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LatencyChanger 0.2

Forum index > Brood War 1 2 3 4 5 6 7 8 Next All
  MasterOfChaos   Germany. January 31 2008 17:56. Posts 2037Profile Blog 
LatencyChanger by MasterofChaos
Version 0.2.2 for Starcraft 1.16.0

Features:
Reduces latency on bnet. It is enabled for games which end on
#LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game.
Example:
MyGame#LL => Latency=LowLatency=2 like on LAN
MyGame#L3 => Latency=3

Latencies used by Blizzard:
1 Singleplayer (Selecting 1 with LatencyChanger is probably still a bit slower than real SP)
2 LAN
5 Battle.net

It only changes the base latency, you can still select between low, high and extrahigh. But for Latency=2 that is not the low/high/extra of battle.net but that of LAN.

Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

For LAN-games there are two different settings:
"Reduce latency to 1 on LAN" this has the same effect as #L1 on bnet
"Reduce userlatency on LAN" this works as if the user has chosen one setting lower in the Network-Settings. So Extra High becomes High, High becomes Low, and Low becomes a new Very Low setting.
These settings are only relevent when playing on LAN. But then all players have to have the same settings, or a disconnect occurs.


This LatencyChanger is not compatible with the one integrated in the ICCup launcher. It works on all gateways(and LAN), whereas the ICCup LAN-Latency only works on ICCup-Server.

Download:
Included with Chaoslauncher

To appoximate the delay you can use the following formula:
(NetWorkModeDelay*UserDelay+1)*42ms
Where Networkmode Delay is 1 to 5 and is set by LatencyChanger
UserDelay is chosen in the config-dialog and is 2 for low, 3 for high, and 4 for extra-high. (empirical data provided by SonuvBob)
Last edit: 2008-12-14 20:50:08
Lies are news and the truth is obsolete ⋮-)
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  Kaolla   China. January 31 2008 18:05. Posts 2283Profile 
sounds cool o_o;
its me
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  Jonteman   Sweden. January 31 2008 18:10. Posts 613Profile 
sounds really cool!
 
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  skyglow1   New Zealand. January 31 2008 18:16. Posts 3923Profile Blog 
Omg someone go test it (I can't right now cause I gotta go sleep). This sounds totally awesome!
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  paper   January 31 2008 18:17. Posts 7491Profile Blog 
O_O
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  vhallee   January 31 2008 18:38. Posts 896Profile Blog 
wow nice stuff thanks. i hope they will implement this to the iccup launcher and maybe all those other stuff like rep with text or apm live will be there too.
Marijuana causes amnesia and other things I don't remember.
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  Emptyness   Bulgaria. January 31 2008 18:54. Posts 591Profile Blog 
That sounds like a really nice plugin .

But the all players must have it enable removes the random/public b.net games (at least in the beginning where most of the people don't know for this plugin (I hope all will learn very soon )).
Fall down 9 times, Get up 10.
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  Daranee   January 31 2008 19:21. Posts 338Profile Blog 
Very cool program!
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  NovaTheFeared   United States. January 31 2008 19:26. Posts 5041Profile 
Sounds like the holy grail: lan latency on bnet !
Last edit: 2008-01-31 20:16:45
Aion
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  Piste   Finland. January 31 2008 19:31. Posts 3055Profile Blog 
bye bye hamachi? :D
This sounds really neat, god damn... thank you masterofchaos!
I hope this will be intergrated to iccup launcher :-))

but i have a question:
Does it affect brood war permanently, or is brood war normal again when I run it without launcher?
sry for stupid question
malongo wrote: "overlord my general bisu, overlord nemesis jaedong wanted alive."
Old Post

  jimminy_kriket   Canada. January 31 2008 19:35. Posts 3634Profile Blog 
Why isnt this enabled by default?
Latency should be decided by internet connection quality, not some predetermined setting. Damn you blizzard.
"Got laid last night...It was almost as good as my last Boxer translation." - sky_slasher
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  NovaTheFeared   United States. January 31 2008 19:44. Posts 5041Profile 
First test on bnet with #L1 vs. normal on a muta micro map showed a huge difference. I'd like to see it in a multiplayer game though
Aion
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  MasterOfChaos   Germany. January 31 2008 19:45. Posts 2037Profile Blog 
It only affects starcraft when running with the launcher. If you join a game on bnet with a #LL name, it changes the starcraft code, and unchanges when you either join a normal game or leave bnet.
Lies are news and the truth is obsolete ⋮-)
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  GTR   . January 31 2008 20:11. Posts 24414Profile Blog 
Do you reckon OGN/MBC will pick up this program and use this for the L1 setting?
But I guess it will make any muta-microers even more godly.
Last edit: 2008-01-31 20:13:00
별별별 ☆★☆
박지연 ♡♡♡
Old Post

  Sewi   Germany. January 31 2008 21:33. Posts 603Profile Blog 
Sound really cool. The problem with the disconnect could be solved when this feature would be implemented in (for example) iccupantihack. If it were, everyone with antihack would be lag-free!!!!
omg that would be soooo great
My Band: "Demise Empire" - Death Metal - : www.myspace.com/demiseempire
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  taktak   January 31 2008 22:04. Posts 91Profile 
yeah would be awesome if included to icc launcher
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  Equinox_kr   Korea (South). January 31 2008 22:11. Posts 7039Profile Blog 
YES!

Time to implement in Clan Art ^_^
We avoid risks in life so we can make it safely to death.
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  CruiseR   Poland. January 31 2008 22:14. Posts 3696Profile 
so it means that i can micro like on lan playing on bnet?

o.o!
 
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  mikeymoo   Canada. January 31 2008 22:20. Posts 6106Profile Blog 
yessssssssssssssssssssssss!
o_O | Liquipedia: PM Aesop or something... j/k you can PM me with any issues.
Old Post

  Agahnim   Netherlands. January 31 2008 22:23. Posts 132Profile 

On January 31 2008 17:56 MasterOfChaos wrote:
Alphaversion - May still contain bugs
Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!



How active is blizzard in banning accounts for using 'hacks' ?
Tbh I don't really see it as a hack and hope blizz feels the same about it. Does their antihacktool distinguish between different kinds of hacks, or do they just ban everyone on sight?
 
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