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TL Mafia 4
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BWdero
Netherlands476 Posts
So sign me up. | ||
BWdero
Netherlands476 Posts
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BWdero
Netherlands476 Posts
Qualities mafia posses: they bare a mark on their arm, several look like criminals previously incarcerated. In this day we are introduced to 3 mafia. A man who looks sharp, a man who looks benign and a third one on lookout. Lookout: this is the first mafia we see, this mafia has not been described yet. It was this mafia that handed the bats to the other two. Take note that he never actually engages in violence himself, instead preferring to let the other two do the work. Sharp: This mafia looks sharp. No further details about him given. Sharpness may be literal or referring to a cleverness of some sort. Benign: this man looks benign. Also no further detail. Manner of deaths: Chuiu dies from too many blows to the head. Bloody died from having a bat shoved in his mouth and then having the side of his head smashed. Possibly hinting that his assailant is particularly cruel or brutal. If town doesn't lynch someone once a day mafia nuke the town. Playing a cruel game. The mafia like to play games. Nuke may be a clue in itself. My suspects: inertinept as benign, it is pretty much the definition of the words as someone said. I feel this is a very strong clue pointing at him. Especially on the first day where we don't have much else. on our use of abilities. We should use them as often as possible. The best one to use today seems to be sanctuary or overtime. Since we really don't have enough clues to call a double lynch. I'm leaning towards overtime myself. Since it give the medics a lot of saving power, minimizing deaths this night.(can a medic protect himself?) It also allows us to save sanctuary for later in the game, when mafia have a better idea of who the blues are. | ||
BWdero
Netherlands476 Posts
On February 28 2009 20:50 LTT wrote: Based on the ruleset, here are some optimal plays that I've come up with. Private Eyes: (PE) 1.) Don't use your rolecheck ability. Vote checks are far stronger and get more powerful as the game goes on. Rolechecks become far less useful. Attempting to use both isn't worth the risk as the only time you should use the rolecheck-guess is if you know the person's role 100%. If you already know, why use the rolecheck at all? (This system is just silly, Chuiu... ) 2.) Announce in the thread before you use your Vote Check. The worst thing that can happen is that we have multiple Private Eyes check the same vote. Once you use your ability, you are basically a green so it doesn't matter if you reveal your role. Related, check the thread before you make your vote check to ensure you aren't duplicating a check. 3.) Immediately post the Vote Check results to the thread. As mentioned in 2, once used you are green. Your death would only help the town at that point as it means that a paramedic or detective is not dying! Sidenotes: Following the above means that mafia can pretend to be PEs and "claim" a vote, keeping our PEs from checking and then spreading false information. This is possible, but a dumb trade as the information can be ignored once the false calimer is revealed and it leads to more scrutiny of the claimer. Detectives: (DE) 1.) Use your abilities every day. Duh. 2.) Pay special attention to anyone who claims to be a PE. Paramedics: 1.) After you stop a hit, always let your target know about it via PM. They are 100% confirmed townies as there are no vigilantes in this game and Mafia cannot send a hit against themselves. Veteran: 1.) The only time you should use your extra vote is if the voting is close. Nght lives are far more important to you. General: If you are protected from a hit, DO NOT reveal your role to a medic who PMs you until some time has elapsed. As L showed in game 2, fake roleclaiming as a medic is a powerful tool as the Mafia know who they tried to hit and survived. The chances of them risking it are low as there are veterans in this game, but give it enough time for the "real" medic to pm you. ****EVERYONE VOTE**** PEs cannot check non-voters or abstains (Correct me if I am wrong here Chuiu) so if there are lots of inactive townie voters, then the mafia can simply not vote. If all the townies vote, the mafia is forced to as well lest they be picked apart by vote checks. Edit: Clarity. Private eye. Hmm, seems like a good idea but as you said there is nothing stopping mafia from faking a check. How about this, anyone that presents a vote check is lynched as soon as possible to confirm their legitimacy. Should stop mafia from faking. Detectives. Agreed. Paramedics. Agreed. Veterans. Agreed. | ||
BWdero
Netherlands476 Posts
On February 28 2009 21:44 LTT wrote: I thought about that but it really isn't worth it. We have very limited killing power this game as there are no vigilantes. We can lynch them if we have no other targets, but we are almost always going to have a better target. They are giving us a massive amount of information when they give a vote check. If they lie, they've handed themselves to us. As soon as the information contradicts what they've given us, it's a free kill. This will get more powerful as the game goes on, especially if that mafia had difficult clues. We just need to tie each Vote check to the name of the person who gives it and constantly monitor how reliable the information is. Don't reveal your role based on this information until the vote check information is confirmed. (IE if someone claims that 0 mafia voted for a person, don't send your role to all of those voters until the claimer is confirmed to be clean) One thing we cannot do is try to chain PEs via rolechecks after the first vote check. I tried working something out using this before my first post but it fails horribly to Mafia fake roleclaims. If Mafia fakes the first vote check, we lose every single vote check to failed guessed rolechecks! DO NOT ROLECHECK. Fair enough. Now about which abilities to use. First of all, should we use one right now? Double lynch is obviously not a good idea this early in the game so our choices are between overpower and sanctuary. I would like to save sanctuary for later when mafia have a better idea of who the blues are. That way we can be sure it is put to better use then if we were to use it now, when mafia are largely in the dark on who the blues are. The later we use overtime the less of an effect it will have. Since more and more blues will have died the later in the game. Using overtime now would minimize our losses on this first day since all medics could then cover two people. Then again being able to have a detective check two people for clues could prove crucial in later stages. So if we use an ability today it should be overtime. However since all three abilities could prove gamechanging on later days I am reluctant to use one right now. | ||
BWdero
Netherlands476 Posts
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BWdero
Netherlands476 Posts
It's a good plan to enact when mafia kill power has been reduced but it won't work this early in the game. | ||
BWdero
Netherlands476 Posts
On February 28 2009 23:12 Scaramanga wrote: Also dont forget that mafia does have overkill at night three and we dont know how many mafia there are, Imo the plan would work if we had every single vet role claim, first night we use sanctuary on the vets, second night use overtime so vets get double life, then after that medics protect a different vet each night, so @BWdero yeah they can take one vet, but they cant take three edit: spelling That doesn't work because overtime doesn't take effect until the day/night cycle after we use it. So mafia have a night before it takes affect in which they can backlash and kill all the vets no prob. Though it is interesting that the only way mafia seem to able to counter this plan is by using their don power. Meaning they can't use it for anything else or the vet plan works. Is town informed of when mafia use their don power? | ||
BWdero
Netherlands476 Posts
On February 28 2009 23:49 LTT wrote: How about this: 1.) One vet roleclaims and uses their ability. 2.) Once confirmed via Chuiu's vote count, everyone PMs him their roles. 3.) Other Vets can confirm to him that they are vets by using their voting power. We now have all veterans confirmed but only 1 public. 4.) They coordinate medic protection. 5.) If the original vet dies, the other vets can use a mouthpiece. One vet should use a person who PMed the role of townie to speak in the thread. Do not reveal anything to that townie. If the Vet dies, the other vets immediately know that the townie was mafia. Edit: Clarity Nice plan but how can the unknown vets prove themselves to the mouthpiece once the public vet dies? A mafia could easily fake being a vet to an innocent townie and use him as a mouthpiece to spread false information. A better idea would be that after the public vet dies have one of the unknown vets step forward and prove themselves via voting power. | ||
BWdero
Netherlands476 Posts
On March 01 2009 00:11 LTT wrote: If multiple mouthpieces pop up, we can just have each confirm to the mouthpiece via pm. Whichever one can't is outed by the duped townie and we have a free mafia. Edit: It would actually be better to do it publically. Just have each Vet use their power to vote for their mouthpiece. The nonconfirmed vet is then outed by the duped mouthpiece. If we do it in private, it doesn't solve the case of Mafia Vet with Mafia Mouthpiece. Ah right, vets prove themselves to the mouthpiece by using their voting power. Someone claiming to be a vet but can't prove it by predicting which towny will suddenly get a veteran vote is obviously faking. Seems like a pretty good idea. Now all we have to decide is what the appropriate time is to implement this plan. (Unless someone else can find a flaw that we missed of course) | ||
BWdero
Netherlands476 Posts
On March 01 2009 00:29 Dyno. wrote: I was with you until this. Is it really legal for town members to claim in private to eachother? You'll probably think I'm maf for saying this, but that's incredibly lame and allows for a scenario such as the one you described where it's very difficult for the mafia to win. It is very much legal. It's how town won in game 2. And since I was mafia in game 2 i can tell you that is indeed very hard to win against and thus very beneficial to town if we can pull it off. | ||
BWdero
Netherlands476 Posts
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BWdero
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BWdero
Netherlands476 Posts
I cast my vote on inertinept. | ||
BWdero
Netherlands476 Posts
I strongly suggest nobody acts before we can confirm Dyno's veteran status. Besides voting of course, just don't vote on blue_arrow. | ||
BWdero
Netherlands476 Posts
@nightmare yes we vote in this thread. I suggest we all vote for inertinept but if someone can make another solid case against someone else I'm open to suggestions. | ||
BWdero
Netherlands476 Posts
Detectives, do not waste you clue check on inertinept, since we are going to lynch him anyways your check will be wasted on him. Use your check elsewhere. | ||
BWdero
Netherlands476 Posts
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BWdero
Netherlands476 Posts
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BWdero
Netherlands476 Posts
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