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Overview
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Details
Name : Moon Well Bounds : 133x136 Bases : 12 Normal Yield; two 8m1rg Rush Distance : ~1 in game minute Server : Uploaded on EU and NA (I don't have an account on SEA and I don't know why it doesn't want to upload on Kr) ______________________________________________________________________________________________________
Features
- 1 low ground island (3 o'clock base)
- 2 entry main base
- 2 Xel Naga healing Shrine near the middle, placed on a non-pathable highgound = only air units can be healed
- The players will eventually have to fight for the 3 and 9 o'oclock bases
- Breaking the rocks on the map creats a shorter rush distance
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Inspiration
"Moon wells are hallowed repositories of the sacred waters of the Well of Eternity, the pool of energy that gives life to the mystical World Tree. When additional water is added, these wells nourish the night elf troops with their life sustaining waters. Additional moon wells become necessary as the night elf forces grow in number." - http://www.wowwiki.com/Moonwell
At first I was going to call this map "Tides Temple" but then I found the Xel Naga's Healing Shrine in the units section of the editor and when I saw these two lonely islands (^^) in the middle of the map I told myself that I could use these healing shrine to make the map more interesting. However, due to the proximity of the main bases and these healing shrines I decided to only allow the flying units to use it. Suddenly I realised : Moon light + water + healing area = MOON WELL !
If you think about it this map has many similarities with my favourite map : Scrap Station. An Island between the mains, a big center where the players will certainly fight to control the game, a path reducing the rush distance if you break the rocks, an even number of bases but the 3 and 9 o'oclock ones are shared by the players. However I didn't want to copy Scrap Station and I think that everyone will agree that this map isn't a Neo Scrap Station.
I hope you like it
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Miscellaneous
FFE : + Show Spoiler +FFE top right FFE bottom right
Features of the map + Show Spoiler +
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Coolest looking map ever. Yes, really.
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The picture and features dont match, I guess you fliped the map 90 degrees . Anyway, really cool map, can you provide pictures of the wall you should build to secure fast natural?
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I can see the watchtower just to the left hand side at nine o' clock, but where is the other one? Also, the bases in the top and bottom left look too hard to properly defend.
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On December 28 2013 00:42 TheFlexN wrote:The picture and features dont match, I guess you fliped the map 90 degrees . Anyway, really cool map, can you provide pictures of the wall you should build to secure fast natural?
On December 28 2013 00:52 jamesapjoyce wrote: I can see the watchtower just to the left hand side at nine o' clock, but where is the other one? Also, the bases in the top and bottom left look too hard to properly defend.
All your answers are here :
+ Show Spoiler +FFE top right FFE bottom right Features :
You wall your natural's ramp the sameway you would wall the natural ramp on Akilon wastes since the lengh of the ramps is the same.
Where did I mention two xel naga towers ? I have to edit that because there's only one xel naga tower on the map but two xel naga healing shrines
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Nice map, maybe it's will more fun if the base a left was a gold
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This isn't my first map but I didn't put as much effort in the previous ones. Thanks for the answers, I'm really happy to see that you like it
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sometimes s hit comes naturaly and it builds itself and you think it is nothing special, but it isn't i think it is the case here, your prior efforts on other maps paying off in this one nice one <3
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United States9652 Posts
heres the problem. taking the middle = opponent is forced to either go air or try a stupid attack into you. '
too little chokes to defend a ton of bases. id like for the 3oclock base to be moved to the otherside of the wall and then add ramps down to it where the minerals used to be. this would make another pathway from each side of the map and also another base that would be highly contested.
also, this map is too splitty. id like to see some bases moved closer to the center to make it more base-contest rather than sit on your 5 bases and then push with 200/200
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Some suggestions , i do like the 90 degree ramp !
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The point of the Xel Naga Healing Shrines were to make the players go for an air army since the map is splitty. I was thinking that drops and massive air play would make up for the "too little chokes to defend a ton of bases" effect.
I will take your feedback into consideration to do the appropriate changes. Thanks a lot, i'll work on it tomorrow after the Proleague
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