• Log In
  • Register
  • Settings
TeamLiquid TeamLiquidPro Liquipedia TSL4 LiquidPoker
EDT 09:54
CEST 15:54
KST 22:54
  • Home
  • Forum
  • Streams
  • Liquipedia
  • Features
  • Store
  • WCS
  • StarCraft 2
  • Dota 2
  • Brood War
  • WCS Portal
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • Events
  • BarCraft
  • StarCraft 2
  • Dota 2
  • Brood War
  • League of Legends
  • Blogs
Featured News
Auction OSL - Day 1 Recap …
Auction OSL: Ro32 - Openin…
DH Summer Day 2 Photos
DH Summer SC2 Interviews
DH Summer Dota Interviews
Community News
WCS AM Season 2 to be run …
Confirmed Players at the M…
Defiler Tours #60, 61, 62 …
Alliance Wins DreamHack Su…
Major leaving Team 8
Valve confirms release thi…
MLG Spring Championship ma…
C Liquid Team News
Zenio: Razer Replaypack of …
EG-TL vs Team Eight in Roun…
Dreamhack Summer Day 3: Sc2!
Fluff's Photoblog from Drea…
Dreamhack Summer Day 2: Sc2…
Sponsored Threads
Gamers Wanted as Volunteer…
Simplifi is hiring - work …
TL Advertising Features
C General
Dating, how's your luck?
Naruto (manga spoilers)
Protests in Turkey attac…
Bleach manga
[SFW] Random pics that m…
C TL Community
The Automated Ban List
Happy birthday salle!
Know Your TL Fellow
TL Site Changes
Long Island BarCraft - MLG…
C Fan Clubs
The Seeker Fan Club!!
The Liquid`HerO Fanclub!
C User Streams
[Stream]ShoWTimE
[Stream] RMP
C Tech Support
Mechanical Keyboard Guide
Can't connect to wired int…
Streaming with a live hear…
Microphone not showing up
Computer Build Resource Th…
C SC2 General
INnoVation and Cakegirl
Confirmed Players at the…
Match Making Rating Tool
WCS AM Season 2 to be ru…
[Interview] 2013 WCS KR …
All the easter eggs from…
C SC2 Tourneys
The Underdogs Tournament: …
[RSL] Ritmix RSL V - Ro32 …
$27,000 ESET Masters 2013
[WCS AM] Group F Challenge…
[RSL] Ritmix RSL V — $9ooo
C SC2 Strategy
[Q] Is Mech weaker then bi…
Practice Partners Thread S…
[D] "Mech it happens", Lyy…
[H] Forgetfulness
[G] The Triple Barrel Bust…
C Custom Maps
ZvT midgame micro trainer.
[A] Starbow
[MOD] HotS Build Order Tes…
[UMS] Snipers Promod
[P] Semmo's Map Thread
C Dota 2 General
Valve confirms release t…
General Discussion
Dota 2 In Montreal
Dota 2 QQ thread
eSport - We are Gamers
Alliance Wins DreamHack …
C Dota 2 Tourneys
[DreamHack] ASUS ROG Tourn…
RedBull ECL2013
Alienware Cup
Sticky Flames Weekly Dota …
Perfect World's Dota 2 Su…
C Dota 2 Strategy
Simple Questions, Simple A…
Learning Weaver?
Lone Druid Item Build 6.78
On the stomping of pubs
Does Visage deserve to be …
C BW General
[SOSPA] Event Matches
[TLS2 Ro16 Predictions]
No LAN ? O_o
[Map](4)I Dont Care
New Launcher for ICC and…
[Q] Mong's Music
C BW Tourneys
C Ranks Teamleague Season 1
[CRTL] Finals: C Entus vs …
Defiler Tours #60, 61, 62 …
[DRTL] All-Star Game
China vs Korea: Movie vs F…
C BW Strategy
DragOn's BW strategy reboot
Simple Questions, Simple A…
Practice Partner Thread
Tutorial videos for beginn…
C Sports & Games
RollPlay -- D&D Campaign…
2013 NBA Finals
2012 - 2013 Football Thr…
The Mighty Quest For Epi…
Confederations Cup 2013!
C League of Legends
[Patch 3.08: Aatrox Patch]…
Team Liquid Montage: reque…
[NA LCS Summer] Week 1 Wri…
C LoL Tourneys
[OGN] Champions Summer Qua…
[AMD-INVEN]GamExperience
[EU LCS] Summer Super Week…
C LoL Strategy
[Champion] Kayle
Simple Questions, Simple A…
[Champion] Jarman the Four…
C Diablo 3
Diablo III's New Game Dire…
Monk builds/discussion
The: What is my item worth?
C TL Mafia
Roulette Mini Mafia
Miscellaneous/Multi-Purpos…
PTP IV - Demon's Run
C Health & Fitness
The 2013 Weightlifting Pro…
TL Health and Fitness Init…
Questions & Answers
C Featured Blogs
Voice
thedeadhaji
WC3 Power Ranks!
monk
E3 2013
kierpanda
Sketch: Tap Out To…
Raihn
Liquid at D…
Liquid`FLUFF
C Blogs
LoL MMR co…
EtherealDeath
Emotions and Pr…
husniack
Summer books to r…
Speake
MLG Spri…
TylerThaCreator
Back on track.
Jan1997
League of Legen…
Zyori.tv
Steel Yoursel…
AsmodeusXI
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (55 users)


Active: 7328 users

A Legacy of Distinction

Forum Index > Final Edits 1 2 3 4 5 Next All
TL News
A Legacy of Distinction
April 8th, 2009 00:00 | Article
Text by Arrian
Profile #
[image loading]

Image by Silversky

"They envy the distinction I have won; let them therefore, envy my toils, my honesty, and the methods by which I gained it". -Sallust

TeamLiquid: Final Edits
A Legacy of Distinction
by Arrian


A legacy is an enduring presence, a lasting and unquestionable attribution to a relevant discipline which revolutionizes that discipline. A legacy is emulated because it defines the discipline it is a part of, sets important precedents, and fundamentally alters that discipline. Legacies can come in all forms, and in all disciplines. The paper “Syntactic Structures” by Noam Chomsky defined the future of the scientific study of language. The organization of the Roman republic continues to influence governments and political theory, nearly two millennia after its passing. J. S. Bach, called “the father of all music” influenced Western musical composition and theory, from rock to classical, even to this day. In science, politics, and art, legacies are omnipresent parts of their pursuit.

Eleven--and Counting

[image loading]

In gaming, however, there are few legacies. The atmosphere changes with each generation of consoles and the maturation of developers. Thematic continuity in genres and occasionally in titles provides some looks at what a legacy could be, but because the focus in gaming is always on the newer, the glossier, and the more powerful, there are few legacies—only nostalgia.

A legacy in gaming would require that a game transcend the lusty sheen of higher polygon counts or 3D graphics acceleration; it would require that a game be so profoundly deep that innovation would be its golden rule, skill its cardinal virtue, and victory its only pursuit. It would require the harmonic convergence of nearly flawless gameplay and epic competition. There has been only one such game to ever combine these fortuitous properties, and it was released on March 31st, 1998.

StarCraft, and its subsequent expansion, quickly became one of the best-selling PC games of all time, having sold over 9 million copies since its release. With its expansion, StarCraft was lauded across the gaming world, with numerous accolades and awards—5 Game of the Year awards, a star on the Walk of Game, and an acknowledgment in GameSpot’s Greatest Games of All Time—and praise from reviewers and personalities, expressing what would be its legacy:


With its excellent campaign, elegantly designed factions, and simple to learn but deep, strategic gameplay, Starcraft is the defining game of its genre. It is the standard by which all real-time strategy games are judged. -GameSpot

StarCraft is hands down one of the best, if not the best, real-time strategy games ever created. With three distinct races, both in terms of gameplay and style Blizzard's masterpiece contains some of the most balanced and yet widely-varied units in the genre. -IGN

This game is one of the best in the genre and should be a part of all strategy gamer's libraries. You'll find yourself coming back to StarCraft again and again. -The Gamers Temple

The hype from Blizzard is that this is the best real-time strategy game ever created. And as a complete package, you'd have to make a pretty good argument to punch holes in the veracity of that statement…StarCraft may not be the next generation of the genre but it is easily the current pinnacle of how good it can be. -The Electric Playground

It truly revolutionizes and sets a new standard for real-time strategy games on the PC. –All Game Guide

Starcraft showed how games could express our imagination and help us experience it in an exciting way. -Lim Yo-Hwan, from Crazy As Me

Starcraft was a landmark in online gaming, and put RTS on the map as a competitive, incredibly fun genre. -Tom “Zileas” Cadwell

The game is incredibly balanced which is almost nonexistent with other RTS games…The depth of the game on the competitive level rewards hard work and creativity where as other games have been 'figured out' fairly quickly resulting in a stagnant metagame. -Nick “Tasteless” Plott


[image loading]

But this is not enough. The true question worth examining is—why? What is it about StarCraft that has made this legacy? Last season, ICCup hosted over 2 million games. Every day, tens of thousands of people still log on to Battle.net to experience a game that is over a decade old. This is unparalleled in gaming. Truly, very few games are able even to cultivate a dedicated player base, much less for 11 years. The answer to why, in a general sense, is that there are qualities intrinsic to a game that allows for its success or failure. An artist or scientist without vision, intelligence, or talent will not leave a legacy, and neither will a game without equivalent properties.

True Virtue

[image loading]

What are these equivalent properties? Gaming can be considered like a painting: when it is beheld, its art is experienced; when a game is played, its gameplay is experienced. A painting must have a vision for what that experience should be, as must a game. For a game, that experience is competition, and that competition must be unadulterated and unmolested. A painting must have some complexity, in any manner of speaking, whether it be abstract or concrete complexity (of meaning or graphic detail), and so must a game have some level of complexity, either, but preferably both, in strategy and gameplay. For a painting, when vision and complexity are combined, it is said to be art. When a game combines competition and complexity, it is said to have a metagame.

A game that is pure is one that has at its core the essence of strategy. Undoubtedly, there is no way for a real-time strategy game to be purely strategy; some technical component must accompany and complement the strategic one. But the physical component should not be considered irrelevant to competitive purity—competitive purity stresses strategic advantages over technical prowess, but technical ability is also a major factor. The prevailing idea behind a purity of competition is that, in the end, the better player must be the one to win, whether or not the play of the victor is defined by technical rather than strategic prowess. The favoring of strategy over technical ability is not a slight to the value of technical play, but rather it is meant to disqualify a game that permits the player who button-crunches faster and harder to always be the victor.

[image loading]

Technical ability and strategic execution are very different functions for a player, as different as the functions of the parts of the brain that control these activities. Without technical ability, the execution of a strategy will inevitably fail. Without a strategy, technical ability is useless. This is to point out that these two must act together; they must be completely and consciously coordinated. It is difficult to quantify or investigate which of these skills is more important to the outcome of a game, and it ought not be a concern for the player. In StarCraft, as in other competitive games, it is the fundamentals of strategy and technical ability that prove most important. Flashy hand motions or micro gimmicks are superficial and irrelevant to game outcome if the fundamentals of strategy and technique are not in place.

StarCraft at its highest levels requires dozens of strategically complex decisions to be made in just seconds. The richness of this complexity is what makes the game so interesting and powerful. With the literally hundreds of ways to tech between the races, each game is a unique struggle and no two games are completely alike. Thousands of games are played every day, most opening with the same handful of refined build orders, and nearly each one, at the very least, ends uniquely for the player.

StarCraft is not a march to the biggest unit or biggest gun, it is not the unidirectional march to the highest perch on the tech tree for the weapons that overpower all enemies. Its design is far more complex than that—as GameSpot’s review elaborated: “Even more remarkable is that the game's early combat units, like the lowly Zerglings and Marines, maintained their usefulness all the way to the end of the longest matches. Units higher up on the technology tree did not make earlier units obsolete--they only added to the array of strategic options available to the player. Impressively, the Brood War expansion pack threw even more units into the mix without breaking the game's delicate balance.”

[image loading]

Complexity does not imply the existence of balanced and prevalent metagame. A hypothetical game with five races instead of StarCraft’s three would prove incredibly, perhaps impossibly, difficult to balance. A hypothetical fighting game with sixty playable characters will not have all of these characters viable in competitive play. In this sense, overly complex and overly simple games share the same damning principle that fails them: they cannot completely support a metagame. Overly simple games, because of their lack of innovation or even distinct variance, prevent a metagame from even being possible. Overly complex games, because of the problem of balance, cannot support a metagame.

StarCraft splits this appropriately down the middle. It is not a perfectly balanced game; such a feat is impossible, but it is balanced enough that it is pure. StarCraft has developed a fascinating metagame; the strategic innovations over the years and the interplay of older builds and concepts with newer builds and concepts is a salient example of what makes StarCraft unique, and what enables legacy. The history of StarCraft metagame is not the irreversible march to the single most optimal strategy for each (one could argue, non-mirror) matchup. There are safe builds, economic builds, aggressive builds, cheese builds, all-in builds—but all have harmonious advantages and disadvantages, which are suited to a player using them per situations and per a personal style. It is not possible to imagine that the entire history of StarCraft strategy was mapped out and balanced during playtesting. This is either a lucky accident, a one in a thousand chance that StarCraft in its most competitive forms would be so harmoniously complementary, or the deliberate and impressive foresight of the developers, that the metagame has proven to be appropriately malleable to allow for depth in innovation, but also that it is not infinitely malleable.

Curtain Call

[image loading]

StarCraft’s real innovation over the years has been the gameplay itself. The innovation was the potential of the game for boundless outcomes, but even more that these outcomes are almost exclusively a function of player skill. The innovation in gameplay was this: the player’s mind, and the player’s hands, against another’s mind, and another’s hands. The function of all the complexity and purity in the game is this simplistic result.

In personal correspondence with Zileas on this very topic, he raised an important spectre: StarCraft 2. Zileas is an important old-schooler who playtested StarCraft in its infancy, and who himself is responsible in some way for the legacy of this game. Doubtless, StarCraft 2 will be judged by the same properties that were responsible for the success of its predecessor: purity, complexity, and metagame. It stands to reason that if these of the sequel fall short in quality as compared with the original, the game will not prove as successful in the long term. As the reviews come out, and awards come in, there will be a clear and objective measure of how well the legacy of StarCraft has been succeeded. It is impossible to predict, at this point, what the result will be, but there is some optimism from Zileas on the matter: “Starcraft 2 is going to be an incredible game -- I know the team from my time at Blizzard working on the RTS team and I know that the product they are going to deliver is going to be a huge milestone in gaming just like the first.”

[image loading]

So, as StarCraft 2 looms just over the horizon, this may be the appropriate time for reflection on the legacy of this game, what has made it so great, and what the game has meant to the RTS genre and gaming as an industry. If StarCraft 2 does supplant its predecessor, then all that will be left in the end, after serious competition has moved on and left impoverished this unadulterated art of war, is its legacy: the legacy of the greatest game ever made.
Facebook Twitter Reddit
Last edit: 2010-12-01 01:51:08
sator arepo tenet opera rotas
Old Post

  Plexa       Administrator       April 07 2009 22:49.Profile Blog # 
A very well written article. It's great to have a new FE after the drought
~ Spirit will set you free ~
Old Post

  Aesop   Hungary. April 07 2009 22:55. Posts 10609Profile # 
Amazing, writing and artwork.
Non veritas sed auctoritas facit legem. | Liquipedia: Questions? Suggestions? Woes? Drop me a PM and I'll try to assist.
Old Post

 
 cHicKeLoR   Germany. April 07 2009 22:58. Posts 556
Profile # 
very well wirtten and fun to read. Great job.
Old Post

 
 TimeShifter   Singapore. April 07 2009 22:58. Posts 235
Profile # 
i feel a little overwhelmed lol- only a really really really starcraftish person could have written this from scratch.. kudos to you, Mr Arrian.
strawberries~
Old Post

 
 jnheart35   United States. April 07 2009 23:08. Posts 178
Profile # 
Very well written. Props to you.
Old Post

 
 Kennelie   United States. April 07 2009 23:16. Posts 2296
Profile # 
Awwwwhhhh..
ya had ya shot kid!
Old Post

 
 Dgtl   Canada. April 07 2009 23:17. Posts 889
Profile Blog # 
I like the art you chose for this article. Always nice to see something new!
Also your writing was very good
^______________^
Old Post

 
 Arceus   Vietnam. April 07 2009 23:19. Posts 5043
Profile Blog # 
nice read,I love Dali's paintings as well
Old Post

 
 Ranix   United States. April 07 2009 23:19. Posts 663
Profile Blog # 
nice article
Legends never gg
Old Post

 
 Spenguin   Australia. April 07 2009 23:29. Posts 3316
Profile Blog # 
Omg a new FE!!

Awesome write-up will recommend to anyone that doesn't know about Starcraft.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Old Post

 
 omG.[RaYnE]   Philippines. April 07 2009 23:35. Posts 100
Profile # 
sweet right up :D and I'm just half way through
omG.[RaYnE] ---> rayne_ph :D
Old Post

 
 MuR)Ernu   Finland. April 07 2009 23:39. Posts 768
Profile # 
I love dali

Also i like the article.

i wish taht starcraft2 could "continue the legacy" or whatever. Live up to the expectations, and maybe push the greatness of starcraft even more.

But i am not so optimistic about this anymore :/
Old Post

 
 Blunderbore   Lithuania. April 07 2009 23:52. Posts 23
Profile Blog # 
gj except "It is not a perfectly balanced game"
Fan of Termite Terran (Bogus)
Old Post

 
 RobRoy2501   United States. April 07 2009 23:56. Posts 177
Profile Blog # 
Starcraft 2 will be nothing compared to brood war. Thats just how the world works.
The mind is not a vessel to be filled, but a fire to be kindled. -Plutarch
Old Post

  konadora  *   Singapore. April 07 2009 23:56. Posts 44864Profile Blog # 
Amazing read, style of writing is mystique and intriguing. Message clearly delivered, that Starcraft is the best RTS ever.
OPPAI GUNDAM STYLE
Old Post

 
 hazed   United States. April 08 2009 00:06. Posts 42
Profile # 
Amazing, touching, and ridiculously true. This article defines what Starcraft is and you would be hard pressed to find anyone who wouldnt agree after reading this article. Loved it.
Old Post

 
 miseiler   United States. April 08 2009 00:11. Posts 1337
Profile Blog # 

On April 07 2009 23:52 Blunderbore wrote:
gj except "It is not a perfectly balanced game"


It is impossible to "perfectly balance" an unsymmetrical game. This is simply a fact. Even chess is unbalanced; white moves first.

Only players can be balanced.

On topic: brilliant. I love the dali artwork.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Old Post

 
 The.Crow   April 08 2009 00:14. Posts 619
Profile Blog # 
Enjoyed to read that, nice quotes!
Old Post

 
 Gliche   United States. April 08 2009 00:22. Posts 806
Profile Blog # 
Ooh, nice piece of work you got here. I remember you (Arrian) from one of the competitive Super Smash Brothers Melee threads. I also really like the touches of art you put in. :D

nitpick on a typo: last paragraph 2nd line "what has it made it so great" ->"what has made it so great"

other than that, Awesome FE.
KT fighting~!! | Designing things is fun!
Old Post

1 2 3 4 5 Next All
Please log in or register to reply.
 
Refresh
 Calendar - June 
We Th Fr Sa Su Mo Tu
19202122232425
Upcoming events:  [ More ]
1h 6mRitmix RSL V
2h 6mESET Masters'13 RQ#8
2h 6m[EMS One] Group A
3h 6mSC2I Summer League…
8h 6m[WCS AM] Group G CL
9h 6m[URTL] PrOp vs Gl…
9h 6mLO3 - E163
11h 6m[URTL] iMp vs oSp…
12h 6mRules of Engagement
13h 6mMeta: Episode #9
19h 6m[OSL] RO32 Group C&D
21h 6mHSC VII Day 1
1d 2h[EMS One] Group B
1d 3hAdroits #RC #3
1d 3hGo4SC2 #293
1d 3hGo4SC2 #293
1d 8h[WCS AM] Group E CL
1d 9h[URTL] Denial vs…
1d 11h[URTL] FXO.NA vs Op
1d 12hRules of Engagement
1d 19h[GSTL] Ax-Acer vs.…
1d 21hHSC VII Day 2
2 daysXilence Cup 8
2 days[WCS AM] Group D
2 daysVengeance Cup Qual…
2 days[GSTL] AZUBU vs. FXO
2 daysMST#07
2 daysWyN Master CUP
2 daysHSC VII Day 3
3 daysAdroits RC #4
3 daysDenver June HOTS T…
3 daysSSRO #3
3 days[AlienwareCup]Grou…
3 days[BW] Defiler Tour…
3 daysHSC VII Day 4
3 daysGo4SC2 Sun €150
4 days[AlienwareCup]Grou…
5 days[OSL] RO32 Group E&F
5 days[AlienwareCup]Grou…
6 days[AlienwareCup]Grou…
Refresh
StarCraft: Brood War
snipealot2
StarCraft 2
Stardust_
SjoW
MillForGG
ProTech
FXOdesRow
ROOTheognis
Dota 2
Liquid`Korok
LINKDotA
braxbraxbrax
League of Legends
SarenS
Other Notable Streams
Sheever
PainUser
[ Show 82 non-featured ]
StarCraft: Brood War
• superkorean
StarCraft 2
• Hui .
• tarrantius
• CriMsoN sc2
• Tyraxus
• AltWinter
• Doombie
• IMBACoaching
• iaguz
• Grinkers
• Najzmajs
• Yeshirah
• SC2ShoWTimE
• Sahira12
• RMP
• Azylis
• Gamegene
• ASTIK
• Zhosay
• doGGie
• MdaaaaOhhh
• flowergirl_
• mrdombie
• Artaniscu
• StarNaN
• taydot
• Baldie
• CrowbarSC2
• YelloOw
• kinjikij
• Affenzahn375
• -TBo
• Mentalo
• Xperia
• ToXSiK
• OSL0rd
• mimbob
• macho1929
• Spessors
• burstylez
• G18333
• Schakerlaker
• Spessors480P
• BrumBrum
• 1MaW
• _sQuare_
• nenshoua
• LDLC TV
• KingCobra90
• DEGENERATECARDPLAYER
• yaeger
• NrSClavie
Dota 2
• versuta
• alia
• Figueiredo
• NotAHax
• Viski
• Rexi
• N1ppe
• Mobius Gaming
• Strayfah
• Ler
• Aiden1337
League of Legends
• Ente
• Karalius
• Severus_
• DvK
• Modroocka
• VegetaLOL
• Luckstaaa
Diablo III
• Knowi
Other Games
• AnarchyAo
• TorNis
• Major_
• Drake22
• Khaiine
• StimiLant
• dnyceboy
• Azamato
• TunK904
• maRkySC2
• Crusaders TV

» Recent SC2 Results
» Premier SC2 Tournaments

1. Sen
2. Stephano
3. Socke
4. mOOnGLaDe
5. Nerchio
1. Life
2. Curious
3. RorO
4. Symbol
5. PartinG
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved