[GG] Red Army Mafia
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MountainDew
5 Posts
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MountainDew
5 Posts
Is there a list of how many of each role there is? | ||
MountainDew
5 Posts
First off, my plan will be to lynch an inactive or someone who has posted but not contributed. With 54 people it is safe to assume the mafia is going to be hiding among the guarenteed list of inactives. This is especially true because the mafia do not know the other mafia, and thus they will not have any organized plans. It is going to be important to weed out the mafia from the inactive list. As an elected official I will promise to do my best to keep the town organized. Since mafia do not know each other, the way for the town to win is to work as a team, since we have this advantage against the mafia, at least for now. By keeping the town organized, we will be able to avoid a town defeat. The main goal I want to accomplish is to make the mafia afraid of being inactive. If the town is mindlessly killing each other, the mafia will have an easy win as they sit back and watch us die. It is my hope to prevent all this from happening. Now I understand that nobody here has played mafia with me before, at least to the best of my knowledge. In order to familiarize myself with the town I have read nearly all the mafia games on this forum. By understanding how everyone here plays I will be able to better lead the town to victory. Many of you may be tempted to not vote for me since there are "vets" playing in this game, and voting for a vet would seem like a safer play than voting for me. However I urge you all to think for yourself and not vote for someone because they merely claim they are experienced or "I'm good at mafia pick me!" in the words of L. It is true that L is a very good player, so he must be considered as well, once he makes his actual petition. Looking over all the past mafia games, I could not help but be amazed at all the elected officials screwing the town over, when the official was indeed a townsperson. In lots of games, these "veteran players" could not keep the town organized and would ultimately end up getting lynched unneccesarily, doing nothing to help the town and staying silent, or shamefully getting themselves mod killed because they couldn't handle the game. I will do everything I can to keep the town organized and will not succumb to one of these fates. Thus I urge you all to think for yourselves and not vote for someone based on their "vet" status or their experience. I plan to weed the mafia out of the inactives by keeping information open and the town organized. I consider myself to be more adept to behavioral analysis than clue analysis, especially based on my thoughts when reading the previous games. However all ideas need consideration; Falcynn's topic is a good start for a town victory. I promise to be active throughout the game, as being inactive, especially as an official, will not benefit the town. I also urge everyone else to be active as well, as the more information the town has the better we can kill the mafia. That all being said, vote for me. I will keep the town organized to weed out the mafia. | ||
MountainDew
5 Posts
On July 29 2009 15:47 Ace wrote: For now I'll also vote for Mountain Dew as I like his post. It's clear and to the point. There's also something I thought about. Look at that rule set. Mafia is supremely fucked. Remember the main advantage Mafia has over the town is that they know who each other are ahead of time and can kill at night much better than the town. Also they have to kill enough of us under a time limit - lol. This is such a fucked condition for them. Look at it like this: Mafia can essentially choose to Role Check OR Kill. See the problem? They don't know each other. The optimal move would be for all of them to role check people hoping they get lucky to land some mafia. However this conflicts with their win condition - if they don't kill enough of us in time we automatically win. So they really do need to start killing asap. Problem is when they start killing not only do they leave clues to themselves but they might hit another mafia. So they do need to investigate. ^_^ The Army has a really good starting stronghold - Mafia have to pick one of those abilities individually each night and both abilities contradict the other early in the game. I'm betting on mafia investigating on Night 1 instead of all going around popping people in fear of hitting each other. Now for our side we have it pretty simple. We have all the classic Mafia game roles: DT,Medic,Vet,Vigi + a suicide bomber. Unlike them our win condition is more about survival than outright killing all of them. This game we shouldn't be too worried about killing everything that moves - this means no dumb lynches just because a guy has 1 or 2 clues tied to him. Sure we can make mistakes but if we don't lynch it's really not a big deal as we win by surviving also. I too would like to stress the fact that mafia not knowing each other puts them at a huge disadvantage. I mentioned this in my campaign as well. If town can stay organized this is sure to be a victory. I also suspect, as Ace has said, that mafia kills are likely to be down for the first few days. I do not believe mafia is going to risk killing unless they for sure know the persons' role. Because mafia are not a team for now, it will take the town longer to figure them out. In other mafia games voting patterns could quickly lead to a mafia's defeat. This game the town does not have that information. Depending on how many DT's there are, it might take us a while to figure them all out. And to Ace's earlier post: I put in the bit about lynching inactives because I've seen how easily the town can get strayed from this goal. Obviously first lynch will probably be an inactive, but what happens after that? In one game, maybe Pyrrhuloxia's I don't remember, the town seem to start off on a good level, but then ended up killing each other while the mafia sat around in the inactive pool. Once the town finally got reorganized it was already too late. I want to make sure that does not happen. Ace has clearly laid out that the mafia are going to be rolechecking first. I suspect that mafia will be rolechecking for at least a few nights, only to kill if they happen to rolecheck a blue role. For this time, the mafia will be hiding in the inactive pool, and it will be important that we make them scared to be in there. | ||
MountainDew
5 Posts
On July 29 2009 16:18 Ace wrote: Well MountianDew it will be a bit harder for the Mafia to play inactive since Caller will be shooting them asap. So they'd have to be a little bit in the light this game. Also I don't believe we have vote checks this game. It's a pretty broken ability imo and I'm glad we don't have it as it makes people pay attention more in order to win the game. Yes, but I'm expecting there to be a few people who will always vote but hardly post in the thread. These are the people I'll be very suspicious of. If your second paragraph here was in response to me, I said voting patterns, not vote checks. Sometimes mafia can get pinned down because they pile on votes on one person to save one of their own. Since mafia does not know each other that won't ever be happening. Another consequence of this is that bandwagoning is going to happen a lot, and there's not much we can do about it. I want to say that it is quite possible first few days we keep lynching greens because there won't be much debate about it. A bandwagon vote won't help us at all. | ||
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