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Chuiu May 09 2009 07:19. Posts 3261 | Profile Blog # |
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:
![[image loading]](http://www.digitalenhance.com/buddy/icons/starcraft/oguardian.gif) |
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Archaic Taiwan. May 09 2009 07:20. Posts 3832 | Profile Blog # |
On May 09 2009 07:19 Chuiu wrote:At least it looks kinda cool. Though its as if they tried to one up the SC Guardian: ![[image loading]](http://www.digitalenhance.com/buddy/icons/starcraft/oguardian.gif)
I liked the old look, but the new one isn't bad. I guess time will tell all, whether it is good or bad, or a complete failure. I have faith in Blizzard that the latter won't happen. |
| | "Dodging security guards is just like dodging lurker spines" |
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Murdoink Chile. May 09 2009 07:21. Posts 887 | Profile # |
Flying moustache with mustard
Defensive drone sounds cool |
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zazen Brazil. May 09 2009 07:31. Posts 636 | Profile Blog # |
Defensive Drone sounds... imba? Stop static defenses and missile your peons into oblivion? Ok, too early to say. 
High Templar ability is somewhat of a surprse - after all, it seems Protoss *are* getting a healing ability - but I think it will play well anyways. I like it.
I don't like the Brood Lord's new look. Looks too much like Guardians, I just hope it looks huge in-game. I always tought Zerg needed a big-ass flying unit to match Carriers and BC's for some reason.
Last edit: 2009-05-09 07:34:13 |
| | If you're gonna die, die with your boots on. |
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A3iL3r0n United States. May 09 2009 07:41. Posts 1997 | Profile Blog # |
I like the defensive drone, it makes it harder to turtle.
SC2 is definitely going to be fast paced with all of the new mass-unit transport abilities, and some of the anti-camp measures like the defensive drones. Suh-weet. |
| | That's weird. My penis feels stiff, but I don't remember doing anything strenuous with it yesterday. |
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Liquid`Jinro Sweden. May 09 2009 07:46. Posts 29702 | Profile Blog # |
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.
A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess. |
| tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey
Formerly FrozenArbiter |
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A3iL3r0n United States. May 09 2009 07:48. Posts 1997 | Profile Blog # |
HT's might move faster now that Psi Storm has been toned down (so they can run with your army), making the shield battery support spell worthwhile, imo.
Edit: Hey, now we can close that gay thread about giving Protoss healing!Last edit: 2009-05-09 07:49:07 |
| | That's weird. My penis feels stiff, but I don't remember doing anything strenuous with it yesterday. |
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-orb- United States. May 09 2009 08:18. Posts 4011 | Profile Blog # |
I like the Raven's drone ability!
This will certainly reward a small amount of micro at least  |
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Whiplash United States. May 09 2009 08:40. Posts 1433 | Profile Blog # |
| The old swarm guardian looked a lot better then the new guardian thing, old model was a huge behemoth like creature that looked menacing. |
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Aurra United States. May 09 2009 08:52. Posts 334 | Profile Blog # |
| I bet that unit would be really good at giving hugs. |
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djdolber Sweden. May 09 2009 08:57. Posts 85 | Profile # |
| In a way i dont see how the defensive drone is better than disruption web wich also stops static defenses as well as units... not that it has to be better, its kinda cool i guess.. |
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lordmordor United States. May 09 2009 09:34. Posts 184 | Profile # |
if defensive drone doesn't stop units i think its a pretty good spell..turns the Raven into a viable Harass unit and not just support. Fly in with two, have one send out a drone and the other lauch seekers into the mineral line...and since the missles can apparently be avoided we should get some nice reaver-scarab-esque 'will it get many kills or not' moments'
should be exciting for the crowd.
I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration
as for the Brood-Lord...i sort of like the new look. The old Swarm-guardian was a bit to big and clunky looking, i like this smaller design. Zerg were never about big capital ships...They have the Ultralisk, they don't need another unit the size of building |
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Misrah United States. May 09 2009 10:15. Posts 1695 | Profile Blog # |
| And i thought that Blizzard had made sc2 fail hard enough. Guess i was wrong. |
| | A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD |
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Misrah United States. May 09 2009 10:15. Posts 1695 | Profile Blog # |
| what does every fucking unit need a special ability in sc2? it's all worthless fluff. |
| | A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD |
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IdrA Korea (South). May 09 2009 10:26. Posts 10657 | Profile Blog # |
| you do realize those 2 are their races main spellcasters right? |
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DeCoup Australia. May 09 2009 10:26. Posts 1443 | Profile # |
On May 09 2009 09:34 lordmordor wrote: I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration
I agree that the High Templar was an interesting choice for this ability, I was kind of hoping the Templar would still be slow. And having a slow unit with a heal is just annoying, which is why I don't know if it fits the mothership either.
Perhaps it would be better on the Archon? They are flooded with excess power anyway, and are harder to mass (which would limit the heals use a little more, which personally I don't think is a bad thing considering that its got mobility at all... it was a little harder to use shield battery offensively). |
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Unentschieden Germany. May 09 2009 10:31. Posts 723 | Profile # |
On May 09 2009 07:46 FrozenArbiter wrote: I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.
A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.
The HT never was a pure offensive spellcaster, he always had Hallucination - which no one bothered to use. Kinda also what happend with the Shield battery.
They are also are nice opposites of each other, where you use the charge is exactly where you DON´T want to use Lightning.
If it´s on the Mothership it´s basically the same as the shield battery expect worse since you only get one. If it´s on the Desruptor no one will use Hallucination... again. |
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Aurra United States. May 09 2009 10:45. Posts 334 | Profile Blog # |
On May 09 2009 10:26 IdrA wrote: you do realize those 2 are their races main spellcasters right?
Logic has no place on the TL Starcraft 2 subforum sir.
Any change Blizzard makes to SC2 is automatically a bad thing that has ruined gaming for all eternity. |
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Blacklizard United States. May 09 2009 10:49. Posts 637 | Profile # |
Sounds like they want you to do less cannibalistic psi storm casting... so instead of killing your zealots just to kill the zerglings quicker, you now can consider choosing to heal "safely". I think they just made the High Temp easier to "calculate", which in a way I don't like... but then again I guess with weaker storm it makes sense. What I mean is now if army A has 2 templar, they have mana to do X amount of damage or Y amount of healing. You never get caught with your pants down, I suppose.
So the question is (haven't checked the link yet), does it cost the same amount of mana to heal 1 guy vs 20? |
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