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BloodyC0bbler
Canada7875 Posts
Ie sign me up | ||
BloodyC0bbler
Canada7875 Posts
to start with heres my portfolio. Name: BloodyC0bbler Mafia experience: 5(6 if you count callers as two go's), 1 game run, 1 game co hosted Looking at just the one stat alone, I have the experience to lead this town to victory! In mafia 2, I was town aligned and we won, mafia 3 we as town dominated the mafia, mafia 4 was ruined by a jerkoff so well, can't really say much there. Tracils game ended early, but my side was winning. Callers first game ended day one with VI win, and his second game I as VI won. I have a high precident of winning the games on the side im part of, with ability, and luck like that, I would be an obvious goodluck charm for the town. Now, witha ll the extra things I do on TL (PX, Location thread, etc...) You guys know I spend way to much time here, giving me the most amount of time to really jump ontop of things, I can analyze clues well which is helpful in your sheriff. So I ask you all, Vote for the right choice, for a townie victory, vote BC! | ||
BloodyC0bbler
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On March 12 2009 03:17 Caller wrote: I hear BloodyC0bbler was seen have a conversation with Chris Hansen. I also hear he has a swastika on his arm. And he hates Israel. And he is a Republican. And he supports the War in Iraq. And he's a liberal. To any who believe this gibberish, you should not be dissuaded, for I am canadian! I believe in a free and peaceful society, free from oppresive mafia, I believe in equality for all blues and greens, and together we shall smite down the red! My opponent brings up the iraqy war, but there are no WMD's or Oil for it to be valid, this is live or die, and i say we the blue and green shall live! Vote for me my friends, and we will see a brighter tommorrow! | ||
BloodyC0bbler
Canada7875 Posts
On March 12 2009 00:35 JeeJee wrote: yup count me in the sheriff/mayor rolecheck is pretty interesting, who thought of that? Combined effort between like 8 people. | ||
BloodyC0bbler
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BloodyC0bbler
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On March 14 2009 08:00 CynanMachae wrote: Isn't camlito like the first in the sign up list? Ltt gave his slot to camlito, which seems unneccesary as he was supposed to have a guarenteed slot. | ||
BloodyC0bbler
Canada7875 Posts
On March 14 2009 14:38 inertinept wrote: nah, ive seen enough to know that Chuiu is simply a stubborn child now. He must have posted that picture of himself to prove my point. He posted the reason involved, you continued to litter the thread and ignore it as valid, he even admitted it was a consensus among people responsible, which there were about 7, all in agreement, so please, stop. | ||
BloodyC0bbler
Canada7875 Posts
to start with heres my portfolio. Name: BloodyC0bbler Mafia experience: 5(6 if you count callers as two go's), 1 game run, 1 game co hosted Looking at just the one stat alone, I have the experience to lead this town to victory! In mafia 2, I was town aligned and we won, mafia 3 we as town dominated the mafia, mafia 4 was ruined by a jerkoff so well, can't really say much there. Tracils game ended early, but my side was winning. Callers first game ended day one with VI win, and his second game I as VI won. I have a high precident of winning the games on the side im part of, with ability, and luck like that, I would be an obvious goodluck charm for the town. Now, witha ll the extra things I do on TL (PX, Location thread, etc...) You guys know I spend way to much time here, giving me the most amount of time to really jump ontop of things, I can analyze clues well which is helpful in your sheriff. That is my background, As for what I will do for the town to win. As sheriff or mayor, I will help guide the town where I can doing what I do best, Analysis. I can analyze clues, behaviour of players and guide us in a winning direction. As sheriff, I can jail 4 people in a game once per person, this allows me to save potential targets from mafia in a night, or jail the mafia lowering their KP. As mayor I can guide us towards killing the right suspect, and with a day 1 auto lynch, kill the person who is the most fishy to the town, but in the end, that will come to a consensus among the town first. Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role). So heres the plan. Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town. When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one. In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after. This is our best chance at getting town leadership quickly. | ||
BloodyC0bbler
Canada7875 Posts
On March 17 2009 17:01 malongo wrote: Theres almost no way to make a 100% good choice for the town so ill go with someone that has worked there before and seems to care about the town. #I vote Caller for sheriff And honestly all the BC stuff is rare to say the least. I began running on page 2 so no, not rare | ||
BloodyC0bbler
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BloodyC0bbler
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On March 18 2009 03:32 Qatol wrote: + Show Spoiler + On March 17 2009 17:18 BloodyC0bbler wrote: Now for a plan. We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role). So heres the plan. Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town. When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one. In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after. This is our best chance at getting town leadership quickly. How will you coordinate the lockup? It takes a cycle before that can take place. I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways. If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why? + Show Spoiler + On March 18 2009 02:50 MrBabyHands wrote: The people running for office lack confidence and insight. They wont make good leaders. I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it. Thats confidence. Thats why I can win. The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless. If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one. I also have an afro and wear shades (often). PLEASE tell me that's a belt. If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles. semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. As to coordinate a lockup. Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good. As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry. As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that. I believe that helps your worries. As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted. Double lynches are a town activiated ability so we would just lynch top two suspects. | ||
BloodyC0bbler
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On March 18 2009 04:38 BWdero wrote: If I knew that putting a hit on those players would mean that they would be confirmed town and put in charge of coordinating town efforts I would seriously consider other options before attempting to kill them. It's a choice really, let the intelligent players run amock for a few days while killing unprotected town or risk putting one of them in charge. The issue also becomes though, if all the pre-established players are green/blue this game for arguments sake. not killing some of them if not all of them quickly, leads to very quick assembling of skillsets that have worked insanely well in previous games. Killing new people although prevents them from doing much, your getting rid of someone whos learning the game. You may kill more greens that way, but another day of solid behaviour/clue analysis and the like will destroy mafia. They have to kill vet players, at least a chunk of them. Its more of a guessing game of who they will hit. | ||
BloodyC0bbler
Canada7875 Posts
On March 18 2009 04:23 Qatol wrote: Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth? I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this: 1) Qatol is hit but survives. (yay a medic protected me!) 2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die). 3a) The medic privately PMs me. 3a) I get rolechecked. 3c) The sheriff orders a jailing. 4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?) 5a) Qatol is now jailed (and protected for that night). 5b) The medic is rolechecked. 6) Both players are confirmed and the town sends in roleclaims. Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used. My bad, I didnt read the sheriff role correctly. Have the person step forward, dt is going to check them, now, medic usually will have pm'd the victim their role, i would also say, PM the sheriff. The green/blue claims they were hit, dt goes to check, that night 1-3 meds protect the target, others do as normal. Sheriff calls to jail medic who was hit. Person hit turns up red(could be miller or mafia) If its red, they are obviously up to get raped. Medic gets checked next day, they turn up as red we have two mafia, or a mafia and a miller. medic turns up blue he is actual medic, and guy was hit and is a miller(would be kickass to know) he turns up green, and he is either a douche or the GF which would make the person hit miller or mafia. We can greatly narrow down roles in that small instance. as for when to use double lynches, id say earlier than day 3-4 is almost a waste, as lynching is done mainly on strong clues or strong behaviour analysis, nothing is really solid till then. | ||
BloodyC0bbler
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BloodyC0bbler
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But. Why are people voting for mayor/sheriff choices based off day 1 clue/behaviour analysis? I know that its a good way to catch mafia on both counts, but heres the issue. Day 1 clues will have only 2-4 clues total each insanely vague, and each to a different mafia, never more clues pointing at it. Also, chuiu typically has his clues as specific words, so using an entire sentence isn't his style bases on past games. Next, we have barely any posting habits to follow on someones behaviour to have it exactly down at this point, it is just as hard to prove someone is mafia off the little posting done. I understand both areas are equally important, but for day 1, neither are truely reliable. | ||
BloodyC0bbler
Canada7875 Posts
I more mentioned it as, using an entire encounter on day 1 as a clue towards one player is insanely hard to do, the whole scenario is just weird, he could still be mafia, but I would more say chances of pika chu being mafia off an entire scenario are really low. Think of it this way, his name is pika chu and chuiu likes using clues that are more roundabout or make you think in some way. Using someone who drops down, then charges someone then grabbing someones gun is highly unlikely to be the little rat we all love to hate from smash bros or pokemon. I mean hell if you want to look at areas that are potential clues as well He reached out his hand as if to help Chuiu up, Chuiu grabbed his hand with a puzzled look on his face and began to get up We know that the mafia in question here only helped him up to stab him but, why would Chuiu take that hand knowing he was someone he had just tried to arrest? Chances are its someone who confused him, or dazed him or the like. that could link to Trancestorm, Dreamflower As for your charging theme, that pika chu is being hit up for, go look at http://www.teamliquid.net/forum/profile.php?user=LeperKahn That looks to be a pull or ram sort of thing, it could easily have been what charged, hands behind the head could signify horns. That all took me maybe 5-10 mins to look at, and are just as insubstantial as the rest. DAY 1 is not good for clue analysis, its normally not enough to hit a mafia with, sometimes we get lucky, but its not worth the hassle of hitting a potential blue or green. | ||
BloodyC0bbler
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On March 19 2009 09:11 fusionsdf wrote: because its going to be impossible to organize town this time, so the goal is to put someone in mayor/sheriff we want to keep alive. clue analyzers are people we want to keep alive. The second reason, and pyrr is going to hate this, is if he all of a sudden starts giving bad analysis or stops analyzing, we will increase our suspicion of him being mafia. In other words hes analyzing clues to save his life ha ha ha Hes going into way to much detail to push the clue through though, look at how many videos he used to prove his point, if you need like 4-5 videos to prove it, its trying to force something down ones throat. Anyone who has played mafia has knows clue analysis is super weak first day, and behaviour analysis is easier for mafia to do to pick out blues first day. We need to elect someone who will try to get the town organized and who can analyze but not be the center of the town. As neither sheriff or mayor can be town rallying point. | ||
BloodyC0bbler
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On March 19 2009 09:24 Bockit wrote: Just a note about the whole Pika Chu//Pikachu situation, if you remember from Game 2 crazie-penguin was literally a penguin in all the stories, and it was the subtle things like not being able to speak, having 'wings' instead of hands that were what gave it away. Much like grabbing a gun with a tail and running close to the ground match the actions of a character with the body of a pikachu. but having his hands behind his head to indicate the tail isn't very likely, if they were behind his back maybe | ||
BloodyC0bbler
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On March 19 2009 09:31 Bockit wrote: How is he going to "grabbed the gun and threw it to the side" with his hands behind his head if he doesn't have some other way to grab a gun beside his hands? Pyrr has suggested a tail and has provided a lot of supporting evidence and supporting clues to match a theme for this. Thats why im more likely to believe it was leperkhan than pikachu. Pika chu's upper or front legs can't really reach behind his head, but leperkhan has like a ram or bull in his profile as a picture, hands behind the head could signify horns, he charges(would also fit theme) then uses horns to grab or rip them from chuiu's hands. That makes as much sense as a pika chu reference. Seriously guys, DAY ONE ANALYSIS is almost pointless. lynching an inactive first is more beneficial. | ||
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