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Map of the Swarm

Forum index > Final Edits 1 2 3 4 5 6 Next All
  konadora  *   Singapore. May 14 2009 08:51. Posts 17582Profile Blog 
[image loading]

Many thanks to alffla for this awesome banner

Map of the Swarm
By: konadora





Over the past one month, we have seen many amazing games on the new maps, filled with great comebacks and mind games. But among the new maps, there is one that has sprouted a lot of controversy on par with DMZ and Demon's Forest, which even prompted a thread to be started on discussing how to balance Battle Royal, as well as a debate thread of the map.



What is Battle Royal?

Battle Royal is one of the four new maps used in Round 4 of the Shinhan Bank Proleague 08-09, and it is largely based on a concept similar to Raid Assault II and map mechanics based on Troy and Arkanoid.

Making use of the neutral buildings and the assimilators play a key role in deciding the outcome of the matches taking place on this map, and this was proven many times during the period when Troy and Arkanoid was used. Destroying one assimilator allows small/medium units such as workers and Hydralisks to get through, and destroying both gives only Ghosts that privilege.
Upon destroying the assimilator(s), the players have two options : Destroy the other neutral buildings (Xel'Naga Temple and Psi Disruptor) and make a big turn to reach the opponent, or simply fly across.

The air-to-air distance is around 1 minute 30 seconds, slightly shorter than the distance between the two starting points in Raid Assault and Raid Assault II. And that is of course, the obvious choice for any player. Who would want to go a long distance and give enough time for his opponent to set up his defense?

On paper, it seems to be a balanced map, with the gameplay going roughly like this: Early aggressive attacks and rushes, followed by the destruction of the assimilators while expanding and teching, and ending with heavy, intense, large-scale battles occurring outside the center region, as the players compete for expansions.

But the past month's games played on this map has proven anything but. There have been 8 non ZvZs played on this map, and the closest game that can be said to have turned out the way the map makers desired it to be would be ACE's Oversky against KTF's Flash. Why is this the case?



What makes maps so controversial?



The professional Starcraft scene never stagnates because of the large map pool that is constantly changed with each passing season. From the birth of e-Sports, more than 150 maps (excluding maps with different versions) have been used in the course of nearly 10 years. That is almost 1 new map every month. This means that how the players of each race adapt to and plan their strategy is ever-changing and evolving. But there are just a few that is simply incapable of adjusting to, be it for technical issues such as Demon's Forest, balance issues on maps such as DMZ. These maps do not live long, but the controversy that they leave behind is anything but.



Demon's Forest
[image loading]




Demon's Forest is known to be one of the two maps to be replaced half-way during a league, along with DMZ. It's main reason was an AI bug that occurs in the 'forest' area, which raised issues of whether the map should or should not be allowed to be continued to be used. In the end, it was replaced with the map 'Fantasy II'.

The main issue was that bugs occurred, such as vultures glitching when planting mines, if they even could. Lurkers and archons stacked, and fat units started going haywire. Due to various complaints from the teams, the map was eventually replaced from the Round of 8 onwards.



DMZ
[image loading]




This last-minute job done by KeSPA after being inspired by a few foreign maps using neutral spells proved to be a disaster. A map meant for 2v2 teamplay, SCV rushes took place almost every single game, and games barely lasted 10 minutes. Teams started sending out players to play as two Terrans, even if it wasn't the player's main race, such as when TheZerg played Terran on this map. Eventually, this map filled with nothing but cheese disappeared into oblivion.



Battle Royal
[image loading]


So what made Battle Royal have a ridiculous TvZ 0-7 score, PvZ 0-1 score, and 28 ZvZs played on it? Each game, I will highlight the key points that benefited the winner, and further dragged the loser down into the pit of death.



First Non-ZvZ: (P)Tempest (KTF MagicNs) vs (Z)RorO (WeMade FOX)





                                                            + Show Spoiler +




Second non-ZvZ: (Z)sAviOr (CJ Entus) vs (T)firebathero (Samsung Khan)






                                                            + Show Spoiler +




Third non-ZvZ: (T)BaBy (WeMade FOX) vs (Z)ZerO (Woongjin Stars)






                                                            + Show Spoiler +




Fourth non-ZvZ: (T)UpMaGiC (eSTRO) vs (Z)YellOw[ArnC] (Hite Sparkyz)






                                                            + Show Spoiler +




Fifth non-ZvZ: (Z)OversKy (Air Force ACE) vs (T)Flash (KTF MagicNs)






                                                            + Show Spoiler +




Sixth non-ZvZ: (T)NaDa (WeMade FOX) vs (Z)by.great (Samsung KHAN)






                                                            + Show Spoiler +




Seventh non-ZvZ: (T)GanZi (Woongjin Stars) vs (Z)Thezerg (SKTelecom T1)






                                                            + Show Spoiler +





Eighth non-ZvZ: (T)UpMaGiC (eSTRO) vs (Z)HyuN (MBCGame Hero)






                                                            + Show Spoiler +





The difference between Battle Royal and Raid Assault (both versions)



[image loading]


There seems to be a lot of similarity between Battle Royal and Raid Assault (both versions), but why is it that Terrans were able to play on-pair with Zergs on Raid Assault while completely failing to do so on Battle Royal? Hence, I decided to personally take some measurements, and with a few experiments, these were my results.

Battle Royal: 1 minute 25 seconds (air-to-air, using overlord), 35 seconds (land distance via assimilator path, using drone), 50 seconds (land distance through path created by the destruction of neutral buildings, using SCV, time taken to destroy neutral buildings not counted), 60 seconds ~ 240 seconds to destroy Xel'naga temple (depends on the units used to destroy the temple)

Raid Assault II: 1 minute 28 seconds (air-to-air, using overlord), 49 seconds (land distance, using drone)


Distance wise, it is almost the same, so what with this score?

Current Map Stats:

Battle Royal:
TvZ : 0 - 7
ZvP : 1 - 0
PvT : 0 - 0

28 ZvZs, 0 TvTs, 0 PvPs

Raid Assault (both versions)
TvZ : 24 - 25
ZvP : 10 - 7
PvT : 9 - 4

36 ZvZs, 8 TvTs, 2 PvPs


Comparing the two map's designs, there are a few key differences, mainly regarding the terrain layout.

First, Raid Assault had ramps, especially at important areas such as near the natural expansion and en route to the opponent's base. This means that the Terran player can create a choke at these points with just a tank or two and a handful of marine and medics, which the Zerg player will definitely not break in Lair tech without suffering heavy casualty.

Second, the distance in Battle Royal can be altered. Zerg has the luxury of having 6 zerglings, while the Terran has 1 or 2 marines at the same time. This means Zerg can immediately go on the offense and pressure Terran, and slowly destroy Terran's own assimilators, followed by his own if necessary. This completely breaks the timing for the Terran to push with marine medic, and given how strong the neutral buildings are and the number of them needed to be destroyed in order to get into the Zerg's base, early marine medic push is totally removed from the builds that the Terran can use on this map.

Lastly, Zerg can easily get a second gas, and safely too. Raid Assault's gas expo was very viable to harassment, being surrounded by 2 cliffs (the front and the back), where chokes can be created with tanks, bunkers and turrets. This often led to the Zergs opting for 2 hatch lurker ling, as lurker ling was the best counter to Terran's fast marine medic tank push on Raid Assault.

With all these factors, one can definitely see that Battle Royal leans in favor of the Zerg player.


So, what could the other races do on this map?

Up until now, besides Flash, I have not seen any other Terran players making the good use of the minerals. By mining out the minerals, the Terran does not need to waste time destroying the neutral buildings, and can push with much, much faster speed. What I foresee, if this map is to remain in the Proleague, is Terrans going marine/medic/tank push with dozen SCVs to mine out the minerals instead of destroying the neutral buildings and doing a timing rush.

However, there are 4x 24 mineral patches that the Terran has to mine, and the Zerg can easily deny the Terran from mining by placing sunkens at the right distance. A small tweak might help balance out this map - changing the mineral fields from 24 minerals to stacked, 0-minerals. This means that the Terran's push combined with SCVs will not require the SCVs to return the mineral chunks, and can quickly mine through the map.

Builds as revolutionary as Silver's ground-shattering play on Monty Hall or great's proxy hatchery to sunken/lurker/spore contain are needed to claim victory on this map. Not some 2 fact turtle Terran style, but a completely different one. Maybe a 4 rax lift from base to outside the center, and using SCVs to mine out the opponent's minerals and doing a 1 base timing rush. The issue of the Zerg's capability to scout early still remains at hand, but with time, players will need to figure out ways to overcome such disadvantages, and finally plant their flag on this map only stained with the bloods of the Dominian.

As for the Protoss, we have yet to see a proper standard game being played here, as the only PvZ occurred on this map involved a cheesy contain. I think that self-contain to corsair/reaver will be extremely viable here. We can only wait and see if there will be any more Protoss appearances on this map.

As what the commentators said during Ganzi vs TheZerg -
"Don't send out a non-Zerg on Battle Royal. Just don't. Unless you've prepared something real revolutionary."



Final words


I was inspired to write this article after seeing how much this map had potential, yet was going in a direction totally unexpected. I enjoyed writing this article, and I would like to say the following:

I'd like to thank all TL members who helped me with this article - GTR and riptide for their insights and advice, as well as alffla for the amazingly well-done banner, despite the fact that I did not ask him at all.

I would also like to thank the TL staff for making my stay in TL a very enjoyable one, and I hope this will continue in the future.

Last but not least, I would like to thank all members of TL who have supported the translation staff through thick and thin. Without you, I might not be here today and this 5000th post would not have been possible if not for all the fun I've had here.

Once again, thank you everyone! Hope you enjoyed the read.
Last edit: 2009-05-17 13:37:24
#1 sAviOr[gm] fan! & #2 Fantasy fan! | Member of the "Fuck Yeah, Canata !" committee, to join copy/paste this | I <3 aers! | Join my 'loli is not a crime' club! | Current no. of members: 2!! NEWEST MEMBER: DoctorHelvetica
Old Post

  ramen247   United States. May 14 2009 08:57. Posts 924Profile 
the savior vs firebathero spoiler was so biased i mistakened for fox news version of the game. sry.
i hate this ugly firebat. i want a marine.
Old Post

  konadora  *   Singapore. May 14 2009 09:00. Posts 17582Profile Blog 

On May 14 2009 08:57 ramen247 wrote:
the savior vs firebathero spoiler was so biased i mistakened for fox news version of the game. sry.

Even if it wasn't savior I would have written it the same way if the Zerg played as how savior played. because of how FBH played.

As much as I am a Savior fanboy (and fbh ceremony fanboy), I will not be biased in writing such an article where I spent days on.

First comment on my article and it's like that. Jesus...
Last edit: 2009-05-14 09:31:13
#1 sAviOr[gm] fan! & #2 Fantasy fan! | Member of the "Fuck Yeah, Canata !" committee, to join copy/paste this | I <3 aers! | Join my 'loli is not a crime' club! | Current no. of members: 2!! NEWEST MEMBER: DoctorHelvetica
Old Post

  Pieguy314   Canada. May 14 2009 09:10. Posts 207Profile 
Wow, great article! I only hope Battle Royal can be more balanced.
The Obama Brood needs change
Old Post

  Harem   United States. May 14 2009 09:11. Posts 2815Profile 
Sick post/thread.

And yeah PvZ does seem viable. If only there was a better P and not Tempest in that game. -.-
[iHs]h8m 。◕‿◕。 'He might be massing Hydra, I don't know, it's all situational and hypocritcal'
Old Post

  ramen247   United States. May 14 2009 09:19. Posts 924Profile 

On May 14 2009 09:00 konadora wrote:

Show nested quote +


Even if it wasn't savior I would have written it the same way if the Zerg played as how savior played. because of how FBH played.

As much as I am a Savior fanboy (and fbh ceremony fanboy), I will not be biased in writing such an article where I spent days on.

First comment on my article and it's like that. Jesus...



im talking about the quote inside your spoiler in which riptide says how firebathero will not be remembereed at all compared to savior and whatever whatever blahblah. seriously do we need to put something like that? savior was just at the right place at the right time.



riptide OBVIOUSLY hasnt watched the translatred bnet attack of firebathero. if he did, he would like fbh a lot better.
Last edit: 2009-05-14 09:20:45
i hate this ugly firebat. i want a marine.
Old Post

  konadora  *   Singapore. May 14 2009 09:22. Posts 17582Profile Blog 
Alright, guess I'll just change the spoiler tag, since I can't do anything about what riptide wrote.
#1 sAviOr[gm] fan! & #2 Fantasy fan! | Member of the "Fuck Yeah, Canata !" committee, to join copy/paste this | I <3 aers! | Join my 'loli is not a crime' club! | Current no. of members: 2!! NEWEST MEMBER: DoctorHelvetica
Old Post

  freelander   Hungary. May 14 2009 09:23. Posts 2706Profile Blog 
You must have worked years with this. GJ
Never compromise.
Old Post

  Seraphim   United States. May 14 2009 09:26. Posts 4203Profile Blog 
Wow, awesome article! I absolutely love your work
Hermes | Bisu[Shield] Fighting~!
Old Post

  Grobyc   Canada. May 14 2009 09:26. Posts 5315Profile Blog 
Wow amazing writeup konadora!

ZERG FIGHTING!
"When you play, you have to start off with a mindset to turn the game into a rape" - iloveoov
Old Post

  ramen247   United States. May 14 2009 09:27. Posts 924Profile 
oh yes i forgot. ty for your efforts, sry for first post. we really appreciate that there can be someone like you to translate and put together info like this. ty
i hate this ugly firebat. i want a marine.
Old Post

  konadora  *   Singapore. May 14 2009 09:30. Posts 17582Profile Blog 

On May 14 2009 09:27 ramen247 wrote:
oh yes i forgot. ty for your efforts, sry for first post. we really appreciate that there can be someone like you to translate and put together info like this. ty

No nvm it's my fault for misunderstanding. My bad, sorry.
#1 sAviOr[gm] fan! & #2 Fantasy fan! | Member of the "Fuck Yeah, Canata !" committee, to join copy/paste this | I <3 aers! | Join my 'loli is not a crime' club! | Current no. of members: 2!! NEWEST MEMBER: DoctorHelvetica
Old Post

  ArvickHero   Korea (South). May 14 2009 09:37. Posts 1271Profile Blog 
I really hope they keep Battle Royal and balance it out. I think switching the temple w/ the two assims would make a big difference.
Old Post

  OchoCinco   United States. May 14 2009 10:05. Posts 135Profile 
Was this your 5000th post extravaganza, Konadora? I'm assuming it was, although I didn't see anything about that on your post. Congrats on that, you're putting up insane post stats. I would pick you first on the Fantasy TL Posting Team... Ty, great read!
Shin Sang Moon Fighting! (Also, go Horang2, Yarnc, Sparkyz in general)
Old Post

  konadora  *   Singapore. May 14 2009 10:08. Posts 17582Profile Blog 

On May 14 2009 10:05 OchoCinco wrote:
Was this your 5000th post extravaganza, Konadora? I'm assuming it was, although I didn't see anything about that on your post. Congrats on that, you're putting up insane post stats. I would pick you first on the Fantasy TL Posting Team... Ty, great read!


Read the last section
#1 sAviOr[gm] fan! & #2 Fantasy fan! | Member of the "Fuck Yeah, Canata !" committee, to join copy/paste this | I <3 aers! | Join my 'loli is not a crime' club! | Current no. of members: 2!! NEWEST MEMBER: DoctorHelvetica
Old Post

  T.O.P.   Hong Kong. May 14 2009 10:26. Posts 1109Profile 
Oh wow, I didn't even know what DMZ was until today. I watched the game with TheZerg and it was so entertaining.
TL KPop site - kpopflash.wordpress.com
Old Post

  konadora  *   Singapore. May 14 2009 10:28. Posts 17582Profile Blog 
Man, you should have seen the matches on DMZ. Hilarious yet somewhat lame.
#1 sAviOr[gm] fan! & #2 Fantasy fan! | Member of the "Fuck Yeah, Canata !" committee, to join copy/paste this | I <3 aers! | Join my 'loli is not a crime' club! | Current no. of members: 2!! NEWEST MEMBER: DoctorHelvetica
Old Post

  fusionsdf   Canada. May 14 2009 10:29. Posts 14043Profile Blog 
what the hell 5000 posts already? You scare me man

+ Show Spoiler +
MyDream fan | http://www.youtube.com/watch?v=7eqM-42YZxo&fmt=18 ᶫᵒᵛᵉᵧₒᵤ.
Old Post

  wswordsmen   United States. May 14 2009 10:55. Posts 583Profile 
Great article.
Last edit: 2009-05-14 10:56:10
Translated My Starcraft: http://www.teamliquid.net/forum/viewmessage.php?topic_id=93117
Old Post

  Onisparda   Canada. May 14 2009 10:59. Posts 317Profile 
Where can I see some game on dmz? There isn't anything recorded on TL.
Old Post

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