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Beta Balance Update #10

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
 
 BeyondCtrL   Sweden. December 19 2012 06:10. Posts 557
Profile # 
http://us.battle.net/sc2/en/forum/topic/7415462759


Hey everyone,

We will be bringing the beta down at 2:00 p.m. PST this afternoon to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Terran

Medivac
The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.


Widow Mine
Sentinel Missiles
Primary target damage reduced from 160 to 125.


Protoss

Stalker
Blink
Research time increased from 140 to 170 seconds.


Zerg

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.




Facebook Twitter Reddit
Last edit: 2012-12-19 10:18:07
 
Old Post

 
 HollowLord   United States. December 19 2012 06:11. Posts 3649
Profile Blog # 
How about that blink nerf eh? Wasn't expecting that one.
I have no idea what I'm talking about.
Old Post

 
 Khalleb   Canada. December 19 2012 06:13. Posts 1896
Profile Blog # 

On December 19 2012 06:11 HollowLord wrote:
How about that blink nerf eh? Wasn't expecting that one.

1 base blink vs terran was a pain in the ass to deal with
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Old Post

 
 HollowLord   United States. December 19 2012 06:14. Posts 3649
Profile Blog # 

On December 19 2012 06:13 Khalleb wrote:

Show nested quote +


1 base blink vs terran was a pain in the ass to deal with


I wouldn't know. =/
I have no idea what I'm talking about.
Old Post

 
 Limniscate   United States. December 19 2012 06:16. Posts 74
Profile # 

On December 19 2012 06:13 Khalleb wrote:

Show nested quote +


1 base blink vs terran was a pain in the ass to deal with

Yet Ryung beat Crank twice when Crank went blink + MSC...
Old Post

 
 justinpal   United States. December 19 2012 06:17. Posts 3233
Profile # 

On December 19 2012 06:14 HollowLord wrote:

Show nested quote +



I wouldn't know. =/


No one would because it wasn't. I had no trouble with fungals before. I anticipate having even less than no trouble now.
Never make a hydralisk.
Old Post

 
 BeyondCtrL   Sweden. December 19 2012 06:18. Posts 557
Profile # 

On December 19 2012 06:16 Limniscate wrote:

Show nested quote +


Yet Ryung beat Crank twice when Crank went blink + MSC...


I think this to help PvP so it doesn't devolve into 1 base MsC Blink all-ins.
 
Old Post

 
 Archas   United States. December 19 2012 06:18. Posts 5597
Profile Blog # 
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.
"i was watching dolphins leap out of the pavement next to my car, and the moon melted into the trees. fuckin tits" - QuanticHawk
Old Post

 
 Lukeeze[zR]   Switzerland. December 19 2012 06:18. Posts 5788
Profile # 
Fungal + bliding cloud is gonna be fun.

fungal: 1 step behind, 2 steps forward. I like how they they went from 9 to 8 only to make it 10 now. lolololol.
Last edit: 2012-12-19 06:19:27
Terran & Potato Salad.
Old Post

 
 HollowLord   United States. December 19 2012 06:19. Posts 3649
Profile Blog # 

On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Well I know that I stopped using them, yeah.
I have no idea what I'm talking about.
Old Post

 
 neoghaleon55   United States. December 19 2012 06:19. Posts 6188
Profile Blog # 
HAHAHAHAHA
fungal range 10!
moo...for DRG
Old Post

 
 BeyondCtrL   Sweden. December 19 2012 06:20. Posts 557
Profile # 

On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Range 10 is just stupid. And a warm welcome back for mass Infestor play...
 
Old Post

 
 Basileus   United States. December 19 2012 06:20. Posts 103
Profile # 

On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.

I think they are still trying to find the right balance. I think the nerf was too much, it was pretty easy to avoid. You should be able to dodge it, but it should take some skill to do, but not super easy and not impossible. I think the infestor should be a good unit, but only to have like 6 or so like HTs and not 20+ like in WoL. 10 range is probably too far, but I am interested to see the speed change.
Last edit: 2012-12-19 06:29:08
Old Post

 
 spbelky   United States. December 19 2012 06:21. Posts 612
Profile Blog # 
So what I'm reading is... Mech still sucks vs. P and is borderline vs. Z.
edit: and Infestorcraft is going to make a comeback.
Last edit: 2012-12-19 06:22:12
 
Old Post

 
 Insoleet   France. December 19 2012 06:22. Posts 1379
Profile # 
Infestors + hydras will be able to counter mutalisks now. But it will be a micro war. Good news.

They probably want to see how a faster projectile with more range works. Will people be able to micro against it ? Lets hope so.


Still, nothing to buff mech... In hots there is even more counters to mech (tempest, vipers...) and it really need a general buff.
Old Post

 
 neoghaleon55   United States. December 19 2012 06:22. Posts 6188
Profile Blog # 

On December 19 2012 06:18 Archas wrote:
Were Infestors really so neutered by the previous Fungal Growth change that Blizzard needed to boost the range and missile speed this much?

Serious question, by the way.


Actually yes.
If you've been playing on ladder, you would know that Terran lately have been making nothing but MMM, tankless.
That is because zerg had no AOE to stop it.

The short range of fungal coupled with the slow projectile speed, made it very difficult to punish mass bio play.

If you cast fungal, it would usually only hit perimeter units, not the center clump of the unit, effectively half the AOE would be wasted.
Last edit: 2012-12-19 06:23:38
moo...for DRG
Old Post

 
 Piousflea   United States. December 19 2012 06:23. Posts 239
Profile # 
I don't see the point of needing fungal heavily just to un-nerf it.

Keep it nerfed and if the Zerg need help then buff other Zerg units like hydras and SH.
Seek, behold, and reveal the truth
Old Post

 
 Empirimancer   Canada. December 19 2012 06:23. Posts 723
Profile # 


Widow Mine
Sentinel Missiles
Primary target damage reduced from 160 to 125.


Protoss

Stalker
Blink
Research time increased from 140 to 170 seconds.


Zerg

Infestor
Fungal Growth
Range increased from 8 to 10.
Missile speed increased from 10 to 15.



Bwahahahahahahaaaaa!!

I take back everything positive I said after the huge patch. They still don't have a clue what they're doing.


- I don't agree that Widow Mines are too strong against things like banshees. 2 supply is not too small a sacrifice to be safer against 1-unit harassment from one angle. But even if they were, if the problem is damage against air harass, nerf damage against air, not all damage.

- The problem with 3-gate blink MC is the mothership core, not blink research duration.

- As has been said thousands of times by thousands of different people, Fungal Growth is bad for the game. If the latest nerfs against it make Zerg too weak, buff other aspects of the Zerg race, not FG.


Last edit: 2012-12-19 06:43:41
 
Old Post

 
 Sissors   December 19 2012 06:24. Posts 554
Profile # 

On December 19 2012 06:13 Khalleb wrote:

Show nested quote +


1 base blink vs terran was a pain in the ass to deal with

With pretty much all toss units now surviving full widow mine hits I dont think 1 base all-ins vs terran will decrease that much. Serious because banshees die to widow mines (that cloak button is there for a reason), all toss units should survive them? I really rather got 160 single target damage.

(For the zerg, your mutas still die).


And 10 range fungal, seriously? I dont see how that can go wrong.
Last edit: 2012-12-19 06:24:32
Old Post

 
 Zahir   United States. December 19 2012 06:24. Posts 908
Profile # 
I like these changes. Widow mines one shotting banshees, ravens and what all was just lunacy. Blink rush nerf will open up tvp early game a lot. Infestors were a joke, now they require precision micro to dodge. Caduceus reactor is still the most broken shit ever.

Terran player out.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Old Post

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