MasterOfChaos   Germany. January 31 2008 17:56. Posts 2037 | Profile Blog |
LatencyChanger by MasterofChaos Version 0.2.2 for Starcraft 1.16.0
Features: Reduces latency on bnet. It is enabled for games which end on #LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game. Example: MyGame#LL => Latency=LowLatency=2 like on LAN MyGame#L3 => Latency=3
Latencies used by Blizzard: 1 Singleplayer (Selecting 1 with LatencyChanger is probably still a bit slower than real SP) 2 LAN 5 Battle.net
It only changes the base latency, you can still select between low, high and extrahigh. But for Latency=2 that is not the low/high/extra of battle.net but that of LAN.
Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK!
For LAN-games there are two different settings: "Reduce latency to 1 on LAN" this has the same effect as #L1 on bnet "Reduce userlatency on LAN" this works as if the user has chosen one setting lower in the Network-Settings. So Extra High becomes High, High becomes Low, and Low becomes a new Very Low setting. These settings are only relevent when playing on LAN. But then all players have to have the same settings, or a disconnect occurs.
This LatencyChanger is not compatible with the one integrated in the ICCup launcher. It works on all gateways(and LAN), whereas the ICCup LAN-Latency only works on ICCup-Server.
Download: Included with Chaoslauncher
To appoximate the delay you can use the following formula: (NetWorkModeDelay*UserDelay+1)*42ms Where Networkmode Delay is 1 to 5 and is set by LatencyChanger UserDelay is chosen in the config-dialog and is 2 for low, 3 for high, and 4 for extra-high. (empirical data provided by SonuvBob)Last edit: 2008-12-14 20:50:08 |
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Kaolla   China. January 31 2008 18:05. Posts 2283 | Profile | |
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Jonteman   Sweden. January 31 2008 18:10. Posts 613 | Profile | |
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skyglow1   New Zealand. January 31 2008 18:16. Posts 3923 | Profile Blog |
| Omg someone go test it (I can't right now cause I gotta go sleep). This sounds totally awesome! |
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paper   January 31 2008 18:17. Posts 7491 | Profile Blog | |
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vhallee   January 31 2008 18:38. Posts 896 | Profile Blog |
| wow nice stuff thanks. i hope they will implement this to the iccup launcher and maybe all those other stuff like rep with text or apm live will be there too. |
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Emptyness   Bulgaria. January 31 2008 18:54. Posts 591 | Profile Blog |
That sounds like a really nice plugin .
But the all players must have it enable removes the random/public b.net games (at least in the beginning where most of the people don't know for this plugin (I hope all will learn very soon )). |
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Daranee   January 31 2008 19:21. Posts 338 | Profile Blog | |
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NovaTheFeared   United States. January 31 2008 19:26. Posts 5041 | Profile |
| Sounds like the holy grail: lan latency on bnet ! Last edit: 2008-01-31 20:16:45 |
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Piste   Finland. January 31 2008 19:31. Posts 3055 | Profile Blog |
bye bye hamachi? :D This sounds really neat, god damn... thank you masterofchaos! I hope this will be intergrated to iccup launcher :-))
but i have a question: Does it affect brood war permanently, or is brood war normal again when I run it without launcher? sry for stupid question  |
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jimminy_kriket   Canada. January 31 2008 19:35. Posts 3634 | Profile Blog |
Why isnt this enabled by default? Latency should be decided by internet connection quality, not some predetermined setting. Damn you blizzard. |
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NovaTheFeared   United States. January 31 2008 19:44. Posts 5041 | Profile |
First test on bnet with #L1 vs. normal on a muta micro map showed a huge difference. I'd like to see it in a multiplayer game though  |
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MasterOfChaos   Germany. January 31 2008 19:45. Posts 2037 | Profile Blog |
| It only affects starcraft when running with the launcher. If you join a game on bnet with a #LL name, it changes the starcraft code, and unchanges when you either join a normal game or leave bnet. |
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GTR   . January 31 2008 20:11. Posts 24414 | Profile Blog |
Do you reckon OGN/MBC will pick up this program and use this for the L1 setting? But I guess it will make any muta-microers even more godly.Last edit: 2008-01-31 20:13:00 |
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Sewi   Germany. January 31 2008 21:33. Posts 603 | Profile Blog |
Sound really cool. The problem with the disconnect could be solved when this feature would be implemented in (for example) iccupantihack. If it were, everyone with antihack would be lag-free!!!!  omg that would be soooo great |
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taktak   January 31 2008 22:04. Posts 91 | Profile |
| yeah would be awesome if included to icc launcher |
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Equinox_kr   Korea (South). January 31 2008 22:11. Posts 7039 | Profile Blog |
YES!
Time to implement in Clan Art ^_^ |
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CruiseR   Poland. January 31 2008 22:14. Posts 3696 | Profile |
so it means that i can micro like on lan playing on bnet?
o.o! |
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mikeymoo   Canada. January 31 2008 22:20. Posts 6106 | Profile Blog |
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Agahnim   Netherlands. January 31 2008 22:23. Posts 132 | Profile |
On January 31 2008 17:56 MasterOfChaos wrote: Alphaversion - May still contain bugs Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK!
How active is blizzard in banning accounts for using 'hacks' ? Tbh I don't really see it as a hack and hope blizz feels the same about it. Does their antihacktool distinguish between different kinds of hacks, or do they just ban everyone on sight?
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