Just posted on B.net. Some interesting changes in here.
We will be bringing the beta down this afternoon to make the following balance changes. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!
Medivac Caduceus Reactor The Medivac’s healing beam now changes color once the Caduceus Reactor upgrade is complete.
Widow Mine Unburrowed Widow Mine attack priority decreased to 19, down from 20. Burrowed Widow Mine attack priority remains unchanged.
Armory Vehicle and Ship Weapon upgrades are once again separate. Vehicle and Ship Plating upgrades are still combined.
Oracle Pulsar Beam Pulsar Beam activation now costs 25 energy. While active, Pulsar Beam now drains 2 energy per second, down from 4.
Tempest Kinetic Overload weapon damage vs. Massive increased from 30 to 50.
Dark Shrine Dark shrine cost increased from 100/100 to 150/150.
Mutalisk New passive ability: Mutalisk Regeneration Mutalisk health regeneration rate increased from .2734 to 1.
A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think.
Last edit: 2012-12-13 07:37:07
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blade55555 United States. December 13 2012 07:38. Posts 14245
Edit: Mutalisks should "leech", ie. gain life for every Glaive wurm + splash that hits an enemy unit/strucutre.
That way it rewards the player for being active and attacking/harassing by healing them. If you can splash 3 units, than that procs the leech 3 times. The passive regen is nice but I think it can be better
Last edit: 2012-12-13 07:44:53
MMA: The true King of Wings
Plansix United States. December 13 2012 07:40. Posts 5797
I'm not digging the muta change. I feel like it will give them too much longevity for the possible amount of damage they can inflict on the enemy player. I really think they should be a specific time of game sort of unit, the kind that you commit to and then use carefully to potentially do a hell of a lot of damage. This increases the amount of time they are useful, and reduces the obligation to be careful with them. Maybe I'm being overly dramatic, but I don't see it turning out well.
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justinpal United States. December 13 2012 07:44. Posts 3253
Dislike how "niche" the temepst has become as most toss unit are already very specific. I understand they don't want it to deal with both ultra and BL but as it sits its only good vs one unit the broodlord (excluding BC which are not built and carriers in pvp).
Also any changes for the voidray? It seems to be the new massed unit in PvP instead of colossus.
edit: Also to the asshat on reddit, don't be so shocked people might post on two different communities... ^_^
Last edit: 2012-12-13 08:05:12
En Taro Adun, Executor!
Badfatpanda United States. December 13 2012 07:45. Posts 9401
Ahaha that muta change. Going to make hard timings for toss to defend and T won't give a fuck b/c of widow mines. Oh gosh guys we finally nerfed infestors how will zerg recover.
And lol who the FUCK would have thought making the dark shrine 100/100 was overpowered. Not me, HELLS NAH.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Darth Caedus United States. December 13 2012 07:46. Posts 283