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[M] (2) BPX_Emigration

Forum Index > StarCraft 2 Maps & Custom Games
  HeartSkip   Germany. December 20 2012 20:16. Posts 8Profile # 
Hello,
First: My english is really bad. Sorry for that.


Notice, its a HotS-Beta Map!

General Informations:

Name: BPX_Emigration
Players: 2
Bases: 12 (6 for each player)
Tileset: Phanteon (Desert)
Size:135x168

About the Map:
This map is made for Tournaments of the clan "Blue Phönix" (German Clan), thats the BPX.
Your Main and Natural Base is very easy to defend until you will get your third base. Recommendly you take the base in the corners (Bottom/Top).
One path to the watchtower can be blocked by destroyable debris.


I think the map will be used for alot of macro games, because you can control with some buildings the paths to every base. But if you want to crush your enemy early on, feel free to push early on!
Screenshots (1.1 Version):
Overview of the Map:
[image loading]
Center of the Map:
[image loading]
Main and Natural:
[image loading]
Main:
[image loading]
Third and Hiddenpath:
[image loading]
Watchtower Plateau:
[image loading]
Old Post

 
 Sumadin   Denmark. December 20 2012 20:47. Posts 382
Profile # 
What is those Neutral facilities making destructable debris? Are those custom or Brand new? Either way i love them.
Balance is a science. It cannot be determined by general opinion.
Old Post

  HeartSkip   Germany. December 20 2012 20:51. Posts 8Profile # 
They are since the large patch in the editor availibe.
Old Post

 
 Sumadin   Denmark. December 20 2012 21:06. Posts 382
Profile # 
Awesome. Through they kinda stand out a little here. Normal Rock towers would fit the landscape more.

Have you considered planting rocks on the ramp on the bases North/South of the main. That way Units initially have to bypass the Watchtower Plateau in order to enter the enemy territory.

Granted that would kinda promote split map scenarios, but given the small size of the map i doupt it would be that huge of a problem.
Balance is a science. It cannot be determined by general opinion.
Old Post

  HeartSkip   Germany. December 20 2012 21:15. Posts 8Profile # 
I don't really force a player to move only ONE way and so it wouldn't be so interesting if a player all ins, so you have to scout better or control both watchtower.
Old Post

 
 Sumadin   Denmark. December 20 2012 21:38. Posts 382
Profile # 
I know just a thought. How much does each watchtower reveal? Can we get a topdown image of that?
Balance is a science. It cannot be determined by general opinion.
Old Post

  HeartSkip   Germany. December 20 2012 22:11. Posts 8Profile # 
[image loading]

That is the range of the Xel'Naga Towers.
Old Post

 
 VoirDire   Sweden. December 20 2012 23:04. Posts 1774
Profile # 
Might be to hard for Protoss to hold a 3rd vs a Zerg roach max.

EDIT: Nevermind, it was a HotS map.
Last edit: 2012-12-20 23:05:13
Playing meaningless games are a travesty to competition.
Old Post

 
 a176   Canada. December 21 2012 00:44. Posts 5417
Profile Blog # 
I would say I like it.

but i'm not sure about the position of the counter clockwise 5th base.
starleague forever
Old Post

 
 Fatam   December 21 2012 01:18. Posts 937
Profile # 
Some of this is cool. The 4th base positioning is super awkward though. The town hall will block the defender from being able to defend it very well.
Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps
Old Post

 
 Sumadin   Denmark. December 21 2012 02:46. Posts 382
Profile # 
Oh yea didn't notice this only had 5 bases per player. Kinda low, and i don't feel this "feature" worked for all good on Ohana. The games where it did become relevant typhically ended with one player endlessly denying the final base for the other player and while you would say that this typhically is a way games should end, all too often it ends with one player either turtling or denying.

This map does however avoid having bases on the players side that realisticly could be held by the opponent. Something that has been seen on Ohana and IMO doesn't have a place on maps with so few bases.
Balance is a science. It cannot be determined by general opinion.
Old Post

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