LySin   United States. May 11 2007 14:51. Posts 267 | Profile Blog |
I’ve been working on a Starcraft Theory for the past month and I haven’t been getting any comments on sc2.org so I figured maybe there are not enough people there or no one cares. Hopefully I’ll receive some kind of response here and get a lot of people’s views on this issue. I would like to also add, go make post at sc2.org, there’s good features in that site so don’t let it go to waste.
http://www.sc2.org/Blogs/tabid/64/EntryID/42/Default.aspx
Theorycrafting has been heavily scrutinized due to the inability of the theorist to comprehend other ramified implication of the strategy. Having said that, it’s been abundantly clear that my claim may track unsustainable evidence, but its purpose to incite will be well served. The thought is the utmost importance rather than the action. Heck, where would the world be without the innovators inventing.
Innovating theories in starcraft has been quite a struggle since the audience to take them serious is moot. I have been developing a theory based on Terran versus Zerg since a month ago, and this agonizing theory has been taunting me. This theory is based on advanced TvZ and can be well seen in long drowned out matches which may also be difficult to illustrate.
So let’s begin my theory. I propose that in Terran versus Zerg, that in the “final stage” of TvZ, Terran users must create vessels/marines/medics/firebats to nullify all of Zerg’s strategies. At first you’re probably thinking “where’s the tanks?” but tanks are replaced with vessels due to their mobility, speed, functionality or rather versatility.
Tanks play a major role in mid game and late game, but when it comes to effective-ness vessels reign supreme. Tanks are just used to prolong zergs until terrans are able to create mass amounts of vessals. Yes of course, tanks are part of the late game too but when it comes to the most extreme skilled progamers, tanks are overshadowed with the extreme intensity of vessels.
Let’s look at the similarity and difference of both units. Both tanks and Vessels are great lurker killers, so this means that mid game you have some backbone for your marines. On the contrary tanks are overwhelmed by the use of swarms. Tanks have a 4 second unsieging period where swarm covers them, which some of them are destroyed by mass amounts of enemy units. But let’s not leave out Vessels from being plagued and attacked by scourges and mutas. Since top gamers understand this implication they spread their vessals well enough to select them individually and keeping zerg at bay from using plagues. There is also so much more a vessel can do that a tank cannot do. Like matrix marines which is a huge life saver when coming across lurkers (or you could just irradiate them) and same applies to ultras.
Ultras/lings/scourges/sometimes you’ll run into a few lurkers too /defilers are one of the most destructive forces a zerg can throw at a terran in late game. The reason why it’s so destructive is its non-stop attacking while using defilers to swarm on tanks (only prevents marines from damaging units that have been swarmed), this leaves tanks to fend for themselves. This is inadequate damage, which results in tanks being destroyed.
Now let’s replace this strategy with using SK. In order for this strategy to work we must use the fast mobility of the vessel to seek and destroy: defilers, ultras, lurkers and whatever is left over in energy is used to matrix marines (in priority order). Now since plague is an issue you must spread your tanks as you do with tanks. If a zerg manages to successfully plague most of your vessels then caution is on the highest priority. Meaning your vessels dictate whether you’ll win or not. Since we’re only focusing in SK, having gigantic amounts of marines well aid you in destroying those pesky ultras. Ultras are only able to attack one marine at a time, so this will play in your favor as you’ll have tons of marines shooting at that ultra.
I would like to continue this theory and write more pages but I’m currently am pooped out of my mind. I’ll decide to finish this later or maybe just leave it like it is, and post more details. Well, I would like anyone who reads this to post a reply and explain your views about this issue.
Here's some links of Teamliquidian's posts that i found interesting on the subject of Vessels: http://teamliquid.net/forum/viewmessage.php?topic_id=44799
http://teamliquid.net/forum/viewmessage.php?topic_id=38907
http://teamliquid.net/forum/viewmessage.php?topic_id=34242
http://teamliquid.net/forum/viewmessage.php?topic_id=26870 |
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gameguard   Korea (South). May 11 2007 15:05. Posts 1682 | Profile Blog |
| so what did you innovate? |
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Last Romantic   United States. May 11 2007 15:07. Posts 19668 | Profile Blog |
On May 11 2007 15:05 gameguard wrote: so what did you innovate?
my reaction as well.
Seems like a re-hashing of SK logic.
edit: and yes, SK does do well against ultralingdefiler. hydralurkdefiler, however, can fight it fairly well.Last edit: 2007-05-11 15:08:35 |
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aokces   United States. May 11 2007 15:09. Posts 181 | Profile |
| Off topic but: What does SK stand for? I know its inf+vess but why is called SK? |
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thedeadhaji   May 11 2007 15:10. Posts 26453 | Profile Blog |
| Lysin you realize your blog setting is such that you have to authorize users to allow comments? You didnt set it on public commenting allowed =/ |
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=85377 |
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sOnagi[3.33]   Korea (South). May 11 2007 15:10. Posts 886 | Profile |
On May 11 2007 15:05 gameguard wrote: so what did you innovate?
hahahahaha |
| | 서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran. |
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Last Romantic   United States. May 11 2007 15:13. Posts 19668 | Profile Blog |
On May 11 2007 15:09 aokces wrote: Off topic but: What does SK stand for? I know its inf+vess but why is called SK?
I've heard a lot of things. I think it's for seul-ki, the korean who made it first popular. |
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Pressure   May 11 2007 15:19. Posts 7268 | Profile Blog |
SoulKey i think  |
| | (21:55:29) <02rushz0rz> i am a fuckin newb |
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Chill   Canada. May 11 2007 15:20. Posts 13041 | Profile Blog |
On May 11 2007 15:05 gameguard wrote: so what did you innovate?
LOL exactly what I was thinking. 5 paragraphs to get to "Vessels are better than Tanks."
Thanks! |
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yoinkity   Korea (South). May 11 2007 15:27. Posts 43 | Profile Blog |
rofl yeah... what did you innovate... maybe this is why you didn't get responses on sc2  |
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LySin   United States. May 11 2007 15:45. Posts 267 | Profile Blog |
On May 11 2007 15:07 LastRomantic wrote:my reaction as well. Seems like a re-hashing of SK logic. edit: and yes, SK does do well against ultralingdefiler. hydralurkdefiler, however, can fight it fairly well.
That was supposed to infer in a general theme, which I should have been more concise with. Also I am in no way saying that I invented anything remotely to a SK strategy. I am just saying that in my theory the highest quality play is in the “final stage” which is having more Vessels than usual. This “final stage” which requires the most tension needed, due to the value of your vessel (which is treated more in value than tanks).
So in anything I just invented this post to address this issue, not a strategy_ _
Last edit: 2007-05-11 15:50:15 |
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LySin   United States. May 11 2007 15:47. Posts 267 | Profile Blog |
On May 11 2007 15:10 thedeadhaji wrote: Lysin you realize your blog setting is such that you have to authorize users to allow comments? You didnt set it on public commenting allowed =/
OMG, no wonder!
i feel my life is draining in competence _ _ |
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X Slayer91   Ireland. May 11 2007 15:53. Posts 1766 | Profile |
| Also; you miss a major major factor about why vessels aren't always way better than tanks in tvz: Hydras. They pick off vessels, rape mnm with lurkers, and are simply not easily countered without tanks. If they are going ling based sure, but vs hydra based army's I can't see why vessels are superior, especially with plague. |
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Last Romantic   United States. May 11 2007 15:54. Posts 19668 | Profile Blog |
On May 11 2007 15:19 Pressure wrote:SoulKey i think 
I've heard that too.
I don't know enough to speak definitively. |
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LySin   United States. May 11 2007 16:04. Posts 267 | Profile Blog |
SKT1 - SK Terran - the strategy
many of them helped create it. |
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himurakenshin   Canada. May 11 2007 16:06. Posts 1796 | Profile Blog |
On May 11 2007 16:04 LySin wrote:
SKT1 - SK Terran - the strategy
many of them helped create it.
no its by a progamer called SouL Killer or SouL Key or SouL Killah who pioneered it, not by T1 |
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LySin   United States. May 11 2007 16:12. Posts 267 | Profile Blog |
Oh sH@T, my bad. forget what i said above _ _
i could've sworn that they created it.
Edit: is there any vods of him creating it?Last edit: 2007-05-11 16:15:53 |
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TheOvermind77   United States. May 11 2007 17:08. Posts 883 | Profile Blog |
Definitely not just theory...but strategy! I have seen it used many times in combat, the only limitation being a high APM requirement in order to implement it. However, this article helps to shed light on the exact intricacies of the actual combat mechanics.
As a finished article, it would be interesting...maybe you can turn it into an article to help those who are learning the ropes of this strat. |
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Locked   United States. May 11 2007 17:16. Posts 4005 | Profile |
On May 11 2007 16:06 himurakenshin wrote: Show nested quote +On May 11 2007 16:04 LySin wrote:
SKT1 - SK Terran - the strategy
many of them helped create it.
no its by a progamer called SouL Killer or SouL Key or SouL Killah who pioneered it, not by T1
it's SoulKey
and i don't get what you claim to have invented either -_-;;
i guess it's an ok description of why terran goes for vessel clouds (and especially late game)
btw great thing to produce with your 1-3 factories now that you don't need tanks: VULTURES!Last edit: 2007-05-11 17:21:44 |
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Sr18   Netherlands. May 11 2007 17:18. Posts 829 | Profile |
Vessels have better mobility than tanks. Vessels are good against muta/guardian. Vessels are needed to snipe defilers.
Tanks are much better at taking out lurkers. Tanks are able to take out sunkens. Tanks are able to force Z out of position. Tanks still hit shit under swarm. Tanks are your answer to both hydras and ultras.
The only reason to go SK-Terran is when you're playing on a map that requires greater midgame mobility or if you're certain the Z will spend a lot of his gas on mutas in the midgame. The closer zergs normal expansion positions are to your natural, the less it is needed to go SK-Terran. |
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