| Blackalpha United Kingdom. June 05 2011 09:58. Posts 80 | Profile # |
Well after my first proper go at this game i actually think its really good, i see where all the links to dungeon keeper come from, this game is great. although extremely deep, my animals keep dying from starvation and i don't know why because i have plenty of food. and some guy just went berserk and slaughtered 3 of my little stumpy guys  |
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| Torenhire United States. June 05 2011 10:20. Posts 9284 | Profile Blog # |
On June 05 2011 09:58 Blackalpha wrote:Well after my first proper go at this game i actually think its really good, i see where all the links to dungeon keeper come from, this game is great. although extremely deep, my animals keep dying from starvation and i don't know why because i have plenty of food. and some guy just went berserk and slaughtered 3 of my little stumpy guys 
Here's how to prevent animals from dying - took me a bit to figure this out too, I had to prowl the wiki for it. :D
Do this above ground, on grass. We're going to set up a pasture. For your animals to graze on. Crazy! haha.
Push i --> make an area like you would a stockpile --> Enter, you'll see a zone placed down. --> hit n --> hit shift+n --> Select what animals you want to graze in this location...grass WILL disappear so if you have more than like 10 animals you might consider a bigger zone or multiple. I usually do 5 horse sized animals in a 7x7 zone off in a random place somewhere.
edit: this is also handy for cats/war dogs.
Make a 1x1 pasture by your main entrance, and have a war dog dragged there. Bam, it's like having a photon cannon at your front door. No more goblin thiefs or anything sneaking in!
Cats, pastures to corral a catsplosion, or pastures to set cats to only "patrol" in your food stockpiles. :DLast edit: 2011-06-05 10:21:39 |
| | #1 Shuttle // LuckyFool // Memory // STX SouL Fan!! Go Liquid + nth!! Torenhire Starleague - the ESPORTS community will spin head so fast like Exorcist. | |
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| protoge United States. June 06 2011 02:54. Posts 55 | Profile # |
So I'm having issues with marksdwarfs. I assigned two dwarves to a squad, assigned them by two weapons and two ammunition stacks (1 only wood for training, one only metal for combat) But I couldn't get them to train. I did everything I did for my melee squads with the addition of archery targets but they still never wanted to train.
I eventually assigned them to just go shoot at capybara men which they easily killed but now won't loot for the meat.
They're now currently hunting and doing it right, bu tthey're so innacurate T.T I read the wiki and made sure they were assigned to train, active (they were even in uniform), had a barracks with an archery target in it, had ammunition/quivers/weapons. Any ideas on what I was doing wrong? |
| | It is estimated feeding the world's hungry would require 30 billion dollars per year. Quite the sum of money. It's actually the same amount of money that the world spends on it's military every 8 days. |
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| japro June 06 2011 03:04. Posts 171 | Profile # |
| Ok, I think I got the general idea of the game but how do I manage the jobs/preferences of my guys reasonably? With the immigration and such I ended up having about 70 dwarves relatively fast and wanted to assign an armorsmith. Do I really have to go like u->select a dwarf->c... etc. like 50 times until i find one that has a "talent" for the job? Last edit: 2011-06-06 03:06:46 |
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| Haemonculus United States. June 06 2011 03:09. Posts 6046 | Profile Blog # |
On June 06 2011 03:04 japro wrote: Ok, I think I got the general idea of the game but how do I manage the jobs/preferences of my guys reasonably? With the immigration and such I ended up having about 70 dwarves relatively fast and wanted to assign an armorsmith. Do I really have to go like u->select a dwarf->c... etc. like 50 times until i find one that has a "talent" for the job?
Download the Lazy Newb Pack, and use the "Dwarf Therapist" utility.
Saves you hours of time. |
| | Tell me I'm a fool with my feet off the ground! The way that I see it, it's the other way around! Say that I'm a dreamer who's walking on air! Might as well be water, why should I care! |
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| N3rV[Green] United States. June 06 2011 03:09. Posts 1827 | Profile Blog # |
if you get the lazy noob pack, it comes with a tool named dwarf therapist. It's a program created to replace that whole aspect of the menu system outside of the game with a simple UI.
It makes things MUCH easier. |
| | Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong. |
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| alrik21 Sweden. June 06 2011 04:52. Posts 20 | Profile # |
| Hi, a question, really how do you create the open space needed to place a well? i just dont get it |
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| Haemonculus United States. June 06 2011 04:53. Posts 6046 | Profile Blog # |
| Just place the well 1 z-level higher. It can't be *in* the water. It's got to be above it. |
| | Tell me I'm a fool with my feet off the ground! The way that I see it, it's the other way around! Say that I'm a dreamer who's walking on air! Might as well be water, why should I care! |
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| alrik21 Sweden. June 06 2011 05:53. Posts 20 | Profile # |
On June 06 2011 04:53 Haemonculus wrote: Just place the well 1 z-level higher. It can't be *in* the water. It's got to be above it.
But still. i need open space at the ground above the water, and i dont know how i should create it |
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| Zavior Finland. June 06 2011 06:13. Posts 443 | Profile # |
channel the space
w = well
*****w***** ***** ***** ***~~~~~* |
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| alrik21 Sweden. June 06 2011 07:16. Posts 20 | Profile # |
On June 06 2011 06:13 Zavior wrote: channel the space
w = well
*****w***** ***** ***** ***~~~~~*
Thanks this helped, =) |
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| ChinaWhite United Kingdom. June 06 2011 07:33. Posts 239 | Profile # |
Sibrek Keskalkol, Trapper has created Edotalin, a oaken toy axe
An oaken toy axe! an oaken toy axe!!!!!!!!!!!!!!!! We dont even have any children left after the last flood! |
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| nanoscorp United States. June 06 2011 08:46. Posts 1203 | Profile Blog # |
On June 06 2011 07:33 ChinaWhite wrote: Sibrek Keskalkol, Trapper has created Edotalin, a oaken toy axe
An oaken toy axe! an oaken toy axe!!!!!!!!!!!!!!!! We dont even have any children left after the last flood!
Nice! On one run through, my first 3 artifacts were coffins. Morbid dwarves much? To be fair, all of them ended up dying. |
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| Offhand United States. June 06 2011 08:48. Posts 1724 | Profile # |
| Created world and set all the parameters to max. Have I done something stupid or awesome? |
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| Brambled United States. June 06 2011 09:39. Posts 449 | Profile # |
| I have a question. Do my military dwarves automatically upgrade their gear when I make new armor? |
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| randombum United States. June 06 2011 12:15. Posts 2145 | Profile Blog # |
On June 06 2011 09:39 Brambled wrote: I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?
Short answer is yes.
Everybody will wear the best item available for their uniform. If somebody upgrades and sheds his old then somebody else will equip that if its better than their current.
Unless they grow fond of their items. Sometimes a dwarf will fall in love with his copper axe and won't trade for a new masterwork steel one. |
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| Haemonculus United States. June 06 2011 12:22. Posts 6046 | Profile Blog # |
On June 06 2011 09:39 Brambled wrote: I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?
Yup, unless like stated above, they grow attached to it.
My two best marksdorfs have fallen in love with their bone crossbows, and refuse to use anything else lol. |
| | Tell me I'm a fool with my feet off the ground! The way that I see it, it's the other way around! Say that I'm a dreamer who's walking on air! Might as well be water, why should I care! |
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| stormtemplar United States. June 06 2011 14:43. Posts 1915 | Profile Blog # |
On June 06 2011 12:22 Haemonculus wrote: Show nested quote +On June 06 2011 09:39 Brambled wrote: I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?
Yup, unless like stated above, they grow attached to it. My two best marksdorfs have fallen in love with their bone crossbows, and refuse to use anything else lol.
Could be worse. They could fall in love with a wooden sword. I mean the material of a crossbow can't make THAT much difference right? |
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| Fontong United States. June 06 2011 15:50. Posts 6453 | Profile Blog # |
On June 06 2011 12:22 Haemonculus wrote: Show nested quote +On June 06 2011 09:39 Brambled wrote: I have a question. Do my military dwarves automatically upgrade their gear when I make new armor?
Yup, unless like stated above, they grow attached to it. My two best marksdorfs have fallen in love with their bone crossbows, and refuse to use anything else lol.
it's really not a big problem. The material for crossbows only affects their melee damage. The worst possible situation in that regard is if they fall in love with an adamantine crossbow; it's like your dwarfs trying to deal out death with whiffle bats. The only thing which is relevant for crossbows is the quality, masterwork is 2x accuracy and artifact is 3x.
iirc the best material for crossbows, or any other blunt weapon, is bismuth bronze or silver ( depends of the situation) because of the density. Silver tends to do better against other humanoids and other conventional creatures, but apparently can't touch a bronze colossus for shit. |
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| Torenhire United States. June 06 2011 16:38. Posts 9284 | Profile Blog # |
All I know is the last time I forgot my military was set to active, they all got pissed because they didn't wan't to be militia, and all those "WAH WAH WE DONT WANT TO BE FIGHTERS" just made me go "FUCK YOU TRAIN HARDER" and then I had a squad full of pissed off, and armed dwarves.
fun :D |
| | #1 Shuttle // LuckyFool // Memory // STX SouL Fan!! Go Liquid + nth!! Torenhire Starleague - the ESPORTS community will spin head so fast like Exorcist. | |
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