Baytuts   Brazil. June 30 2009 07:14. Posts 40 | Profile |
very nice write-up... great job and thanks for the effort =D
and let the siege tank retake his role |
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Jonoman92   United States. June 30 2009 07:14. Posts 3763 | Profile Blog |
| Thanks for the write-up. Nice to know how sc2 is going so far. |
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Raistlin   Sweden. June 30 2009 07:14. Posts 65 | Profile | |
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Motiva   United States. June 30 2009 07:15. Posts 1023 | Profile |
I haven't played the game yet
I however do agree about the latency in unit movement animations needs to be completely removed... This was a massive problem in WC3 (for me) and it's absolutely integral to the Starcraft feel. |
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ManWithCheese   Canada. June 30 2009 07:17. Posts 173 | Profile |
| About tanks I think its a very good change to not make tanks "needed". As far as im concerned tanks are the worst unit in starcraft because of how they drastically change game play for the worse and im happy to see this is not the same for starcraft 2. Last edit: 2009-06-30 07:19:32 |
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DarkShadowz   Sweden. June 30 2009 07:17. Posts 149 | Profile |
| Intelligent and well written. Thanks a ton. |
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HuskyTheHusky   United States. June 30 2009 07:19. Posts 2178 | Profile Blog |
What is with all the cooldowns?
This isnt WoW... |
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ManWithCheese   Canada. June 30 2009 07:20. Posts 173 | Profile |
On June 30 2009 07:19 HuskyTheHusky wrote: What is with all the cooldowns?
This isnt WoW...
You're right ones a mmorpg and ones a rts, also starcraft 1 had cooldowns. |
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Teejing   Germany. June 30 2009 07:22. Posts 403 | Profile |
What abilties does a queen start with/can upgrade?
Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o |
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FireFly   Germany. June 30 2009 07:28. Posts 22 | Profile |
| I totally agree with zatic about TvZ gameplay. Zerg needs lurcks on t2 or scourge back to counter mass rine drops. (maybe I just write this, because I lost to zatic using this build^^) |
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aqui   Germany. June 30 2009 07:29. Posts 381 | Profile Blog |
On June 30 2009 07:22 Teejing wrote: What abilties does a queen start with/can upgrade?
Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o
overpool ->queen->hatch is better. queen is build fast, cheaper and gives you the same amount of drones as the hatch. Besides the larvae injection the queen can lay something that expands the creep.The upgraded queen can cast a "Bladeswarm"which is about as big as a dark swarm, controlable and deals damage. |
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DragoonPK   Bahrain. June 30 2009 07:29. Posts 1460 | Profile Blog |
Great read, thanks for your time and effort zatic ! |
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StorrZerg   United States. June 30 2009 07:30. Posts 3837 | Profile Blog |
great read! zatic you are the man |
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zatic   Germany. June 30 2009 07:33. Posts 2813 | Profile Blog |
On June 30 2009 07:22 Teejing wrote: What abilties does a queen start with/can upgrade?
Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o
Depends on what you want to do. 12 hatch is not really needed since you can't saturate the natural as fast anyway and you just don't need the hatch for the larvae. So pool first will give you faster tech and you can still get the larvae from the queen.
But as I mentioned you would have to try out all pool / hatch / queen combinations to get the optimal drone output.
Queen abilities see aqui's post |
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fishyjoes   Germany. June 30 2009 07:34. Posts 468 | Profile Blog |
OMG IM SO GODDAMN STUPID T_____T I even got the EMail from Blizzard about the tourney but I ignored it. I could have played SC2 this week end.... NOOOOOO T___T
Edit: Hey, thanks a lot Zatic for this great write up!Last edit: 2009-06-30 08:05:56 |
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boesthius   United States. June 30 2009 07:34. Posts 3475 | Profile Blog |
Sickkkkk, thanks a lot for this writeup zatic; I'm loving all the information. I'm glad you delved into the "useless" units part of the game and the lack of on-the-spot micro. The micro part is the thing that concerns me the most - especially the auto-surround. I really hope blizz does something about this; even, as you said, making it so a-move only surrounds while specific targeting does not would make it that much better. I'm super concerned about that, I hope it gets updated or fixed because I love to micro in sc and I find it's my strongest aspect of the game .
Thanks a lot, again, for this zatic . |
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fanatacist   Angola. June 30 2009 07:34. Posts 9485 | Profile Blog |
| Thanks for your analysis I really feel like I have an idea of what needs to be done/is currently going on in SC2. |
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Xinliben   United States. June 30 2009 07:35. Posts 68 | Profile | |
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never_toss   Costa Rica. June 30 2009 07:38. Posts 804 | Profile Blog |
Thanks Zatic... its a shame TvP isnt mech anymore T_T |
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zatic   Germany. June 30 2009 07:39. Posts 2813 | Profile Blog |
On June 30 2009 06:55 OgerAffe wrote:I thought that too friday and saturday, but yesterday evening ive noticed that u can call down mules directly on a mineral patch and they start collecting then on their own, u dont have to give them a extra order and thats good  .D
Oh ok that makes sense. I tried various shift-mine combinations but just dropping them on minerals didn't cross my mind haha. |
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