AsianEcksDragon   United States. June 30 2009 11:15. Posts 57 | Profile |
| I think the new macro mechanics might actually work. Protoss won't have to FE anymore (nor will they be able to) since they can get so much mineral off just DP to match Zerg's huge economy. Zerg is even more about having huge army now since the Queen reinforces the "sauron zerg" style of bw. With some tweaks to the Protoss spellcastings, you can easily create balance in the matchup. Terran however, seems to be completely revamped from SC1. They are no longer turtling for 10 min and busting out with a huge army. Terran unit was supposed to be as weak as a Zerg, but have less diminishing return from being in groups. Last edit: 2009-06-30 11:15:34 |
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scwizard   United States. June 30 2009 11:23. Posts 1110 | Profile |
Statecraft was beta tested for a year. I hope this gets similar treatment.
EDIT: I don't know much about strategy, but from what I've read lurkers need to be moved down to tier 2. This would make siege tanks more important, and m&m less imba.Last edit: 2009-06-30 11:24:55 |
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InfeSteD   United States. June 30 2009 11:31. Posts 4392 | Profile Blog |
| Fuck Im gettin too excited about this whole Sc2 thing.. it might fuck up my life again... get too addicted gogogo? |
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danieldrsa   Brazil. June 30 2009 11:40. Posts 413 | Profile |
Very nice article. I enjoyed the read a lot. What i noted is the different feedback from different ppl. We were so sure Zerg was weak after reading LR opinions, but now you say your impressions and everything look so different. Noone is wrong i see, its just different point of views and different test situations.
Surely its too early to judge the balance, only the Beta could give a more accurate feedback indeed.
Except for marine and marauder, wich seems good vs everything for everyone 
The auto-surround is indeed a problem as you explained it very well. Its not better AI as we thinked, but auto attack thing that takes the unit control out of players. And you put the perfect solution (a+attack).
However, i dont agree with scourge They should find a counter that does not envolve scourge, as zerg already has too much units from SC1. |
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Sigh   Canada. June 30 2009 11:46. Posts 781 | Profile Blog |
Thanks for the read Nice to get your opinion |
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Ideas   United States. June 30 2009 11:48. Posts 3080 | Profile Blog |
What were the spells like for Zerg? What does the Queen do? The infestor? Overseer?
What about the ghost, hows he working now? |
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Clow   Brazil. June 30 2009 11:57. Posts 398 | Profile Blog |
Awesome, thx for the writeup.
On June 30 2009 05:13 zatic wrote: In short, Zerg needs scourge back and everything would be fine :-).
Hell yeah |
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Spanxxx   United States. June 30 2009 12:07. Posts 371 | Profile |
| awesome write-up. i hope the changes you mentioned will actually be changed. |
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Psyonic_Reaver   United States. June 30 2009 12:20. Posts 1243 | Profile Blog |
| I felt Corrupters were a VERY strong Anti-Air unit. |
| | WHY DO I ALWAYS FAIL! -Psyonic vs RaGe ShowMatch |  |
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RyanS   United States. June 30 2009 12:24. Posts 320 | Profile |
| "Zatic build" hahaha. David Kim (bonjwa) invented the marine/marauder build! |
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omninmo   June 30 2009 12:43. Posts 1618 | Profile Blog |
| after the deluge of sc2 crap that has come out this weak. this is finally an article worthy of our attention. thanks zatic... really good insight and suggestions. i hope dustin's people check this out. |
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ArvickHero   Korea (South). June 30 2009 12:48. Posts 1271 | Profile Blog |
nothing about Vikings? Eh... I hope you told the developers about the micro issues and made it really clear to them that it needs to be fixed haha |
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Kennigit   Canada. June 30 2009 13:00. Posts 11724 | Profile Blog |
On June 30 2009 12:24 ReS wrote: "Zatic build" hahaha. David Kim (bonjwa) invented the marine/marauder build!
No actually zatic invented this first. Bonjwakim stole it adapted it for his own play. |
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mutantmagnet   United States. June 30 2009 13:39. Posts 27 | Profile |
A very worthwhile read. Thank you for writing it.
Half of BW's Pimpest Plays are only possible because units handle so well. They freed up time and attention with MBS and automining, why not allow players to invest that in better micro? Everyone would benefit, especially Starcraft as a spectator sport. Even in a game so hugely macro heavy as Starcraft, we all love to watch the Pros perform ridiculous unit stunts.
I would prefer Blizzard allowing for faster response times but I disagree this helps everyone.
If you ever played fighting games a lot you would understand immediately the arguments you are presenting here are exactly like the debate that has raged over how sluggish certain iterations of classic fighters have become.
There is a point at which a game could feel too unresponsive to the vast majority of people but allowing for tighter timings creates a skill gap so large it makes a less compelling game for those who wish to play but feel they can never compete with "frame counters."
Blizzard is justified in experimenting with adjusting the reaction mechanics of units. We just have to present a good case they are swinging too far in the other direction while testing and make it clear that even low apm players don't like the poor reaction times of these units. |
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Hyde   Australia. June 30 2009 13:44. Posts 1103 | Profile |
Excellent write up, I really enjoyed reading that, thanks a lot. The whole micro problem where your units don't listen to you and auto spread sounds really annoying. Would probably frustrate the hell out of me if it was fixed.
It also sounds like Terran are going to have a field day with dropship runs left and right haha. In a way I'm both sad and happy that mech is gone in PvT, it was a pain sometimes in SC1, but I like the new possibilities in SC2, can't wait to see what happens.
I had a big grin on my face when you mentioned the game ending 12 Ultras and 50 lings disappearing into the Protoss base hahaha |
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LuDwig-   Italy. June 30 2009 14:43. Posts 361 | Profile Blog |
| i think this analyze is lack of "real playing". We can alalyze everythig but only when we will be playing we can see if sc2 a good game..all these things are only speculations. |
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zatic   Germany. June 30 2009 15:01. Posts 2813 | Profile Blog |
On June 30 2009 08:15 Luddite wrote: Does the Thor do anything, or is it just a useless unit at this point?
Doesn't do much. It lacks the mobility of medivacs and marines are good enough vs air. It could be useful against the colossus late game with the particle cannon but I didn't try that.
On June 30 2009 08:16 s.a.y wrote: did you find any room for mothership in the build?
where they saying anything about bringing back scourge or carrier?
Carrier is in, but not as strong as in BW. Interceptors die more quickly I feel, not viable against mass marines.
Mothership is in but it's not really a problem. I don't care much about it. It won't change any games. You have to build offensive pylons the warp the mothership to the front line and then it can cast 1 vortex (works like stasis). Not too impressive, except visually.
On June 30 2009 09:00 VIB wrote: So there is zero need for more than ONE queen for macro?
One per base. The queen is terrible slow off the creep so you can't use 1 to inject at your Nat and your main.
On June 30 2009 09:15 mucker wrote: what's the scoop on vikings? they just not get much use since infantry is so powerful and the other factory stuff isn't worth bothering with?
Pretty much. Medivac mobility makes them unnecessary in normal games. Reapers and medivacs are way better harass choices. They are good AA though so would be a good choice against carriers. Generally you don't want to build neither factory nor starport units though to maximize the medivac/marines output.
On June 30 2009 09:44 Nadagast wrote: Can Zerg use the Infestor 100 dmg instant ae ability + Hydra/Lurker to fight later game Terran army?
Zerg still has a lot of (untested) potential late game, for example I imaging hydra/broodlord could be a good counter. Or the tier 3 upgrades to roaches. The problem is the mobility of Terran, if they lose a fight they just fly their entire army away and drop you elsewhere.
On June 30 2009 11:23 scwizard wrote: EDIT: I don't know much about strategy, but from what I've read lurkers need to be moved down to tier 2. This would make siege tanks more important, and m&m less imba.
Lurkers can't really be the answer. The problem is not how powerful the marines are, but how mobile your army is with drop ships.
On June 30 2009 12:20 Psyonic_Reaver wrote: I felt Corrupters were a VERY strong Anti-Air unit.
For actual air to air fights, I agree. However, they can't stop drops effectively, by the time the dropship is corrupted it's too late. |
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ama-cms   Finland. June 30 2009 15:54. Posts 162 | Profile |
Thanks for putting in the time to writing this. It was a very enjoyable read.
I have stayed away from all the Starcraft II theorycrafting for now but I felt like I wanted to drop this comment in:
They(Blizzard) really need to look into getting the siege tank into the game properly. Terran can't be real terran without that damn thing! And of course, when the tank sieges it has to let off some menacing, nightmarish sound that makes you feel youre completely doomed, while on the recieving end of it. |
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VIB   Brazil. June 30 2009 16:03. Posts 2067 | Profile Blog |
What are your thoughts on exploring strategies with queens + sunkens + creep drop offensively? Maybe for mid game contains ala neo medusa?
And does the queen still have that evolve thingy where you pay to make them stronger? Is it worth it? |
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Velr   Switzerland. June 30 2009 16:05. Posts 1223 | Profile |
nice one  |
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