| Letmelose Korea (South). May 31 2009 16:17. Posts 643 | Profile Blog # |
Translator's notes: 1) I found it unclear what the author meant by 3 gas Hive during Ma Jae Yoon's era that ended with Kim Jun Yeong's Starleague win, because the 3 gas muta to Hive build is still being used today. It might be either a 3 gas Hive rush, which Ma Jae Yoon was fond of doing, or simply the same build as today used on less favorable maps (Longi+ReTem era).
I'm not sure if I'm qualified to explain, but I'll try anyways. It's because the battle between "standard" three hatchery opening and "standard" single barrack into fast expansion resulted in a complete and utter defeat for the zergs. After terrans readjusted the fast expansion build to incorporate fast +1 attack to minimize the effect of the relatively late 3 hatchery mutalisk harass - and learned how to deal with zerg hive play by keeping the main army alive (therefore keeping control of the centre) and delaying the 4th gas for zergs (which keeps ultralisks out of the picture) while constantly getting the better end of the deal with well upgraded marines and mass vessels - zergs were basically done for.
The 3 hatchery opening, with flexible larva count and high drone count, gave zergs a head start against terrans who were unable to counter it successfully at the time. Mutalisk harass and hive play were secondary at the time when the build was in its infancy. Like it is explained by the author of the article, the 3 hatchery play has evolved a lot, and so did the standard FE play by the terrans. The 3 hatchery play of Savior (the progamer central to this story) in 2005, 2006 and 2007 are all different. He constantly had to change his style in order to stay ahead of terrans who were coping with his style better and better.
But with terrans no longer spazzing out to defiler play, and with zergs unable to get map control even after defiler usage, 3 hatchery play popularized by Savior met its demise. GGPlay was the last zerg to profit from the 3 hatchery management (in fact, there is almost no difference in GGPlay's 3 hatchery play in Daum OSL and standard 3 hatchery play now almost two years on). Even though 3 hatchery management is still used today, it has lost a lot of value as the mainstream play in ZvT. The 2 hatchery play didn't get popularized without a reason - 3 hatchery evolution came to a dead end sometime around Daum OSL. With terrans knowing the exact counter to it by the very second, zergs were forced to find another way.Last edit: 2009-05-31 16:20:19 |
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| Osmoses Sweden. May 31 2009 17:14. Posts 2631 | Profile Blog # |
| Great read. Everyone loves a good graph. |
| | Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um? |  |
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| Pokernubz Canada. May 31 2009 18:37. Posts 88 | Profile # |
| Great read, just about as epic as watching an epic ZVT |
| | Lee Jae Dong! Phil Ivey! Lee Young-Ho! Tom Dwan! |  |
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| azndsh United States. May 31 2009 20:26. Posts 4252 | Profile Blog # |
man this was awesome
prediction: we're going to start seeing hydra breaks zvt next at this rateLast edit: 2009-05-31 20:27:16 |
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| KrisElmqvist Sweden. May 31 2009 21:14. Posts 1951 | Profile Blog # |
| is it just me that thinks naming programers with their real names in post likes this is quite irritating, since everyone who is not hardcore, but still interested, is selectivelly excluded from knowing what the hell OP is speaking about what so ever?? |
| | http://www.soundcloud.com/kristofferelmqvist |
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| StRyKeR United States. May 31 2009 22:54. Posts 1613 | Profile Blog # |
On May 31 2009 21:14 Starparty wrote: is it just me that thinks naming programers with their real names in post likes this is quite irritating, since everyone who is not hardcore, but still interested, is selectivelly excluded from knowing what the hell OP is speaking about what so ever??
I wanted to stay true to the original post. However, I have put their handles in parentheses after the names' first mention |
| | Ars longa, vita brevis, principia aeturna. |  |
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| Skeggaba Korea (South). June 01 2009 00:01. Posts 1509 | Profile Blog # |
This article is amazing - the person who wrote it must be a HUGE nerd. And i like nerds. Thanks for the translation! |
| | Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous. |  |
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OmgIRok Taiwan. June 01 2009 01:12. Posts 2699 | Profile Blog # |
Great article + translation!
Just goes to show how StarCraft is forever changing, and excites me because of the fact that there will be more TvZ imbalances going, which might lead to new BO's, strats, etc.  |
| | "Wanna join my [combo] clan?" "We play turret d competitively" |  |
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| Polyphasic United States. June 01 2009 01:51. Posts 841 | Profile Blog # |
| koreans read this all day? no wonder they dominate in strategy |
| | can't making a relationship last longer than 2 weeks, since 1984 :thumbs: |
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| Polyphasic United States. June 01 2009 01:54. Posts 841 | Profile Blog # |
On May 31 2009 14:18 Zzoram wrote: When did muta clumping first show up in Pro Starcraft? Is there a VOD of the first televised muta control game? It must have been shocking.
yes i would like to know this as well.
i believe the first person to use this in a pro match might have been julyzerg.
but it was probably perfected much later by other zergs.
julyzerg's TvZ when he started using stack mutas was monster. the terrans had no idea what was going on, and his mutas would just go in and slaughter marines and scvs like they were bnet noobs. no missile turrets, just marines running around like idiots. so fun to watch. |
| | can't making a relationship last longer than 2 weeks, since 1984 :thumbs: |
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| danieldrsa Brazil. June 01 2009 02:17. Posts 516 | Profile # |
im still an ignorant in Starcraft, so i can be saying bullshit, but that is the best article ive read here in TL since 2007 |
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| Night[Mare Mexico. June 01 2009 02:20. Posts 4793 | Profile Blog # |
On May 29 2009 10:54 Last Romantic wrote: This article was very cool :D Or maybe I just like history.
it's amazing how fast terran comes with an answer to zerg builds, hence, 60% or more of the time T winrate vs zerg is above 60%.
also, i agree with LR
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| | Teamliquidian townie |  |
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| GogoKodo Canada. June 01 2009 04:37. Posts 1589 | Profile Blog # |
I don't have a chance to read through all this now but I got through a little and it's pretty interesting. Nice work with the translation, thanks. |
| | twitter: @terrancem |  |
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| Tuke Finland. June 01 2009 05:03. Posts 1640 | Profile # |
Awesome article, thx for this  |
| | TeamLiquid CJ Entusman #42 EffOrt, Snow <3 |  |
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| QuoC United States. June 01 2009 05:14. Posts 724 | Profile Blog # |
unbelievably complicated.. i hope whoever's doing this is getting paid 0_o |
| | Dario "TLO" Wünsch -- Favorite SC2 Player |
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| Torenhire United States. June 01 2009 05:46. Posts 9299 | Profile Blog # | |
| | #1 Shuttle // LuckyFool // Memory // STX SouL Fan!! Go Liquid + nth!! Torenhire Starleague - the ESPORTS community will spin head so fast like Exorcist. |  |
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Eniram Sudan. June 01 2009 07:23. Posts 3166 | Profile Blog # |
| TO OP: Imagine the things you could accomplish if you devoted this effort elsewhere. |
| | You can like take a newb to like water, but you cant like make a newb drink. Ya know? - Jeremy |
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| funnybananaman United States. June 01 2009 08:13. Posts 631 | Profile # |
| very interesting article, although i think it would be greatly improved with a section about TvZ history dating back to the boxer vs yellow days. but when i think starcraft, tvz is the classic matchup in my opinion. |
| | Get on JST |  |
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| Zzoram Canada. June 01 2009 19:23. Posts 6758 | Profile # |
| What is the oldest VOD available with muta micro? Anyone know? I'd like to watch it. Even if it isn't the first instance of it, I'd still like to see how it was handled in it's infancy. |
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