| Roflhaxx Norway. May 20 2011 02:54. Posts 1011 | Profile # | |
| | A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game. |
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| Playguuu United States. May 20 2011 02:56. Posts 882 | Profile # |
| Link to wiki doesn't work? Great minds ^^ Last edit: 2011-05-20 02:57:27 |
| | I used to be just like you, then I took a sweetroll to the knee. |
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| ArcticVanguard United States. May 20 2011 02:57. Posts 413 | Profile Blog # | |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| plated.rawr Norway. May 20 2011 03:08. Posts 1387 | Profile Blog # |
On May 20 2011 02:38 GMarshal wrote: Downloaded the game, started playing. I keep losing, again, and again.
Losing is fun!
seriously though, setting up farms in the frozen wasteland of my starting zone is proving to be more of a challenge than I had anticipated...
EDIT: Anyone up for a succession game? ^_^
I'm up for a succession game. So what should the rules be? I'd suggest something like
- Version 31.25? 31.18? Wait for the zombie acpocalypse release? - Embark location with verified coal and iron at the least - Embark size 2x2 (to reduce lag) - One year game time per succession (stop the game when the dwarf caravan leaves your base) - A detailed post of the year's events and changes when the year's over - A real-life time limit per player - 2 days or so, maybe? |
| | Savior broke my heart ;_; |
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| ArcticVanguard United States. May 20 2011 03:11. Posts 413 | Profile Blog # |
On May 20 2011 03:08 plated.rawr wrote: Show nested quote +On May 20 2011 02:38 GMarshal wrote: Downloaded the game, started playing. I keep losing, again, and again.
Losing is fun!
seriously though, setting up farms in the frozen wasteland of my starting zone is proving to be more of a challenge than I had anticipated...
EDIT: Anyone up for a succession game? ^_^
I'm up for a succession game. So what should the rules be? I'd suggest something like - Version 31.25? 31.18? Wait for the zombie acpocalypse release? - Embark location with verified coal and iron at the least - Embark size 2x2 (to reduce lag) - One year game time per succession (stop the game when the dwarf caravan leaves your base) - A detailed post of the year's events and changes when the year's over - A real-life time limit per player - 2 days or so, maybe?
Sure, I'm game. Those rules sound fair. Will the save be uploaded to a place like mediafire or something?
EDIT: What mods would be turned on and off? Would there be a population cap? Invaders? Weather? Stuff like that.Last edit: 2011-05-20 03:11:52 |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| plated.rawr Norway. May 20 2011 03:17. Posts 1387 | Profile Blog # |
| Well, for specifics, I'd say generate a medium world, medium timeline, medium civilizations, medium savagery, frequent minerals. No, mods, aside from adding [NO_DRINK] and [NO_EAT] to kobolds, as well as [VERMIN_HATEABLE] to elves. Population cap 80 or so would be nice, as anything above that is hell to manage, really. Invaders on, region preferably with elves, dwarves, humans and goblins, for maximum variety - wether or not we're at war with any from generation isn't all that important, although a war spices things up. Weather should be on, as well as temperature and stuff - i'd prefer as little interferance with teh base game as possible, unless there's some good arguments as to why we should mod it? |
| | Savior broke my heart ;_; |
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| ArcticVanguard United States. May 20 2011 03:24. Posts 413 | Profile Blog # |
| Sure, sounds good. Appreciate the population cap, I hate games with huge numbers of dwarves. How are we going to arrange things? AIM? IRC? Something like that? |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| plated.rawr Norway. May 20 2011 03:29. Posts 1387 | Profile Blog # |
Well, first we should have a pool of people willing to play. Won't be much variation with the two of us.
Once we have that, we could have an idle channel on irc, for any questions, experiences of problems, using the web client or something here on TL. I'm not too familiar with file sharing over irc though - what would be the best way to move worlds around? Also, should we set up a "basepack" DF with the modded base (population cap etc) as well as Therapist so that people won't have to do that for themselves? I imagine if we don't, odd things can happen.
Anyhow, maybe we should add some kind of limit to how many z-levels one can dig per succession? Two reasons really - lots of z levels means a lot of pathing and processing meaning a lot of lag, as well as candycane-snacking early on somewhat splits the fort a bit too much, I feel. |
| | Savior broke my heart ;_; |
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| tnkted United States. May 20 2011 03:32. Posts 1357 | Profile Blog # |
Yeah, i'd participate in this. I'd be happy to go first and set up some basic farms, and all the really simple stuff so that newbies that go later can have a living fort and don't die of thirst or anything.
How about we all join #TLDwarves on quakenet? I'll go set up the channel now. |
| | 'I think "tnkted" may have justified this entire thread.' - Mjolnir |
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| ArcticVanguard United States. May 20 2011 03:44. Posts 413 | Profile Blog # |
Yeah, agreed. Let's keep signups open in this thread for a while.
Well could also use that for signups too, in case someone wants to join half way through. We should also keep backups in case someone decides to troll/grief and mess everything up. I think the best way to move worlds around would be to set up a "pack" in a folder so we can put that folder in a zip file and upload it to mediafire, or some other upload site. The pack should include a graphics pack (to be decided later), Dwarf Therapist, and (optionally) sound sense. I can look at porting the saves to a linux/mac pack, since I run linux on my laptop. These will make it easier to transport the saves since we can just zip the folder.
I think that's a good idea, let's limit it to 3 max per succession. We should also try to make clear what the purpose of our digging is. For example, we should try to make it clear when we're digging for the purpose of gathering resources, or for expanding the rooms. |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| thesideshow May 20 2011 04:09. Posts 906 | Profile Blog # |
I'm so addicted to this game >.< been playing it non-stop since my last exam.
What should I do with goblins that are trapped in my cages? Also, what about the vermin in my animal traps? T.TLast edit: 2011-05-20 04:40:33 |
| | Hurtbreak Wonderland - World's End Girlfriend |
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| ArcticVanguard United States. May 20 2011 05:03. Posts 413 | Profile Blog # |
For anyone who wasn't in the IRC:
Players list: ArcticVanguard rawrcakes tinted|powerkid GMarshal Kurumi
rawrcakes doing world generation ArcticVanguard doing base pack
Dwarf Fortress version: 0.31.18 Current pack version: 0.1 Last updated: 5/19/11
Rules: Official IRC channel is #TLDwarves on Quakenet Your turn ends either after 2 real life days, you forfeit your turn, or Spring arrives. Keep the pumps to a minimum No griefing. We're keeping backups of the save game. Keep a detailed log of your turn's events Take screenshots using Stonesense Use traffic designations No particular namescheme is used, it's up to whoever is playing at the time
Important information: Population cap: 80 Elves are vermin: Y Kobolds [NO_DRINK]: Y Kobolds [NO_EAT]: Y Invaders: Y Weather: Y Temperature: Y
Signups will continue to be available for the next day or two, and nothing so far is final. Anyone with suggestions for rule changes can post them here or in the IRC. The information in this list will be included in a readme.txt in the base pack that I've put together.Last edit: 2011-05-20 05:04:02 |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| BloodNinja United States. May 20 2011 05:28. Posts 2062 | Profile # |
On May 20 2011 05:03 ArcticVanguard wrote: For anyone who wasn't in the IRC:
Players list: ArcticVanguard rawrcakes tinted|powerkid GMarshal Kurumi
rawrcakes doing world generation ArcticVanguard doing base pack
Dwarf Fortress version: 0.31.18 Current pack version: 0.1 Last updated: 5/19/11
Rules: Official IRC channel is #TLDwarves on Quakenet Your turn ends either after 2 real life days, you forfeit your turn, or Spring arrives. Keep the pumps to a minimum No griefing. We're keeping backups of the save game. Keep a detailed log of your turn's events Take screenshots using Stonesense Use traffic designations No particular namescheme is used, it's up to whoever is playing at the time
Important information: Population cap: 80 Elves are vermin: Y Kobolds [NO_DRINK]: Y Kobolds [NO_EAT]: Y Invaders: Y Weather: Y Temperature: Y
Signups will continue to be available for the next day or two, and nothing so far is final. Anyone with suggestions for rule changes can post them here or in the IRC. The information in this list will be included in a readme.txt in the base pack that I've put together.
I dont play DF, but, if you guys write little synopises of your years like the earlier linked Murderboat, that would be awesome. That story had me laughing all the time. |
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| HeaDStrong Scotland. May 20 2011 05:30. Posts 767 | Profile Blog # |
hah I played this a little and it was good fun. don't think I am committed enough join you... don't wan't be the hoejja of this.
Good luck and I'll keep an eye on your progress  |
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| ArcticVanguard United States. May 20 2011 05:31. Posts 413 | Profile Blog # |
On May 20 2011 05:30 HeaDStrong wrote:hah I played this a little and it was good fun. don't think I am committed enough join you... don't wan't be the hoejja of this. Good luck and I'll keep an eye on your progress 
Thanks for the well wishes We'll be sure to keep the thread updated with what goes on.
EDIT: @Bloodninja: We'll be keeping detailed logs of each player's turn, and I know I'll be posting in real time as I play.
Also, signups are open until midnight tomorrow.Last edit: 2011-05-20 05:56:43 |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| D10 Brazil. May 20 2011 06:11. Posts 3246 | Profile Blog # |
| I swear I tried, but I couldnt even comphehend what was going on most of the time |
| | " We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin |
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| Haemonculus United States. May 20 2011 08:29. Posts 6046 | Profile Blog # |
| Ohhh man I haven't touched DF in about a year... so I've never tried out the new version. This will be crazy though! Be sure to write about the epic tales of the TL fortress! |
| | Tell me I'm a fool with my feet off the ground! The way that I see it, it's the other way around! Say that I'm a dreamer who's walking on air! Might as well be water, why should I care! |
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| SpectralFremen Australia. May 20 2011 08:31. Posts 337 | Profile # |
| I'd love to be a part of it. Provided my backwards timezone doesn't throw things out too much. |
| | "And so he spoke, and so he spoke, that lord of Castamere" |
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| ArcticVanguard United States. May 20 2011 10:05. Posts 413 | Profile Blog # |
On May 20 2011 08:31 SpectralFremen wrote: I'd love to be a part of it. Provided my backwards timezone doesn't throw things out too much.
Nah it's alright, it's not like we're picky about times. My sleep doesn't run on a 24 hour clock, that's why we have it so that each person has 2 days to take their turn before they're skipped. I'll add you to the players list in a few minutes.Last edit: 2011-05-20 10:05:32 |
| | "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis |
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| tnkted United States. May 20 2011 14:11. Posts 1357 | Profile Blog # | |
| | 'I think "tnkted" may have justified this entire thread.' - Mjolnir |
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