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[SC2] Reunderstanding the game - Page 2

Forum index > News Prev 1 2 3 4 5 6 7 8 9 10 Next All
  Baytuts   Brazil. June 30 2009 07:14. Posts 40Profile 
very nice write-up... great job and thanks for the effort =D

and let the siege tank retake his role
PLEASE, correct my english
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  Jonoman92   United States. June 30 2009 07:14. Posts 3763Profile Blog 
Thanks for the write-up. Nice to know how sc2 is going so far.
sMi.Arcology
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  Raistlin   Sweden. June 30 2009 07:14. Posts 65Profile 
Wow, very nice read.
Do not test the depth of water with both feet.
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  Motiva   United States. June 30 2009 07:15. Posts 1023Profile 
I haven't played the game yet

I however do agree about the latency in unit movement animations needs to be completely removed... This was a massive problem in WC3 (for me) and it's absolutely integral to the Starcraft feel.
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  ManWithCheese   Canada. June 30 2009 07:17. Posts 173Profile 
About tanks I think its a very good change to not make tanks "needed". As far as im concerned tanks are the worst unit in starcraft because of how they drastically change game play for the worse and im happy to see this is not the same for starcraft 2.
Last edit: 2009-06-30 07:19:32
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  DarkShadowz   Sweden. June 30 2009 07:17. Posts 149Profile 
Intelligent and well written. Thanks a ton.
 
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  HuskyTheHusky   United States. June 30 2009 07:19. Posts 2178Profile Blog 
What is with all the cooldowns?

This isnt WoW...
Twitter: twitter.com/HuskyStarcraft Commentaries: youtube.com/HuskyStarcraft
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  ManWithCheese   Canada. June 30 2009 07:20. Posts 173Profile 

On June 30 2009 07:19 HuskyTheHusky wrote:
What is with all the cooldowns?

This isnt WoW...


You're right ones a mmorpg and ones a rts, also starcraft 1 had cooldowns.
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  Teejing   Germany. June 30 2009 07:22. Posts 403Profile 
What abilties does a queen start with/can upgrade?

Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o
 
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  FireFly   Germany. June 30 2009 07:28. Posts 22Profile 
I totally agree with zatic about TvZ gameplay. Zerg needs lurcks on t2 or scourge back to counter mass rine drops. (maybe I just write this, because I lost to zatic using this build^^)
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  aqui   Germany. June 30 2009 07:29. Posts 381Profile Blog 

On June 30 2009 07:22 Teejing wrote:
What abilties does a queen start with/can upgrade?

Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o

overpool ->queen->hatch is better. queen is build fast, cheaper and gives you the same amount of drones as the hatch.
Besides the larvae injection the queen can lay something that expands the creep.The upgraded queen can cast a "Bladeswarm"which is about as big as a dark swarm, controlable and deals damage.
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  DragoonPK   Bahrain. June 30 2009 07:29. Posts 1460Profile Blog 
Great read, thanks for your time and effort zatic !
TeamLiquid CJ Entusman #30! I I <3 Lee Jae Dong :3
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  StorrZerg   United States. June 30 2009 07:30. Posts 3837Profile Blog 
great read!
zatic you are the man
Nov 7th Xeris' East Coast Lan in DC and sc2 beta nov 14th 2010
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  zatic   Germany. June 30 2009 07:33. Posts 2813Profile Blog 

On June 30 2009 07:22 Teejing wrote:
What abilties does a queen start with/can upgrade?

Almost seems like 12h>11p>13queen is the one and only build since its the best eco-build and also strong vs harass? O_o

Depends on what you want to do. 12 hatch is not really needed since you can't saturate the natural as fast anyway and you just don't need the hatch for the larvae. So pool first will give you faster tech and you can still get the larvae from the queen.

But as I mentioned you would have to try out all pool / hatch / queen combinations to get the optimal drone output.

Queen abilities see aqui's post
I know TeamLiquid is known as a massive building
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  fishyjoes   Germany. June 30 2009 07:34. Posts 468Profile Blog 
OMG IM SO GODDAMN STUPID T_____T I even got the EMail from Blizzard about the tourney but I ignored it. I could have played SC2 this week end.... NOOOOOO T___T

Edit: Hey, thanks a lot Zatic for this great write up!
Last edit: 2009-06-30 08:05:56
infinite fun: http://dagobah.biz/flash/loituma.swf
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  boesthius   United States. June 30 2009 07:34. Posts 3475Profile Blog 
Sickkkkk, thanks a lot for this writeup zatic; I'm loving all the information. I'm glad you delved into the "useless" units part of the game and the lack of on-the-spot micro. The micro part is the thing that concerns me the most - especially the auto-surround. I really hope blizz does something about this; even, as you said, making it so a-move only surrounds while specific targeting does not would make it that much better. I'm super concerned about that, I hope it gets updated or fixed because I love to micro in sc and I find it's my strongest aspect of the game .

Thanks a lot, again, for this zatic .
r u for rela
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  fanatacist   Angola. June 30 2009 07:34. Posts 9485Profile Blog 
Thanks for your analysis I really feel like I have an idea of what needs to be done/is currently going on in SC2.
Believe nothing. Do anything. Fuck everything.
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  Xinliben   United States. June 30 2009 07:35. Posts 68Profile 
Very good read, thanks!
 
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  never_toss   Costa Rica. June 30 2009 07:38. Posts 804Profile Blog 
Thanks Zatic...
its a shame TvP isnt mech anymore T_T
Try using Irradiate and Defense Matrix on an Overlord. It looks pretty neat
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  zatic   Germany. June 30 2009 07:39. Posts 2813Profile Blog 

On June 30 2009 06:55 OgerAffe wrote:
I thought that too friday and saturday, but yesterday evening ive noticed that u can call down mules directly on a mineral patch and they start collecting then on their own, u dont have to give them a extra order and thats good .D

Oh ok that makes sense. I tried various shift-mine combinations but just dropping them on minerals didn't cross my mind haha.
I know TeamLiquid is known as a massive building
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