In the first of several High School Starleague offseason events, we have introduced a new yearly event into our league: The All-Stars Qualifier Tournament. The top four victors of the Ro32 Double Elimination bracket will earn spots to represent the HSL in our annual All-Stars showmatch versus the Collegiate Starleague.
Eligibility:
- All participating must have played in either HSL Season 0, 1, and/or 2.
- Participants must also be at least Masters in either the current ladder season or the previous ladder season upon entry.
- All participants must either currently be enrolled in a high school or have graduated in the 2013 school year. Anyone who played in HSL previously but who is now in college should be competing on CSL's side.
When: Saturday, Jul 06 7:00pm GMT (GMT+00:00)
Format:
First 2 rounds are Best of 1, Rounds 3 on are Bo3.
Loser picks next map
Bracket seeds will be randomized.
Map Pool:
- MLG Whirlwind
- GSL Red City
- MLG Star Station
- Korhal Floating Island LE
- KeSPA Neo Planet S
- WCS Bel'Shir Vestige
- WCS Akilon Wastes
Registration:
Enter here
Bracket:
http://wiki.teamliquid.net/starcraft2/User:Ry2D2/High_School_Starleague/2013_HSL_All_-_Stars
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About the HSL
The High School Starleague (HSL), formerly known as the HSSTL, has been operating since 2011. With a successful preseason, partnership with CSL, and initial season, HSL looks to expand High School E-Sports and legitimize competitive gaming in the western hemisphere.
Find us at:
Our website
http://wiki.teamliquid.net/starcraft2/High School Starleague
Twitch stream
Youtube
Contact us:
hsstarleague@gmail.com
Anonymous Complaint/Suggestion Box
Rules
(Updated as of 6/28/2013)
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(Adapted from the High School Starleague to accommodate a different tournament type).
Basics
- Maps that have already been played on earlier in the series cannot be selected again within the same series.
- Players must keep with their declared race upon registration throughout the tournament.
Observer Rules
- All observers must be spectators except for HSL Referees and casters.
- Spectators are allowed only if both players agree. HSL Referees or casters however are always allowed to join.
In Case of Lag
- If any latency issues or stuttering occurs, the problematic spectator must leave immediately.
- If it is a player who is experiencing these issues, he or she is required to type “pp,” pause the game, and resolve the issue as soon as possible.
- If the problem cannot be resolved within 5 minutes, a rematch can be requested.
In the Event of a Disconnect
- If a player disconnects before 2 minutes, it is a rematch unless in the rare case either player had received a significant advantage through scouting (ex: cheese).
- Disconnects past 2 minutes will be resumed with the Recover Game feature.
- IMPORTANT: In case of a disconnected game, if there is no HSL Referee watching the game, contact staff IMMEDIATELY. Do NOT watch ANY replay, so we can be sure no one cheats by looking at the replay before the game is resumed. In case no staff member is available, or you see someone reviewing the replay, take a screenshot of them in your friend list showing “Watching Replay”. In case a player experiences software or hardware failure or remains in the game despite lacking control over his units, a game will be resumed at the point before a critical problem begins to occur. In case of dispute, a staff member will review the replay and decide what time is suitable to use Recover Game.
Dispute procedures
- Save all replays for disputes and have one or both players email us (hsstarleague.com), with a brief analysis included to argue your stance, or more likely during the tournament you will be able to contact us directly and quickly over the High School Starleague group on battle.net.
- In case of match dispute, contact any HSL Staff. If you have a score dispute, please provide a replay. If you do not have a replay saved to defend yourself, staff cannot give you the benefit of the doubt. If any cheating is suspected, please e-mail the HSL a well-written report detailing who, where, when, why, how, what cheating was used, along with the replay(s) attached.
Rules are Subject to Change
HSL reserves the right to change, interpret, or update the rules at any time.