vvvvvvvvvvvvvvvvvvvvvvv
Big Update #1 Released!
+ Show Spoiler +
^^^^^^^^^^^^^^^^^^^^^^^
Current SCA melee map pool count: 13 + Show Spoiler [date] +
Published on: North America
--------------------------------------------------------------------
+ Show Spoiler [Best release map] +
+ Show Spoiler [Best big update #1 map] +
--------------------------------------------------------------------
SCA Mapping users:
Broodie
In part with:
Timmay
+ Show Spoiler +
+ Show Spoiler [Want to use these maps in a tournament?] +
Disclaimer: These maps are now published on NA server. They are be available by searching SCA.
Note: Maps are not finalized, if you play on them please send your replays to SC2Casting@gmail.com so I can fully refine them!
Please leave your opinions!
Discuss what you like/dislike on whichever map
Please be specific (for easier understanding) I'm looking to keep refining these map until and after their official release.
Check back often for updates!
Big Update #1 Released!
+ Show Spoiler +
Changes made to ALL maps.
Added Moonlit Sonata to the map pool
Added Architectonica to the map pool
Added Derelict to the map pool
Added Imperialis to the map pool
Added Moonlit Sonata to the map pool
Added Architectonica to the map pool
Added Derelict to the map pool
Added Imperialis to the map pool
^^^^^^^^^^^^^^^^^^^^^^^
Current SCA melee map pool count: 13 + Show Spoiler [date] +
06/03/2012
Published on: North America
--------------------------------------------------------------------
+ Show Spoiler [Best release map] +
Poll: Release: Which map do you like most?
Necrocephalic (2)
100%
Warscalator (0)
0%
Peripheral Fringe (0)
0%
Acuter Canyon (0)
0%
Secret Machine (0)
0%
Grave Digger (0)
0%
Caustic Reactor (0)
0%
Boiling Point (0)
0%
Xel'Naga Bastion (0)
0%
2 total votes
Warscalator (0)
Peripheral Fringe (0)
Acuter Canyon (0)
Secret Machine (0)
Grave Digger (0)
Caustic Reactor (0)
Boiling Point (0)
Xel'Naga Bastion (0)
2 total votes
Your vote: Release: Which map do you like most?
(Vote): Warscalator
(Vote): Peripheral Fringe
(Vote): Acuter Canyon
(Vote): Necrocephalic
(Vote): Secret Machine
(Vote): Grave Digger
(Vote): Caustic Reactor
(Vote): Boiling Point
(Vote): Xel'Naga Bastion
+ Show Spoiler [Best big update #1 map] +
--------------------------------------------------------------------
SCA Mapping users:
Broodie
In part with:
Timmay
+ Show Spoiler +
Bnet map shortcuts:
Timmay TMY
Timmay TMY
+ Show Spoiler [Want to use these maps in a tournament?] +
Feel free to use any of these maps in your tournaments! it's what I'd like to see the most, and if you do; please send me a PM with details so I can watch/obs the games
played on them!
I am also available for casting if you're searching for livecast on Own3d.tv or Twitch.tv!
played on them!
I am also available for casting if you're searching for livecast on Own3d.tv or Twitch.tv!
Disclaimer: These maps are now published on NA server. They are be available by searching SCA.
Note: Maps are not finalized, if you play on them please send your replays to SC2Casting@gmail.com so I can fully refine them!
Please leave your opinions!
Discuss what you like/dislike on whichever map
Please be specific (for easier understanding) I'm looking to keep refining these map until and after their official release.
Check back often for updates!
*Pictures updated*
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-Watch tower health increased from 1000 to 1500
-Rocks added to center to increase rush distance
-Rocks to high ground third repositioned to block third minerals
-Choke at natural redesigned
-Rocks added to center to increase rush distance
-Rocks to high ground third repositioned to block third minerals
-Choke at natural redesigned
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2(1v1)
Size:
135x130
Description:
Everybody knows climbing steppes is time consuming...
Let's speed up the process.
Theme:
Temple cliff battle zone
Inspiration:
To be 100% serious: This map started out entirely different and wholly based on trying to make a playable version of Steppes of War (hence the name.)
I believe however that I've created something even better, than a better version of Steppes (possible no matter what lol)
After the initial layout the map was freelanced.
Watch towers are destructible
North America
Players:
2(1v1)
Size:
135x130
Description:
Everybody knows climbing steppes is time consuming...
Let's speed up the process.
Theme:
Temple cliff battle zone
Inspiration:
To be 100% serious: This map started out entirely different and wholly based on trying to make a playable version of Steppes of War (hence the name.)
I believe however that I've created something even better, than a better version of Steppes (possible no matter what lol)
After the initial layout the map was freelanced.
Watch towers are destructible
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-Cross spawn enforced
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
4 (1v1 - 2v2 - FFA)
Size:
139x137
Description:
Deep within the outer limits of the Koprulu, an anomaly lay. thought to be dormant, thus no longer.
A black hole, it consumes none but water.
Furious it has grown, emits energy as anger.
Land it has formed, a call for help or a call to destroy.
We shall descover it's quarrels.
Theme:
Island surrounded by ocean
Inspiration:
When starting this design I had in mind to mix both Metalopolis and Shattered Temple. A quarter of the way through I realized that the map would look pretty dumb the way I started it, so I decided to add my own flair to it.
North America
Players:
4 (1v1 - 2v2 - FFA)
Size:
139x137
Description:
Deep within the outer limits of the Koprulu, an anomaly lay. thought to be dormant, thus no longer.
A black hole, it consumes none but water.
Furious it has grown, emits energy as anger.
Land it has formed, a call for help or a call to destroy.
We shall descover it's quarrels.
Theme:
Island surrounded by ocean
Inspiration:
When starting this design I had in mind to mix both Metalopolis and Shattered Temple. A quarter of the way through I realized that the map would look pretty dumb the way I started it, so I decided to add my own flair to it.
*Pictures updated*
Version: 0.2+ Show Spoiler +
03/03/2012
Change log: + Show Spoiler +
-Xel'Naga tower Hp Increased from 1000 to 1500
-4x4 rocks added to nat backdoor ramp
-Center doodads/pathing removed
-Textures buffed
-Pathing completed
-Large third rocks health decreased - 2000 to 1500
-4x4 rocks added to nat backdoor ramp
-Center doodads/pathing removed
-Textures buffed
-Pathing completed
-Large third rocks health decreased - 2000 to 1500
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
1v1
Size:
Large 160x115
Description:
Korhol's main vacation destination: Acuter is a great place to take your family this summer!
Dip in the shallow waters near the fabled penguin rock!
Feeling courageous?! Try and jump dead mans crest!
want to see everything and leave?! Destroy all who oppose you!
Theme:
Beach solace
Inspiration:
The first map I created when the internet died, I wanted to stay as close to my original style as possible. Another idea I wanted to implement was a clear use for destructible watch towers.
North America
Players:
1v1
Size:
Large 160x115
Description:
Korhol's main vacation destination: Acuter is a great place to take your family this summer!
Dip in the shallow waters near the fabled penguin rock!
Feeling courageous?! Try and jump dead mans crest!
want to see everything and leave?! Destroy all who oppose you!
Theme:
Beach solace
Inspiration:
The first map I created when the internet died, I wanted to stay as close to my original style as possible. Another idea I wanted to implement was a clear use for destructible watch towers.
*Pictures updated*
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
Aesthetics added to better define pathable terrain.
-Main ramp repositioned to promote FE
-Choke near main removed
-Rocks resized/footprint increased/repositioned
-XelNaga model altered
-Pathing completed
-Main ramp repositioned to promote FE
-Choke near main removed
-Rocks resized/footprint increased/repositioned
-XelNaga model altered
-Pathing completed
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
Not Available
Players:
2(1v1)
Size:
124x107
Description:
"It seems our little secret has been leaked..."
"We've got to blow the compound, they'll descover the gasses!"
"We will, but a sector-wide emergency signal was transmitted"
"What happened!?"
"Everyone is dead..."
"This information is far too valuable to release!"
Theme:
Secret resource harvesting station
Inspiration:
A few of my friends had just started learning to play SC2, so upon losing my internet I told one of them I would design a map in his name (Necrocephaly.)
I intendid this map to play out a bit safer than normal maps in some regards while retaining standard dangers as well.
Watch towers are destructible
Not Available
Players:
2(1v1)
Size:
124x107
Description:
"It seems our little secret has been leaked..."
"We've got to blow the compound, they'll descover the gasses!"
"We will, but a sector-wide emergency signal was transmitted"
"What happened!?"
"Everyone is dead..."
"This information is far too valuable to release!"
Theme:
Secret resource harvesting station
Inspiration:
A few of my friends had just started learning to play SC2, so upon losing my internet I told one of them I would design a map in his name (Necrocephaly.)
I intendid this map to play out a bit safer than normal maps in some regards while retaining standard dangers as well.
Watch towers are destructible
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-Mineral positions fixed
-Pathing corrected
-Pathing corrected
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
4(1v1 - 2v2 - FFA)
Size:
175x176
Description:
Deep in the jungles lay a secret machine...
Somehow it's core essence has combined with the liquid here to form a hybrid android land in which its beauty is sustained by its power.
Theme:
Secret nature machine
Inspiration:
The dawn of this map came from an idea to use the initial basis of Antiga Shipyard, but soon grew out of control lol.
After initial base design I freelanced to create Secret Machine.
Map is the exact size of Tal'Darim
North America
Players:
4(1v1 - 2v2 - FFA)
Size:
175x176
Description:
Deep in the jungles lay a secret machine...
Somehow it's core essence has combined with the liquid here to form a hybrid android land in which its beauty is sustained by its power.
Theme:
Secret nature machine
Inspiration:
The dawn of this map came from an idea to use the initial basis of Antiga Shipyard, but soon grew out of control lol.
After initial base design I freelanced to create Secret Machine.
Map is the exact size of Tal'Darim
Version: 1.1+ Show Spoiler +
23/02/2012
Change log: + Show Spoiler +
-Redesigned ramp at the natural
-Added cliff to main
-Added choke near third
-Aesthetics
-Added cliff to main
-Added choke near third
-Aesthetics
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2(1v1)
Size:
108x194
Description:
An ancient and long dead moon near Aiur still barely clings on to the gravity of its nearby planet, it's rich soul is said to contain supercharged electro-components, that could power a fleet for years if harvested correctly.
Theme:
Abandoned Goldmine
Inspiration:
A bit of an older map compared to others in this thread, Grave Digger wasn't meant to see the light of day but a few people got wind of it and wanted to use it in a tournament.
A few refinements later and the map was finalized. A plethora of great games were played here and most oppinions were good.
I am considering changing the positioning of the main
North America
Players:
2(1v1)
Size:
108x194
Description:
An ancient and long dead moon near Aiur still barely clings on to the gravity of its nearby planet, it's rich soul is said to contain supercharged electro-components, that could power a fleet for years if harvested correctly.
Theme:
Abandoned Goldmine
Inspiration:
A bit of an older map compared to others in this thread, Grave Digger wasn't meant to see the light of day but a few people got wind of it and wanted to use it in a tournament.
A few refinements later and the map was finalized. A plethora of great games were played here and most oppinions were good.
I am considering changing the positioning of the main
*Pictures updated*
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-6x6 Debris HP change: 1000
-Diagonal Debris added *OVER* the in base natural minerals, allowing building placement but no mining.
-Added multiple rocks (Main ramp - Outside of third
-Removed rocks blocking center access to third
-Cross spawn enforced
-Diagonal Debris added *OVER* the in base natural minerals, allowing building placement but no mining.
-Added multiple rocks (Main ramp - Outside of third
-Removed rocks blocking center access to third
-Cross spawn enforced
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
4(1v1 - 2v2 - FFA)
Size:
131x130
Description:
A large asteroid near Korhal used for international entertainment.
Caustic Reactor was bought out by the government as a means of creating a budget increase for military projects.
Theme:
Spectator sport platform
Inspiration:
After creating so many two player maps I needed to branch out a bit, but at the same time I also wanted to add some non standard elements.
Considering changing natural choke points and decreasing Xel'Naga vision
North America
Players:
4(1v1 - 2v2 - FFA)
Size:
131x130
Description:
A large asteroid near Korhal used for international entertainment.
Caustic Reactor was bought out by the government as a means of creating a budget increase for military projects.
Theme:
Spectator sport platform
Inspiration:
After creating so many two player maps I needed to branch out a bit, but at the same time I also wanted to add some non standard elements.
Considering changing natural choke points and decreasing Xel'Naga vision
*Pictures updated*
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-Rocks repositioned to direct game flow
-Aesthetics added
-1x1 High ground added near mid
-LOS blockers added near mid
-Rocks footprint glitch fixed
-Aesthetics added
-1x1 High ground added near mid
-LOS blockers added near mid
-Rocks footprint glitch fixed
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2 (1v1)
Size:
97x133
Description:
Traces of a rare element used to obtain a crucial new fuel refined on Necron can be found here.
Welcome to Stagnehn, if it werent for countless eons of people draining it of it's surface elements this young planet may have begun nuclear reaction and eventually morphed into a solar state.
Theme:
Volcanic outpost
Inspiration:
I made a similar map to this a long time ago, When I made the other map I had made it too narrow and limiting. With this (heavily altered) version, I simply wanted to add appropriate spacing and a more standardized
blueprint; Reviving and revitalizing its predecessor.
North America
Players:
2 (1v1)
Size:
97x133
Description:
Traces of a rare element used to obtain a crucial new fuel refined on Necron can be found here.
Welcome to Stagnehn, if it werent for countless eons of people draining it of it's surface elements this young planet may have begun nuclear reaction and eventually morphed into a solar state.
Theme:
Volcanic outpost
Inspiration:
I made a similar map to this a long time ago, When I made the other map I had made it too narrow and limiting. With this (heavily altered) version, I simply wanted to add appropriate spacing and a more standardized
blueprint; Reviving and revitalizing its predecessor.
*Pictures updated*
Version: 1.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-Made terrain height uniform around Xel'Naga watch tower (removed ramps)
-Added LOS Blockers encompassing the Xel'Naga watch tower (4x4 building space between)
-Aesthetics added
-Main base enlarged
-Added LOS Blockers encompassing the Xel'Naga watch tower (4x4 building space between)
-Aesthetics added
-Main base enlarged
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
4(1v1 - 2v2 - FFA)
Size:
144x144*
Description:
Driven back from the caverns, we fought in the fortress to no avail.
But here, we shall not fall, for this is our last bastion...
4 spawn re-imagining of Xel'Naga Caverns
Theme:
Re-imagining of Xel'Naga Caverns
Inspiration:
Basically I've played on Xel'Naga Caverns so much I just wanted to make it bigger and with four players lol
This map is the oldest of my release.
North America
Players:
4(1v1 - 2v2 - FFA)
Size:
144x144*
Description:
Driven back from the caverns, we fought in the fortress to no avail.
But here, we shall not fall, for this is our last bastion...
4 spawn re-imagining of Xel'Naga Caverns
Theme:
Re-imagining of Xel'Naga Caverns
Inspiration:
Basically I've played on Xel'Naga Caverns so much I just wanted to make it bigger and with four players lol
This map is the oldest of my release.
*Pictures updated*
Version: 0.2+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
-Pathing split outside 3rd base for better game flow/decision making
-lighting saturation reduced
-Doodads added to vary pathing in mid
-Rocks nearby third positioned in a defensive position as opposed to offensive of 0.1
-Overlord pods added along main attack paths
-lighting saturation reduced
-Doodads added to vary pathing in mid
-Rocks nearby third positioned in a defensive position as opposed to offensive of 0.1
-Overlord pods added along main attack paths
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2(1v1)
Size:
119x165
Description:
Near the edge of the milky way galaxy, two moons circle close by to planet Neptune. Confederate Colonies have set up here waiting to harvest the experimental earth, deeper within the solar system.
Unfortunately it is not just this colony who wants what earth has created.
Theme:
Snowy moonlit moon
Inspiration:
The layout came from helping a friend with the editor on his first use. It was a work in progress for a few days, just being a layout until I figured out how to unlock the snow textures. I'm also glad I discovered how to use snow
textures as it drove me further into the data editor and such.
This is the first snow map I've made
North America
Players:
2(1v1)
Size:
119x165
Description:
Near the edge of the milky way galaxy, two moons circle close by to planet Neptune. Confederate Colonies have set up here waiting to harvest the experimental earth, deeper within the solar system.
Unfortunately it is not just this colony who wants what earth has created.
Theme:
Snowy moonlit moon
Inspiration:
The layout came from helping a friend with the editor on his first use. It was a work in progress for a few days, just being a layout until I figured out how to unlock the snow textures. I'm also glad I discovered how to use snow
textures as it drove me further into the data editor and such.
This is the first snow map I've made
*Pictures updated*
Version: 0.1+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2(1v1)
Size:
146x148
Description:
A colony on the moon Titan formed to collect methane as a reasonable source of fuel for a new critical mass engine technology.
Though the atmosphere is fragile, this station has been diggin into the crust for years.
Theme:
Advanced Colony
Inspiration:
This map was designed in part of a team project. Switching back and forth for certain elements between two maps allowed Architectona to really come to life. The layout itself was inspired by the fact that we dont usually create maps in this particular design.
North America
Players:
2(1v1)
Size:
146x148
Description:
A colony on the moon Titan formed to collect methane as a reasonable source of fuel for a new critical mass engine technology.
Though the atmosphere is fragile, this station has been diggin into the crust for years.
Theme:
Advanced Colony
Inspiration:
This map was designed in part of a team project. Switching back and forth for certain elements between two maps allowed Architectona to really come to life. The layout itself was inspired by the fact that we dont usually create maps in this particular design.
*Pictures updated*
Version: 0.1+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2(1v1)
Size:
126x162
Description:
Left abandoned for decades, Derelict has grown back it's mineral source in a unique way. Scientist believe that the crystals have recorded visual history of an ancient culture that may not be as primitive as anyone would think...
Theme:
Dangerous desert cliffs
Inspiration:
I've always loved the theme I use in this map (texture wise and the overall ambience) So I decided to start Derelict with the intention of making a strong 1v1 map that wasn't too big nor small.
Unfortunately the angle I finished with left a lot of open space, so I decided to add an island as filler.
During test plays this map led to some beautiful games and only in the late game was the island brought to use thanks to the neutral creep tumor centered on it.
North America
Players:
2(1v1)
Size:
126x162
Description:
Left abandoned for decades, Derelict has grown back it's mineral source in a unique way. Scientist believe that the crystals have recorded visual history of an ancient culture that may not be as primitive as anyone would think...
Theme:
Dangerous desert cliffs
Inspiration:
I've always loved the theme I use in this map (texture wise and the overall ambience) So I decided to start Derelict with the intention of making a strong 1v1 map that wasn't too big nor small.
Unfortunately the angle I finished with left a lot of open space, so I decided to add an island as filler.
During test plays this map led to some beautiful games and only in the late game was the island brought to use thanks to the neutral creep tumor centered on it.
*Pictures updated*
Version: 0.1+ Show Spoiler +
06/03/2012
Change log: + Show Spoiler +
+ Show Spoiler [Portfolio] +
+ Show Spoiler [Details] +
Published on:
North America
Players:
2(1v1)
Size:
163x100
Description:
Preceeding the discovery of the secret machine; these marshlands were un-avoidable. Luckily for the explorers there was still some land breaking the surface of the ocean, making travel somewhat easier, but still unfavorable.
Theme:
Unexplored marshlands
Inspiration:
Second map of the team project, Imperialis was inspired from a moth (as is seen in the shape.) We had also been wanting to do a flooded landscape for a while now and think we've achieved a solid balance of such.
North America
Players:
2(1v1)
Size:
163x100
Description:
Preceeding the discovery of the secret machine; these marshlands were un-avoidable. Luckily for the explorers there was still some land breaking the surface of the ocean, making travel somewhat easier, but still unfavorable.
Theme:
Unexplored marshlands
Inspiration:
Second map of the team project, Imperialis was inspired from a moth (as is seen in the shape.) We had also been wanting to do a flooded landscape for a while now and think we've achieved a solid balance of such.