Website Feedback
Closed Threads
IRC Chat (1529 users) irc.quakenet.org #teamliquid
IRC Web ClientVent: 65 users | | New to Team Liquid? Register here! | | | |
|
Last Romantic United States. July 02 2009 04:46. Posts 19999 | Profile Blog # |
So I hear there's been a bit of buzz about the game Kevin and I played last week. It was a fairly entertaining game, albeit with mistakes on both our parts, but I suppose it's worthy of a brief battle report.
The map was that... I forget what it's called, but it's the 4player one that has the four corner starts; a battle report was played on it. We both opened pylon gate pylon obelisk; I gassed earlier while he went for his second gateway. We both proceeded to stalkers, and then diverged - him to Dark Templar, me to cannon expand.
His harass was unsuccessful due to my cannon placement. From then I obsed and moved out with my stalker force, but saw that he hadn't taken his nat and didn't want to push into his main (should have checked for hidden expos ). I decided to set up a soft contain with my stalker force while getting charge and storm, transitioning to the classic SC1 temp/zeal/goon PvP army.
Taking advantage of this timing when my tech had yet to kick in and my templar were still gathering storms, Kevin pushed out with masses of chargelots and immortals. I backed up, blinking with my stalkers while retreating towards my nat. He established his nat around then, and his army size led me to realize he had a secret base somewhere.
His huge army rampaged into my natural, but with stalker blink and cannon / gateway placement I repelled his attack. He set up some cannons and a robotics outside my base, but I was content to wait for storm energy to gather, after which I figured I'd kill him with a hanbang attack.
However, I didn't quite make enough gates, and warpgates produce units faster than gateways. This meant that my resources started piling up rather quickly as I planted 5-7 gateways at once to keep up. Really impermissible on my part, as I should have ramped up pylon/gateway production as soon as I went over 1k.
At any rate, I put together a very shiny archon/zealot/templar/stalker force augmented with some observers; I sent a phase prism around back for some cannon/warp in harass, and busted out, killing his buildings and what units he had guarding. Unfortunately, once I was halfway across the map, a huge red army poured into my main and started killing everything - there was a backdoor entrance protected by destructible rocks that I hadn't noticed.
Thinking it was a bit late to go back, I pressed on, razing his natural and annihilating his probes with the thunderous wrath of my Templar. His main, too, took damage, but by then my main was essentially gone. I figured I'd return home, kill his army, and then finish killing his buildings, since my army was the stronger.
With some assistance from storm, I was able to destroy his forces, but then bad news - colossi with thermal lances on my nat cliff. Not much I could do there, so I went all in against his main, in an attempt to kill him before he could kill me. Producing a couple HT from my last functional gateway, I went into his home base and started blowing things up. His colossi continued killing my base, but then that secret expo of his that I never dealt with proved to be my undoing.
Units started warping in around my army and then I realized he'd produced infrastructure at an outside base and the game was irrecoverable; I tapped out.
Overall I felt it was an entertaining game to play, with a varied mix of units from both sides - him with immortal/zealot/darktemp/col, me with stalker/zealot/hightemp/archon. I feel that the separation of the light/dark templar buildings locks you into one path - I never got the covert warriors but he forewent the power of storm.
The obelisk vs pylon choice is still very interesting; due to the rampless map neither of us wanted to go obelisk before second pylon, but I can see this changing around as more people play the game.
Overall he outplayed me; I felt my army control was better, but his understanding of SC2 definitely exceeds mine and led to his win despite losing most of the battles. I think this is good, as mechanical SC1 players will not necessarily prove dominant in SC2 if they don't know what's going on, but SC1 mechanics will still assist you in the sequel.
If there's interest I can share a more 'strategic' type battle report of a game I played against another Blizzard dev; it's a much shorter game but I feel it shows how SC2 cheese will be more varied and viable than SC1.Last edit: 2009-07-02 04:51:44 |
| | ㅋㄲㅈㅁ It's not four straight wins, it's 2^2 wins in a row for ACE - DCinside |
|

|
infinity21 Canada. July 02 2009 04:49. Posts 4918 | Profile Blog # |
| Cool write-up. Write more Louis! |
| |
|
omninmo July 02 2009 04:56. Posts 2349 | Profile Blog # |
thanks. nice write-up. i still have yet to see an screen shot of HT, storm, current, archon or new DT |
|
|
paper July 02 2009 04:58. Posts 8275 | Profile Blog # |
| louis babo chobo fat american psionic storm Last edit: 2009-07-02 04:58:29 |
|
|
Last Romantic United States. July 02 2009 04:58. Posts 19999 | Profile Blog # |
![[image loading]](http://www.incgamers.com/images/screenshots/9323orig.jpg)
Looks like that. [that's at the end of animation, too. The initial strike is so gratifying]Last edit: 2009-07-02 04:58:55 |
| | ㅋㄲㅈㅁ It's not four straight wins, it's 2^2 wins in a row for ACE - DCinside |
|
|
Last Romantic United States. July 02 2009 05:08. Posts 19999 | Profile Blog # |
| Actually ima move this to SC2 since it's more game-related than me-related. |
| | ㅋㄲㅈㅁ It's not four straight wins, it's 2^2 wins in a row for ACE - DCinside |
|
|
deathgod6 United States. July 02 2009 05:12. Posts 4073 | Profile Blog # |
| Terrible terrible damage. Nice write-up. |
| | 4.0 GPA = A rank 5.0 GPA = Olympic -------- SK Telecom T1 for Proleague Champion! Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday. |
|
|
Chill Canada. July 02 2009 05:14. Posts 16394 | Profile Blog # | |
| | [09:35] ψåšÏƒ: whos the most-famous worst player u know [09:35] ψåšÏƒ: probly me right? |
|
|
qaswedfr25 United States. July 02 2009 05:15. Posts 211 | Profile # |
| Does storm still only harm units and not buildings? |
|
|
Pufftrees July 02 2009 05:16. Posts 914 | Profile # |
| Great write up I was curious how that game worked out since a lot remembered it, thanks for sharing. |
| | Chance favors the prepared mind. |
|
|
Senx July 02 2009 05:24. Posts 1783 | Profile Blog # |
NICE writeup!!
If you can answer this question, Is is true that units are not very responsive(read from zatics cologne report), ie time to do an action or click to move actions,is there a small delay built in, or is it more like an immediate response like in SC1?
Would be great if could answer this since youve played the latest build, which zatic did not.Last edit: 2009-07-02 05:33:00 |
| | bw wasn't built in one day. we can't expect sc2 to be great from the beginning, because no multiplayer games are . - Liquid Drone |
|
|
LaughingTulkas United States. July 02 2009 05:32. Posts 457 | Profile # |
On July 02 2009 05:14 Chill wrote: didnt you lose to sc2gg?
didn't you lose to combat-ex?
+ Show Spoiler + no ban plz!  |
| | "I love newbies, they're so happy!" ~from chill's stream |
|
|
Senx July 02 2009 05:33. Posts 1783 | Profile Blog # |
On July 02 2009 05:32 LaughingTulkas wrote:didn't you lose to combat-ex? + Show Spoiler + no ban plz! 
According to combat-ex latest video, he is "1-1agaisntchillfromteamliquid.net" |
| | bw wasn't built in one day. we can't expect sc2 to be great from the beginning, because no multiplayer games are . - Liquid Drone |
|
|
Last Romantic United States. July 02 2009 05:39. Posts 19999 | Profile Blog # |
On July 02 2009 05:15 qaswedfr25 wrote: Does storm still only harm units and not buildings?
I wasn't intentionally storming buildings to test, but I would assume so since my cannons didn't explode from storming on top of them.
Re: unit response speed, it appears to be a little slower than in SC1, yeah. Not sure if it's due to 3d or inherent latency. But it's around... I guess 'fixed' bnet latency, or something like high lat on iccup.
|
| | ㅋㄲㅈㅁ It's not four straight wins, it's 2^2 wins in a row for ACE - DCinside |
|
|
rkarhu Finland. July 02 2009 05:44. Posts 527 | Profile Blog # |
| Does storm really block vision that badly? Or is that white mist just a temporary thing? |
|
|
shimmy Poland. July 02 2009 05:45. Posts 997 | Profile Blog # |
| That was a very nice read, thanks for taking time to write it up. Sounds to me like you didnt know the map all that well, that game could have played out differently if youd known about the destructible rocks. |
| | Hell hath no fury like the vast robot armies of a woman scorned. |
|
|
FragKrag United States. July 02 2009 05:51. Posts 9386 | Profile Blog # |
| nice read, and that storm looks imba ;0 so much blocking |
| | *TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper |
|
|
funkie Venezuela. July 02 2009 06:08. Posts 7457 | Profile Blog # |
Yeah
LR gave Karune a run for the money (in some kind of level, but he gave a good fight!)
NICE :D |
| |
|
zazen Brazil. July 02 2009 06:10. Posts 636 | Profile Blog # |
Nice write-up, thank you.
I'm assuming you got observers at some point to fight the DT, or maybe that wasn't needed? Also, how fast can Colossi chew an expansion? Are they more reliable than Reavers as peon-killers? |
| | If you're gonna die, die with your boots on. |
|
|
Last Romantic United States. July 02 2009 06:24. Posts 19999 | Profile Blog # |
Yeah the opacity of the storm is something that might be a little confusing, but it's a pretty safe assumption to say that 'everything under the blue-white sheet is now dead'.
re: observer, yeah I went basically 2gate forge expand robo 5gate pressure 12gate allin.
Colossi are really good against workers esp. with range + weapon upgrades; they can like... 1hit drones/probes/marines.
Building razing speed is not quite as good since 100 is naturally more than ~50 but it's respectable.Last edit: 2009-07-02 06:25:07 |
| | ㅋㄲㅈㅁ It's not four straight wins, it's 2^2 wins in a row for ACE - DCinside |
|
|
|   | 1 2 3 4 Next All |
|
|
|
| |
|
|