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Burrow at tier 1 - officially!

Forum Index > StarCraft 2 HotS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 All
 
 Existor   Russian Federation. January 15 2013 07:19. Posts 3122
Profile # 
David Kim


We're thinking of moving Burrow research down to tier 1. Perhaps with an increased research time if needed.

Reason is to give Zerg something more they can do on the offense early on so that Zerg has more of a choice of offensive play vs. Teching.

We think tools like roach regeneration at tier 1 or comboing burrow with Zerglings and Banelings could be an interesting change.

We're going to be testing this change internally this week and just wanted to get your thoughts as well.

Thanks~


http://us.battle.net/sc2/en/forum/topic/7592912119
Old Post

 
 aka_star   United Kingdom. January 15 2013 07:23. Posts 1339
Profile Blog # 
omfg WOW that amazing news
FlashDave.999 aka Star
Old Post

 
 blade55555   United States. January 15 2013 07:23. Posts 14078
Profile Blog # 
Wow that is actually really interesting.

I can definitely see some ling traps being set for unsuspecting units in the early early game
When I think of something else, something will go here
Old Post

 
 Plansix   United States. January 15 2013 07:24. Posts 5368
Profile Blog # 
Madness, but I am ok with it. Burrow and burrow movement are two different things, and the infestor isn't teir 1. Anything to prevent the fast 3 bases we are seeing now.

It appears I game getting a whole new, totally insane game with HotS. As a SC2 fan, I endorse this plan. Madness is fun. Standard is dull.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Stingart   January 15 2013 07:25. Posts 122
Profile # 
Fencar made a good comment:

Burrow is extremely useful in TvZ, and at least moderately useful in ZvZ.

Zerg can burrow Banelings in pathways to either waste scans for the Terran army or to kill tons of Marines, they can burrow Zerglings at expansions to force scans before landing CC's, can burrow Drones to save them from Marine drops and run-by's, can burrow Infestors to harass with Infested Terrans, and you can burrow Zerglings in the Terran's base during a run-by to harass even more later, etc.

I honestly don't think that Burrow needs to be at hatchery tech.


Burrow your drones so no harass can kill them. Nice buff for Zerg i'd say.
Old Post

 
 Alex1Sun   January 15 2013 07:25. Posts 413
Profile Blog # 
The best SC2 news in a while!
Last edit: 2013-01-15 07:26:07
This is not Warcraft in space!
Old Post

 
 Millet   Sweden. January 15 2013 07:26. Posts 123
Profile # 
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).
Old Post

 
 blade55555   United States. January 15 2013 07:27. Posts 14078
Profile Blog # 

On January 15 2013 07:25 Stingart wrote:
Fencar made a good comment:

Burrow is extremely useful in TvZ, and at least moderately useful in ZvZ.

Zerg can burrow Banelings in pathways to either waste scans for the Terran army or to kill tons of Marines, they can burrow Zerglings at expansions to force scans before landing CC's, can burrow Drones to save them from Marine drops and run-by's, can burrow Infestors to harass with Infested Terrans, and you can burrow Zerglings in the Terran's base during a run-by to harass even more later, etc.

I honestly don't think that Burrow needs to be at hatchery tech.


Burrow your drones so no harass can kill them. Nice buff for Zerg i'd say.


Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .

Honestly with how hard terran counters early game harass by zerg now (widow mines + free siege tank upgrade) this is a nice change that might bring some more early game harassment :D
Last edit: 2013-01-15 07:27:52
When I think of something else, something will go here
Old Post

 
 Plansix   United States. January 15 2013 07:28. Posts 5368
Profile Blog # 

On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 sagefreke   United States. January 15 2013 07:29. Posts 191
Profile # 
So happy they're considering this. Suggested this in a previous thread as well. It good that Blizz acknowledges that Zerg has almost no viable early game harassment options thanks to all the new early tech Terran and Toss have.

Can't wait to see <8 minute roach rushes and banelings mines planted at enemy's 3rds.
yo yo yo
Old Post

 
 ejozl   Denmark. January 15 2013 07:29. Posts 707
Profile # 
Wow didn't even respond to the bnet thread with this suggestion, since I thought there was no way this would ever happen, due to lack of detection at this stage of the game.
The archon should definately quote: "Terrible terrible damage," instead of "Power overwhelming."
Old Post

 
 Csong   Canada. January 15 2013 07:30. Posts 394
Profile # 
wow this sounds cool
Old Post

 
 Millet   Sweden. January 15 2013 07:30. Posts 123
Profile # 

On January 15 2013 07:28 Plansix wrote:

Show nested quote +



Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.

Yeah, I know. It stills seems very interesting to me. Moving burrowed roaches would be way too much in the early game. Good that you've taken it on yourself to clarify it though, for people who don't already know about it. Kudos.
Old Post

 
 Infernal_dream   United States. January 15 2013 07:31. Posts 1573
Profile # 

On January 15 2013 07:28 Plansix wrote:

Show nested quote +



Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.


The regen needs to be researched at t2 as well so you're not fighting super regen roaches or burrow move ones that early.
Old Post

 
 MrJoKer   France. January 15 2013 07:32. Posts 219
Profile # 
Why not ? Will see if it´s good
@AbeggJip
Old Post

 
 Plansix   United States. January 15 2013 07:35. Posts 5368
Profile Blog # 

On January 15 2013 07:30 Millet wrote:

Show nested quote +


Yeah, I know. It stills seems very interesting to me. Moving burrowed roaches would be way too much in the early game. Good that you've taken it on yourself to clarify it though, for people who don't already know about it. Kudos.


It is mostly to prevent the impending freak out, because the people who freak out most normally know the least about the game(or selectively remember things to make their arguments)
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Scrubwave   Poland. January 15 2013 07:35. Posts 1319
Profile # 
Burrowed banelings from hatch tech?
Cool, cool.
Old Post

 
 Toads   Canada. January 15 2013 07:38. Posts 1793
Profile Blog # 

On January 15 2013 07:31 Infernal_dream wrote:

Show nested quote +



The regen needs to be researched at t2 as well so you're not fighting super regen roaches or burrow move ones that early.

Roach get a hp regen boost when they're burrow. it's just not as fast when they don't have burrow mouvement
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Old Post

 
 Millet   Sweden. January 15 2013 07:39. Posts 123
Profile # 

On January 15 2013 07:35 Plansix wrote:

Show nested quote +



It is mostly to prevent the impending freak out, because the people who freak out most normally know the least about the game(or selectively remember things to make their arguments)

I understand. It's good. People do tend to freak out when reading news like this. Maybe you targeted me because of my low post count? It's understandable actually..
Old Post

 
 baldgye   United Kingdom. January 15 2013 07:40. Posts 915
Profile # 
so... they never want people to put on early aggression?
Old Post

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