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Boardwalk Empire Mafia: Pick Your Power
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Keirathi
United States4679 Posts
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Keirathi
United States4679 Posts
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Keirathi
United States4679 Posts
On March 30 2013 03:03 Meapak_Ziphh wrote: wow guys way to bail ^^^^^^ | ||
Keirathi
United States4679 Posts
On March 31 2013 07:27 Kurumi wrote: join guys nice game good play good play nice roles cool play join join two camels Exactly. | ||
Keirathi
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On April 01 2013 10:46 Ace wrote: this game going to happen? I sure as hell hope so. I've been hoping for a PYP game ever since I first started playing mafia on TL. | ||
Keirathi
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Anyways, herro friends. | ||
Keirathi
United States4679 Posts
On April 04 2013 12:16 ObviousOne wrote: /confirm Hi peoples! So are we planning to plan, or are we planning for not planning? What's the plan, Stan? Hello lover. ! I forgot you were in this game. As far as planning, I honestly think the only kind of planning we need is a list of [b]Do-Not-Pick-Or-You-Get-Lynched-When-We-Find-Out[b] roles (Prince of Darkness, Admiral Ackbar...Vote Rigger? not sure what else). Otherwise, just have fun IMO. | ||
Keirathi
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What if the 1-2 people you have "solid town reads" on by tomorrow when the picking phase starts are #22 and #23 in the draft order? | ||
Keirathi
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On April 04 2013 13:18 Mocsta wrote: "Janitor" Busy always cleaning up after other people's mess. You love your job so much though that you'll even clean up dead bodies. During the Night you may PM me that you want to clean up all the dead bodies in Town. No player's role or alignment will be revealed upon death for that upcoming Day. Since you are cleaning up the bodies however, you will learn the role and alignment of all the bodies you clean up. You can only use this ability once. My interpretation is that after 48 hrs (Day cycle) the real flips are revealed. You're interpretation is wrong (at least with how Janitors normally work). The red part that you quoted means that none of the following Day's flips (aka the night kills) will be revealed AT ALL. Never. | ||
Keirathi
United States4679 Posts
On April 04 2013 23:44 austinmcc wrote: (2) Assassin - See above. Mafia knows all alignments, therefore this is a multi-shot vig without accountability. I think you're reading Assassin wrong. AFAIK, a scum assassin can't say ##Kill austinmcc GREEN. Its either ##Kill: austinmcc ROLENAME, or ##Kill austinmcc RED. So yea, Assassin is strong for scum when combined with a rolecop, but by itself it's only a mediocre scum role unless people go around claiming their roles willy-nilly. As for the roles I would want to deny: 1) Janitor: this one is obvious. It denies town all information in a game where there are obviously going to be multiple kills. 2) CPR Doc: By far the strongest scum aligned KP role. Bonus here is that he can be strong for town too, if the person doesn't use it stupidly. 3) Thief: I don't particularly think this role is super strong on its own, but it destroys our ability to deny roles, which was the whole point of this discussion. About the 'Force VTs to claim what they tried to take': I'm pretty meh about that idea, because it is extremely hard to track. I mean, lets say there's a scum in the 6th draft position. He picks, say, inventor and gets it. Then he says that he tried to pick Inventor and got VT. Now we almost HAVE to have a Role Cop check him to see if he's lying. If he's not, then we still have 6 people who could possibly be inventor. Or lets take it a step deeper: scum in the 7th spot tries to take CPR Doc, and doesn't get it. His buddy in the 12th spot tries to take Inventor and gets it. Scum in 7th spot tells the thread that he tried to take Inventor and didn't get it. We have a rolecop check him and he is in fact vanilla. What the hell do we do in this situation? I just don't see any actual benefit to it, when it comes down to actually playing the game, outside from some theoretical (and completely obscure) information. And lots of misdirection opportunities for scum. | ||
Keirathi
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On April 05 2013 02:53 Caller wrote: wait how does vivax know there are five mafia It says it right under the player list. | ||
Keirathi
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On April 05 2013 02:59 geript wrote: @All Would everyone be okay if I came up with a set of 5 pods of rolls and the pods to be selected from in specific picks? I'd expect some feedback and editing on them. I'll be completely honest and say I hate plans like this. The game is called Pick YOUR Power. Not Let Everyone Else Pick Your Power For You. For one, I just don't see everyone agreeing, and to me it just ruins the fun of the game type. | ||
Keirathi
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On April 05 2013 03:06 raynpelikoneet wrote: Nobody is saying what you should pick. I am suggesting that 5 players get to pick first. Is that a good plan or not and are the players town/mafia in your opinion? There are like 100 - or something - roles. If you don't get your favourite pick i'm sure you can find something else that suits you. I was responding to geripts plan to full pod out the game. IE: people in slots 1-4 only pick roles A, B, C, or D. Players in slots 5-6 only pick roles from E, F, G, or H. That's boring to me. I'm fine with players being given first picks (in theory) if they are going to use them to deny scum roles. If they're just going to pick whatever they feel like, then I disagree. | ||
Keirathi
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On April 05 2013 03:17 raynpelikoneet wrote: And i still don't see why people in top spots must ABSOPLUTELY deny strong mafia roles that do not benefit town? If we follow Vivax plan mafia in top 5 will get outed at some point or they are town and 6-> can deny the roles if they feel like it. So lets say we follow your plan, and give the top 5 picks to the guys that you said. And lets say t hat one of them is scum, and picks Janitor or CPR Doc. How exactly do they get outed by getting to pick those roles for free with no contest? | ||
Keirathi
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On April 05 2013 03:29 raynpelikoneet wrote: The fact that they do not die in the first couple of cycles and there is going to be cops and stuff anyways. This is actually an interesting perspective. Giving strong roles to "weak" townies forces scum to choose between shooting better players or better roles. *NORMALLY* they pick the better player. Which would kind of make your plan fail. But maybe some of the roles are actually strong enough to counter-act that. | ||
Keirathi
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Scum not having their "optimal" roles is way more important than town not having its "optimal" roles. Town can win this game with all VTs if we need to, as long as scum doesn't have their "perfect" team. And the kicker is that scum aren't ever going to pick most of the town optimal roles (except maybe inventor) because they just aren't useful to scum and they have no reason to deny them from town. They would just be better off picking mediocre scum roles. | ||
Keirathi
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On April 05 2013 11:15 Restraining Order wrote: These 5 players picked [8] as their first numbers. This means, at least 4 of those 5 are town. Fucking boggle? You do realize that 3 of the 5 scum in PYP: Insane picked [9] for the first number right? What's with people using terrible heuristics for calling people town? | ||
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@geript: Only 1 investigative role and no protection roles in your lists? That seems like a recipe for disaster. | ||
Keirathi
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On April 05 2013 14:00 geript wrote: eh, I don't value investigation roles very highly. If people want to go for them, I'm not going to prevent it. I think that there are just better options available. As for protection roles, the only one I really like is jailkeeper. If you want to post a better list I would love to see it. As a matter of fact I think it would be good for other people to chime in on general draft strategy as it would give some of the slackers a better idea of what to go for. Investigative roles are super strong, especially in a setup like this where if scum knows that we are taking investigative roles, they have to make a choice: either pick some misdirection roles to protect themselves (GF, Framer), or just hope they never get checked. And, conversely, your list advocates taking basically every kill role. That means we could have like 6-8 KP flying around per day/night. How do you expect to win if we have no way to stop any of it? Just hope our townies are good enough to only hit scum? That's not very realistic, IMO. I'm trying to remember what game it was (Themed Mafia, I think). It was Pick Their Power instead of Pick Your Power, so each person had to create a role for someone else. Basically no one ended up giving anyone a protection role, and there were lots of KP roles. Town lost handily. | ||
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