Boardwalk Empire Mafia: Pick Your Power
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Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
1. They'll know exactly what X players before them picked so they can dodge roles that would otherwise make them VT. 2. Strong townreads end up with a public VT role rather than being able to help town beyond their scumhunting. 3. The townVT to scumVT balance will shift heavily in scum's favour 4. If there's scum before the last strong townread assigned to a scumrole, it could easily be sniped anyway. I think it's best if everyone hides their picks since it'll give scum the least amount of information and prevent them from having safe picks. | ||
Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
On April 04 2013 18:57 Artanis[Xp] wrote: I have a better plan for the Yamato plan, if you do decide to go through with it. If we have people that look suffeciently town, are early in the list and are willing to follow the plan, they could RNG between blocking a role and taking a 'real' role themselves without revealing which one they'd want to pick. It would create a risk too great for scum to pick that role unless they're going to WIFOM about if the town player would actually do it or not, and it'd give a 50% shot for the town player to actually still get a useful role. It's less certain than the Yamato plan but I think it puts town in a better position. It could have the same net effect yet have a higher chance for town to get more blues. No one's actually addressed this yet, especially Yamato which I find strange as it's an improvement upon his plan. I'd propose we use it for 2 roles at the most though. Past that, it just becomes too unreliable. I don't like the VT claiming idea. Players that ended up with a VT role are still important to town in one way: Taking hits that would otherwise land on blues. I don't think the info gained on roles is worth this downside. There might be exceptions in certain situations (such as a player high up in the list claiming VT when he tried to pick a scummy role), but as the norm I'd be against it. | ||
Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
On April 04 2013 22:49 Artanis[Xp] wrote: That's true rayn, the plan does rely on the players that step up to be town. However it isn't a downside because the alternative is using no plan in which case scum can pick good roles anyway. Using this plan doesn't mean that the players that follow the RNG idea are instantly labeled town for the rest of the game. They'd still be under scrutiny. All it does is make it riskier for scum to pick one or two of the roles we consider the strongest for them. was in response to On April 04 2013 22:45 raynpelikoneet wrote: I don't think that's a good idea either. Scum can easily pick good roles for them by "blocking" a good scum role and in LYLO just BAM - ggnore. Also if town blocks a role scum can leave them alive to be WIFOMed to death later. | ||
Artanis[Xp]
Netherlands12911 Posts
On April 04 2013 22:51 raynpelikoneet wrote: I think the best plan is that everyone picks whatever they think it's best for the town. People are anyways going to claim roles later on in the game. Then we figure out if they are lying/telling the truth, is there a town or scum motivation for them to pick the role they did and/or does their explanation make sense from town/scum PoV. Why is that better than the plan I proposed? You wouldn't even necessarily have to go through with the RNG rolling, just claim to. It'll already reduce the chance of scum picking that role. | ||
Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
Depends on if you want us to vote for him too or not. @Austin I don't have the time to read through that thread entirely, but from what I got out of it is that 3 people picked Janitor/CPR to ensure they had three people that could be held accountable for those actions? That sounds a bit excessive and I think we can get the same effect with less losses on blues from town's side. | ||
Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
Will sleep on it. | ||
Artanis[Xp]
Netherlands12911 Posts
Will give the thread a thorough readthrough in the afternoon. No time now. | ||
Artanis[Xp]
Netherlands12911 Posts
It seems the first three people indicated they just want to pick what they want/what 'they think is best for town', which worries me. It means they'll have no accountability. Going down the list, Sinani's indicated the same so I think we can pretty much presume the roleblocking strategy is going to be hard to enforce, unless anyone thinks they can convince VE to pick one. Sinani's filter looked particularly horrible when I just checked it. Are you actually going to play the game or are you content with trolling it? | ||
Artanis[Xp]
Netherlands12911 Posts
On April 05 2013 13:05 geript wrote: I'm not saying that you haven't done anything not town Mocsta-ish. There's just a very specific heuristic that town Mocsta seems to follow that you haven't hit on yet for me. I'm leaning town on you but until you get that one aspect I have a hard time putting you there fully. As for your posting, I really like it. Translates to On April 05 2013 13:05 geript wrote: Hi, I think you're being townie, but you're not being you-townie, yet I still think you're townie but I'm not sure if you're townie. Oh and I think you're pretty townie. Why on earth would a townie post this? WHY? Mocsta wasn't even close to being in danger, and the town motivation for calling someone town, then suspicious, then town eludes me. On April 05 2013 14:00 geript wrote: eh, I don't value investigation roles very highly. If people want to go for them, I'm not going to prevent it. I think that there are just better options available. As for protection roles, the only one I really like is jailkeeper. If you want to post a better list I would love to see it. As a matter of fact I think it would be good for other people to chime in on general draft strategy as it would give some of the slackers a better idea of what to go for. Investigation and protective roles are truly awful for town. Who'd want less KP at night in the game, right? On April 05 2013 15:05 Mocsta wrote: Fair points that are applicable to anyone. Look, though my emphasis is on Rayn, I am not tunneled on him. If he proves his innocence, I will move on. But having reviewed my interactions with him, I am struggling to see how he can even be a remote town read. (From my POV) At best he is null. ==== As an aside, I think holding off lynching candidates in the top 5 draft is terrible: just because there is a risk of lynching a townie that held an awesome role. If someone be scummy, you lynch them. Full Stop. On April 05 2013 15:09 geript wrote: Thank you Moc, now I know that you are town. This post apparently makes Mocsta town. In what world can scum not make a post like this? What is it about this post that makes you read him as this apparent townMocsta? Also, as Mocsta already brought up On April 05 2013 15:50 Mocsta wrote: I sincerely hope that isnt a scum slip. Because, I expect more from your scum play than a loose phrase like that. I think I know what you meant; but the implication is.. you are aware of what VE is doing currently; which is knowledge townies certainly do not possess.... On its own it's not lynchworthy, but with how poorly scumript has been playing so far I'd say this adds to the case. Vote scum. Vote Geript. | ||
Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
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Artanis[Xp]
Netherlands12911 Posts
On April 06 2013 07:57 yamato77 wrote: Geript is obviously not mafia if you've been reading the game at all. Why? | ||
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