Hello TeamLiquid, I’m JayPower. I’m a grandmaster protoss from team UCAP and this is my first HoTS guide I’m bringing you today. It is a PvZ build I’ve developed over the last couple of weeks and is very similair to naniwa’s 2 immortal +1 zealot drop. The reason I’m making this guide is because I think its very useful to know different builds that look extremely similair but are quite different. The build is pretty straight forward so this guide won’t be very long. If you still have questions, please ask them.
You start with a normal gateway expand (notice the simcity) + Show Spoiler +
. You make the nexus at 21 supply, followed by a mothershipcore and a zealot. (Don’t forget to make a fake zealot before you put down your nexus and see if zerglings are incoming, if there aren’t any incoming, you cancel the zealot+ Show Spoiler +
). After your mothershipcore and zealot are out, you start a sentry and start working on your wall on the low ground.+ Show Spoiler +
Since you aren’t scouting with a probe I recommend keeping a probe on the low ground so that you can make buildings really fast in you see a lot of zerglings incoming. Make sure you keep your mothershipcore a bit upfront of your wall so you can see them coming in time. Your will wall with 2 gateways.
On some maps you have to wall with 3 buildings. For this build you don’t need the 3rd gateway that fast but I recommend putting it down. You can fake 4gate pressure and you really want to have your forge in your main to make the heavily chronoboosted +1 attack not so obvious.
You want to get your forge right after your 2nd/3rd gateway and get +1 attack right away. Your next 100 gas will be going into a robo, make sure you have it located in a place where it’s not likely to be scouted.+ Show Spoiler +
I don’t really want to go over how to defend different zerg all-ins such as baneling busts or roach all-ins. You have 3gates, a mothershipcore and quick forge. You can even use hallucination to scout if you really want.
Please note that you’re still on 1 gas and making probes till you have 16 on both mineral lines. You don’t really need to stop mining gas, it’s always nice to have a warpin of stalkers available or have some gas banked for a immortal attack later. You can warp in a stalker to deny overlords from scouting scouting. + Show Spoiler +
When your robo is done you want to get a warp prism right away. Don’t forget to warp in 4 zealots from your warpgates to transport and add 5 extra gateways after that. + Show Spoiler +
you can follow the warp prism up with a observer to clear any creep the zerg may have. Don’t forget to move your mothershipcore around actively to deny zergling scouts and find a path for your warp prism to fly to your opponent’s base where overlords won't spot it.
Find a good spot for your warp prism to unload and warp in. You absolutely cannot have your warp prism sniped by queens, you can unload a bit away from his base if you must. + Show Spoiler +
The rest is pretty straight forward. You just keep warping in zealots and make sure queens don’t kill you warp prism. Don’t forget to bring your mothershipcore for timewarps, these can be extremely useful against roaches and queens. + Show Spoiler +
13 gate / 14 gas / 16 pylon / 18 cybercore
21 nexus
21 mothershipcore
23 zealot
25 pylon (on the low ground)
27 sentry
30 2x gate in your wall & forge in your main
~40 +1 attack & robo
After this you just make a warp prism when your robo is done, make sure you have 4 zealots warped in to transport and get 5gateways as soon as possible.
VS fast +1/+1 speedlings
Obviously this build is very good against that style. You usually have a timing window of about a minute before +1/+1 of the zerg kicks in so before that your zealots will absolutely shred through the speedlings. Even with the +1/+1 upgrades your zealots will do great.
http://drop.sc/333569 (vs barcode)
In this game I played a bit more safely because we spawned in close positions. My opponent scouted my robo but not my forge so he wasn’t prepared very well.
http://drop.sc/333570 (vs [Ai]HaNfy)
This game is also pretty straight forward. Notice the placement of the forge. This way it’s a bit harder to scout it with the overlord.
http://drop.sc/333575 (vs [FXOpen]LoWeLy)
I played a bit risky since I scouted him last and didn’t complete my full wall very fast. He tried going for banelings, but it didn’t work out.
http://drop.sc/333579 (vs [ENCE]Serral)
He barely held the attack but lost so much that it didn’t matter. Notice how mobile you can be with the warpprism to take out different bases.
VS roach
http://drop.sc/333599 (vs [HDgame]RusZerg)
This zerg actually got a quick overlord speed and scouted the chronoboost on the forge and saw the robo. He was pretty well prepared for the attack. As soon as I see roaches I use the warp prism to harass his bases and start working on an immortal attack.
http://www.twitch.tv/jaypower/b/401660522?t=67m
I’m JayPower. 19 years old and from the Netherlands. I play Protoss at a grandmaster level. Sometimes I make guides and strategy videos but I haven’t made a lot of these with since the release of HoTS. I plan to pick this up again. I stream as well with commentary on http://www.twitch.tv/jaypower/. I’m part of team UCAP.
Please give me feedback on the guide. I really do appreciate any feedback, so please give me suggestions on how I can improve. Any questions about the guide are welcome too, I will try to answer them as soon as possible. It has been a while since I've made a guide so sorry if the quality isn't as high as usual. I know this is a very cheesy and gimmicky build, but since I've had a very high winrate with it (I think I'm 20-2 with it) I wanted to share it with you.