will the mad hatters suicide bomb also take out protecting medics?
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will the mad hatters suicide bomb also take out protecting medics? | ||
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#I vote for inertinept I'm not 100% convinced of it, but its about as good as you can expect from one day, and it doesnt make sense to not lynch anyone even if we could somehow organize that. | ||
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how did we confirm dyno is a vet? | ||
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On March 01 2009 05:20 LTT wrote: No. They cannot pose as vets. Every vet will be confirmed today by using their vote ability The same way we confirmed Dyno, they will confirm themselves to Dyno and start the circle. Any mafia that tries to pretend to be a vet is an instant free lynch. They can pretend to be medics or detectives though can't they? | ||
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On March 01 2009 09:16 malongo wrote: OK i just finished reading the thread. Dyno is indeed confirmed yet i have some suggestions to make to keep the plan going (plan for this day = lynch inertinept+ sanctuary veteran) 1- Veterans please use dyno to clean you NOW. You can confirm your role anytimewith him via extra vote but We wont have another santuary to protect them all at the same time so this is VETERANS free night. And you will have your extra life next nights, also you are going to win this game. 2- Mad Haters (yeah i remember you guys nobody calls you): Place your bombs tonight (theres no point in holding them and wasting a resource of the town) but place them on inactives and ASK DYNO before placing them (so they dont overlap) 3- DTs: PM your findings to dyno as soon as you have them and hopefully dyno will POST them assigned to a key number each roleclaimed DT (so we can have the info public so cluechecks dont overlap and at the same time having an eye on those "roleclaimed dts". 4- Dyno our loved captain: please ask random roleclaimed townies to vote in separate lists of people. We can easily extend our inner confirmed circle this way: example i assume there are at least 5 vets and all will be confirmed once the votes come via dyno. Dyno asks any number of them to cast the secret vote on X player (to confirm them vet and all them different players) and the other vote on a special list. Then asks X amount of players to vote in the special list. This way we will have a number of players confirmed clean (some vets) with others that want to get confirmed in a list. The best use for our checklists is not to get a 1 of 5 or so mafia BUT TO GET A NONMAFIA. Checklists are always suspect of the PE doing them anyways, so getting a clean list just leaves the PE to get confirmed. If you do this PLEASE make sure you do more than a list and a list with at least 1 vet inside and non the same role every player to confirm because this list will be highly risky to mafia later in the game. Having more than a list and a vet inside each list protects our next to confirm players from mafia. I vote to lynch inertinept and sanctuary for veterans but i will change my vote as soon if needed for a cleananse list. 4 only works if you make a bunch of lists (i.e. tell everyone to vote the way you want) and role check one of those. Its also important that only dyno/cleared people know which list was checked, and who is confirmed. Otherwise mafia will just go after the checked list knowing that there is probably a bunch of blues, and we know they are innocent. So who is being checked at what point, and who is confirmed should only be known to dyno and whoever he trusts. Again, I would encourage dyno to compartmentalize as much as possible. If you tell medics to protect someone, dont tell the medic why. Don't tell a dt dont check ____ because a on list ____ is blue. Just tell them to check a specific list. A lack of compartmentalization kills town. Just see the bodyguard game if you don't believe me. Town had an easy win, but the people in the know released to much information to too many people. Whether you have confirmed someone or not, don't tell them absolutely everything unless it benefits you. Don't just blindly tell everyone everything | ||
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#I vote for veteran sanctuary (in addition to my vote for inertinept earlier in this thread) | ||
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I think it makes sense though | ||
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wtf | ||
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oh I just had a hit out for me I see :D | ||
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On March 03 2009 14:07 Pyrrhuloxia wrote: Mafia 101 via Wikipedia: "Mafia (also known as Werewolf or Assassin) is a party game modeling a battle between an informed minority and an uninformed majority." Once you have a council of 11+ confirmable Veterans, you have an informed majority = imba. council.... I like that we should call ourselves the Wiseman's Council or something cool like that | ||
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