The plan for this topic is: a central place to post and discuss/admire match vids (or glitch vids) for various fighting games. Please post videos and long blocks of text in spoiler tags to make each page more readable. It'd also help if you bold the title of each video, to make it easy for people to find older matches in the distant future.
About spoilers: I suggest trying as hard as possible not to spoil the outcome of the vids in your own post. However, in general, any subsequent posts may contain un-tagged spoilers for prior videos. Although, in some special cases, like in the first post on a new page, you might want to be considerate and use a spoiler tag to hide spoilers from vids at the bottom of the previous page.
EscPlan9 briefly explains "parrying" in this post.
There is a lot more advice in the 3s topic, but unfortunately it's disorganized and hard-to-find. Feel free to post here or there with questions if you have any.
TheShend's channel has over 2,400 3s videos on it! It's also updated frequently. valueblock's channel has 300+ vids and is another good source for 3s. (myrmidon2537)
Columns: First 19 are matchup advantages/disadvantages (e.g. 6/4 is approx. 60%/40%). The rest are: 差 : point total - 90 勝 : # of advantageous matchups 引 : # of 5/5 matchups 負 : # of disadvantageous matchups
In addition, I made an introduction to AHF post that has few details, but might at least help people get off the ground. (it has some good vids, too! )
KOF 98:Emillll's channel has lots of KOF 98 and GGXX:AC vids. (Tiger-)
TODO: add more games as match vids for them surface.
Lastly, there are a lot of match vids (all 3s and AHF) in the 3s topic between, say, page 49 and page 61. So if you haven't seen those yet, you can watch those for now while this topic gets off the ground .
Last edit: 2009-06-27 13:07:41
Bill307   Canada. January 23 2008 08:40. Posts 8575
OH It has begun! I've been waiting for this thread for a while.. lol. I'm a childish fan of competitive fighting games Although I don't play a high level, but I like watching good match vids.
Senko no Ronde (called Wartech: Senko no Ronde in some overseas releases) is a 2D fighter shmup for the Sega Naomi board in the arcades, now with a Xbox 360 port. I'd like to see what fighter players think of it, as it seems to be a little bigger among the shmup community from what I can tell. In any case, it's more of a fighter than a shmup, with familiar mechanics like hitstun, getting "knocked down", "rolling" from a knockdown, and some attack windup and cooldown. There's also a BOSS mode button, which isn't as good as it looks actually, and its usage is restricted.
1:00 (end of round 1) - At first I thought it was silly for Kamui to burst and lose her super bar instead of saving it for the next round. But she actually manages to finish the round with 2x as much super bar! The weird thing she does where she pulls out her sword and it glows red allows her to trade her life for a bar of super. Normally you lose a lot of life -- more than you could actually deal in damage with an extra super. But when you have only a pixel of life left, losing it won't matter .
2:32 - LOL, accidental trade-life-for-super. (The motion is down-down-A.)
3:19 - Backwards guard cancel (4GC) straight into the super?! WTH are you doing Kamui?! T_T
4:18 - Wow, close finish. Would've been a lot more exciting if I hadn't accidentally looked at the progress bar earlier and saw that there was still 3 minutes left, though >_<;;.
4:36 - Jeezus, only 8 game-seconds into the round and already ACT has lost most of his life.
5:47 - The air tech that leads to ACT's huge comeback (actually, I think Kamui could've killed him here, but she messed up). Pretty amazing that he manages to play safe and block everything for the next minute, while still taking enough risks to get in on Kamui and KO her.
6:13 - Usually Maori whips out her whip at this point in the combo, making it a perfect time to burst. ACT backdashes instead to bait the burst.
6:25 - ACT messes up his combo, which actually makes the round even more intense .
6:38 - Yes, that sister drop is an overhead. VERY risky at this point because it leaves Maori wide-open to be killed by even a jab (A). But ACT guesses right: Kamui is scared of losing in the last 8 game-seconds and blocks low rather than trying to hit ACT. (He's even too nervous to block high on reaction to Maori's sister-assist animation.) Very nice comeback.
Edit: apparently there's a long set of 8 matches between these two players on bigooooooohh's playlist, starting at the bottom of page 8 and continuing onto page 9. I've seen the other two on page 8 and they were okay.
IMO, the Kamui player, 千紅, is a bit boring to watch because he defends/turtles while ACT is on the offensive. However, as soon as he gets an opening he rapes with repeated Gier setups.
I also noticed that in the games I saw, the Kamui player almost never managed to block that sister drop overhead .
Last edit: 2008-01-23 16:31:10
Scooter   United States. January 23 2008 15:30. Posts 715
holy crap!!! great job setting this thread up. The layout is <3 Now we can finally post some MvC2 movies :3 The Carlos vs. Justin series was really good, you can pretty much find all of them in this channel. Yeah, it's the same justin that plays turtle chun, but his MvC2 games are great.
On January 23 2008 10:27 Myrmidon wrote: A couple match vids: + Show Spoiler +
Hmm... looks like a shmup more than a fighting game to me o.O.
Sorry if this sounds harsh, but I'm not sure how any deep strategy or mind games enter into the gameplay. All I see are two players tossing repetitive, sometimes inescapable bullet patterns at each other . I mean, I can't judge a game that I've never played before, but honestly it just doesn't excite me, even though I'm a fan of both shmups and fighting games. It's almost like they wanted to get the benefits of both genres (intense bullet-dodging + deep mind games) and ended up with the benefits of neither (uninspired bullet patterns that are way too fast + shallow mind games) .
Edit: actually, it looks more like one of those Gundam games than a shmup or a fighter. If they'd allowed players to create and intermix a wide variety of bullet patterns, then they could've had something really cool, where players could be very imaginative in their bullet setups. But right now it looks like there's relatively little room for creativity: you're mostly just firing fast bullets at your opponent, much like any other Gundam game I've seen .
Last edit: 2008-01-23 16:12:47
red.venom   United States. January 23 2008 16:16. Posts 4367
SOH85 has lots of great shit. If you are into Last Blade or Alpha 2 look for those vids in his massive collection, I can personally say they are some good matches.. Other random games in there as well.
~ One More Win ~
Bill307   Canada. January 23 2008 16:21. Posts 8575
Eh, when I saw that topic, I was really hoping people would post some spectacular top-level matches or something. =/ That's my main dream for this topic: for people to pluck out the exceptional games from various fighters and post them here.
Also, it would help a lot if people would reply to or even discuss the best matches. In this way, we can see what kinds of matches are generally the most entertaining, and personally I find the matches more enjoyable when I can talk about what happened as well. It's like the difference between watching a movie alone and watching it with your friends, except we usually can't watch these vids with others in-person: the best we can do is to post about them .
Last edit: 2008-01-23 16:22:39
Bill307   Canada. January 23 2008 16:26. Posts 8575
SOH85 has lots of great shit. If you are into Last Blade or Alpha 2 look for those vids in his massive collection, I can personally say they are some good matches.. Other random games in there as well.
Could you please post some examples? I think a lot more people would be interested in videos of those games if you gave us specific, outstanding matches to watch, and maybe even told us a bit about what's going on.
Myrmidon   United States. January 23 2008 23:33. Posts 2567
On January 23 2008 10:27 Myrmidon wrote: A couple match vids: + Show Spoiler +
Hmm... looks like a shmup more than a fighting game to me o.O.
Sorry if this sounds harsh, but I'm not sure how any deep strategy or mind games enter into the gameplay. All I see are two players tossing repetitive, sometimes inescapable bullet patterns at each other . I mean, I can't judge a game that I've never played before, but honestly it just doesn't excite me, even though I'm a fan of both shmups and fighting games. It's almost like they wanted to get the benefits of both genres (intense bullet-dodging + deep mind games) and ended up with the benefits of neither (uninspired bullet patterns that are way too fast + shallow mind games) .
Edit: actually, it looks more like one of those Gundam games than a shmup or a fighter. If they'd allowed players to create and intermix a wide variety of bullet patterns, then they could've had something really cool, where players could be very imaginative in their bullet setups. But right now it looks like there's relatively little room for creativity: you're mostly just firing fast bullets at your opponent, much like any other Gundam game I've seen .
Well, that is a fair response, and this is actually what I wanted to see--first impressions from someone willing to take a look. I've been looking at why the game has a fairly small following (granted, it's not incredibly deep, but there are many things not shown in those videos as well as other things you probably missed), and seeing general responses helps there. More thoughts/ramblings: + Show Spoiler +
The game is entirely unpopular outside of Japan, where there've been several tournies. There must be something like <50 active non-Japanese players on Xbox Live, and I think a large part of the reason is that aspects of the game don't appeal to fighter players and others don't appeal to shmup players.
First, well, it plays like a shmup in the sense that you fire bullets, and that the arena is relatively large. On the other hand, some bullet patterns are next to impossible to dodge, which turns of shmup players who are used to being able to avoid everything. Oh, and the anime style graphics don't help in the West either.
However, I believe it's mostly players with shmup backgrounds that play the game. This is why most players sit at the other side of the arena dodging the other player's bullets, both people playing keep-away. It's what they're used to.
As maybe you saw, the main and sub weapon shots turn into melee attacks at close range (close range indicated by those circles). So one tactic is to dance in and out of melee range, making the opponent try to fire bullets, and instead use a melee attack (same attack button), whiffing, whereupon you can punish them.
There are actually combos in the game, although they are limited to fairly short strings. As for bullet patterns, each character of 8 (each has two "cartridges") has a standing main shot, guarding main shot, dashing main shot, standing subweapon, guarding subweapon, dashing subweapon, and ~4 special attacks that use charge gauge. You're right about variety of bullet patterns, though, as you can't really mix up the main shot much with itself--it's more based on the main shot in conjunction with the other two types to create different attack patterns.
The main kinds of things you wouldn't notice if you hadn't played the game are probably timing-related: recharge lengths of main and subweapons, the fact that you can't immediately dash after finishing a full dash, the cooldown from different firing animations, canceling attacks, etc. It's possible to do directional shots (manual aim) as well. So the kind of thing you can do is use a special attack and subweapon in one direction to force the opponent to move away, closer to you, while you dodge their dash attack, waiting to hit them in the small window when they're in recovery from the dash.
About the BOSS mode, you get 2 uses for your entire BO3 match, and gain another once you lose a set. Using BOSS uses up all the charge meter. How much charge meter you have once you use BOSS determines how much HP the BOSS comes with (BOSS has separate HP gauge). If you destroy a BOSS, you get your entire charge meter filled. Also, if you end a BOSS with more BOSS HP than you have real HP, then part of the difference is recovered. There's also such a thing as final BOSS, which is a more powerful version that lasts a little longer, which if killed gets you instantly killed. This can only be activated if you're at 0 HP--you get knocked down to 0 instead of dying from anything above 0, and only die once you get hit at 0. So this brings about some sort of meta-game in when to use BOSS, how much charge meter you want for it, whether to use BOSS for HP recovery or damage, if you can survive using BOSS given the opponent has charge meter and can use special attacks on you, whether or not to do some risky attacks that hurt the opponent's charge meter beforehand, etc. Actually, I'll agree here that the BOSS mode is a weaker portion of the game, as it's fairly inelegant. Also, the number of attacks in BOSS mode is limited to 3-5, so there are less options for the BOSS player. But it does balance the use of special attacks.
I guess I ended up rambling longer than intended. I must really want to convince people to play the game so I can trash them online lol.
Nice thread btw, hope to learn some more about some of these games.
edit: Sorry to go off on these tangents, but what does everybody think about GGPO and its appearance of latency-free netplay? Supported games are SFA2, MvsC, KOF98, VS (Darkstalkers 3), and D&D:SoM (the beat-em-up). Actually, I’ve never been on successfully as my router’s being unresponsive to port-forwarding settings, but I hope to try it soon.
Last edit: 2008-01-23 23:48:16
taeru   Malaysia. January 24 2008 01:02. Posts 53
Hi, I've been following the 3s thread for quite a long time and loving every second of the vids that are posted. I love watching them although I'm not particularly good at any of these games that I watch (and some I have not played in my entire life).
Lately, I have been following up on the Tekken 6 scene. To watch a bunch of Tekken vids (T5DR & T6) from JOYBOX arcade:-
This has mostly T5DR and lately, T6 with some GGXAC, Melty Blood, some shmups that I dont know the name of
This is my attempt at indexing all of the T6 videos on geesendou as its not indexed properly (character and if my japanese improve, includes player names from IC cards).
Sorry if this seems like clutter. I will try to edit this post as much as I can to make it look good.
EDIT: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=103299 This is for a more detailed link for vids from joybox for T5DR. Includes players characters and name. If you are a regular tekken-er, the abbreviations are easy to follow. If not, I guess I'll do a small FAQ on it if there are requests.
Last edit: 2008-01-24 02:26:43
myrmidon2537   Philippines. January 24 2008 01:08. Posts 536
And as for the SSBM thing, personally, I don't. I'd rather not go in depth at it at this moment since its midnight here.. maybe some other time >_>
Although Basically, it boils down for me as. 1. The objective of the game is different than a traditional FG. 2. You adjust too many stuff from how the game is naturally meant to be played to make it like a FG. 3. Most, if not all FGs, when you look at it from the start, you know its an FG. With Smash you have to think twice.
Although its kinda retarded for some ignorant smash fans to go say "BUT THEY'RE FIGHTING IN IT, IT MUST BE A FG".. >_> I've encoutered lots in other boards.
But yeah, those are my 2 cents. I still think its fun to watch though.. although IMO, its not in the Fighting game Genre
"Ok, for my first act, I'm going to play Ken. Then, I'm going to do a total 180 and play... Ryu." - Rockefeller