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[O] Dustin Browder Interview

PokerStrategy.com TSL
Forum index > Starcraft 2 1 2 3 4 5 Next All
  Aesop   Hungary. May 09 2009 05:27. Posts 6187Profile 
The German gaming magazine "Gamestar" released an exclusive interview with Dustin Browder on their web site. Albeit there are some things that are already known, I liked the content and the openness, so I chose to translate it for TL (finally German translations needed). Find the original here: http://www.gamestar.de/interviews/1955934/starcraft_2_exklusiv_interview.html

The Interview
+ Show Spoiler +
Last edit: 2009-05-09 15:48:06
Non veritas sed auctoritas facit legem. | Liquipedia: Questions? Suggestions? Woes? Drop me a PM and I'll try to assist.
Old Post

  FrozenArbiter   Sweden. May 09 2009 05:33. Posts 27093Profile Blog 
Thanks a lot
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey
Old Post

  zatic   Germany. May 09 2009 05:33. Posts 3209Profile Blog 
Good job!

Good old GameStar... even after 10 years they have no clue about competitive gaming ...
I know Teamliquid is known as a massive building
Old Post

  Dgtl   Canada. May 09 2009 05:43. Posts 668Profile Blog 

Q: Can your allies use the Nydus channel?
A: At the moment, no. We decided only recently which abilities should affect your allies. The Nydus channel is not on that list. But it's not excluded that we change our mind. What's your thought?

Q: It would be an interesting tactical option at least. Why don't you try it?
A: Okay.




Apropos huge armies. In comparison to its predecessor, you are allowed to select many more units in Sc2. And that's great. But still, some game concepts seem antiquated, for example the 3D camera that does not zoom out very far. Or the production queue that can only hold five units. Why did you chance unit selection but kept the other elements the same?


These questions made me cry...

Anyways, thanks for the interview I guess.
Last edit: 2009-05-09 05:44:47
\"Tonight we fight for the right to partay!\" | Member of the \"Fuck Yeah, Canata !\" committee
Old Post

  stroggos   New Zealand. May 09 2009 06:01. Posts 772Profile 
lol at the last question.
hi
Old Post

  Aesop   Hungary. May 09 2009 06:06. Posts 6187Profile 

On May 09 2009 05:43 Dgtl wrote:

Show nested quote +



These questions made me cry...

From a BW fan point of view, I see what you mean. But from a general game coverage p.o.v., I find this question understandable, as the "state of the art" is a different one nowadays.
Non veritas sed auctoritas facit legem. | Liquipedia: Questions? Suggestions? Woes? Drop me a PM and I'll try to assist.
Old Post

  FrozenArbiter   Sweden. May 09 2009 06:07. Posts 27093Profile Blog 

Q: But the day-night cycle and the weather effects wouldn't have any gameplay effects?
A: We talked about it, and even tested it, but the answer's: No. We do not want maps with differing rules. Just imagine a snowy area in which ground troops move more slowly. That would completely revert the balance. The Zerg would suffer a lot, since they are highly dependant on their speed. Or imagine rainy maps, on which the sight-range of flying units is reduced. The balance would be shaky and we would have to rebalance the races just because of the stupid rain. That might be an interesting idea for the future, but at the moment we don't want it.

Ehh, if it's not balanced they should just not have it in their ladder maps, they shouldn't remove the option

Also, I don't see anything wrong with (possibly) being able to use your allies nydus channels. (IE not a dumb question)
Last edit: 2009-05-09 06:09:11
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey
Old Post

  Retsukage   United States. May 09 2009 06:08. Posts 859Profile Blog 
Nice interview!
To change is to improve, to change often is to be perfect - Winston Chruchill
Old Post

  Xenixx   United States. May 09 2009 06:31. Posts 446Profile 

Q: As we are speaking about scouting: On the multiplayer maps, there are neutral observation posts. If you place a units next to them, the fog of war is lifted within a large radius around it. Do you plan to introduce more buildings that can be conquered?
A: Not yet, but we are thinking about it. There are already the destructible rocks that block narrow passageways. And the bushes that block line of sight. And the yellow Crystals that provide additional resources. All of this is fairly simple but enriches the game. If we find any similarily uncomplicated elements, we introduce them.


God I fucking hate this neutral building command and conquer fucking nonsense. I still hate this guy.
I play this game in a suit and tie.
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  Pufftrees   May 09 2009 06:33. Posts 519Profile 
Good find, thanks.
Chance favors the prepared mind.
Old Post

  D10   Brazil. May 09 2009 06:38. Posts 1404Profile Blog 
It was a decent QA imo.

More interactable terrain would be cool but its so hard to balance =/

You know what I would add ? Flying islands, maybe a map where the high yield mineral expansion stays in this huge flying island in the middle of the map (map is normal, not ocean or anything)
All my topics fail
Old Post

  MuR)Ernu   Finland. May 09 2009 06:39. Posts 739Profile 

Q: We are under the impression that there is more Micro in Sc2 than in part one. That is: We have to click more.
A: That's right, there is a lot of Micromanagement at the time being. If it stays that way depends ultimately on the beta test. Besides this, we have occupied ourselves extensively with Micro and Macromanagement - what the player must manage on a small scale, and what he can manage on a large scale - in the past months. Right now you have to do a lot by hand. For example, you trigger the Stalker's blink. Or you burrow and unburrow Roaches. Or you impede ground troups with the Disruptor's force field. This leads to a lot of Micromanagement, more than in SC1. Therefore, Sc2 plays out in a very complex way, especially towards the end of a match. But Macro should still stay important. Whoever does not cherish Micro can still earn victories. Especially by focussing on establishing a strong economy and then overunning your foe with a superior army.


HAV U HERD OF LURKERS? I HAS THEM IN BW.

This is just bullshitting to make those who havent really played SC, to think that its true.

Also in sc2 micro is 1a instead of 1a2a3a4a
Old Post

  Mindcrime   United States. May 09 2009 06:48. Posts 4080Profile 

On May 09 2009 06:39 MuR)Ernu wrote:

Also in sc2 micro is 1a instead of 1a2a3a4a


Maybe for you, protoss.
That wasn't any act of God. That was an act of pure human fuckery.
Old Post

  Luddite   United States. May 09 2009 06:53. Posts 1643Profile Blog 

On May 09 2009 06:39 MuR)Ernu wrote:

Show nested quote +


HAV U HERD OF LURKERS? I HAS THEM IN BW.

This is just bullshitting to make those who havent really played SC, to think that its true.

Also in sc2 micro is 1a instead of 1a2a3a4a

Well you have to burrow the Roaches multiple times in a single battle, whereas you can usually just burrow lurkers once and then be done with them. But yeah, I know what you mean.
"This is absolutely pointless and useless and I don't know what could be more retarded than this idea" Hymm, talking about my idea
Old Post

  MuR)Ernu   Finland. May 09 2009 06:57. Posts 739Profile 

On May 09 2009 06:48 Mindcrime wrote:

Show nested quote +



Maybe for you, protoss.


i'm not actually protoss, havent remembered to change my race in TL =P
Old Post

  MuR)Ernu   Finland. May 09 2009 07:00. Posts 739Profile 

On May 09 2009 06:53 Luddite wrote:

Show nested quote +


Well you have to burrow the Roaches multiple times in a single battle, whereas you can usually just burrow lurkers once and then be done with them. But yeah, I know what you mean.

Your opponent will obviously flee your lurkers. So you will have to burrow and unburrow them all or do a leapfrog or something, until you get them cornered, or your lurkers get killed x)

Really though, they are just talking bullshit. Most people will of course not even notice it, since they made it in such a good way for that purpose.
Old Post

  Shade692003   Canada. May 09 2009 07:04. Posts 427Profile 

On May 09 2009 06:39 MuR)Ernu wrote:

Show nested quote +


HAV U HERD OF LURKERS? I HAS THEM IN BW.

This is just bullshitting to make those who havent really played SC, to think that its true.

Also in sc2 micro is 1a instead of 1a2a3a4a


Enjoy losing in SC2 if all you'll do is 1a.
I hate the post below mine because it feels War3-ish.
Old Post

  InterWill   Sweden. May 09 2009 07:22. Posts 74Profile 

On May 09 2009 06:39 MuR)Ernu wrote:
Also in sc2 micro is 1a instead of 1a2a3a4a

I think you've misunderstood the meaning of the word "mirco", sir.
Old Post

  uglymoose89   United States. May 09 2009 07:48. Posts 517Profile Blog 
wow this is a good interview! Thanks for the translation. I'm glad they nerfed the mothership and have concentrated on the visibility of the units rather than making them look pretty.
ANyone wanna play a D/D- Terran on iccup? Add me: uglymoose89
Old Post

  FrozenArbiter   Sweden. May 09 2009 07:50. Posts 27093Profile Blog 

On May 09 2009 06:31 Xenixx wrote:

Show nested quote +



God I fucking hate this neutral building command and conquer fucking nonsense. I still hate this guy.

I want more neutral buildings.

Neutral buildings are good.

If the buildings suck, you don't use them in your maps, if they are good, you use them.

On May 09 2009 07:04 Shade692003 wrote:

Show nested quote +



Enjoy losing in SC2 if all you'll do is 1a.


To everyone: This discussion ends here - it's off-topic and leads nowhere.
Last edit: 2009-05-09 07:51:42
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey
Old Post

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