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new unit information & brood lord screenshot

Forum index > Starcraft 2 1 2 3 4 5 6 Next All
  Drizzit   Germany. May 09 2009 07:13. Posts 26Profile # 
Nighthawk --> Raven
Apparently there's been another name change and it's now called "Raven"
*new Ability*
Defensive Drone: With this drone you are able to intercept enemy projectiles, e.g. rockets of the terran missile turrets. Therefore this special weapon is especially well suited for attacks on bases. Against small bore (like the spines of the Hydralisk), however, it is powerless.

Brood Lord
*new Model*
[image loading]

High Templar
*new Ability*
Plasma Surge: This ability is similar to the shield battery in sc1 as it allows the ht to recharge the damaged shields of all friendly protoss units in a selected area




source: http://www.gamestar.de/specials/spiele/1955954/starcraft_2_alle_einheiten.html
Last edit: 2009-05-10 21:40:23
Old Post

  Chuiu   May 09 2009 07:19. Posts 3261Profile Blog # 
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:

[image loading]
♞ Someone tell me why theres a special thanks to Robert Kotick in the credits. The implications of this are bad.
Old Post

  Archaic   Taiwan. May 09 2009 07:20. Posts 3832Profile Blog # 

On May 09 2009 07:19 Chuiu wrote:
At least it looks kinda cool. Though its as if they tried to one up the SC Guardian:

[image loading]


I liked the old look, but the new one isn't bad. I guess time will tell all, whether it is good or bad, or a complete failure. I have faith in Blizzard that the latter won't happen.
"Dodging security guards is just like dodging lurker spines"
Old Post

  Murdoink   Chile. May 09 2009 07:21. Posts 887Profile # 
Flying moustache with mustard

Defensive drone sounds cool
POWER OUTAGE HWAITING
Old Post

  zazen   Brazil. May 09 2009 07:31. Posts 636Profile Blog # 
Defensive Drone sounds... imba? Stop static defenses and missile your peons into oblivion? Ok, too early to say.

High Templar ability is somewhat of a surprse - after all, it seems Protoss *are* getting a healing ability - but I think it will play well anyways. I like it.

I don't like the Brood Lord's new look. Looks too much like Guardians, I just hope it looks huge in-game. I always tought Zerg needed a big-ass flying unit to match Carriers and BC's for some reason.
Last edit: 2009-05-09 07:34:13
If you're gonna die, die with your boots on.
Old Post

  A3iL3r0n   United States. May 09 2009 07:41. Posts 1997Profile Blog # 
I like the defensive drone, it makes it harder to turtle.

SC2 is definitely going to be fast paced with all of the new mass-unit transport abilities, and some of the anti-camp measures like the defensive drones. Suh-weet.
That's weird. My penis feels stiff, but I don't remember doing anything strenuous with it yesterday.
Old Post

  Liquid`Jinro   Sweden. May 09 2009 07:46. Posts 29702Profile Blog # 
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.

A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey
Formerly FrozenArbiter
Old Post

  A3iL3r0n   United States. May 09 2009 07:48. Posts 1997Profile Blog # 
HT's might move faster now that Psi Storm has been toned down (so they can run with your army), making the shield battery support spell worthwhile, imo.

Edit: Hey, now we can close that gay thread about giving Protoss healing!
Last edit: 2009-05-09 07:49:07
That's weird. My penis feels stiff, but I don't remember doing anything strenuous with it yesterday.
Old Post

  -orb-   United States. May 09 2009 08:18. Posts 4011Profile Blog # 
I like the Raven's drone ability!

This will certainly reward a small amount of micro at least
Check out my daily show, orb Knows Best!
Airing 9PM EST Daily!
Old Post

  Whiplash   United States. May 09 2009 08:40. Posts 1433Profile Blog # 
The old swarm guardian looked a lot better then the new guardian thing, old model was a huge behemoth like creature that looked menacing.
Part of VT gaming. Hey all u good players out there play SECOND campaign Ascension of Duran: Dark Purposes. http://www.campaigncreations.org/starcraft/ascension_of_duran/dark_purposes
Old Post

  Aurra   United States. May 09 2009 08:52. Posts 334Profile Blog # 
I bet that unit would be really good at giving hugs.
(。⑨‿‿⑨。)
Old Post

  djdolber   Sweden. May 09 2009 08:57. Posts 85Profile # 
In a way i dont see how the defensive drone is better than disruption web wich also stops static defenses as well as units... not that it has to be better, its kinda cool i guess..
SCV good to go sir!
Old Post

  lordmordor   United States. May 09 2009 09:34. Posts 184Profile # 
if defensive drone doesn't stop units i think its a pretty good spell..turns the Raven into a viable Harass unit and not just support. Fly in with two, have one send out a drone and the other lauch seekers into the mineral line...and since the missles can apparently be avoided we should get some nice reaver-scarab-esque 'will it get many kills or not' moments'

should be exciting for the crowd.

I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration

as for the Brood-Lord...i sort of like the new look. The old Swarm-guardian was a bit to big and clunky looking, i like this smaller design. Zerg were never about big capital ships...They have the Ultralisk, they don't need another unit the size of building
Old Post

  Misrah   United States. May 09 2009 10:15. Posts 1695Profile Blog # 
And i thought that Blizzard had made sc2 fail hard enough. Guess i was wrong.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Old Post

  Misrah   United States. May 09 2009 10:15. Posts 1695Profile Blog # 
what does every fucking unit need a special ability in sc2? it's all worthless fluff.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Old Post

  IdrA   Korea (South). May 09 2009 10:26. Posts 10657Profile Blog # 
you do realize those 2 are their races main spellcasters right?
NeoOmega: Artosis You may sound a bit like a phony TV weatherman when you commentate but your still an excellent human being.
Old Post

  DeCoup   Australia. May 09 2009 10:26. Posts 1443Profile # 

On May 09 2009 09:34 lordmordor wrote:
I agree that the high temp really doesn't need the shield battery ability. Either bring back the building or put it on the mothership (with a buff of course) Imagine a mothership holding over a protoss army or base and giving their shields roach-level regeneration


I agree that the High Templar was an interesting choice for this ability, I was kind of hoping the Templar would still be slow. And having a slow unit with a heal is just annoying, which is why I don't know if it fits the mothership either.

Perhaps it would be better on the Archon? They are flooded with excess power anyway, and are harder to mass (which would limit the heals use a little more, which personally I don't think is a bad thing considering that its got mobility at all... it was a little harder to use shield battery offensively).
OP? Imba? Beta!
Old Post

  Unentschieden   Germany. May 09 2009 10:31. Posts 723Profile # 

On May 09 2009 07:46 FrozenArbiter wrote:
I'm happy toss is getting back a shield recharge ability - but on the high templar? Not saying it's bad, it just seems like an odd chance - it's always struck me as a fragile, offensive spell caster I guess.

A shield battery would make more sense - in my mind - on the mothership or the Nullifier. Something more mechanical/supportive I guess.


The HT never was a pure offensive spellcaster, he always had Hallucination - which no one bothered to use. Kinda also what happend with the Shield battery.

They are also are nice opposites of each other, where you use the charge is exactly where you DON´T want to use Lightning.

If it´s on the Mothership it´s basically the same as the shield battery expect worse since you only get one. If it´s on the Desruptor no one will use Hallucination... again.
Old Post

  Aurra   United States. May 09 2009 10:45. Posts 334Profile Blog # 

On May 09 2009 10:26 IdrA wrote:
you do realize those 2 are their races main spellcasters right?


Logic has no place on the TL Starcraft 2 subforum sir.

Any change Blizzard makes to SC2 is automatically a bad thing that has ruined gaming for all eternity.
(。⑨‿‿⑨。)
Old Post

  Blacklizard   United States. May 09 2009 10:49. Posts 637Profile # 
Sounds like they want you to do less cannibalistic psi storm casting... so instead of killing your zealots just to kill the zerglings quicker, you now can consider choosing to heal "safely". I think they just made the High Temp easier to "calculate", which in a way I don't like... but then again I guess with weaker storm it makes sense. What I mean is now if army A has 2 templar, they have mana to do X amount of damage or Y amount of healing. You never get caught with your pants down, I suppose.

So the question is (haven't checked the link yet), does it cost the same amount of mana to heal 1 guy vs 20?
Old Post

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