. November 29 2012 02:11. Posts 22
Profile # 

On November 29 2012 02:09 2vs2AiLillekanin wrote:
Zerg drops are good :D But under used for sure. ! This strategy might work. But following a recipe without reacting to ur scouting information is never a good idea :-). Scout'n'react is the way to go ! But using drops in ZvZ would be interesting.


The only thing you really need to scout for is speedling all-ins! Otherwise it's all gooooooood :D
Old Post

 
 Thalandros   Netherlands. November 29 2012 02:19. Posts 229
Profile Blog # 
Looks pretty promising, gonna try this out later tonight. Thanks =)
Definate LGIM.NesTea, Ax.CranK and StarTale.Life fan!
Old Post

 
 TheOnlyRedViper   Norway. November 29 2012 02:27. Posts 20
Profile # 
Well written guide and an intresting concept indeed.
It seems like a fun build to add into your list of bo's , just maybe not something I will imagine would be a solid build tho,
I could be wrong indeed.
I will try it out for sure ! :D
Old Post

 
 Sapp   Poland. November 29 2012 02:43. Posts 173
Profile # 
Nice read but personaly I think that dropping in zvz is dumb. Overlords > drops, especialty while they don't need to be worry of being killed from the ground like in zvt or zvp...
Quote? O.o?
Old Post

 
 JDub   United States. November 29 2012 02:46. Posts 903
Profile # 
You mention in your build that getting an earlier baneling nest slows down ling speed, ovy drops, and ovy speed. However, in your build order you basically say get ovy drops + speed right after lair finishes. Because drops take so much longer to research than speed, would it be possible to get your ling speed 50 gas late, your ovy drops right on time, and your ovy speed 50 gas late, while going for that early baneling nest? This wouldn't actually delay your drop timing at all, since the ovy speed upgrade researches much more quickly than ovy drops.

I say this just b/c I worry about defending speedling all-ins w/out a baneling nest. I know you say you have to scout them, but depending on the map (can you have an ovy seeing their natural mineral line) and your opponents ability to deny scouting / fool you (e.g. transfer a bunch of drones to nat even though they are making lings), in some cases you just need to be able to react when you see the lings running out of their base.
Old Post

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