hopefully this game goes faster with less players
TL Mafia 3 [Night 5]
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Dark.Carnival
United States5095 Posts
hopefully this game goes faster with less players | ||
Dark.Carnival
United States5095 Posts
As for who to lynch, it's hard to really pass judgement with so little information, we are really stabbing in the dark here without anymore clues to go with, and we haven't been allowed for anyone to use their roles, so any plans we have, have to wait. Also, I think some of the plans, like Aces, are probably our best shot after people have been able to use their roles etc. Which brings us back too; who do we lynch? Well, we could go for some of the inactives, but that's risking killing off a blue who's just busy, like what happend last game where incontrol got killed off early because he wasn't active. Lynching based on clues will probably get us the same results as last game where we went with CTStalker based the vague clues of day 1, but at this stage that's really all we have. So I say vote to lynch the person who we feel has the strongest ties to the current clues we have, for a few reasons; one being that if this person really is mafia than that's great, secondly if he turns out not to be mafia than at least we know that the clues we linked to him are meant for someone else, which helps later when we have more clues to play with. It's not the most ideal of situations but the begining few days are really just stabbing in the dark. | ||
Dark.Carnival
United States5095 Posts
On November 03 2008 07:29 Mandalor wrote: Where's the difference between lynching an inactive player who might be blue and a player who might be connected to a clue (with the chances of us finding out so early are like 10%) who might be blue? I really don't see any. As of right now I see lynching an inactive player to be the best option. We might get a) lucky and kill a silent mafioso b) semi-lucky and kill a townie who really is inactive c) unlucky and kill a townie who was only inactive for a very short period of time d) super unlucky and kill a blue I don't think we have any other option. The first lynch is always based on luck. EDIT: I really like Scorch's idea. I might not be as creative as Chuiu, but I don't see how he could make a decent clue that is different from mentioning random letters and numbers for these players. If one of those clues pops up later on, we have narrowed the amount of possible mafioso for those clues down by 1. There isn't, which is why the first day is always a stab in the dark, I just feel that since we have to lynch someone let's at least go with the option that has something backing it up. Lynching someone because they're inactive on the first day is not a good enough reason to lynch someone, or at least that's my opinion. If they're a towny.. we gained nothing, and lost a player. If they're mafia, all we did was get lucky, but we can get lucky with lynching someone based off clues. Hell we could choose anyone who's posted and have a chance of lynching a mafia, but just because there's a 'chance' doesn't make it a sound reason. As I keep saying, and I'm tired of this cliche, it's a stab in the dark, we have a chance of hitting any number of role, be them blue, mafia or towny. It just seems better to go based on something such as clues, even if they are weak or vague, when we'd be lynching someone else anyway based on less. At least with the clue argument we can elminate them from further clue analysis, and that can help later. We have no reason to think anyone is inactive on the first day, in the next days to follow if someone is obviously inactive and we have no better choice, then we can lynch them. | ||
Dark.Carnival
United States5095 Posts
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Dark.Carnival
United States5095 Posts
I was going to abstain, but since Folca showed up and splurged his little bit about being a detective and Ace mafia, I figure it's better to lynch the person that we will at least gain something from, since lynching Folca or Ace at this time wouldn't do anything but cause a wasted lynch. | ||
Dark.Carnival
United States5095 Posts
Blue, red or green, whatever color Folca turns up he did cause an annoying situation. edit: When I think about it, maybe it was intentional as part of a mafia scheme to do it like this, since Empyrean turned out to be telling the truth about his roll last game maybe people would be more inclined to believe someone doing it this game. Kinda seems far fetched but who knows, it has caused chaos to any organization we had planned. | ||
Dark.Carnival
United States5095 Posts
At first I thought that it might've been misdirection to waste out lynch on decaf next and stray away from the other two lists, mainly the Folca list, but it doesn't seem like they really targetted people that voted for decaf, just people that were active, except fishball, who barely posted anything. | ||
Dark.Carnival
United States5095 Posts
almost forgot to vote ;x since there seems to be no one else to vote for currently guess i'll throw my towel in with the ace list | ||
Dark.Carnival
United States5095 Posts
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Dark.Carnival
United States5095 Posts
I vote for ZBiR | ||
Dark.Carnival
United States5095 Posts
I'm fairly sure KF91 isn't mafia(not that he can't be, just a feeling he isn't) At this point in the game most of our lynches will give us good information even if they turn out not to be mafia. | ||
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