Introduction:
After TLMC, i got feedback that i had to improve in terms of aesthetics. Here's my try at it. I wanted to make a map that's like the jungles of Borneo, very muddy and lots of foliage with rich brown and green colors, as an alternative to the usually Bel'Shir jungle. I really like how the textures look together, and i think i learnt a lot on how to use textures better in the process.
I think i have to give it a better name though, it just doesn't look like a marsh at all.
Map Details:
.: released on EU&NA as "[sCion] Tropical Marshes".
.: 155x134 playable
.: no Xel'Naga watch towers
.: easy 3rd, harder 4th
.: Mains are not tucked away into the corners
.: Textures/cliffs + Show Spoiler +
- Zerus Dirt Medium
- Mar Sara Blackened Rock
- Agria Dirt Rough
- Bel'Shir Grass Light
- Bel'Shir Grass Dark
- Korhal City Dirt Dark
- Valhalla Large Tiles
- Valhalla Small Tiles
- Mar Sara Organic Cliffs
- Braxis Alpha Manmade Cliffs
- Mar Sara Blackened Rock
- Agria Dirt Rough
- Bel'Shir Grass Light
- Bel'Shir Grass Dark
- Korhal City Dirt Dark
- Valhalla Large Tiles
- Valhalla Small Tiles
- Mar Sara Organic Cliffs
- Braxis Alpha Manmade Cliffs
Overview:
Aesthetics:
+ Show Spoiler +