Four schools are left standing as the season draws to a close. Southern California proves its rich and powerful e-sports scene by completely swarming the semifinals. Torrey Pines, San Marino, Sunny Hills, and Yorba Linda will be facing off against each other in a Best of 9 All Kill this Saturday, June 1st. Team synopses can be found below.
Brackets:Liquipedia or on battlefy.
Stream: hsstarleague’s Twitch.tv channel.
Casters: Pyre, Gemini, Temp0, and Sinvicta
Time:
5:30 PDT - Torrey Pines High School vs San Marino High School
Immediately following first match - Sunny Hills High School vs Yorba LindaHigh School
VOD Location: the HSL YouTube channel.
Team Synopses:
Torrey Pines High School - Known defenders of the realm with experience under their belts, this seasoned San Diego team comes in as the heavy favorites to win. They were the only team to make it to the playoffs undefeated, an even larger acheivement when considering that their division housed all four of these semifinal teams. Ace players include Sanddbox and Astrea, as well as Season 0 MVP iSleep (formerly Nucleotide). As commented by Gemini during the Ro8 cast, “this team is way too god **** stacked. It’s not fair!!”
San Marino High School - While they may be a newcomer to HSL, SMHS has still managed to pull off a great run into the semifinals. This rather new Pasadena team bolsters a strong zerg lineup, with an ace in Grasscutter. While this rookie team is the underdog vs. TPHS, they have proven themselves a worthy contender.
Sunny Hills High School - This veteran team has been playing since the inception of HSL. With a lot of experience as well, they come in as a strong candidate for the title. These Fullerton Lancers have reached the semifinals for the first time and definitely will not try to stop here. Watch out for players such as xO’s RevAznDude.
Yorba Linda High School - Another experienced team that has been playing since Season 0, Yorba Linda, from the city of the same name, carries a small but strong lineup of players. They have a tenacious protoss ace in SaVMe the capable zerg backup of tealz. The YLHS Mustangs have finally managed to get into playoffs after barely missing out by 1 game in their previous season, and like all teams here, they seek the immortalization that would be accompanied with becoming the HSL Season 2 Champions!
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About the HSL
The High School Starleague (HSL), formerly known as the HSSTL, has been operating since 2010. With a successful preseason, partnership with CSL, and initial season, HSL looks to expand High School E-Sports and legitimize competitive gaming in the western hemisphere.
Find us at:
Our website
Liquipedia
Twitch stream
Youtube
Contact us:
hsteamleague@gmail.com
Anonymous Complaint/Suggestion Box
Rules
(Updated as of 5/12/2013)
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Players may change race between matches (weekly), but not between sets (individual games).
The losing team’s next player will pick the next map for games following the first set. He or she cannot select a map that has already been played on.
All observers must be spectators except for HSL Referees and casters.
Spectators are allowed only if both coordinators from both teams agree.
HSL Referees or casters however are always allowed to join.
If any latency issues or stuttering occurs, the problematic spectator must leave immediately. If it is a player who is experiencing these issues, he or she is required to type “pp,” pause the game, and resolve the issue as soon as possible. If the problem cannot be resolved within 5 minutes, a rematch can be requested.
If a player disconnects before 2 minutes, it is a rematch unless in the rare case either player had received a significant advantage through scouting (ex: cheese).
Disconnects past 2 minutes will be resumed with the Recover Game feature.
IMPORTANT: In case of a disconnected game, if there is no HSL Referee watching the game, contact staff IMMEDIATELY. Do NOT watch ANY replay, so we can be sure no one cheats by looking at the replay before the game is resumed. In case no staff member is available, or you see someone reviewing the replay, take a screenshot of them in your friend list showing “Watching Replay”. In case a player experiences software or hardware failure or remains in the game despite lacking control over his units, a game will be resumed at the point before a critical problem begins to occur. In case of dispute, a staff member will review the replay and decide what time is suitable to use Recover Game.
Save all replays for disputes and have one or both teams email us, with a brief analysis included to argue your stance.
In case of match dispute, contact any HSL Staff. If you have a score dispute, please provide a replay. If you do not have a replay saved to defend yourself, staff cannot give you the benefit of the doubt.
If any cheating is suspected, please e-mail the HSL a well-written report detailing who, where, when, why, how, what cheating was used, along with the replay(s) attached.
HSL reserves the right to change, interpret, or update the rules at any time.
The losing team’s next player will pick the next map for games following the first set. He or she cannot select a map that has already been played on.
All observers must be spectators except for HSL Referees and casters.
Spectators are allowed only if both coordinators from both teams agree.
HSL Referees or casters however are always allowed to join.
If any latency issues or stuttering occurs, the problematic spectator must leave immediately. If it is a player who is experiencing these issues, he or she is required to type “pp,” pause the game, and resolve the issue as soon as possible. If the problem cannot be resolved within 5 minutes, a rematch can be requested.
If a player disconnects before 2 minutes, it is a rematch unless in the rare case either player had received a significant advantage through scouting (ex: cheese).
Disconnects past 2 minutes will be resumed with the Recover Game feature.
IMPORTANT: In case of a disconnected game, if there is no HSL Referee watching the game, contact staff IMMEDIATELY. Do NOT watch ANY replay, so we can be sure no one cheats by looking at the replay before the game is resumed. In case no staff member is available, or you see someone reviewing the replay, take a screenshot of them in your friend list showing “Watching Replay”. In case a player experiences software or hardware failure or remains in the game despite lacking control over his units, a game will be resumed at the point before a critical problem begins to occur. In case of dispute, a staff member will review the replay and decide what time is suitable to use Recover Game.
Save all replays for disputes and have one or both teams email us, with a brief analysis included to argue your stance.
In case of match dispute, contact any HSL Staff. If you have a score dispute, please provide a replay. If you do not have a replay saved to defend yourself, staff cannot give you the benefit of the doubt.
If any cheating is suspected, please e-mail the HSL a well-written report detailing who, where, when, why, how, what cheating was used, along with the replay(s) attached.
HSL reserves the right to change, interpret, or update the rules at any time.