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Russian Federation4295 Posts
We all know that there is a very big difference between low and Medium Shaders, and in Heart of the Swarm that difference became more evident. High detalized unit models now is not possible to get when using low Shaders, meaning that you will see badly visible Force Fields, no unit silouethes when something is warping and other special graphic presets, that were not allowed to see on Low or Medium (or Higher) graphical settings.
Hybridic Graphic Settings - special graphic options, that can be considered as truly Medium settings, they are between Low and Medium ingame graphic settings.
Blizzard blocked these settings after Wings of Liberty Patch 1.5.0, where they're added variables checker. Also it was not a game modifying, because variables.txt is just text file with your graphic settings in text format (aka use shadows = yes/no or resolution width=1600 weight=900, and other similar options)
The main differences of "Low-Medium Hybrid Settings" from LOW settings are:
- More detailed models - now you can see awesome green deaths from acid weapons (banelings, roaches) or flame deaths (from helions, colosus)
- Shadows and better lighting. On fully-low settings the game becomes a bit darker, and sometimes it's TOO dark, especially on night maps, like Daybreak, Metalopolis or Shakuras Plateau. This settings preset fixes that
- Another important feature of this preset is more visible/detailed Force Fields and Cloaked units than on low settings
- You will be able to see what unit your enemy is warping. On low settings it's impossible to see
- Small glossy effect on Overlords. On low settings they are very dark, but on medium and higher they are more noticeable with their glow on left-right sides of unit model
- On low settings, the game is a bit more saturated. On medium-high-ultra settings, with HDR turned on, the game is a bit less saturated and a bit more realistic and less toy-ish
- Pylon circle is same, as medium-high settings. No more ugly blue circle without animation!
The main differences of "Low-Medium Hybrid Settings" from MEDIUM settings are:
- Instead standard textures it uses special low textures (alternate low textures), that have lower sizes, meaning that they require less memory to load during game
- Every unneeded graphic parameter is turned to LOW for more FPS and more smooth game
- Not much bloom, probably fully deleted bloom effect from the game
- Everything feels more matt than glossy, especially with Zerg buildings (easier for eyes)
- Less special lighting, like green light from injection or blue light under workers with minerals in hands
- More stability and more FPS, especially high stability is noticeable when watching replays on 4x and 8x speeds or in big battles in team games
Poll: Reintroduce truly medium settings?Yes (237) 94% No (14) 6% 251 total votes Your vote: Reintroduce truly medium settings? (Vote): Yes (Vote): No
As I said, there is a very big difference between Medium and Low settings. Mediums ettings are very similar to High and Ultra settings, when Low settings are just different game. Blizzard must reintroduce truly medium settings, that make your game look less detalized than current Medium settings, but better, than current Low ones.
Please, support this thread on EU-forums, and if you can, repost it to official US-forums, where are always more developers. http://eu.battle.net/sc2/en/forum/topic/6298353540#1
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Russian Federation4295 Posts
Please post comments here, why you like/dislike this idea
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i've always admired how much effort you put into your OPs like with the graphic
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I actually didn't know that they changed it, normally things like that don't run past me. I hoped they would have fixed the cloaking issue differently, but this is fine as well. I really disliked that different option can give you an advantage ingame. As long as the better visibility of cloaked units don't come up again it would be good to have more setup options though.
Making Cloak details Texture based instead of model details.
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Yes we need this graphics ! Details are too high in medium on SC2.
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I fully support this as someone who has absolutely no idea why I lag in SC2 versus games like Blade and Soul that runs Unreal Engine on max graphics 1080p stream 40 FPS I get over 120FPS in BnS but some maps on SC2 I get 40FPS while streaming... Now, I can't even fix my graphic settings to how they were before so I can't see my FF for shit, which directly affects how well I cast them, and it lags worse than before.. how bad @_@;;
I really hope they let us have Stronger Team Colors and the ability to mod again in HotS... I don't know why they're taking away from the already very few options we had to change the game to benefit literally everyone but they need to wake up ..
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Yes please, I loved the way the game looked after implementing the settings you, Existor, recommended. Everything was simple and without unnecessary effects, but all the usefull details were still visible.
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Yeah, Hybridic was the best, I'm pretty much fine how the game looks for me now, but at the same time I remember it was way more crisp back then.
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Low is good enough for me honestly, the only thing that could be better is the force field graphic. But I fully support the medium settings and would use them if they were available.
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I am against these sort of things personally, especially against the color mod
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I like the look of the game much more after these settings. Much more then when the game is on Blizzards low or medium settings.
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Russian Federation4295 Posts
On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things.
Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please
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I miss this so much. It was such an amazing setting. The game looked significantly better without all the shiny crap and ran so well. I currently have to use plain old low settings because I don't like how shiny medium is. I can run the game on ultra but I am not used to that because I find it distracting.
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On January 17 2013 06:18 Existor wrote:Show nested quote +On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please
I didn't say it was the same..
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Russian Federation4295 Posts
On January 17 2013 12:20 Kaitokid wrote:Show nested quote +On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra
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On January 17 2013 12:51 Existor wrote:Show nested quote +On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra
What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread.
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Russian Federation4295 Posts
What I meant is that I am against any form of editing the game outside of the official settings Editing variables is officially allowed. The problem is that Blizzard limited more options to edit manually. Like high models on low shaders for example
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On January 17 2013 19:23 Existor wrote:Show nested quote +What I meant is that I am against any form of editing the game outside of the official settings Editing variables is officially allowed. The problem is that Blizzard limited more options to edit manually. Like high models on low shaders for example
yea I noticed this is the case in HotS no idea why tho I play low shaders high models myself in WoL but it doesn't bother me much
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Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it.
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What, really? I didn't know it was like this!
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