TL Mafia 3 [Night 5]
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Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
On October 29 2008 12:53 Empyrean wrote: Could I have a rough estimate of the times you'll be posting (UTC -5...that's EST) so I can best prepare myself for the frenzy of refreshes and replies? EDIT: And town, we have more than five days. Mafia killing power is at max 5...read the rules :/ oops, 7 days then.I was thinking mafia only needed to kill 21 townies (become more than half of town) instead of 31 (outnumber town). My bad. 31/5= 6.2. | ||
Chezinu
United States7368 Posts
On October 30 2008 01:26 ZBiR wrote: uhm? if town kills no mafia, then 6 townies die every day (5 killed by mafia, 1 by town), so after 5 days 30 townies are killed and only 10 remain, along with 10 mafia -> mafia win Maybe thats how I came up with the 5 days. I should show my work - so I wouldn't forget how I came to the conclusion. But Mafia has to outnumber town not equal - so I was wrong none the less. so 6 days. Suicide bomber, Jacks, Mad Hatters, and vigilantes makes it unpredictable anyways. Edit: If you can't wait for mafia to start and have nothing better to do. + Show Spoiler + Worst case scenario for town: Day/night 1: 1 - Town lynches innocent 5 - mafia kills 5 town 6 - dead on first day/night Day/night 2: 1 - town lynches another innocent 5 - mafia kills 5 townies 5 - 3 vigilantes and 2 jacks kill townies 11 – dead on second day/night Day/night 3: 1 – town lynches another townie 5 – mafia kills another 5 8 - 3 paramedics and 2 jacks all protect one person and mafia happens to use a suicide bomber on him and the two jacks happened to place bombs on townies on the first day. 4 – mafia happens to kill 2 mad hatters, who both have already placed both bombs on townies. 18 – dead on third day/night Total: 35 dead townies, but 1 suicide bomber died so its 9 to 5 and mafia wins! | ||
Chezinu
United States7368 Posts
btw, JeeJee, roles will be giving out in 24-27 hours so look at time ^ | ||
Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
On November 01 2008 12:40 JeeJee wrote: IM STILL HERE seems like we are the only ones waiting.. | ||
Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
edit: ill wait if you are going in some order | ||
Chezinu
United States7368 Posts
On November 01 2008 13:20 XCetron wrote: + Show Spoiler + hes spreading suspicions and scaring people, seems like mafia + Show Spoiler + agree | ||
Chezinu
United States7368 Posts
No town psycho this round? On March 17 2008 12:21 Chuiu wrote: Your role: Town Psycho. Go insane with it. | ||
Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
On November 02 2008 00:10 Plexa wrote: nominating a leader just helps the mafia... Don't you see, that is the plan! Town choses a leader and puts all paramedics and jacks to guard him and then mafia will use suicide bomber on him. If the town doesn't chose a leader, then mafia will just use suicide bomber on you. So you should support this! lol | ||
Chezinu
United States7368 Posts
On November 03 2008 09:20 mikeymoo wrote: Hm. Yes there is a definite flaw in bumatlarge's plan. Eventually we will figure out who is a real detective, BUT that will not happen until the later part of the game. There must be a way for it to work, though. A detective cross-check would not be bad, as if we make this a very elaborate setup, the mafia will not be able to put something feasible together (the more people participating in hoaxing the town, the more likely a lynch will get one of them, and therefore everybody who participated). For now, I still think we should lynch the inactives. Who still hasn't posted? I haven't - nothing good to say. No point in thinking of someone to lynch when we will soon have more clues. | ||
Chezinu
United States7368 Posts
edit: nm, I thought night was going to happen before we voted | ||
Chezinu
United States7368 Posts
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Chezinu
United States7368 Posts
On November 03 2008 14:07 Ace wrote: as of now, you want to vote on the person that gives us the most info which is Folca. If decaf flips red - great we have mafia. If he doesn't, we move on to Night1/Day2 down a townie with no obvious information. If we lynch Folca, when he flips red we have a mafia and a motive for his accusations on myself and MG. We can also move on with the plan to lynch decaf at this point. One situation is an ABSOLUTE benefit for the town while the other is probable and based on an incomplete clue. I say we lynch Folca and stick with it. So if Folca flips blue, now we know to kill decaf and Ace | ||
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