:D
TL Mafia 3 [Night 5]
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Empyrean
16925 Posts
:D | ||
Empyrean
16925 Posts
EDIT: And town, we have more than five days. Mafia killing power is at max 5...read the rules :/ | ||
Empyrean
16925 Posts
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Empyrean
16925 Posts
Anyway, yeah, I'm townie and I have a bunch of suggestions/plans/etc. | ||
Empyrean
16925 Posts
So watch out for that. That's what I was going to do if I were mafia. | ||
Empyrean
16925 Posts
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Empyrean
16925 Posts
Expect a list from me of people's profiles, signatures and just random information. If it makes you feel any better, I ran a mafia game on a different website (non SC related) of which Last Romantic is part of, and some of my clues (he was mafia) were inserting random English translations of a French aria into the post, and having one of the characters be a student practicing organic reaction of silver salts with halogens to form organic halides for his upcoming lab practical as part of the story. + Show Spoiler + That reaction's the Hunsdiecker reaction, discovered independently by Alexander Borodin, who was also, coincidentally, a Russion Nationalist romantic composer I never really did clue analysis because I thought it was a waste of time, what with all the red herrings and such, but if anyone on that poem knew lesser known French opera (it was Leo Delibes') or lesser known romantic composers, they could have easily deduced that it was Last Romantic. So yeah, clues would be our only chance of town victory. | ||
Empyrean
16925 Posts
EDIT: And can I continue clue analysis once I die? Like in a blog or something? | ||
Empyrean
16925 Posts
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Empyrean
16925 Posts
Chuiu is late! <_< | ||
Empyrean
16925 Posts
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Empyrean
16925 Posts
"I am representing myself and mafia #2. Our target is townie." So that way, inactivity and lack of organization hurt mafia as well as town. And here is a collection of my previous posts in this thread that I thought would be helpful. On November 02 2008 01:06 Empyrean wrote: Ok. Don't rally behind anyone at the moment, mainly because they could be mafia. That way, when they release some "convincing" clues, it could just be the mafia giving out false information. Actually, the mafia could rally the town to lynch another mafia member the first day, thus building trust in the first mafia member. Their kill count won't decrease, anyway. Then, they'll say something along the lines of "hey paramedics, protect me please! I think I'm going to die because I'm giving you guys all this information!". At the end, when all the paramedics are protecting him, if the first mafia was the suicide bomber, he'd just go and suicide himself against some random townie, killing a townie, and multiple paramedics along with him. So watch out for that. That's what I was going to do if I were mafia. On November 02 2008 01:40 Empyrean wrote: The problem with no bodyguards is that you have no one to rally behind, so any detective will be scared to reveal his findings, and lots of mafia will post fake detective findings. It's going to be really hard for town to win this, unless Chuiu posts really easy freaking clues. On November 02 2008 04:18 Empyrean wrote: Clues are our only way to go. Expect a list from me of people's profiles, signatures and just random information. If it makes you feel any better, I ran a mafia game on a different website (non SC related) of which Last Romantic is part of, and some of my clues (he was mafia) were inserting random English translations of a French aria into the post, and having one of the characters be a student practicing organic reaction of silver salts with halogens to form organic halides for his upcoming lab practical as part of the story. + Show Spoiler + That reaction's the Hunsdiecker reaction, discovered independently by Alexander Borodin, who was also, coincidentally, a Russion Nationalist romantic composer I never really did clue analysis because I thought it was a waste of time, what with all the red herrings and such, but if anyone on that poem knew lesser known French opera (it was Leo Delibes') or lesser known romantic composers, they could have easily deduced that it was Last Romantic. So yeah, clues would be our only chance of town victory. On November 02 2008 04:23 Empyrean wrote: Oh, also analysis of voting patters is also useful. EDIT: And can I continue clue analysis once I die? Like in a blog or something? On November 02 2008 04:33 Empyrean wrote: Well, then we can see death patterns as well. For example, if someone's posting clues and they're accurate, the mafia could have them lynched. That way, if someone's being kept alive, it's possible that their clues are incorrect. Or the mafia could anticipate this and just keep them alive for the sake of confusing townsfolk, or kill townies with -incorrect- clue analysis to try and make it seem like they were onto something (when in reality they weren't), leading the town to lynch incorrectly as a result. | ||
Empyrean
16925 Posts
Don't forget that clues might not be so obvious. For example, if the mafia were infinity21 (not participating in this game), a post referencing Hilbert's Grand Hotel could point to him (deals with a counterintuitive paradox involving countably and uncountably infinite sets). EDIT: But also watch out for red herrings. Lots of things in Chuiu's post might not even be clues at all, and clues are notorious for being misinterpreted. But still, they're one of the only things we have going for us at this point without a mayor/DT network. | ||
Empyrean
16925 Posts
On November 03 2008 00:07 fusionsdf wrote: here is the list of people who have not yet posted since the game started: 1. imDerek 3. Jimtudor 4. decafchicken 5. Camlito 8. mikeymoo 9. MTF 10. clazziquai 13. Chezinu 14. nemY 15. xDark.Carnivalx 16. Empyrean 18. RtS)Night[Mare 20. JeeJee 21. SoleSteeler 23. ~OpZ~ 25. Mynock 26. iNfuNdiBuLuM 27. Ace 28. MidnightGladius 29. Bockit 30. Folca 32. goldenkrnboi 33. Yogurt 35. ShadowDrgn 36. ulszz 37. KH1031 38. Amber[LighT] 39. Fishball 41. Artanis[Xp] 42. ZBiR 44. KF91 45. FakeSteve[TPR] 47. HeRoS)Pink 48. Mandalor 50. G.s)NarutO there are some people I left on who have posted, but their posts were joke posts or didnt contibute anything If your name is on this list, post! Umm...try reading the first post after the game started. | ||
Empyrean
16925 Posts
Also, be wary of clue checkers as well. They could be mafia, putting in red herrings and deliberately misinterpreting things to mislead the town. | ||
Empyrean
16925 Posts
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Empyrean
16925 Posts
If any mafia decide to claim DT and give a conflicting view, the third DT will speak up. He'll likely get killed the next night as well. But still, once all the detectives are dead, we will have six-eight Mandalor style lists, as well as the names of any mafia who roleclaimed DT (since the DTs are dead, anyone who gave conflicting information by roleclaming DT will logically be mafia). EDIT: Two scenarios: 1. Two dead detectives, six-eight Mandalor style lists. This is if mafia don't role claim. 2. Three dead detectives, one-(however many mafia roleclaim) dead mafia, six-eight Mandalor style lists. So this plan either leaves us with one more DT alive than all previous plans posted, or the same number of dead DTs as previous plans but with dead mafia. In either case, we still have Mandalor style lists to work from. | ||
Empyrean
16925 Posts
On November 03 2008 02:28 Plexa wrote: You know DT's only get 2 list checks right? Ah, my mistake. We can have more if the Jack is the player who does the confirmations, but this fuddles things up a bit. | ||
Empyrean
16925 Posts
Whoever is the prime suspect will have votes 1-30, and whoever is the secondary suspect will have votes 31-50. | ||
Empyrean
16925 Posts
The problem with the game this time is that DTs are scared to share their findings this time. | ||
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