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[SC2] Reunderstanding the game - Page 7

Forum index > News Prev 1 2 3 4 5 6 7 8 9 10 Next All
  SiGurD   Korea (South). June 30 2009 21:45. Posts 413Profile 
Really nice read! sweet imo
LG)SiGurD http://www.youtube.com/BWSiGurD
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  mutantmagnet   United States. June 30 2009 22:13. Posts 27Profile 
Before this report I was speculating that with the changes made PvP would feel a lot more like TvT from the Broodwar days and TvT has evolved even more to include barracks units in the soft counter mix.


My only concern is that Immortals would break Protoss ability to have fun games like this.


Did you see any of the races having dynamic build order games in same race match ups like old school TvT? If so what could be the reason some races are struggling to have that type of exciting game?
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  zatic   Germany. June 30 2009 22:31. Posts 2813Profile Blog 
What do you mean by dynamic build order games?

About PvP and TvT, and mirrors generally: Unfortunately they seem rather boring now, except maybe TvT.

ZvZ is all Tier1, no reason to get muta. It's all roaches. PvP is boring as hell because there are no reavers anymore. It's just massing units and even more units.

TvT is a bit different. There is basically only 1 opening, marauders, because marauders are the only counter Terran has to marauders. But from then on it's much more dynamic with medivacs in the game. Basically it's infantry / medivac fights. Again, I don't see viable Terran factory builds.
I know TeamLiquid is known as a massive building
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  beetlelisk   Poland. June 30 2009 22:42. Posts 639Profile 
Thank You for great article and answers
 
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  minus_human   Romania. June 30 2009 22:58. Posts 3165Profile Blog 
Thanks Zatic, this was really great
www.niiFantasy.deviantart.com --- my artistic photography gallery. I was an agnostic with strong inclinations towards atheism, however only until I first watched Ma Jae Yoon play.
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  -visnu-   Australia. June 30 2009 23:02. Posts 14Profile 
zatic, ur mad son.

that was just so much fun reading, it was as if i was writing it.
+1!


on topic. I think we just need to send this blog to Blizzard or get them to have a read.
the micro is the essence of higher levels of play.
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  Nyovne   Netherlands. June 30 2009 23:03. Posts 4292Profile 
Great read!
For remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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  Tritanis   Poland. June 30 2009 23:08. Posts 177Profile 

On June 30 2009 22:31 zatic wrote:
ZvZ is all Tier1, no reason to get muta. It's all roaches. PvP is boring as hell because there are no reavers anymore. It's just massing units and even more units.


From what I saw in the latest tech tree, roaches are lair tech.

[image loading]

But the event in Cologne could use the older tech tree I guess...
I live, I serve, I die for the Metal
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  Krzycho   Poland. June 30 2009 23:32. Posts 404Profile 
What do you think about Xel Naga Watchtowers?
I assume you told to Dev's about your concerns with microing?
Do you know what were the specs of PCs you played on?
10x Big Bang Kame Hame Ha
Old Post

  StorrZerg   United States. July 01 2009 00:51. Posts 3837Profile Blog 
i don't like this xel naga watch tower :/ its not starcraft
Nov 7th Xeris' East Coast Lan in DC and sc2 beta nov 14th 2010
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  SoleSteeler   Canada. July 01 2009 01:30. Posts 3345Profile 
How was the new armour / attack type system? Did it feel intuitive? Also, was there a sense that some units had "no chance" vs. certain unit types, or that they could beat the opponent with proper control?

Sorry if that's kinda vague ... I just rewrote that post like 5 times trying to figure out exactly what I was trying to say.
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  ParasitJonte   Sweden. July 01 2009 01:32. Posts 761Profile 
Really, really good read but I got kind of depressed toward the end.

The mirror match-ups seem really boring, there's no reason to build factories, units respond sluggishly and auto-surrond even when you don't want them to, Protoss can't beat Zerg.

The fact that you still found the game fun is at least very promising :o!? I hope they read your post and make changes accordingly.
Hello=)
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  Goshawk.   United Kingdom. July 01 2009 02:02. Posts 186Profile Blog 
Interesting read. Micro issues definitely need fixing, they would drive me crazy.
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  MiniRoman   Canada. July 01 2009 02:10. Posts 3261Profile Blog 
What's the typical lategame army size? I was very unimpressed with the 'macro' from the battlereports. David Kim bonergiver only had like 2 control groups max lategame. Definitely looked like Warcraft4 from the outside.

Micro issue is definitely warcraft4, very annoying ~_~
Nak Allstar.
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  Scorch   Austria. July 01 2009 02:18. Posts 1276Profile Blog 

On July 01 2009 00:51 StorZerg wrote:
i don't like this xel naga watch tower :/ its not starcraft

Why do you care? If people don't like it, map makers won't include it in their maps. It is purely a bonus. Just like line-of-sight blocking high grass and destructible rocks.
Also, map control is very much Starcraft.
What? The land of the free? Whoever told you that is your enemy.
Old Post

  starPride   United States. July 01 2009 02:20. Posts 142Profile 
your wrong about the micro, its just a little more intelligent what actually happens is when you target something and it doesnt find a plausible route it attacks ground instead of going to the target. its the same in wc3 and this can really be used to ur advantadge. only if you know how to use it.
 
Old Post

  StorrZerg   United States. July 01 2009 02:28. Posts 3837Profile Blog 

On July 01 2009 02:18 Scorch wrote:

Show nested quote +


Why do you care? If people don't like it, map makers won't include it in their maps. It is purely a bonus. Just like line-of-sight blocking high grass and destructible rocks.
Also, map control is very much Starcraft.



Map control is very starcraft, but it never had other buildings giving bonus. idk reminds me of c&c i guess. and i like the high grass and dest rocks.
Nov 7th Xeris' East Coast Lan in DC and sc2 beta nov 14th 2010
Old Post

  foeffa   Belgium. July 01 2009 02:29. Posts 1640Profile 
Very very interesting read, answered a lot of my questions, tx.
觀過斯知仁矣. Ma Jaeyoon, always #1. Entusman #17. R u for rela?
Old Post

  starPride   United States. July 01 2009 02:39. Posts 142Profile 
i saw the video and hellion micro vs the banelings seemed very responsive. I have not played the game but from what i saw it seemed to be fine and he was able to do some nice micro.


i also think it is impossible to simply point out balance issues in 1 or 2 days of testing. Cause in all honesty. your a fucking noob at sc2. so is any other person who walks in that room even with expierence from before , at blizzcon. It's impossible to judge all the match ups cause there are many things undiscovered.

despite its current build. which is why balance decisions should be more focused on beta because you will get alot more information from a much wider audience. When new strategies were introduced in wc3 a few years back everyone claimed imbalance and bla bla. but strategy adjustments were changed and all was well. So please. dont judge balance ;d
you aren't the ultimate guru on balance

. And id really like to see more evidence of the micro issues which seemed to be almost irrelevant after i saw the beta video. Also, automine is only useful when people use the minerals. I've seen pros in wc3 games who can get a huge ammount of minerals because of an intense battle only to have 1000 + when he tps back. I've seen them make macro mistakes. just because auto mine is in doesnt mean people are going to have perfect macro or close. its going to take awhile. even then it wont be perfect.
Last edit: 2009-07-01 02:41:02
 
Old Post

  zatic   Germany. July 01 2009 02:57. Posts 2813Profile Blog 

On July 01 2009 02:10 MiniRoman wrote:
What's the typical lategame army size? I was very unimpressed with the 'macro' from the battlereports. David Kim bonergiver only had like 2 control groups max lategame. Definitely looked like Warcraft4 from the outside.

Micro issue is definitely warcraft4, very annoying ~_~

Pretty much like Broodwar. The BRs are not a good example of macro wars. Dustin Browder said in an interview with bw.de that they intentionally didn't pick macro heavy games for the BRs because they wanted to demonstrate what single units can do.
I know TeamLiquid is known as a massive building
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