TL Mafia 3 [Night 5]
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Plexa
Aotearoa39261 Posts
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On October 25 2008 18:34 MYM.Testie wrote: NBANNED FROM LAST GAME FOR WORKING WHILE DEAD Y/N? you fail | ||
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On October 27 2008 11:53 ~OpZ~ wrote: Let's face it, I'm the most useless person in this entire mafia gameWell it could always be a bad idea, look at it, instead plexa might not get any protection and then they waste their bomber... YAY! | ||
Plexa
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1) I'll be dead within a few days at the very most 2) How do you know you can trust me? 3) How do I know i can trust you? The best thing we as a town can do is think before we lynch - no shadowdrgns this game alright? I'll just be doing the exact same thing i was doing last game >.> | ||
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Town hwaiting | ||
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18. RtS)Night[Mare 6. XCetron 26. iNfuNdiBuLuM 8. mikeymoo 7. BloodyC0bbler 12. Caller 5. Camlito 28. MidnightGladius 36. ulszz 45. FakeSteve[TPR] 4 overlap! they must be true mafia | ||
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Then one person stood atop the gallows embracing the moment he cried out to the town "We can trust no mayor, no governor, no authority this day or the next. We must unite to take care of the problem ourselves. Mafia if you hear me then tremble because we are united in our cause and will strike with cruel precision to drive you from our town." And with that the crowd cheered and their first day of mafia hunting began. Gets me thinking..Ok. Don't rally behind anyone at the moment, mainly because they could be mafia. That way, when they release some "convincing" clues, it could just be the mafia giving out false information. Actually, the mafia could rally the town to lynch another mafia member the first day, thus building trust in the first mafia member. Their kill count won't decrease, anyway. Then, they'll say something along the lines of "hey paramedics, protect me please! I think I'm going to die because I'm giving you guys all this information!". At the end, when all the paramedics are protecting him, if the first mafia was the suicide bomber, he'd just go and suicide himself against some random townie, killing a townie, and multiple paramedics along with him. Just seem soo soo similar =/ either a) Empy has a special role (vigil perhaps?) and has found his way into the clues b) Empy is mafia trying to persuade the town c) This could be way way too obvious Decaf also seems like a prime candidate - almost given to us on a plate as was queasy last game. Perhaps it's better to keep his lynch for later when we have no idea what do to as killing him down doesn't hurt the mafia at all. | ||
Plexa
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On November 02 2008 20:45 Scorch wrote: It's what we did last game if you recall (with clazziquai in particular). And if you also recall from last game, there are points in time when the town has absolutely no idea where to turn and we do stupid lynches. I don't get that logic. Why would you rather take risks than kill a mafia when you can? Suppose we go by that strategy and lynch a townie today, and then find another mafia tomorrow. Had we killed the first sure mafia today, we could lynch the second mafia tomorrow and reduce killing power without using up any power roles. Plus, as time passes and more information is revealed, it gets less and less likely that we don't know what to do. Not saying decaf is that sure mafia at this point, obviously. EDIT: just found this utterly depressing clue The noose now tight around his neck Chuiu took a look over at the man ready to pull the switch. "Embrace the release that death brings you" Links to myself -> Spirit will set you free=[ plz dont lynch me It brings tears of joy to my eyes to see the tears of angst in theirs. - JeeJee's quote Vengeance was the theme and they felt nothing but ill regard for many of Chuiu's accusers. The Governor and Sheriff were quickly captured by the violent crowd and brought back to the gallows. Being the two who brought up charges on Chuiu they were the two to be lynched by the raving mob. I think there's a nice connection there as well (or at least to other parts of the day post) | ||
Plexa
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22. aZnvaLiaNce (weak to moderate) I really like this interpretation, and i doubt we're going to get anything stronger from this set of clues unfortunately "Whoever wins, the battle does not end. The loser is set free from the battlefield, while the winner must remain there. And the survivor will live out his life as the warrior until the day he dies." -Big Boss aka Naked Snake "Embrace the release that death brings you", he stated as he pulled the switch ideally we'd want to not lynch today because this really is just a stab in the dark | ||
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On November 02 2008 23:58 fusionsdf wrote: This is the best plan of action we can take for a number of reasonswell it doesnt have to be hardcore plexa style analysis. Im fine with people reading through the post and just pulling out what they think are clues (and if possible, someone to link the clues to) So Not every poster has to go through profiles (thanks to the work of araav though, this is RIDICULOUSLY easy) If you arent willing to put in time to analyze the clues in a day/night cycle, then your only value to the town is as a voter who just follows the herd. In other words, players like that, ideally, are the ones we want mafia to first hit. And If we have no good mafia suspects, we want to lynch the inactives first. I mean unless you are really really lazy, there is going to be someone more inactive than you. The more you contribute, the less danger you are in. IF YOU DONT WANT TO BE LYNCHED TONIGHT, POST. INACTIVES JUST HURT THE TOWN 1) Increases safety of blues 2) Forces the mafia to post or get lynched (creating material to judge them by) 3) If we do miss, if the player is inactive they are dead weight to the town anyway | ||
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On November 03 2008 00:29 [GiTM]-Ace wrote: aznvalience is stacked upon further inspection - but its much much better to wait and see if evidence builds upI'm not to great on the clue gathering myself but from the clues posted by caller only aznvaliance looks decent enough to look into. And well the decaf one but that seems way to obv. | ||
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"NO IM KAWAIIRICE" could easily be extrapolated to the idea of a last meal without bending things too much (similar to mafia clues last game). Obviously if we see clues in the future relating to cuteness or food caller definitely needs to be examined closer | ||
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On November 03 2008 00:38 KH1031 wrote: Mafia kill activesHow does lynching inactives help the town? Don't get me wrong, having inactives hurt the game, but I do not think it necessarily hurt the town. Having inactives alive will create more buffer head counts in town. Having them dead just increases the number of dead blues. I do, however, agree that we make everyone post so that we have some material to work with, as well as telling if they are active or not. Actives actively vote If it comes down to the wire town wants to maximize actives to avoid mafia vote rigging hence killing inactive is good | ||
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fusion plan for today Ace plan longterm imo | ||
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Day 1 - person speaks up, orders people to vote in places; DT checks him but doesn't speak up Day 2 - person orders a second list of hits; DT checks a list an gets number of mafia Day 3 - DT speaks up, posts all his information and gets lynched Thus the DT has used his two most useful abilities already and is no longer a liability to the town. Knowing a DT is alive and having to protect him every night is a pain in the ass (see Empyrean from last game) especially seeing that the suicide bomber will likely get him. Thus we remove a liability from our side (keeping everything more secret in terms of medics) as well as verifying a leader - who is also a liability (can't have two liabilities am i right?). Also because the lynch lists were ordered, we can easily check lists and find out where the mafia are. Also, if we lynch the person instead of the DT then mafia can just fake-role claim DT and we lose a jack or a veteran. AND we have the possibility of the mafia confusing things when DTs are saying opposing things. Lynching the DT is the only way to be sure. EDIT: to ensure that we are only using one DT how about DT's pm him and when he receives a pm from a DT he says that he has got a pm from a DT and then the others don't have to pm him anymore (obviously he'd have to say that hes online for the next X minutes so DTs dont pm spam him). If the DT dies prematurely the "leader" looks pretty bad// on second thought this won't work -_-; | ||
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On November 03 2008 01:21 Falcynn wrote: And then do you notice how suspicious it is when that person NEVER gets hit by mafia? I'm pretty sure they can, but that's irrelevant. I'll give an example of what I mean. Mafia1 claims to be veteran. Mafia2 claims to be a detective who role checked Mafia1 and found out the he's mafia. The town rallies to lynch Mafia1, he turns up red and the town assumes that Mafia2 must be a detective. Do you see how that can be dangerous? With that being said, it is far far far safer to lynch the person calling the role check EDIT: with that being said using the three day plan proposed by myself maximizes the use out of a legit DT and is what we should be looking for.. having both a DT and a vet alive and target for the mafia is just bad - and we cant afford to have two liabilities hanging around. | ||
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