Greetings
I was disappointed by the campaign. And i want to remake it. So that means new units, new missions, More pvz and zvz and sc 1 units. We are planned to bing the number of missions to 42 missions. (20 + 22) (mutation missions doesn't count)
And of course the Protoss and Terran get some new units. Like Vindicator, Soul Hunter, Valkery, And Reaver.
(note i don't bring back all sc 1 units for protoss but some of them)
But that need lots of work.
(Infested Bunker)
We have already a small team. Included 1 sound editor, 1 modeler And some idea';s guys/Helpers. But still we need some guys
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3 Trigger editors, To trigger the leviathan for example is very hard. We need 1 super advance trigger guy. And 1 less skilled trigger guy. The third will be placement fee guy.
1 Advance Dataguy. He must do what i cant do.
1 terrain Maker
1 Nice model guy, He will do the things like reanimations. But he will not be a core member (but if he can help us sure)
1 other sound editors. To support our current Sound editor.
1 Cut Scene/Cinematic editor if it is possible
1 Advance Dataguy. He must do what i cant do.
1 terrain Maker
1 Nice model guy, He will do the things like reanimations. But he will not be a core member (but if he can help us sure)
1 other sound editors. To support our current Sound editor.
1 Cut Scene/Cinematic editor if it is possible
Current members (Mapster accounts)
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Rikky 333 (Data Editor and Great leader (uhh))
Anakhza (leader of his own project, and voice actor)
nysisyn (Idea master and basic Terrain)
SoulFilcher (Moddelar and Re texture guy)
TwoDie ((skilled Terrain editor)
Zarxiel93 ( (Very)Basic Triggers and Basic Data editor) (our free man)
Anakhza (leader of his own project, and voice actor)
nysisyn (Idea master and basic Terrain)
SoulFilcher (Moddelar and Re texture guy)
TwoDie ((skilled Terrain editor)
Zarxiel93 ( (Very)Basic Triggers and Basic Data editor) (our free man)
(Gargantua)
The missions will be
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- Moria TvZ,
- Char ZvZ and ZvT
- Aiur PvZ And ZvZ,
- Tarsonis ZvT,
- Korhal ZvT
- Braxis PvZ (And some T (Old EUD forces) ,
- Kalidir ZvP
- Sonora ZvZ
- Skygeir ZvT and ZvP
- Umodja (XvT (kerrigen and zerg)
- Jotun PvZ
- Zerus (Primal vs Z)
- Space TvT and ZvT
- Lorcadia (PvZ)
Note, These missions are not in sequence
Note 2, Not all these missions get a unit reward.
- Char ZvZ and ZvT
- Aiur PvZ And ZvZ,
- Tarsonis ZvT,
- Korhal ZvT
- Braxis PvZ (And some T (Old EUD forces) ,
- Kalidir ZvP
- Sonora ZvZ
- Skygeir ZvT and ZvP
- Umodja (XvT (kerrigen and zerg)
- Jotun PvZ
- Zerus (Primal vs Z)
- Space TvT and ZvT
- Lorcadia (PvZ)
Note, These missions are not in sequence
Note 2, Not all these missions get a unit reward.
(Roverlisk)
And the new units are (some are core units instead of mutations like Viper or Lurker
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- Devourer
- Gargantua
- Defiler
- Scourge
- Guardian
- Corrupter
- Snark
- Infested Marine
- Infested MULE
- Nydus (creep tower Nydus Worm and destroyer)
- Lurker
- Viper
- broodlord
- Leviathan
- Infested Bunker
- Overseer
- Roverlisk
- Brood Queen or Swarm Queen (choice mission its an mutation of the queen)
- And of course lots of green/purp mutations (Grurp mutation)
NOTE: Not all these units get there own mission. Some Are mutations, And are unit without there own mission (Like the drone)
- Gargantua
- Defiler
- Scourge
- Guardian
- Corrupter
- Snark
- Infested Marine
- Infested MULE
- Nydus (creep tower Nydus Worm and destroyer)
- Lurker
- Viper
- broodlord
- Leviathan
- Infested Bunker
- Overseer
- Roverlisk
- Brood Queen or Swarm Queen (choice mission its an mutation of the queen)
- And of course lots of green/purp mutations (Grurp mutation)
NOTE: Not all these units get there own mission. Some Are mutations, And are unit without there own mission (Like the drone)
Current tech idea's
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Well here is our tech so far. Its still in development. So everything is possible.
Zergling
Ability: Morph to bandeling
- +33% movement speed (metabolic boost) - Create 4 zerglings but it will cost 100 mins, Double (Or 2/3) amount of time and take 2 more food (obverse incubation) - Spawn 2 Swarmlings (broodlings) When die.
Evolve to Raptorling :
- +10 hp - Can jump to target
Evolve to Tankerling :
- Will gain 2 or 3 Start Armor and deal extra damage against armored And it take + 2 more damage (aggression) And 25 % less attackspeed.
My reason is that the zergling is really weak in the campaign. On higher levels where you will face colossus and siegetanks they are unless. And with this campaign where you also have reavers and more zvz (so lurkers and bandelings) And of course widows its will be a little bit sick. This feel better.
Ability explode
Baneling
- More splash - Can move (Slowly) burrowed - More life
Its slowly movement because fast burrow is to cheesy.
Evolve to Splintering :
- Split upon death into smaller kamikaze unit. Split 2 time.
Evolve to Leachers :
- give a cloud unopened death That deal 4 damage per seconds. (with an big area) It last 4 seconds. But there can be only 1 cloud per area. (deu overpowering) And it don't work when using the explode Ability.
Roach
Roach will not have roach reign directly available.
- gains +8 damage against light units - +20 life - Roach Regeneration (Roaches regenerate at 10 hit points/second when
(Tunneling claws will be directly available)
Evolve to Vile :
Its attacks slow normal enemy units' movement speed and attack speed by 50%. to both movement speed and attack speed. Heroic units are immune
Evolve to Scavenger :
- Increase the weapon speed by 50% or 25%. Burrow move go faster.
Hydralisk
Directly 6 range.
Ability: Morph to lurker (after the lurker mission)
- + Burrow heal (5 points per second) decrease burrow time - +20 life - Hydra dens can morph with hatchtech, food decreasing And cost decreasing
Evolve to Synth :
- Does gain 2 bounce attack. The first (main) do normal damage the second do 70 % less damage and the last do 90% less damage.
Evolve to Hunter Killer :
- Gain + 40 Life + 1 range 20 damage against Armored units. (other targets stay on 14)
Queen
Not available. But maybe soon. this need a discussion.
No Grurp mutations available (Yet)
Drone Ability: Worker ability's
- after morphing to static defends the drone will re spawn directly at the hatchery - Decrease Hatchery cost too 200 minerals - Give + 5 life
Never increase the worker speed, To power full
Evolve to bee :
- Spawn 2 drones per hatch, The drone will cost 0.5 food.
Evolve to Grunt :
- give + 1 more mineral and gas per trip
Overlord
Abilitys: Drop, Spawn creep
- Overlord will rally to the army rally point instead of the worker rally point - Increase the load capacity - Increase sight radius by 3
Evolve to Spotter (and no its not L2D and i don't use the L2D model but its only the name)
- Overlord are detectors, (you still can morph to overseers)
Evolve to Yggdrasill
Give +4 more food and cost decreasing to 75 minerals, And +50 life. But it take longer to morph.
Viper
Ability's: Abduct, Blinding cloud, Contaminate. And consume (every energy unit have this ability)
- 25 % more movement speed - Start with 25 more mana - Abduct gain + 2 range
Blinding cloud is the same as multilayer version. Orculair parasite is for the Overseer. And they don't have longer the AA attack
Evolve to Cobra :
- Blinding cloud is now the campaign version
Evolve to Draco
- Gain building consume instead of kill unit consume
Infestor
Ability's: (Consume) Parasite (Only burrowed), Fungal, Spawn broodling And infestation (no energy ability)
The Parasite ability can be used while an infester is burrowed.
- Start with 25 more mana - Fungal hit directly - Gain + 40 life
Evolve to Choker :
- Gain a long range attack slowly draining target's life and converting it into mana It also pull target near the infestor. Consume will be removed.
Evolve to Bullsquid :
- Learn To make infested Bunkers. Can create them while burrowed or burrowed. Move 25% faster while burrowed
Swarm Host
Ability Spawn Locust
- Locust can attack air - Increase locust time life to 20 seconds - Swarmhost burrow faster
Burrow will be directly available. The kerrigen in egg mission will be replaced by the lurker. But the Primal have always detection. due there connection with the primal spawning pool
Evolve to Carrion :
- Air locust
Evolve to Digester :
- Spawn 3 locust instead of 2
Lurker
- +3 attack range - +10 damage to light target - Increase Burrow speed.
Lurkers in combat don't must have faster speed.
Evolve to klurken :
- Will gain 2 spine tentacles. They cant attack on the same target. And must be separated for 43 degrease. There damage will be decreased. (due the overpowering)
Evolve to Spinner :
- There main target will have more damage. So you have the line damage (for example a snake of marines and the last unit is a tank) The lurker will be focus fired on the tank. So the marines die and the tank have more damage than the marines.
Overseer
Ability's; (Consume) Spawn changeling, Ocular parasite, Parasite Slime (smiler to envision)
- 25 Mana increase - All ability's (Expect consume of course) stay longer, Overseer cost no longer gas.
No grurp mutations available.
Abberation
- + 1 Armor - When killed it give an small explosion with area damage vs the enemy - Bonus damage vs Armored - 20 % More speed
No grurp mutations available.
Infested Marine
- Infested Stimpack (just stimpack) - 40% more speed - + 1 range
No grurp mutations available.
Mutalisk
Ability Morph to Viper or Devourer (after there mission past)
- First bounce shot do more damage vs armored (bounce become the same) - Give + 2 armor - Reduce area of effect damage received by 50 %
Tissue reign directly available.
Evolve to Kukulza :
- Give 3 more additional Bounce.
Evolve to Furry :
- 20 % faster movement. Acceleration removed (BW micro enabled)
Corruptor
Ability Morph to Guardian (After there mission past)
- +2 armor - Flying speed increased by 20% - Corrupter cost decreased
Evolve to Magnathar :
- Corruptors can go in ground mode and can attack ground units. But that attack do less damage.
Evolve to Terrorizer
- Killed target become corrupted mass and attack their allies
Scourge
- Flying speed increased by 40% - Damage increased by 30% - More life
Evolve to Bone wasp :
- Spawn 2 smaller scourges when die. Do less damage (same as splitter ling)
Evolve to : Banetor
- Scourges will gain splash damage. And gain the Explode ability.
Gargantua
A ground unit with ranged air attack (6 range). And a sieged ground attack with low attack speed but do lots of damage vs armored (10 (+50 vs armored) They have 14 range. But have also an minimum range of 4
- 2 range for the air attack - + 2 armor - More movement speed
Evolve to : Sacktick
Gargantua can count there anti air attack when burrowed. But it have only 3 range (range upgrade doesn't count)
Evolve to Blurper :
Ground attack don't have longer the minimum range.
Guardian
+ 2 range - +2 Armor - 40 % Faster movement speed
Evolve to Swarm Guardian: ( with an tail)
The Swarm Guardian do small splash damage
Evolve to Gargoyle :
When a Guardian die it spawn 4 flying locust (no timed life)
Roverlisk
Fast medium sized missile unit Can pass through other allied unit. Fast DPS and strong vs light units, its an Hive tech unit.
- Increase movement speed by 33% - Deal 100% more damage to Light target - Decrease the weapon speed.
Evolve to Breeder :
- Can attack light air units. (But massive will be immune)
Evolve to Predalisk :
- Deal small area of splash damage
Ultralisk
- spawn 2 psylisk upon death (no timed life)) - +25% movement speed - Do 35 damage vs all targets instead of 15 (+20 vs armored)
Evolve to Torrasque :
- Dead Torrasque may re spawn in an egg. (just the same) And they gain burrow charge
Evolve to Omegalisk :
- gain 2 tentacles And attack free rotation, its range is 5. And do 20 damage. The ultralisk also gain +1 armor
Broodlord
- +1 range - +2 armor - Broodling last 10 more second.
Range is decreased to 7 (due overlap guardian)
Evolve to Mantis :
The Mantis spawn 3 broodlings instead of 2.
Evolve to Snarker :
- Broodlords will now fire Snarks Instead of broodlings. Snarks are High DPS units and when they survive and the time runs out they explode.
Devourer
- +10 damage against armored - +50 hp - Increase splash radius by 10%
Evolve to Lilev :
- Cat attack ground units.
Evolve to Corros :
- Acid spore deal damage over time. Damage depend on stack number on target.
Defiler
Ability: (Consume) Dark Swarm, Corruption (area), and Toxic creep
- Start with 25 more mana - Dark swarm will stay 5 seconds longer - Corruption does deal 10% more reduction
Evolve to Stinger :
- Defilers can cast Dark swarm when burred
Evolve to Thakras :
- Defilermouds don't need longer an hive to build. And there reign will be increased
Behemoth (Smaller Leviathan)
Ability: Bio-Plasmid Discharge
Heavy air unit. 500 hp Can attack air and ground,
- Reduce Bio stasis cost by 25% - Increase life regeneration - Decrease cooldown of the Bio-Plasmid Discharge
Evolve to Emperor :
- Leviathan will gain an armor that reduce enemy Light gound unit attacking the leviathan
Evolve to nihili :
- When a nihili had been killed it spawn a cloud that deal damage vs light biological units. The cloud stay 7 seconds. And gain vision
Unknown/unused/no units/ upgrades/ Grurp upgrades
Infested mech (we don't know what it will be) Infested MULE (no upgrades) Queen (no Grurp upgrades + don't know about upgrades) Broodqueen (no grurp upgrades and normal upgrades) Swarmqueen (no grurp upgrades and Normal upgrades) Overseer (no grurp upgrades)
Zergling
Ability: Morph to bandeling
- +33% movement speed (metabolic boost) - Create 4 zerglings but it will cost 100 mins, Double (Or 2/3) amount of time and take 2 more food (obverse incubation) - Spawn 2 Swarmlings (broodlings) When die.
Evolve to Raptorling :
- +10 hp - Can jump to target
Evolve to Tankerling :
- Will gain 2 or 3 Start Armor and deal extra damage against armored And it take + 2 more damage (aggression) And 25 % less attackspeed.
My reason is that the zergling is really weak in the campaign. On higher levels where you will face colossus and siegetanks they are unless. And with this campaign where you also have reavers and more zvz (so lurkers and bandelings) And of course widows its will be a little bit sick. This feel better.
Ability explode
Baneling
- More splash - Can move (Slowly) burrowed - More life
Its slowly movement because fast burrow is to cheesy.
Evolve to Splintering :
- Split upon death into smaller kamikaze unit. Split 2 time.
Evolve to Leachers :
- give a cloud unopened death That deal 4 damage per seconds. (with an big area) It last 4 seconds. But there can be only 1 cloud per area. (deu overpowering) And it don't work when using the explode Ability.
Roach
Roach will not have roach reign directly available.
- gains +8 damage against light units - +20 life - Roach Regeneration (Roaches regenerate at 10 hit points/second when
(Tunneling claws will be directly available)
Evolve to Vile :
Its attacks slow normal enemy units' movement speed and attack speed by 50%. to both movement speed and attack speed. Heroic units are immune
Evolve to Scavenger :
- Increase the weapon speed by 50% or 25%. Burrow move go faster.
Hydralisk
Directly 6 range.
Ability: Morph to lurker (after the lurker mission)
- + Burrow heal (5 points per second) decrease burrow time - +20 life - Hydra dens can morph with hatchtech, food decreasing And cost decreasing
Evolve to Synth :
- Does gain 2 bounce attack. The first (main) do normal damage the second do 70 % less damage and the last do 90% less damage.
Evolve to Hunter Killer :
- Gain + 40 Life + 1 range 20 damage against Armored units. (other targets stay on 14)
Queen
Not available. But maybe soon. this need a discussion.
No Grurp mutations available (Yet)
Drone Ability: Worker ability's
- after morphing to static defends the drone will re spawn directly at the hatchery - Decrease Hatchery cost too 200 minerals - Give + 5 life
Never increase the worker speed, To power full
Evolve to bee :
- Spawn 2 drones per hatch, The drone will cost 0.5 food.
Evolve to Grunt :
- give + 1 more mineral and gas per trip
Overlord
Abilitys: Drop, Spawn creep
- Overlord will rally to the army rally point instead of the worker rally point - Increase the load capacity - Increase sight radius by 3
Evolve to Spotter (and no its not L2D and i don't use the L2D model but its only the name)
- Overlord are detectors, (you still can morph to overseers)
Evolve to Yggdrasill
Give +4 more food and cost decreasing to 75 minerals, And +50 life. But it take longer to morph.
Viper
Ability's: Abduct, Blinding cloud, Contaminate. And consume (every energy unit have this ability)
- 25 % more movement speed - Start with 25 more mana - Abduct gain + 2 range
Blinding cloud is the same as multilayer version. Orculair parasite is for the Overseer. And they don't have longer the AA attack
Evolve to Cobra :
- Blinding cloud is now the campaign version
Evolve to Draco
- Gain building consume instead of kill unit consume
Infestor
Ability's: (Consume) Parasite (Only burrowed), Fungal, Spawn broodling And infestation (no energy ability)
The Parasite ability can be used while an infester is burrowed.
- Start with 25 more mana - Fungal hit directly - Gain + 40 life
Evolve to Choker :
- Gain a long range attack slowly draining target's life and converting it into mana It also pull target near the infestor. Consume will be removed.
Evolve to Bullsquid :
- Learn To make infested Bunkers. Can create them while burrowed or burrowed. Move 25% faster while burrowed
Swarm Host
Ability Spawn Locust
- Locust can attack air - Increase locust time life to 20 seconds - Swarmhost burrow faster
Burrow will be directly available. The kerrigen in egg mission will be replaced by the lurker. But the Primal have always detection. due there connection with the primal spawning pool
Evolve to Carrion :
- Air locust
Evolve to Digester :
- Spawn 3 locust instead of 2
Lurker
- +3 attack range - +10 damage to light target - Increase Burrow speed.
Lurkers in combat don't must have faster speed.
Evolve to klurken :
- Will gain 2 spine tentacles. They cant attack on the same target. And must be separated for 43 degrease. There damage will be decreased. (due the overpowering)
Evolve to Spinner :
- There main target will have more damage. So you have the line damage (for example a snake of marines and the last unit is a tank) The lurker will be focus fired on the tank. So the marines die and the tank have more damage than the marines.
Overseer
Ability's; (Consume) Spawn changeling, Ocular parasite, Parasite Slime (smiler to envision)
- 25 Mana increase - All ability's (Expect consume of course) stay longer, Overseer cost no longer gas.
No grurp mutations available.
Abberation
- + 1 Armor - When killed it give an small explosion with area damage vs the enemy - Bonus damage vs Armored - 20 % More speed
No grurp mutations available.
Infested Marine
- Infested Stimpack (just stimpack) - 40% more speed - + 1 range
No grurp mutations available.
Mutalisk
Ability Morph to Viper or Devourer (after there mission past)
- First bounce shot do more damage vs armored (bounce become the same) - Give + 2 armor - Reduce area of effect damage received by 50 %
Tissue reign directly available.
Evolve to Kukulza :
- Give 3 more additional Bounce.
Evolve to Furry :
- 20 % faster movement. Acceleration removed (BW micro enabled)
Corruptor
Ability Morph to Guardian (After there mission past)
- +2 armor - Flying speed increased by 20% - Corrupter cost decreased
Evolve to Magnathar :
- Corruptors can go in ground mode and can attack ground units. But that attack do less damage.
Evolve to Terrorizer
- Killed target become corrupted mass and attack their allies
Scourge
- Flying speed increased by 40% - Damage increased by 30% - More life
Evolve to Bone wasp :
- Spawn 2 smaller scourges when die. Do less damage (same as splitter ling)
Evolve to : Banetor
- Scourges will gain splash damage. And gain the Explode ability.
Gargantua
A ground unit with ranged air attack (6 range). And a sieged ground attack with low attack speed but do lots of damage vs armored (10 (+50 vs armored) They have 14 range. But have also an minimum range of 4
- 2 range for the air attack - + 2 armor - More movement speed
Evolve to : Sacktick
Gargantua can count there anti air attack when burrowed. But it have only 3 range (range upgrade doesn't count)
Evolve to Blurper :
Ground attack don't have longer the minimum range.
Guardian
+ 2 range - +2 Armor - 40 % Faster movement speed
Evolve to Swarm Guardian: ( with an tail)
The Swarm Guardian do small splash damage
Evolve to Gargoyle :
When a Guardian die it spawn 4 flying locust (no timed life)
Roverlisk
Fast medium sized missile unit Can pass through other allied unit. Fast DPS and strong vs light units, its an Hive tech unit.
- Increase movement speed by 33% - Deal 100% more damage to Light target - Decrease the weapon speed.
Evolve to Breeder :
- Can attack light air units. (But massive will be immune)
Evolve to Predalisk :
- Deal small area of splash damage
Ultralisk
- spawn 2 psylisk upon death (no timed life)) - +25% movement speed - Do 35 damage vs all targets instead of 15 (+20 vs armored)
Evolve to Torrasque :
- Dead Torrasque may re spawn in an egg. (just the same) And they gain burrow charge
Evolve to Omegalisk :
- gain 2 tentacles And attack free rotation, its range is 5. And do 20 damage. The ultralisk also gain +1 armor
Broodlord
- +1 range - +2 armor - Broodling last 10 more second.
Range is decreased to 7 (due overlap guardian)
Evolve to Mantis :
The Mantis spawn 3 broodlings instead of 2.
Evolve to Snarker :
- Broodlords will now fire Snarks Instead of broodlings. Snarks are High DPS units and when they survive and the time runs out they explode.
Devourer
- +10 damage against armored - +50 hp - Increase splash radius by 10%
Evolve to Lilev :
- Cat attack ground units.
Evolve to Corros :
- Acid spore deal damage over time. Damage depend on stack number on target.
Defiler
Ability: (Consume) Dark Swarm, Corruption (area), and Toxic creep
- Start with 25 more mana - Dark swarm will stay 5 seconds longer - Corruption does deal 10% more reduction
Evolve to Stinger :
- Defilers can cast Dark swarm when burred
Evolve to Thakras :
- Defilermouds don't need longer an hive to build. And there reign will be increased
Behemoth (Smaller Leviathan)
Ability: Bio-Plasmid Discharge
Heavy air unit. 500 hp Can attack air and ground,
- Reduce Bio stasis cost by 25% - Increase life regeneration - Decrease cooldown of the Bio-Plasmid Discharge
Evolve to Emperor :
- Leviathan will gain an armor that reduce enemy Light gound unit attacking the leviathan
Evolve to nihili :
- When a nihili had been killed it spawn a cloud that deal damage vs light biological units. The cloud stay 7 seconds. And gain vision
Unknown/unused/no units/ upgrades/ Grurp upgrades
Infested mech (we don't know what it will be) Infested MULE (no upgrades) Queen (no Grurp upgrades + don't know about upgrades) Broodqueen (no grurp upgrades and normal upgrades) Swarmqueen (no grurp upgrades and Normal upgrades) Overseer (no grurp upgrades)
If you have suggestions, (Included names, Tech idea's or ability idea's) Plz post them.
We are also planing to give more mutations of units. (like Infestor, Defiler ect)
And also to give new ability's Like Dark Swarm, Infestation ect.
If you want to join my project. Send my a PM, Or A PM via Master (http://www.sc2mapster.com/home/rikky333)
You must have notice:
- What you want to do.
- Your Skills in the Editor,
- Your mapster account or skype account. And of course your SC account for US or EU. (EU is Thunder Eagle US is Rickboy) If you have an other region than its Not a huge problem.
(Guardian)
I will Update this page when the time is come. Notice i update alone the front page. So you don't need to search in all other commands.
(Corruptor)
We will give you more detail when you're invited by us. The campaign must be an surprise for other guys
Some Basic information. (FAQ)
+ Show Spoiler +
Q How long we must work on this project ?
A I think more than a year. This is not ''just a project'' This a long and hard project. Like the sc 1 remake.
Q What is the release date ?
A Before LoTV plz. But its NA
Q What is the current state of this project ?
A Just started
Q When I start ?
A The data Editors start first. When they finish the mod the Map And Trigger guys must work. Than if we have a begin and some basic maps the other guys start.
Q And what if i have idea's
A Post them.
Q I'm so damn noob with the Editor. But i have good idea's. What now ??
A Post them here of on the mapster tread. Or send my a PM.
Q Do you touch the lore ?
A So less as possible. Maybe we make the story more beautifuler. And change small things on the end. Anakhza is started his http://www.sc2mapster.com/teams/hots-story-remake/own project And he change everything. He use also our Mod. But it is his project. You don't need to help him. But of course you can. Like i will.
A I think more than a year. This is not ''just a project'' This a long and hard project. Like the sc 1 remake.
Q What is the release date ?
A Before LoTV plz. But its NA
Q What is the current state of this project ?
A Just started
Q When I start ?
A The data Editors start first. When they finish the mod the Map And Trigger guys must work. Than if we have a begin and some basic maps the other guys start.
Q And what if i have idea's
A Post them.
Q I'm so damn noob with the Editor. But i have good idea's. What now ??
A Post them here of on the mapster tread. Or send my a PM.
Q Do you touch the lore ?
A So less as possible. Maybe we make the story more beautifuler. And change small things on the end. Anakhza is started his http://www.sc2mapster.com/teams/hots-story-remake/own project And he change everything. He use also our Mod. But it is his project. You don't need to help him. But of course you can. Like i will.
FOR THE SWARM
UPDATE 1
+ Show Spoiler +
We know the spells for the spellcasters.
Queen Currently unknown expect Transfusion (creeptumor go to the Creep colony)
Infestor: Fungal growl, Spawn Broodling, Dominant Parasite, and Infestasion (no energy) Burrowed: Neural Parasite
Overseer: Spawn Changeling, Parasite, Parasite Slime (A kind of Revelation)
Defiler: Dark Swarm, Corruption (area), Razos Swarm
Viper: Abduct, Blinding cloud (multiplayer), Contimade (also effect on static defends)
PS: Sorry for some bad English but i'm dyslectic.