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PvT - 3gate blink stalker + mothership core

Forum Index > StarCraft 2 HotS 1 2 3 4 5 All
 
 madals   United Kingdom. December 18 2012 03:02. Posts 242
Profile Blog # 
So I have been messing around on HotS as random for a while now and have stumbled upon something that seems incredibly strong - I do apologise if this has been discussed before btw!

So basically when playing PvT you build as if you are going for a 3gate blink stalker + obs 1 base play, but rather than going for the robo + obs you just get a mothership core. Now, the reason I feel this is so strong with the current set up is that the mothership core not only grants vision of the high ground allowing you to blink up but ALSO attacks and ALSO allows you to mass recall should the Terran be in a strong defensive position (the recall can occur obviously before you would be able to blink away).

In terms of defending this, obviously the terran can just keep a few marines by the cliff to his main but vs a 1rax CC or any early expand build I can foresee this being incredibly strong.

Key disadvantage: Core is not invis, therefore can be snipped.

Key advantages:
Core can attack, mass recall. Core only takes 30s to build compared to 95seconds for obs (inc robo)
Core 125 mineral / 75 gas cheaper than robo + obs.


What are your thoughts on this?

Madals
Last edit: 2012-12-18 03:08:04
Caster: @MadalsSC2 http://www.youtube.com/Madals91 <--
Old Post

 
 Dvriel   December 18 2012 03:13. Posts 447
Profile # 
MScore should only move into the Ps base and not used as attacking unit
Old Post

 
 Whiplash   Korea (South). December 18 2012 03:31. Posts 2586
Profile Blog # 
Widow mines are pretty good at stopping mothership cores from getting close to ledges, maybe try to utilize them.
IEG Proleague Caster. Go knights!
Old Post

 
 TheLunatic   December 18 2012 03:31. Posts 300
Profile # 
Love this dynamic, will keep terrans honest
Old Post

 
 Steglich   Denmark. December 18 2012 03:34. Posts 270
Profile # 

On December 18 2012 03:13 Dvriel wrote:
MScore should only move into the Ps base and not used as attacking unit


I agree. the MS core should be entirely a defensive unit.
Old Post

 
 ZjiublingZ   United Arab Emirates. December 18 2012 03:42. Posts 428
Profile # 

On December 18 2012 03:31 Whiplash wrote:
Widow mines are pretty good at stopping mothership cores from getting close to ledges, maybe try to utilize them.


They shouldn't be, unless supported by Siege Tanks. MSC has vision+detection of 14, so the only reason for them to be in range of Widow Mines is a huge, huge blunder by the Protoss.
Old Post

 
 BeyondCtrL   Sweden. December 18 2012 04:01. Posts 557
Profile # 

On December 18 2012 03:34 Steglich wrote:

Show nested quote +



I agree. the MS core should be entirely a defensive unit.


Recall would have to be removed or redesigned in that case.
Old Post

  Markwerf   Netherlands. December 18 2012 04:06. Posts 2845Profile # 
This tactic is too good and ruining two matchups in HotS at the moment, PvT but also PvP.

Terran can stop this with bio though they often still take damage but this opening or variants of it a big reason mech is a complete joke. Terran can't really scout this coming easily and this attack can just as well come with 5 gates on 2 bases.

Widow mines are supposed to useful for stopping attacks like this but the MsC also happens to a super awesome detector while those same stalkers conviently outrange mines.. If you rely on widow mines to stop this you just spend 50 energy and kill those mines for free.. Even if you were uncareful and blinked on top of the widow mines you end up trading 1 stalker per widow mine which isn't such a blowout..

In PvP this tactic is so good that I feel you should never do something else..
DT? No problem, msc provides detection
FE? blink stalker harass hopping between the bases and you lose, cannon from msc can only prevent one base afterall..
Robo? sure, blink stalker just expands earlier and can still try all sorts of harass. Robo feels pointless in PvP anyway since the colossus transition is easily stopped with tempests now. The ultimate composition seems to be just chargelot/archon, if they go colossi you respond with tempests, if they go air you respond with some stalkers...
Stargate? Blink stalkers are pretty good against that


The MsC as it is right now is too good. The best fix probably is just to revert it to it's original form, being an add-on for the nexus. If they really want to insist on keeping it a flying unit they should at least remove the detection and change widow mines so those would actually be effective at stopping this..Removing detection might fix PvP a little too since blink stalker opening would at least be countered by DT again then and a slight rock/paper/scissors strategy returns instead of one tactic just trumping all... Just give back detection to the oracle which makes that unit more interesting as well.


This issue really deserves more attention because the current MsC design is really the biggest problem in HotS at the moment. Most matchups feel allright but PvP and PvT are slightly broken by this design..
Old Post

 
 Pookie Monster   United States. December 18 2012 04:11. Posts 303
Profile # 
Thor opening is the only way ive been able to stop this with a mech build, Thors and make marauders off of a tech labebd barracks, only like two are needed.
??
Old Post

 
 moskonia   Israel. December 18 2012 04:16. Posts 934
Profile # 
You should also add that you can use the detection to see if the Terran has widow mines, and kill them if he has any, a major advantage, while not having a robo makes defending cloak banshees counter attacks much harder. Overall the Terran will have a harder time defending this then the WOL version, but not by far.

Right now blink + obs pushes are very strong in WOL as well, but Terran players have found a way to stop this - lift the expansion to the main and build the barracks in the back of the base so the Protoss can't snipe add-on's while having bunkers at key locations. I am not sure exactly how having a MSC instead of an obs will change since I haven't tried it yet, but I don't think it will make a major difference, even though it might make the build better overall I doubt it will make it imbalanced.
"He who learns to walk, should never crawl again"
Old Post

 
 Hider   Denmark. December 18 2012 04:21. Posts 3186
Profile Blog # 
According to Dustin Browder they are lookng at blink allins, so expect them to get nerfed. I honestly wouldn't use this build as protoss if you want to get better.
Old Post

 
 -MoOsE-   United States. December 18 2012 04:43. Posts 232
Profile # 

On December 18 2012 04:21 Hider wrote:
According to Dustin Browder they are lookng at blink allins, so expect them to get nerfed. I honestly wouldn't use this build as protoss if you want to get better.


Well in pvp you don't really have a choice
The King in the North Fighting
Old Post

 
 Krychek   United States. December 18 2012 04:46. Posts 172
Profile # 
The problem is the all in itself, not the Msc.

Msc gave P what they never had: non-all-inish map roam in early-mid game. Also the unit itself is pretty vulnerable.

And for a T, taking damage aganist an all-in should be standard, once you stop the all-in, you win the game.

Still, I agree that the build is too strong right now, cose the same 1base build should not be as strong and viable for 2 match ups. There must be a form of rebalance.

But, removing the Msc core as a roam form would be a big lose to an interesting new dynamic.
Feel free to rage quit
Old Post

  Markwerf   Netherlands. December 18 2012 05:49. Posts 2845Profile # 

On December 18 2012 04:46 Krychek wrote:
The problem is the all in itself, not the Msc.

Msc gave P what they never had: non-all-inish map roam in early-mid game. Also the unit itself is pretty vulnerable.

And for a T, taking damage aganist an all-in should be standard, once you stop the all-in, you win the game.

Still, I agree that the build is too strong right now, cose the same 1base build should not be as strong and viable for 2 match ups. There must be a form of rebalance.

But, removing the Msc core as a roam form would be a big lose to an interesting new dynamic.



Blink play is by no means an all-in though. You can easily expand before or after executing this pressure and it easily transitions into ht (PvT) or chargelot/archon(PvP).

A robo often feels completely unneccesary until late in PvT and PvP now. You can scout with hallucination and you have detection anyway. Colossi are not really great in PvP anymore it seems and I prefer HT before colossi in PvT too. Blink stalkers are ideal to transition from if you prefer robo-less play, with the harass capabilities of oracle and new medivac I really like having the tech ready just in case anyway
Old Post

 
 Everlong   Czech Republic. December 18 2012 05:56. Posts 1368
Profile # 

On December 18 2012 04:21 Hider wrote:
According to Dustin Browder they are lookng at blink allins, so expect them to get nerfed. I honestly wouldn't use this build as protoss if you want to get better.


Source?
glhf
Old Post

 
 Krychek   United States. December 18 2012 06:06. Posts 172
Profile # 

On December 18 2012 05:49 Markwerf wrote:

Show nested quote +



Blink play is by no means an all-in though. You can easily expand before or after executing this pressure and it easily transitions into ht (PvT) or chargelot/archon(PvP).

A robo often feels completely unneccesary until late in PvT and PvP now. You can scout with hallucination and you have detection anyway. Colossi are not really great in PvP anymore it seems and I prefer HT before colossi in PvT too. Blink stalkers are ideal to transition from if you prefer robo-less play, with the harass capabilities of oracle and new medivac I really like having the tech ready just in case anyway


You can expand after any "all-in" indeed. But your expo will be extremely late, same your tech and upgrades compared to the opponent. That is my concept for all-in, I may be wrong ofc.

And, I guess you are not a P, but Collosi are still the tech of choice for any even PvP in hots, and you need to start to build those collosi numbers as soon as you can.
Feel free to rage quit
Old Post

 
 Empirimancer   Canada. December 18 2012 06:50. Posts 724
Profile # 
The mothership core was fine as an attachment to the Nexus IMO. Hell, even the model looked better. Recall would be reverted to what it once was (i.e. target the units to be recalled rather than the Nexus to recall to), and teleporting the core between Nexi would either be a cooldown or cost very little energy. Detection would work around the core, making it purely defensive. Increase its life and shields, too. Voilà, all problems fixed.


Last edit: 2012-12-18 07:30:18
Old Post

 
 Hider   Denmark. December 18 2012 06:53. Posts 3186
Profile Blog # 

On December 18 2012 05:56 Everlong wrote:

Show nested quote +



Source?


Too lazy to find it, but you can search on the battlenet forums on the username Rock and find his most recent posts.
Old Post

 
 Harbinger631   United States. December 18 2012 06:53. Posts 375
Profile # 
Except that the mothership core as a unit opens up a higher skill ceiling and a lot more micro opportunities. It's a much more interesting unit in it's current form.
Old Post

 
 Bagi   December 18 2012 07:05. Posts 5927
Profile # 
As a terran the detection just feels like too much. The MSC already grants extra dps, vision and the ability to recall back to base for a price cheaper than the observer. The detection however pretty much nullifies defensive widow mines, which makes all mech openers utter garbage against blink stalker openers.

Its gotten to a point where if I scout a toss taking 2 early gas, I blindly prepare for blink stalkers. Just ridiculous buffs to a strategy that was already very strong on maps like CK and antiga.
Last edit: 2012-12-18 07:06:42
Old Post

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