TL Mafia 3 [Night 5]
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Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
Also the game just got posted last night (like 1 AM if I recall). How can you already make a list of inactive players. Some people were sleeping? I read it because I saw it right before I went to sleep, but I couldn't post. Don't accuse people who don't post immediately of being mafia, fusion. | ||
Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
On November 03 2008 01:08 Falcynn wrote: There's also the small chance that the mafia will false claim and get one of their own killed in order to gain the trust of the town. If the town believes that a mafia is detective, he can have a lot of sway over how the town votes. But you would notice that they wouldn't be targeted by mafia, since mafia cannot target their own. | ||
Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
On November 03 2008 01:37 fusionsdf wrote: whoa whoa whoa we only lynch our DTs (and only one of them) ONLY IF A MAFIA CLAIMS TO BE HIT. in other words, we only sacrifice a dt when mafia sacrifice a mafioso OHHHHHHHHHHHHHHHHHHHH okay!! I was reading it and I was not sure why it was even coming up. Okay okay forget it I got it now. With the way this is going I'm going to have 5 pgs of mafia stuff to read if I leave today | ||
Amber[LighT]
United States5078 Posts
On November 03 2008 18:12 Scorch wrote: Will you finally point out those faults? Ok, we have three possible cases: Folca -> omgwtfidiot Folca -> Kill Ace obviously. Folca -> Kill Ace anyway, because he might still be mafia. Folca wouldn't sacrifice himself just to kill Ace as he could do that with his normal murdering ability without revealing himself. The reasons why a mafia would false-claim would either be confusion (worth far less than a mafia life i think) or trying to install another mafia as a trustworthy person (likely). At the moment, Folca seems most likely to me, so I say we let him live another day. Mafia will not kill him tonight, so we get another detective ability out of him if he is indeed blue. We must kill him tomorrow though. If he is mafia, well, then he lives one day longer than he should, so what. In the mean time, I'd kill someone unrelated to pass the time. I therefore vote to lynch decafchicken this is actually my thoughts. I feel like we should go with a person who has more clues than someone who might steer us away from victory (on the first day nonetheless). Let's see how both players turn out in the next few days. I vote to lynch decafchicken | ||
Amber[LighT]
United States5078 Posts
On November 03 2008 22:13 Folca wrote: In the rules it says Mafia can't vote for each other. Earlier I asserted that I thought either Plexa or FakeSteve to also be a mafia to the the authority clue. If we look at the list it says that FakeSteve was supposed to vote for Ace but before we posted how the list was a dumb Idea we have FS posting "I am drunk...lalallalala! Abstain!" He has to abstain because he can't vote for me because it's basically against the list. and he can't vote for Ace because the rules declare that he cannot. Aces latest post, I don't need to re explain the logic here. Just read the posts and you can see Ace is just trying to preserve the Mafia from what is now about to look like a 3 dead mafia within 2 days. We are moving the Mafia into checkmate, it's just a matter of how this move works here. ## Vote decafchicken They can't go after each other at night. They can vote for each other in lynchings. | ||
Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
On November 04 2008 05:12 Empyrean wrote: We don't want two detectives dead, do we? Common sense. Guess we don't have paramedics? | ||
Amber[LighT]
United States5078 Posts
On November 04 2008 11:03 Artanis[Xp] wrote: Few situations: Ace Red -> dies: Means Folca is probably a detective, might or might not survive till day 2 to put down a list. If the Mafia don't kill him on night 2, this would be a very interesting situation. Ace Blue -> dies: Not good. Kill Folca, obviously. Ace Green -> dies: Repeat Folca Red -> dies: Means Ace is probably clear of any charges. Might or might not survive till day 2 which would be irrelevant if Ace has no specific role, and he would die pretty soon if he isn't mafia as well. Folca Blue -> dies: Not good. Kill Ace, obviously. Folca Green -> dies: wtf. The fact that Folca roleclaimed and said that he's a detective drastically reduces the chance of him being green. It means he's basically either a detective or mafia. Ace doesn't have this luxury, as there's a much bigger likeliness that Ace is green, statistically, then a detective. Since Folca can contribute more with his powers if he indeed is a detective then Ace could if he's green, coupled with the fact that Folca was willing to lynch himself at first (though this might've been part of the plan to sway votes, but I'm not completely convinced by that), I vote for Ace as I have already stated earlier. It will be a shame if Ace dies and is green, but let's face it: If Folca is mafia and gets lynched, it won't be long before the mafia kill Ace either. Statistically in terms of information the town can get, it would be a better idea to lynch Ace then Folca. We're not going to have those detective abilities by Day 2 if Folca is a detective. There is a 1/3 shot that Ace could be a mafia, while Folca is 1/2. I feel like the higher risk in this case is to keep Folca alive because we lose both. If we keep Ace alive and we accidentally do kill our detective, then the vigilante should step in and kill Ace overnight. I'm going to switch my vote from DecafChicken to Folca. | ||
Amber[LighT]
United States5078 Posts
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Amber[LighT]
United States5078 Posts
On November 04 2008 11:36 Empyrean wrote: This is just bullshit. Both of them have 1/5 chance of them being mafia and 3/50 chance of being detectives. To the town, their behaviors will "weight" what we think of these probabilities, that is, whether it's more or less likely for them to be mafia or detective, based on their behavior. You're willing to sacrifice a strong player because someone claims to be a DT? Cmon you've played this before. There is 1 outlandish clue about Ace that doesn't even really hold, and one rolecheck that evidently included other players as well. I'd rather vote based upon clues only, but in this case we cannot guarantee that the information provided is accurate. | ||
Amber[LighT]
United States5078 Posts
On November 04 2008 11:46 Empyrean wrote: The thing is, by roleclaiming DT, obviously some other DT would be suspicious and rolecheck him. The fact that no other person claiming to be DT has spoken up saying that they investigated him and that Folca is mafia pretty much ensures that Folca isn't mafia. I'm pretty sure that once Folca roleclaimed DT, another one checked him out, found out he was DT, and decided to stay silent. They'd only pull the alarm if Folca were actually mafia. Honestly. If any of you guys were DT and someone claimed they were DT and accused Ace, wouldn't your natural reaction be to investigate Folca and see if he were lying? Exactly. I'm positive that some other DT has investigated Folca, found him to be DT, and is thus remaining silent. Or they could have figured out he was mafia, and are keeping quiet until tomorrow when they won't be targets and screw us over. | ||
Amber[LighT]
United States5078 Posts
On November 04 2008 11:55 Empyrean wrote: Think about this. If Folca were actually a DT and a DT investigated him and found that he was, then we'd have one dead DT, Folca. If Folca were mafia and a DT investigated him, the DT would naturally speak up and say that Folca is mafia, and the other DT would die (to mafia). Either way, we have one dead detective. Besides, the DT also realizes how important a townie Ace could be, and would also naturally want to save Ace. EDIT: The problem is, if they found Folca to be mafia, then they'd know that there'd be a high chance that Ace is townie. Now they would weigh Ace's death against their own DT life. But what is the advantage to sacrifice the DT if Ace is just a townie. Ace may be a great leader, but a detective who isn't known to mafia is slightly more valuable since Ace can't question the meaning of each Day/Night post. | ||
Amber[LighT]
United States5078 Posts
On October 25 2008 14:07 Chuiu wrote: Vigilante - You have the ability to kill up to two people of your choice at any night phase in the game. You cannot use both at once and may wait to use them whenever you feel like. A clue will be left behind that points to you for the mafia (or the town) to interpret. You must also wait until the second night of the game to act. If your hits ever overlap with a mafia hit I will cancel it and notify you the following day and you will be able to use it again. If your hit overlaps with another Vigilante I will cancel all other hits but the first one and will notify anyone who's hit didn't go through the following day and you will be able to use it again. You will not be told if it was mafia or murderer that caused your hit to be canceled. There you go | ||
Amber[LighT]
United States5078 Posts
On November 05 2008 13:32 bumatlarge wrote: If detectives checked a random towny, told them via pm their role (unless mafia) and had the random towny feed info from the DT, I think that would work. Mafia would risk ALOT to chance knowing a role of a random towny. If a DT should stumble upon a mafia THEY SHOULD KEEP THEIR MOUTH SHUT, and let their checked towny talk. If Folca had done this, we would have had to lynch the mafia, because lynching the mouth would have gotten us no where. This was what I was thinking we should do, but it will be hard to convince the entire town that two townies are legit. I mean we had so much trouble on the first day believing just 1 person, imagine someone saying that "a DT told me ...." ? It would probably work if the DT's just used regular townies as proxy players. The problem that arises is the waste of using a DT ability to find a towny to trust, since asking about the votes doesn't reveal who is a townie and who is mafia. At this point the Detectives should try to isolate themselves and gather some good clues, and the town should also begin monitoring the activity of all the players. Their posts, votes, etc. should be recorded religiously. We need to come to a consensus on how the clues should be interpreted each day as well. The arguing needs to stop here, we know what we must do now for tomorrow. We will get more clues and we must pick up where we left off. | ||
Amber[LighT]
United States5078 Posts
On November 05 2008 21:29 Mandalor wrote: I was thinking of a different plan. The DTs could check random townies and pm them their role. Once there is mutual trust, DTs can send their list check findings to that townie to secure the lists (otherwise once a silent DT is dead, all his findings would fade into oblivion since he's not allowed to talk when he's dead). Also the DT and the townie can defend each other if suspicion is (falsely) raised because of a clue that might be linked to them. None of them should speak about it in public at first, but if the DT dies and the time is right, the townie can publish the lists. Mafia might try to fake a DT, but they would have to be super lucky to guess right. This would work, but what if the detective checks somebody they think they can trust, but they turn out to be mafia? Though this is great news, that DT just used his ability for the day and can either come out and try to prove that player (that was found to be mafia) is in fact who we should lynch, or he must wait 1 more day and potentially risk getting killed and losing the information he has. It would be great if we could get the medics and the DT's to PM a number of trusted townies so more than one of us would have their information and can coordinate a way to save them, but it's up to them at this point to find out who they trust, which is (yet another) disadvantage for the town. Maybe wait until day to pick 1 trusted towny and then spread the information to a couple of other townies who are believed to be trusted? | ||
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