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[Champion] Riven

Forum Index > LoL Strategy 1 2 3 4 5 6 All
 
 Requizen   United States. December 15 2012 14:02. Posts 7264
Profile Blog # 
Season 3 Riven Primer

[image loading]

I picked up Riven when she first came out, and she’s constantly been one of my best and favorites. Highly mobile, innately beefy with her shield, and the ability to crush anyone who isn’t stacking armor through most stages of the game make her a great pick in top lane. There are some matchups you need to look out for, but she can bully around a lot of tops and come out of lane as a pretty unstoppable force.

Roles:

Your role is simple: Damage and Disruption. You’re not a tank, you’re closer to an assassin than anything, though less squishy and more sustained damage than most assassins.

To this end, you should be building just enough resistances to survive some damage, but in the long run you definitely want to be building things that make you hit harder, with the added bonus that AD makes you more survivable as well.

Pros/Cons:

+ Show Spoiler [Pros/Cons] +

Abilities:

[image loading]
Passive: Runic Blade
Description: Riven's abilities charge her blade, causing her to do 5 / 7 / 9 / 11 / 13 / 15 (+ 50% AD) bonus physical damage on her next autoattack. Riven can store up to 3 charges, and will only expend one at a time.
Buff Duration: 5 seconds
Notes:
+ Show Spoiler +

[image loading]
Q: Broken Wings
Description: Riven steps forward and lashes out in a series of powerful sword slashes that will damage all enemies nearby. This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. On the third activation she will also knock nearby enemies back and have a larger radius of damage. All three strikes will deal the same amount of damage.
Cooldown: 13 seconds
Dash Distance: 260 arbitrary units
AoE on first 2 strikes: 225 arbitrary units
AoE on final strike: 300 arbitrary units
Kockback Distance: 255 arbitrary units
Damage: 30 / 55 / 80 / 105 / 130 (+70% AD)
Notes:
+ Show Spoiler +

[image loading]
W: Ki Strike
Description: Riven deals physical damage and stuns nearby enemies for 0.75 seconds.
Cooldown: 11 / 10 / 9 / 8 / 7seconds
Damage: 50 / 80 / 110 / 140 / 170 (+100% AD)
AoE: 250 arbitrary units (diameter)
+ Show Spoiler +

[image loading]
E: Valor
Description: Riven dashes towards the cursor and gains a shield for up to 2.5 seconds.
Cooldown: 10 / 9 / 8 / 7 / 6seconds
Dash Distance: 325 arbitrary units
Shield: 60 / 90 / 120 / 150 / 180 (+100% AD)
Notes:
+ Show Spoiler +

[image loading][image loading]
R: Blade of the Exile/Wind Slash
Blade of the Exile Description: Riven's sword reforms, gaining 20% bonus attack damage, extended range on her damaging abilities and autoattacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
Wind Slash Description: Riven can activate the ability to emit a shockwave in a long cone in front of her that deals physical damage to all units hit based on their missing health.
Cooldown: 75/60/45 seconds
Wind Slash Range: 900 arbitrary units
Base Wind Slash Damage: 80 / 120 / 160(+60% AD)
Max Wind Slash Damage: 240 / 360 / 480 (+180% AD)
Notes:
+ Show Spoiler +

Skill Order:

Q-(W/E)-(E/W) into R>(W/E)>(E/W)>Q

+ Show Spoiler +

Summoner Spells
Lane: [image loading] + [image loading]
Jungle: [image loading] + [image loading]
+ Show Spoiler [Reasonings] +

Masteries

Offensive is so sick good on Riven now. You can get CDR and AD and ArPen without ever needing to pick up more or less useless stuff like Crit or AS. 21/9/0 all day.

Runes

[image loading]Reds: AD. I guess you could go for ArPen, but you’ll likely be getting Bruta -> BC and maybe a LW, so get AD for the early game power and scaling.
[image loading]Yellows: Armor. Very few other choices here.
[image loading]Blues: MR. Whether you bring Scaling or Flat is up to you and your lane matchup. I like Flat, since if I need MR later I can go Maw or Mercurial, but you can do Scaling as well if you don’t need MR as early.
[image loading]Quints: AD. Same as Reds, you want as much AD as possible in the early game to crush your lane and set you up for a strong late game.

Stats:

AD. I don’t know if I need to say anything else. Your scaling with AD is so bonkers that there’s very little else that’s nearly as good. CDR is great, because you’re manaless and get a lot of damage from your abilities. ArPen is nifty, since you’re all physical and they’ll likely build some Armor vs you.

AS and Crit aren’t that great. I mean yeah, you’ll be autoing a lot and crits with a high AD count are nice, but you’re not Yi or Fiora, standing around spamming autos. AD gives you burst, sustained damage, and survival, and then even more of all that when you hit your ult.

As far as defenses go, if you build them at all, go resists over health. Your Valor acts as a mini health bar boost, and the longer you can keep it up with Armor/MR, the more it saves you. You’ll likely not be building straight defenses, though, unless your team really, really needs you to tank.

Items

Starting:

The starting combos I think are all viable are listed here. DBlade or Long Sword look the best to me, depending on whether you want the potions or health more. Boots don’t seem as necessary, since you have a pretty decent base as it is and you have 4 dashes and a knockback + stun if you really need to escape. If you’re jungling, go Machete + potions, you can’t really do much else imo.

+ Show Spoiler +

Boot Choices

I go Tabi with either Alacrity or Homeguard pretty much every game. You can do some other ones based on the game, though.

+ Show Spoiler [Reasonings] +

Items

Early Items - Items you want in lane.

Doran’s Blade - + Show Spoiler +

Brutalizer - + Show Spoiler +

Vampiric Scepter - + Show Spoiler +

Madred’s Razor - + Show Spoiler +

Sightstone - + Show Spoiler +

Core Items - The big ones. Whether you go BT or BC first depends on if your enemy has a bunch of armor or not.

Bloodthirster - + Show Spoiler +

Black Cleaver - + Show Spoiler +

Other Good Items - Things you’ll consider after your core. Of course, consider them before/during based on the game, but they should only rarely come before BT/BC.

Hexdrinker/Maw of Malmortius - + Show Spoiler +

Last Whisper - + Show Spoiler +

Blade of the Ruined King - + Show Spoiler +

Ravenous Hydra - + Show Spoiler +

Mercurial Scimitar - + Show Spoiler +

Guardian Angel - + Show Spoiler +

Randuin’s Omen/Frozen Heart - + Show Spoiler +

Spirit of the Elder Lizard/Wriggle’s Lantern - + Show Spoiler +

Aegis of the Legion/Runic Bulwark - + Show Spoiler +

Item buying tl;dr

You want AD and things that make your AD better. Lifesteal is more or less AD -> survival (which you already have with your shield), Armor Pen lets your AD ignore Armor, and CDR is “apply your AD powerups more”. I think your build should evolve with the game, but here’s a basic game build:

DBlade -> (Second DBlade)/Brutalizer/Tabi -> BT (starting Vamp if normal game, BF if you’re getting fed) -> BC -> Defensive item of choice (generally GA or Maw) -> (Sell second DBlade) LW or Hydra (if they’re building armor) -> sell Doran’s for BT/BC.

Steady build, good power, and strong presence. That said, don’t just blindly follow that every game, if you need an early Hexdrinker, or want to throw in a Chain Vest quickly, go for it.

Laning

Basics
-EW Auto Auto is a good harass combo that closes the gap, stuns, and lays out a good chunk of damage. It’s my standard harass combo. From there, you can QQQ away or put them into more damage onto the target.
-Watch damage poke abilities like Parrrley, Spear Shot, or skillshots. If you E towards them when it goes out, their damage will be on cooldown, and you’ll shield the poke. This can force them back, or force them to trade with you.
-Learn to dance around and avoid abilities. Things like Cho’s Silence, Darius’s Q, and Jayce’s Cannon are pretty easy to bait and/or predict, and with your mobility you shouldn’t get hit by anything that you see coming. Bait them out, and then punish.
-Use your ult. I used to be scared of using it in case I needed it later, but Riven’s is on such a short CD that any time you can force a full trade, you need to have it up. Ult + Ignite will either net a kill or force them to back off, letting you farm away.
-Roam. You have great pushing power and high mobility. You can shove a lane and show up mid pretty easily, often helping your teammate quite a bit.
-Coordinate with your jungler to shove your lane and invade buffs, especially if your lane isn’t gankable and your jungler is a good invader like Lee.
-To set up ganks, wait until they’re close enough to follow up your initiate. Then, W allows your jungler to apply his own gap closer/CC. If you can manage, get your last Q behind the enemy to cut off their retreat.
-Riven can dive pretty well, with ult up your shield will eat ~2-3 tower hits once you have some AD items, and you can Wind Slash people who don’t expect it if they’re low.
-GO BACK IF YOU’RE LOW. Seriously. You don’t have ranged farming, you don’t have easy sustain. If you think you can get dived or ganked, just go back and miss the farm. Better than dying.

Matchups
Your big issues come from harassers you can’t punish and people who out trade you. Teemo and Kennen are very difficult, as they’ll wear you down and be uncatchable. Rumble can poke at you, and then deal more damage if you go to engage. Shyvana can out trade you if she gets her armor melt on you, and is hard to lock down with her mobility. However, all of them are manageable if you get jungle/mid support or if you safely farm under turret. I find that Riven has a stronger lategame than most of them (aside from perhaps Kennen’s ult), so just try not to die. As above, you can shove the lane against them (except Rumble) and then go take objectives or gank mid

Jungling

I intend to expand this a bit, but here are the basics. You can clear pretty well, but you’re fairly squishy. Your ganks are pretty good with a stun and a knockback, and you can dive pretty well, but you’re not Malphite or Skarner. If you intend on jungling, be prepared to get middle game items like Bruta, Cutlass, and Hexdrinker rather than rushing a BT.

Final Thoughts

Riven is a good champ. She suffers from having some bad matchups and being countered by armor, but there are ways around both of those. Her late game power is great for crushing anyone not tanky, and I feel she really remains relevant all game long. Once you get a feel for using her passive and her cooldowns effectively, she can win really hard in a lot of lanes and help her team considerably.
Old Post

 
 101toss   December 15 2012 14:05. Posts 2282
Profile Blog # 
Core build:
boots/2xBC/GA/2xBC

oh sorry, they fixed it

On a more serious note, when vs top nunu, you'll want to max shield instead of other skills
I'm in masters (also diamond ELO) so obviously I know what I'm talking about
Old Post

 
 Swiftay   Australia. December 19 2012 08:35. Posts 17
Profile # 
You should also consider looking at goldfather8's guide on solomid.net.
Old Post

 
 Sufficiency   Canada. December 19 2012 09:18. Posts 7252
Profile Blog # 
Shouldn't arpen marks be stronger since she relies a lot on the base damage of her abilities?
Interesting, isn't it?
Old Post

 
 Requizen   United States. December 19 2012 09:53. Posts 7264
Profile Blog # 

On December 19 2012 09:18 Sufficiency wrote:
Shouldn't arpen marks be stronger since she relies a lot on the base damage of her abilities?

I'd tend to disagree. With a 1:1 scaling on everything, .5 extra on autos, and the steroid on R, I like to get as much AD as possible. Not to mention that I rarely feel a want for ArPen once I get Bruta/BC, though I'd welcome any math that proves me wrong.

Edit: not to mention more AD = more shield, good early on vs scary laners.
Last edit: 2012-12-19 09:54:40
Old Post

 
 Amarok   Australia. December 19 2012 10:02. Posts 386
Profile # 
Her shield scales off AD as well, giving her defensive utility from AD.

Jax's ultimate is the only other defensive ability that scales with AD afaik.

That said, ArP marks are more efficient than AD marks generally and I had always used ArP marks on Riven for that reason.

EDIT: Beaten
Last edit: 2012-12-19 10:04:36
Fighting for peace is like screwing for virginity
Old Post

 
 sylverfyre   United States. December 19 2012 10:14. Posts 4116
Profile # 

On December 15 2012 14:05 101toss wrote:
Core build:
boots/2xBC/GA/2xBC

oh sorry, they fixed it

On a more serious note, when vs top nunu, you'll want to max shield instead of other skills

The same is true against Pantheon (but not to the same extreme) - level shield more than you normally would and you can absorb most of his harass.
Old Post

 
 Requizen   United States. December 19 2012 10:21. Posts 7264
Profile Blog # 

On December 19 2012 10:14 sylverfyre wrote:

Show nested quote +


The same is true against Pantheon (but not to the same extreme) - level shield more than you normally would and you can absorb most of his harass.

Yeah, like I said in the OP, you really have to vary between E and W max depending on lane. Anyone who's going to do a lot of harassing, especially point and click ones like Nunu, Panth, or Teemo.
Old Post

 
 Requizen   United States. December 23 2012 16:41. Posts 7264
Profile Blog # 
Anyone tried any Jungle Riven? I'm woefully underplayed on it (usually jungling Skarner or Rengar). I don't think Wriggle's is that good, after using it some. I think Elder Lizard is probably better, but I'm considering just sitting on Machete and building other stuff instead, since Spirit Stone feels very underwhelming. Thoughts?
Old Post

 
 Capriccioso   United States. December 25 2012 17:42. Posts 46
Profile # 
Haven't played any Jungle Riven in S3, but I'd imagine it still blows. Despite the supposed changes geared toward carry-junglers, junglers still end most games underfarmed compared to solos. Riven is one of the most useless champions in the game without farm, but can snowball into 1v5 status with enough gold. Trying to jungle her runs into the same problems as, say, jungling Jax, except even more so as Jax has better base stats and more utility with his E. I also can't think of situations where you could get a gank off with Riven but can't with, for example, Lee Sin or Maokai.

Also, 9/21/0 is very good. 9/21/0 is probably better when trading in lane, especially against ranged autoattack harassers like Nid or Kennen. The CC reduction also helps in escaping from ganks, and when combined with the extra tankiness, may actually net you more effective DPS in teamfights compared to 21/9/0. However, like everything in League, this is all situational. If your jungler is amumu and the enemy jungler is shyvana by all means go 21/9/0.
NA: Capriciøus
Old Post

 
 iCanada   Canada. December 25 2012 17:48. Posts 2859
Profile # 

On December 25 2012 17:42 Capriccioso wrote:
Haven't played any Jungle Riven in S3, but I'd imagine it still blows. Despite the supposed changes geared toward carry-junglers, junglers still end most games underfarmed compared to solos. Riven is one of the most useless champions in the game without farm, but can snowball into 1v5 status with enough gold. Trying to jungle her runs into the same problems as, say, jungling Jax, except even more so as Jax has better base stats and more utility with his E. I also can't think of situations where you could get a gank off with Riven but can't with, for example, Lee Sin or Maokai.

Also, 9/21/0 is very good. 9/21/0 is probably better when trading in lane, especially against ranged autoattack harassers like Nid or Kennen. The CC reduction also helps in escaping from ganks, and when combined with the extra tankiness, may actually net you more effective DPS in teamfights compared to 21/9/0. However, like everything in League, this is all situational. If your jungler is amumu and the enemy jungler is shyvana by all means go 21/9/0.


You just not lane taxing hard enough bro.

^_^

Imo that the biggest reason carry jungle not a thing anymore and all junglers underfed. In S1 all the junglers steal a wave from each lane every time they there. Now in S2/3 all the mid laners take Wraiths, some wolves even, and then most top/bot lanes steal your golems.

Waste time on a gank and enemy laner loses 2 CS cuz they zoned by you? Take 2 CS. Imo. Tuhduh, carry jungler does the working.
But there's no sense crying over every mistake. You just keep on trying till you run out of cake
Old Post

 
 Mondeezy   United States. December 29 2012 03:03. Posts 912
Profile # 
I almost always max Q first.

I used to go W>E>Q, but once I really got my Q down I started going Q>W>E. The damage output/burst is amazing. As for harass lanes such as Pantheon/teemo/gp, I usually start with E and then try to all-in at level 3 if I can bait a blind or stun first.

As for item build, boots3 or cloth5 start (unless feeling manly enough to go dblade) -> 1 dblade -> brut or vamp depending on lane -> whichever of the previous 2 I didn't get -> BT -> BC -> LW if heavy armor or 2nd BT -> Mercurial scim
Last edit: 2012-12-29 03:06:00
LoL: Mondeezy
Old Post

 
 Perplex   United States. December 29 2012 03:46. Posts 872
Profile # 
What about navi's thread :o

that thing taught me everything I know about riven a while back
~Perplex -- http://www.lolking.net/summoner/na/23882983
Old Post

 
 kainzero   United States. December 29 2012 08:18. Posts 1597
Profile Blog # 
i played some jungle riven.

21/9/0.

R > Q > E/W, play it by ear

new jungle helps you clear hella fast, with decent shield you don't even take any damage on a clear.
boots nerf is a buff to your gap closers when you gank.

after machete/5, rush BC. the machete upgrades are underwhelming.

compared to S2, the new BC makes it so that you aren't completely worthless if you're not fed. you're still underwhelming, but it's much better compared to S2. plus you can skip the dblades and go straight to bruta.
Last edit: 2012-12-29 08:18:33
Amateur LoL Casting: No Easy Buckets - http://www.youtube.com/channel/UCaHjReiX3Nopfz-umOznnaA
Old Post

 
 Bladeorade   United States. January 02 2013 03:24. Posts 902
Profile # 
So Riven top 2 ward 9 pot start. Counters all the flask bullshit, lets you push and fight at will provided you have map awareness.

Kind of sad her ult is getting nered QUITE so hard. I do think its a little to short of a cooldown but its getting nerfed a lot. I dont think the hp5 will be as noticeable since Riven isnt much of a pokey champ but more of a go all in champ. I still think she will be very strong in this iteration of League.

I've been going Cleaver -> Vamp or Bruta -> Vamp -> Cleaver in lane. The build up is smoother then waiting for a BF Sword and the CDR ARP AD and Health are all strong early. Getting the Vamp gives you sustain obviously and then you get your BT. I still have been getting GA next because you have to go so balls deep. I prefer mercs but Tabi can be good in certain lanes. Randuins is very strong on her, the active allows you to stick EVEN HARDER which is ridiculous and the passive does as well. I've been ending with a Last Whisper.

so BC/BT/Mercs/GA/Randuins/LW is my go to build currently. I do not like hexdrinker on her and I would ask my team to get Runic Bulwark which they should be getting anyway if I need more MR for some reason.


Also why are we posting in this thread and not Navitars?
Old Post

 
 ninjakingcola   United States. January 02 2013 09:43. Posts 251
Profile # 
So, if we're on the topic of smashing a flask start, I usually grab Doran's Blade and kill them before the sustain even matters.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
Old Post

 
 Gahlo   United States. January 02 2013 09:58. Posts 1922
Profile # 

On January 02 2013 09:43 ninjakingcola wrote:
So, if we're on the topic of smashing a flask start, I usually grab Doran's Blade and kill them before the sustain even matters.

That's because you opponents aren't respecting Riven's early strength.
I play Nidoking as a Viridian. I build Tri-attack for tons of damage.
Old Post

 
 arb   Noobville. January 02 2013 12:56. Posts 11075
Profile Blog # 

On December 29 2012 03:03 Mondeezy wrote:
I almost always max Q first.

I used to go W>E>Q, but once I really got my Q down I started going Q>W>E. The damage output/burst is amazing. As for harass lanes such as Pantheon/teemo/gp, I usually start with E and then try to all-in at level 3 if I can bait a blind or stun first.

As for item build, boots3 or cloth5 start (unless feeling manly enough to go dblade) -> 1 dblade -> brut or vamp depending on lane -> whichever of the previous 2 I didn't get -> BT -> BC -> LW if heavy armor or 2nd BT -> Mercurial scim

Since the nerf on W i've almost always maxed Q first since then
SOUNDS LIKE THEY NEED SOME FREEDOM. USA USA USA USA USA USA USA USA USA USA USA USA
Old Post

 
 Gahlo   United States. January 02 2013 13:29. Posts 1922
Profile # 
I've been going Q first since BC.
I play Nidoking as a Viridian. I build Tri-attack for tons of damage.
Old Post

 
 GhostOwl   January 04 2013 00:34. Posts 489
Profile Blog # 
Boots - BC - BT - GA - BC - BT

The new BC's shredding part still stacks I believe, and the double CDR reduction, extra health, and armor shredding saves a slot from having to get last whisper

If my team lacks a tank, I tend to get frozen over 2nd BT on the last item slot. With Warmogs nerfed, FM is looking more attractive.
Old Post

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