! [G] PvZ Rush Hour - My Way - Sim City Toss - Page 4
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HnR)o.o
United States91 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 07 2006 08:39 SuperJongMan wrote: Awesome. Learned new zealot not-making timing, and the tech-explosion timing. I guess that's what I been not thinking about... Isn't this pretty easily substitutable for many maps as a main sair/dt opener up to expo/research/tech? Yay. Those two timings are I think so key. FA, you musta done this just for me. I love you. I love you like sunshine and lollipops. Thank you. Hm, I think it's a pretty good build for other maps too but there's one thing about this build tho.. It's not optimal in terms of having many units as soon as possible, it's very flexible and can be used to play normally so yeah, it's fine for other maps. But if you want to play timing PvZ, there's a few things that should be changed I think. | ||
KwarK
United States40776 Posts
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Knickknack
United States1187 Posts
http://www.ArtofProtoss.vze.com/faspvzrushhour.htm | ||
aRai
Sweden40 Posts
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KwarK
United States40776 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 07 2006 11:25 Kwark wrote: I notice absolutely no mention of darchons. If Zerg goes air heavy with devs and grades your sairs won't cope and your reavers will be wasted. Even if they don't go air heavy, a fairly fast tech change to mutas with a few scourges will claim the air if you don't notice the spire building. With only one stargate you won't be able to compete. Would you focus around stormer cannon camping or some other counter? I have no idea what you mean, truth be told.. If you mean early game, no zerg is going to go air heavy on a land map, not without dying anyway. If you mean middle game, what's his air going to do vs 12+ dragoons and a bunch of high templars? You don't produce corsairs until later in the game, and it's done because he's going ultra/ling, hence not air. If he goes devourers to counter your 6-7 corsairs.. honestly, just say 'thank you' and take the main. If you mean devourers to counter you once you go carrier/sair after securing the empty main.. 10 000 gas vs 4 depleted gases.. I'm betting on the guy with 10 000 gas (the toss). The only time a zerg going mass air is something to fear is if you are doing like, sair reaver.. But this is not sair reaver. Anyway, there's a variation where you get a Dark archon with your first two dts if you see spire, but I don't like it very much (it's on time to rape mutas but hm, something about it I dont like). I dont really see why you think a zerg would mass devourers vs this anyhow. | ||
KwarK
United States40776 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 07 2006 12:44 Kwark wrote: And guardians too, sorry, kinda assumed they went without saying. Talking as a late game tech change here when he see's your sim city and shits himself. Well, at this point you'll have around, oh I dont know, 10 high templars You can make a dark archon if you want, they do good together with sair/carrier, even though storm will probably be enough due to him having so little gas =P | ||
aQ.bitchaRd
Russian Federation79 Posts
but i have one more question for you, which, as i think, you didn't paid enough attention here. if zerg sees 1 gate tech and goes 2 hatch all-in-ling with speed - is it possible to defend it without forge? what do you usually do vs fast all-in-ling (~20 or so)? forge after core, after stargate? 3rd zealot, some probes back to zealots? what? thank you | ||
SoMuchBetter
Australia10606 Posts
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EvilTeletubby
Baltimore, USA22222 Posts
On November 07 2006 21:35 SoMuchBetter wrote: we v-tec players have been doing this for years Oh dear god I so cracked up when I read that. -_-; | ||
nortydog
Australia3067 Posts
On November 07 2006 21:35 SoMuchBetter wrote: Im so glad I read the other thread first LOLOLwe v-tec players have been doing this for years | ||
Malongo
Chile3466 Posts
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nortydog
Australia3067 Posts
that is the most elaborate strategy Ive ever come across, I really like how it is fully geared for the lategame + the fact that alot of the things mentioned can be integrated into standard play simcity toss ftw! | ||
skyglow1
New Zealand3962 Posts
On November 07 2006 21:53 nortydog wrote: Im so glad I read the other thread first LOLOL You sure the guy who posted it in the other thread didn't mean it as a joke in the first place? | ||
Last Romantic
United States20661 Posts
On November 07 2006 22:43 skyglow1 wrote: You sure the guy who posted it in the other thread didn't mean it as a joke in the first place? Very sure. ZaplinG has done that at least twice now --;; Once referring to Kingdom's Dragoon control, and once referring to the larvae/muta control of Shark. | ||
skyglow1
New Zealand3962 Posts
On November 07 2006 22:48 penitent exile wrote: Very sure. ZaplinG has done that at least twice now --;; Once referring to Kingdom's Dragoon control, and once referring to the larvae/muta control of Shark. I feel sorry for him then | ||
[GiTM]-Ace
United States4935 Posts
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Aukai
United States1183 Posts
On November 07 2006 22:48 penitent exile wrote: Very sure. ZaplinG has done that at least twice now --;; Once referring to Kingdom's Dragoon control, and once referring to the larvae/muta control of Shark. Thats where I remember that from... FA, I feel like I know how to play PvZ now, and I'm a T . I actually think I'll practice this, it seems fun and very unknown mu to me | ||
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