| Schnake Germany. May 02 2008 00:05. Posts 2610 | Profile # |
Thanks for the replies so far!  |
| | AlanShore // Alan Shore Huha |  |
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| Dante08 Singapore. May 02 2008 01:31. Posts 1730 | Profile Blog # |
On September 21 2007 17:41 YinYang69 wrote:Thanks for the tip Charlie. Irfanview is a wonderful freeware program. Anyway this is how I did it for 1.3, it works for all version of python. ![[image loading]](http://img222.imageshack.us/img222/2278/scscrnshot092107034531ra4.jpg)
yea thats the right way :D |
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Scorpion United States. May 02 2008 02:25. Posts 1974 | Profile Blog # |
On May 01 2008 23:43 Chill wrote: I think it's a REALLY bad idea to wall down there. But I don't play Terran.
Reminiscent of Longinus walls... the ones that get raped early on.
XD |
| | Mango @ U.S.East! |  |
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| SchOOl_VicTIm Greece. May 02 2008 03:12. Posts 2393 | Profile Blog # |
| yes it should be awfully difficult to defend that vs a strong 2 gate goon push. on the other hand i think this wall would kick ass in a 2v2 scenario with the ally helping you to fend off the early attacks while you get a quick cc at natural followed by a bunker if the attacks persist and then siege tanks. |
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| rachmaninoff United States. August 30 2008 16:23. Posts 4 | Profile # |
Hey everyone, I just registered, so I'm not sure of how my question gauges on the importance scale.
I not too long ago started playing iccup maps. I'm not really an avid Starcraft player.
I played around on python, trying to figure out why I couldn't make all the starting positions small unit proof. Anyhow, I found this forum while searching for answers.
My question is: In what scenarios is walling worth the hassle? I understand that against protoss, walling can be pretty useful in early game. But really, in what other scenarios is walling worth it? |
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| thunk United States. August 30 2008 16:42. Posts 6233 | Profile Blog # | |
| | Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again. |  |
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| Grobyc Canada. August 30 2008 16:57. Posts 16980 | Profile Blog # |
Quite a pointless bump but welcome to TL.net + Show Spoiler +Use search function often please |
| | Surprise, motherfucker! |  |
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| randombum United States. August 30 2008 17:24. Posts 2146 | Profile Blog # | |
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| anotak United States. August 30 2008 18:00. Posts 1536 | Profile Blog # |
On May 01 2008 23:43 Chill wrote: I think it's a REALLY bad idea to wall down there. But I don't play Terran.
BRAT_OK seems to love walling at the nat however yeah maybe not on python, python's nat is too small and stuff imho |
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| Ash Malaysia. August 30 2008 18:35. Posts 1948 | Profile Blog # |
| the most impressive walling is the walling at 12 o'clock position @ paranoid androide by xellos in wcg 2005. he did it with 1 depot and 1 rax... pimp stuff |
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| rachmaninoff United States. August 31 2008 10:54. Posts 4 | Profile # |
Randombum, thanks so much for the links. That thread is epicly useful, exactly what I needed. :D
My future posts will be more purposeful to make up for this pointless one. Thanks everyone for replying! |
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| ahole-surprise United States. August 31 2008 11:56. Posts 813 | Profile # |
On August 30 2008 18:00 anotak wrote: Show nested quote +On May 01 2008 23:43 Chill wrote: I think it's a REALLY bad idea to wall down there. But I don't play Terran.
BRAT_OK seems to love walling at the nat however yeah maybe not on python, python's nat is too small and stuff imho
I've seen many of Brat's games on Python, he has never walled at the natural, and it would be really stupid to do so. |
| | Pulp can move, baby! |  |
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| zensccc Bangladesh. March 16 2012 20:09. Posts 5 | Profile # |
![[image loading]](http://img222.imageshack.us/img222/2278/scscrnshot092107034531ra4.jpg)
Well I just witnessed zerglings ran through the hole on the left side of the rax and on right side of supply when I did that wall. I tried to do this myself later but was unable to. Here is link to replay [url=http://uploading.com/files/ed69b275/0873%2B2x2dcre4%2BcsP%2BuLZ%2BkZ%2BUT.rep/] So could you propose something else? In 1.2 I used to make 3 supply and one hole was blocked with SCV but now It wont work..., and 3 SCV is a bit expensive to be kept idle (3 holes to cover). [url=http://imageshack.us/photo/my-images/27/18899734.jpg/]http://imageshack.us/photo/my-images/27/18899734.jpg]Rep in pic[/url] (click the pic and you will have access to all 4). I play 2/2 so I need to have zergling proof wall.Last edit: 2012-03-16 20:15:05 |
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| Schnake Germany. March 16 2012 20:25. Posts 2610 | Profile # |
There is no zergling proof wall with 2 depots and 1 rax afaik. I think it is possible to wall with 3 depots and 1 rax - like 2 depots (where your scv is in the screenshot) top, then rax beneath and one depot to the right.
edit: I think I was wrong but there is a way to wall in zergling tight with a factory. Doesn't help if you go mms though. :DLast edit: 2012-03-16 20:33:33 |
| | AlanShore // Alan Shore Huha |  |
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| zensccc Bangladesh. March 16 2012 20:34. Posts 5 | Profile # |
| Between rax and depo, lings have to kill it in order to get in, that gives me enough time to bring more SCV or to get enough rines, and I make 3 depos. Last edit: 2012-03-16 20:35:00 |
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]343[ United States. March 16 2012 21:17. Posts 8155 | Profile Blog # |
See: Walling as Terran
this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364,
and List of Unit and Building Sizes.
In particular, this image: + Show Spoiler + and the fact that zerglings are 16x16 should help.
Basically, to be ling tight between two depots, they need to be vertical. So you could place a depot right below the gap in those two depots. Moreover, you need depot above or above-diagonal to rax.
and from the wiki link:
If it's critical that your wall doesn't allow enemy units to pass, as in a 2v2 where you scout twenty Zerglings/Zealots coming toward you and you just discovered your wall is not tight, the easiest way is to fix it with one or more SCVs. Place the SCV in the exact position where units get through. Select the SCV together with a Marine and click Hold Position. Optionally, use a second SCV to repair the first.
Last edit: 2012-03-16 21:22:42 |
| | move along, move along, just to make it through || RIP KT_Violet <3 |  |
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| zensccc Bangladesh. March 16 2012 21:28. Posts 5 | Profile # |
Yes, but like I said what am I spouse to do if lings get by where they should not? Is it some kind of error? How is it exactly with buildings and parts of terrain when we make wall.
![[image loading]](http://i39.tinypic.com/xf6rh3.jpg)
![[image loading]](http://i43.tinypic.com/f1bqco.jpg) It should not have happened.Last edit: 2012-03-16 21:32:07 |
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| endy China. March 16 2012 21:37. Posts 6129 | Profile Blog # |
On March 16 2012 21:28 zensccc wrote:Yes, but like I said what am I spouse to do if lings get by where they should not? Is it some kind of error? How is it exactly with buildings and parts of terrain when we make wall. + Show Spoiler +It should not have happened.
There is no error. This wall is just not ling tight. If you read the liquipedia link that has been posted you will understand better.Last edit: 2012-03-16 21:39:27 |
| | ★ SK Telecom T1 ★ MSL Forever ★ SonicBJ is my hero ★ Kim Taek Yong ♥ I took a photo with Bisu before it was mainstream |  |
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| writer22816 China. March 16 2012 22:05. Posts 4772 | Profile Blog # |
| It's impossible to make a ling tight wall in that position. Very few walls are ling tight, IIRC only supply above barracks and supply above supply are ling tight. |
| | 8/4/12 never forget, never forgive. |  |
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| Qeet March 16 2012 23:30. Posts 344 | Profile Blog # |
| just use a factory to wall on 9, still fast enough against 9pool |
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