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[G] Earlier Sparks Terran TvZ

Forum index > Strategy 1 2 3 Next All
  icystorage   Philippines. June 27 2009 13:36. Posts 1208Profile Blog 
Hi, since liquipedia was released, i was really intrigued by the Sparks Terran. You could find all the info you need there.

This earlier BO of the sparks terran aim to kill/delay the zerg with 14 rines, 6 medics +1 armor, below the 8 min mark or when muta/lurk tech comes out.

BO:
10 depot
@150 minerals, rax
12 2nd rax, scout
13 refinery (NOTE: once ref finishes, just keep 1 scv mining gas)
18 depot and ebay (NOTE: you could use 2nd rax scv to build depot)
21 3rd rax, depot, (NOTE: by this thime you should have 3-5 rines, ebay would finish and start armor immediately since you have 104 gas)
24 acad
@50% acad, put 2 scvs into gas
@100% acad, pump 6 medics from 3 rax, start comsat, start stim
@100% comsat, scan if he's going spire or den
Once medics are out, push with 6 medics and 14 rines (NOTE: I highly advise that you build 3 bats after medics in case of ling backstab)
Rally raxes to zerg's nat and keep pumping rines

It is very effective against 3 hatch, so I always use this when i'm pretty sure that the zerg would go 3 hatch. (ex. Andromeda, Neo Medusa etc)

"Why +1 armor and not +1 attack?"
I choose +1 armor for two important reasons:
1. It takes zerglings 8 times to kill a marine w/ no armor, with +1 it would take them 10 times.
2. It takes lurkers and sunkens to kill rines 2 times w/ no armor, with +1 it would take them 3 times.

"He went...

Muta.."
That would be great, since by the muta's pop out, +1 armor would be finished and you're already outside his nat and about to push.

Lurker..."
Now this is a bit tricky, since your first scan you used to scout. So if you see den when you scan, immediately push outside his nat since it would force him to pull some drones and make sunks, it would delay his lurker for a bit and you would have one more scan ready, by the time +1 armor finishes, push.

9 pool.."
Stick with the BO and timings but pull 2 or 3 scvs to block the ramp. This would significantly delay his lair tech.

"Well, he was able to block my timing push"
You should've expo'd when you were pushing in case it fails, put turrets if he went muta and bunker your nat + turrets since you have limited scans, transition to standard bio"

NOTE: I'm only a D level Terran, i haven't tried this on higher ranks and if there's still some mistakes or cons on this build, please do comment. This is only experimental.
The average time that +1 armor would finish is 6:40
Average time that mutas pop out in:
a) 2 hatch = around 6:40
b) 3 hatch = around 7:10

Replays:

3 rax vs 3 hatch muta andro
3rax vs 3 hatch andro
3 rax vs 9 overpool speed into 2hatch muta
3 rax vs 9 overpool into 3 hatch lurk desti iccup
Last edit: 2009-06-27 15:04:18
Leta for bonjwa | Forever Iris fan
Old Post

  29 fps   United States. June 27 2009 13:50. Posts 2336Profile 
isnt 18 depot a bit late for constant scv production?
T for 1v1, Z for 2v2, P for 3v3, R for 4v4
Old Post

  icystorage   Philippines. June 27 2009 13:51. Posts 1208Profile Blog 

On June 27 2009 13:50 29 fps wrote:
isnt 18 depot a bit late for constant scv production?


Oh yeah i forgot that it is important that you get supply blocked by 18 supply, it gives you the minerals to start 3rd rax, its just like you cutting scvs :o
Last edit: 2009-06-27 13:52:26
Leta for bonjwa | Forever Iris fan
Old Post

  DeathByMonkeys   United States. June 27 2009 14:01. Posts 323Profile Blog 
I think +1 weapons would be better in this situation. You can shred through lings/sunks faster and the +1 armor still gives you only 2 hits from a sunk after stimming.
Old Post

  icystorage   Philippines. June 27 2009 14:04. Posts 1208Profile Blog 

On June 27 2009 14:01 DeathByMonkeys wrote:
I think +1 weapons would be better in this situation. You can shred through lings/sunks faster and the +1 armor still gives you only 2 hits from a sunk after stimming.


You could avoid the "2hits from sunk after stimming" by stimming before engaging, 6 medics would only take around a few seconds to heal your rines, immediately push afterwards with medics at front
Leta for bonjwa | Forever Iris fan
Old Post

  SoMuchBetter   Australia. June 27 2009 17:59. Posts 7738Profile Blog 

On June 27 2009 14:04 icystorage wrote:

Show nested quote +



You could avoid the "2hits from sunk after stimming" by stimming before engaging, 6 medics would only take around a few seconds to heal your rines, immediately push afterwards with medics at front

another thing u can do is move your medics into sunken range before moving your marines, so that they absorb the first round of spines
edit: oh the wiki page mentions that, nvm then
Last edit: 2009-06-27 18:00:46
AUSSIESCUM
TeamLiquid eSTROgeneral #1 (PM to become an eSTROgeneral) • Newest member: AlTheCake
Old Post

  arkaros   Sweden. June 27 2009 18:06. Posts 15Profile 
Mix some firebats is myt tip. Realy deals with the lings perfectly
I suck :P
Old Post

  Lq_ fAn   Lithuania. June 27 2009 18:14. Posts 152Profile 
2 hatch muta timing 6.00 min
3 hatch muta timing 6.55 min it depends on gas timing
Old Post

  icystorage   Philippines. June 27 2009 19:19. Posts 1208Profile Blog 

On June 27 2009 18:06 arkaros wrote:
Mix some firebats is myt tip. Realy deals with the lings perfectly


I mix firebats but just to stop a ling backstab, i really dont add them to the push since it would probably distract medics, rines are more effective IMO


On June 27 2009 18:14 Lq_ fAn wrote:
2 hatch muta timing 6.00 min
3 hatch muta timing 6.55 min it depends on gas timing


this happens probably if they create no or only 2 lings, but since you would push, you can throw them off timing by let them create more lings
Leta for bonjwa | Forever Iris fan
Old Post

  Ver   United States. June 27 2009 19:26. Posts 815Profile 
This belongs in Liquipedia, not the strat forum. Why repost something here?
"When you play, you have to start off with a mind to turn the game into a rape" - iloveoov --- http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288.
Old Post

  Schnake   Germany. June 27 2009 19:36. Posts 1722Profile 

On June 27 2009 19:26 Ver wrote:
This belongs in Liquipedia, not the strat forum. Why repost something here?



To discuss it obviously. To find out its viability, if there are any flaws in the BO and how to transition into mid and late game, if the push failed (and how that worked out on maybe different maps).
*steps into room* my god... food everywhere... a piece of sandwich on the wall? OJ all over the floor? this must be the work of... the chaos luncher - vGl-CoW
Old Post

  Ver   United States. June 27 2009 19:42. Posts 815Profile 

On June 27 2009 19:36 Schnake wrote:

Show nested quote +



To discuss it obviously. To find out its viability, if there are any flaws in the BO and how to transition into mid and late game, if the push failed (and how that worked out on maybe different maps).


?

That belongs in Liquipedia (discussion section).
"When you play, you have to start off with a mind to turn the game into a rape" - iloveoov --- http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288.
Old Post

  ven   Germany. June 27 2009 19:48. Posts 114Profile Blog 
Doesn't actual Sparks Terran use lots of Firebats and +attack instead of +armor? Isn't that why it's called Sparks Terran in the first placed?
Old Post

  maybenexttime   Poland. June 27 2009 19:53. Posts 1436Profile 
It's called sparks because sunkens blowin up look like fireworks. ;p
Old Post

  251   United States. June 27 2009 20:13. Posts 430Profile 
Hmm I was also under the impression that in this build a couple firebats were quite important as to absorb hits from sunkens making them that much easier to break..
Dude, holier than thou? -fgz
Old Post

  Count9   China. June 27 2009 20:53. Posts 363Profile 
Was this the build July used when he off-raced and did a ridiculous sunken break?
-/->>^^))
Old Post

  Shauni   June 27 2009 21:09. Posts 2434Profile Blog 

On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?


I remember a game on Neo Guillotine where the terran charged into 6 sunkens and broke it easily. I'm not too sure of the players though.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Old Post

  Ilikestarcraft   United States. June 27 2009 21:15. Posts 11486Profile 
july vs chojja. July randomed that game iirc.
Old Post

  koreasilver   Canada. June 27 2009 22:51. Posts 2717Profile Blog 

On June 27 2009 20:53 Count9 wrote:
Was this the build July used when he off-raced and did a ridiculous sunken break?

Yes. This build has the capability to rip through an absolutely ridiculous number of sunks with a rather small number of units. Completely baffling.
Canata gives new meaning to the phrase "time attacker." - EvoChamber
Old Post

  Schnake   Germany. June 28 2009 00:41. Posts 1722Profile 

On June 27 2009 19:42 Ver wrote:

Show nested quote +



?

That belongs in Liquipedia (discussion section).


No?
*steps into room* my god... food everywhere... a piece of sandwich on the wall? OJ all over the floor? this must be the work of... the chaos luncher - vGl-CoW
Old Post

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